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猪版一追之兽血沸腾经验在那修改

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    2023-7-20 15:50
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    [LV.9]龙巫妖

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    5级 Honorable Hero

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    发表于 2010-10-24 23:08:47 | 显示全部楼层 |阅读模式
    ZVSE
    [wiki]ERM[/wiki]S_ScriptName=猪版[wiki]追随者[/wiki]之<兽血沸腾>
    ERMS_ScriptAuthor=老实猪
    ERMS_ScriptVersion=草本1.0
    ERMS_ScriptDate=6.9(September).2009
    ERMS_ScriptER[wiki]MV[/wiki]ersion=2.70
    ERMS_ScriptLanguage=简体中文 or 中文(简体) (native)
    ERMS_ScriptUsedVariables=v7181;v7206-7221;W117~w119
    ERMS_AdditionalFiles=WOG中文论坛
    ERMS_ScriptUsedTimers=19
    ERMS_ScriptUsedFunctions=7100-7119
    ERMS_ScriptERMVervsion=2.70
    _WARNING_#1=IMPORTANT! This file is not in a plain text format. NEVER use any editor except ERM_S for making any kind of changes!
    ERMS_PoweredBy=ERM Scripter v. 2004.6.29.918
    *-------------------------------------------------------------------------------
    !#UN:P49/?v7181;
    !#TM19:S1/1/1/255;
    !#TM1:S1/999/1/255;
    *VRv7181:S1;

    !?TM19&1000/v7181=1;
    !!VRv7218:S1;
    !!VRv7217:S1;
    !!DO7105/0/155/1:P1;

    !?FU7105&x1=1;
    !!IF:Wx16;
    !!VRx2:Sw118 &32768;
    !!FU&x2=32768:E;
    !!VRw117:S0;
    !!VRw118:S0;
    !!VRw119:S0;
    !!VRw120:S0;
    !!VRw121:S0;
    !!VRw117&x16>=145:S256;
    !!VRw118&x16=146:S0 |12 |256 +1;
    !!VRw118&x16=149:S0 |96 |256 +1;
    !!VRw118&x16=150:S0 |67 |256 +1;
    !!VRw118&x16=152:S0 |139 |256 +1;
    !!VRw118&x16=153:S0 |82 |256 +1;
    !!VRw118&x16=155:S0 |54 |256 +1;
    !?CM3&v7181=1;
    !!FU7105:P16;
    !?FU7105&x1=16;
    !!CM:I?x2 S?x3;
    !!FU|x2>2/x3<>14:E;
    !!CM:H?x2/?x3;
    !!FU|x2<0/x2>155/x3<0/x3>155:E;
    !!IF:Wx2;
    !!VRx4:Sw117;  !!VRx5:Sw118;  !!VRx6:Sw118 &255 -1;
    !!VRx10:Sw119; !!VRx11:Sw120; !!VRx12:Sw121;
    !!IF:Wx3;
    !!VRx7:Sw117;  !!VRx8:Sw118;  !!VRx9:Sw118 &255 -1;
    !!VRx13:Sw119; !!VRx14:Sw120; !!VRx15:Sw121;
    !!FU|x6<0/x6>196/x9<0/x9>196:E;
    !!CM:R0;
    !!IF:Q2/21/x6/21/x9/2^是否交换追随者?^;
    !!FU&-2:E;
    !!IF:Wx2; !!VRw117:Sx7;  !!VRw118:Sx8;
    !!VRw119:Sx13;  !!VRw120:Sx14;  !!VRw121:Sx15;
    !!IF:Wx3; !!VRw117:Sx4;  !!VRw118:Sx5;
    !!VRw119:Sx10;  !!VRw120:Sx11;  !!VRw121:Sx12;
    !?CM2&v7181=1;
    !!FU7105&v7181=1:P2;

    !?FU7105&x1=2;
    !!CM:I?x3 F?x4 S?x5;
    !!IF&x3=141/x4=512:Q2/-1/-1/1^
    追随者初始奖励:攻击+1 防御+1 速度+1
    伤害+{生物级别}  生命+{7-生物级别}

    追随者战斗后得到{经验值}并升级
    追随者根据[wiki]英雄[/wiki]级别和[wiki]游戏[/wiki]天数得到{奖励经验}
    生物能力越高,每次升级要求的经验值越多
    追随者在战场上自带{回城}魔法,用来区别其它部队
    死去的追随者可以在{城镇}中复活,费用取决于追随者级别.
    {AI英雄}拥有随机追随者,追随者属性取决于AI英雄级别.^;
    !!FU|x3<>141/x4<>0/x5<>12:E;
    !!HE-1:N?x6;
    !!FU|x6<0/x6>155:E;
    !!IF:Wx6;
    !!VRx8:S-2;
    !!VRx8:Sw118 &255 -1;
    !!FU7106&x8>-1:Px6/1;
    !!FU7106&x8<0:Px6/2;
    !!UN:R3/-1;
    !?FU7106&x1>-1/x1<156/x2=1;
    !!FU&x2<>1:E;
    !!IF:Wx1;
    !!VRx3:Sw118 &255 -1;
    !!FU&x3<0:E;
    !!VRx4:Sw118 &256;
    !!VRx5:Sw118 &512;
    !!VRx6:Sw118 &31744 :1024;
    !!VRx7:Sw118 &32768;
    !!VRx8:Sw118 &983040 :65536;

    !!VRz1:S^^; !!VRz1&x4<>256:S^<<<<{追随者已战死}>>>>^;
    !!VRz2:S^^; !!VRz2&x5=0:S^手动^; !!VRz2&x5=512:S^自动^;

    !!FU7105:P3/x3/x1;
    !!VRx9:Sv301;
    !!VRy1:Sv302-w117;
    !!VRy2:Sv302;
    !!VRy3:Sv303;
    !!VRy4:Sy2%x9 -x9 *-1;
    !!FU7106:P210/x1/y2;
    !!VRz3:S^无^;!!UN&v304>0:N3/3/v304/1;

    !!MA:Lx3/?x10;
    !!VRx11:Sx10+1;
    !!VRx10:-7 *-1;
    !!MA:Ax3/?y11;
    !!VRy5:Sy3 :x10 +1 +y11;
    !!MA:Dx3/?y11;
    !!VRy6:Sy3 :x10 +1 +y11;
    !!MA:Px3/?y11;
    !!VRy7:Sy11+x10 *y3;
    !!VRy7|x3=61/x3=144/x3=131/x3=158/x3=159: :2;
    !!VRy7&y7<y11:Sy11+x10;
    !!MA:Mx3/?y11;
    !!VRy8:Sy11+x11 *y3;
    !!MA:Ex3/?y11;
    !!VRy9:Sy11+x11 *y3;
    !!MA:Sx3/?y11;
    !!VRy10:Sy3 :5 :x10 +1 +y11;
    !!FU7105:P4/x3;
    !!VRx12:Sv13;
    !!IF:Q2/21/x3/2^{追随者级别}:%Y3
    {升级经验}:%X9  {与下一级的经验差距}:%Y4
    {总经验}:%Y2  {基本经验}:%W117  {奖励经验}:%Y1
    {攻击力}:%Y5   {防御力}:%Y6
    {生命值}:%Y7   {伤害力}:%Y8-%Y9
    {速度}:%Y10   {伴侣}: %Z3   {伴侣数量}: %V305
    {追随天数}:%X6 {[wiki]转职[/wiki]天数}:%X12 {转职方式}: %Z2
    %Z1
    {你想进入追随者菜单吗?}^;
    !!FU7106&2:Px1/2;
    !!FU&-2:E;
    !?FU7105&x1=3;
    !!FU|x2<0/x2>196:E;
    !!MA:Ax2/?y1 Bx2/?y2 Dx2/?y3 Ex2/?y4 Lx2/?y5 Mx2/?y6 Nx2/?y7 Px2/?y8 Sx2/?y9;
    !!VRy8: :2;
    !!VRx4:Sy1+y2+y3+y4+y5+y6+y7+y8+y9;
    !!VRx4&y8>170: *4 :5;
    !!VRx4&x4<20:S20;
    !!VRx4&x2>=145/x2<=149:S300;
    !!VRx4&x2>=174/x2<=191:S800;
    !!VRx4&x2=134:+50;
    !!HEx3:Ed/?x5/1;
    !!VRx5:-1 *10 +c -1;
    !!VRx5:+w117;
    !!VRx6:Sx5 :x4 +1;
    !!VRv301:Sx4;
    !!VRv302:Sx5;
    !!VRv303:Sx6;
    !?FU7105&x1=4;
    !!FU|x2<0/x2>196:E;
    !!MA:Lx2/?x10;
    !!VRx11&x10>=0/x10<=6:Sx10+3;
    !!VRx11|x2=13/x2=27/x2=41/x2=55/x2=69/x2=83/x2=97/x2=111/x2=131:S14;
    !!VRx11&x2>=150/x2<=158:S20;
    !!VRx11&x2>=132/x2<=135|x2=196:S20;
    !!VRv13:Sx11;
    !?FU7106&x1>-1/x1<156/x2=2;
    !!FU&x2<>2:E;
    !!IF:Wx1;
    !!VRx3:Sw118 &255 -1;
    !!VRx4:Sw118 &256;
    !!VRx5:Sw118 &512;
    !!VRx6:Sw118 &31744 :1024;
    !!VRx7:Sw118 &32768;
    !!VRx8:Sw118 &983040 :65536;
    !!VRx10:Sw118 &15728640:1048576 -1;
    !!VRz50:S^无^; !!FU7106:P212/x1/x10;
    !!FU7105:P4/x3;  !!VRx11:Sv13;
    !!VRx12:Sv7218 &7;
    !!VRz60&x12=1:S^10~~100^;
    !!VRz60&x12=2:S^20~~500^;
    !!VRz60&x12=3:S^30~~5000^;
    !!VRz60&x12=4:S^50~~无限^;

    !!HEx1:Ed/?x13/1; !!VRx13:-1 *10 +w117 +c -1;
    !!FU7106:P210/x1/x13;
    !!VRz3&v304=0:S^无^; !!UN&v304>0:N3/3/v304/1;

    !!VRz24:S^猪版追随者设定菜单^;
    !!VRz25:S^选择追随者^;
    !!VRz26:S^经验选项  {当前: %Z60}^;
    !!VRz27&x5=0:S^转职方式  {当前: 手动}^;
    !!VRz27&x5=512:S^转职方式  {当前: 自动}^;
    !!VRz28:S^设定战旗  {当前: %Z50}^;
    !!VRz29:S^^;!!VRz29&x3>-1/x4=256/x6>=x11:S^战力传承^;!!VRz29&x3>-1/x4=0:S^复活^;
    !!VRz30&x7=0:S^跨关保存  {当前: 关闭}^;
    !!VRz30&x7=32768:S^跨关保存  {当前: 开启}^;
    !!VRz31:S^选择伴侣  {当前: %Z3}^;
    *VRz32:S^下一页^;
    !!VRz32:S^兽血沸腾^;
    !!VRz33:S^退出^;
    !!IF:G1/1/256/24/25/26/27/28/29/30/31/32/33/0;
    !!VRx9:Sv1;
    !!FU7106&x9=1:Px1/3;
    !!FU7106&x9=2:P204/x1;
    !!FU7106&x9=4:P211/x1/x5;
    !!FU7106&x9=8:P213/x1/x10;
    !!FU7106&x9=16/x4=0:P214/x1/x4;
    !!FU7106&x9=16/x4=256/x6>=x11:P216/x1/x3;
    !!VRw118&x9=32/x7=0: |32768;
    !!VRw118&x9=32/x7=32768:-x7;
    !!FU7106&x9=64:P206/x1;
    *FU7106&x9=128:P215/x1/x3/x6;
    !!FU7115&x9=128:P1/x1/x6;
    !!FU7106&x9>1/x9<128:Px1/2;
    !!FU7106&x9=256:Px1/1;
    !?FU7106&x1=215;
    !!VRz25:S^^; !!VRz25&x3>-1:S^追随者修改^;
    !!VRz26:S^兽血沸腾模式^;
    !!VRz33:S^返回上一页^;
    !!IF:G1/1/4/24/25/26/0;
    !!VRx5:Sv1; !!FU|x5<1/x5>4:E;
    !!FU7106&x5=4:Px2/2;
    !!FU7106&x3>-1/x5=1:P205/x2;
    !!FU7115&x5=2:P1/x2/x4;
    !?FU7106&x1>-1/x1<156/x2=3;
    !!FU&x2<>3:E;
    !!IF:Wx1;
    !!VRz1:S^你需要选择一个新的追随者吗?^;
    !!VRz9:S^解散追随者^;
    !!VRz11:S^返回^;
    !!DO7106/0/6/1:P200;
    !!IF:G1/1/256/1/2/3/4/5/6/7/8/9/11/0;
    !!VRx9:Sv1;
    !!FU7106&x9=256:Px1/2;
    !!VRw118&x9=128:S0;
    !!VRw117&x9=128:S0;
    !!IF&x9=128:M^追随者被解雇,并失去了所有经验.^;
    !!FU|x9<1/x9>64:E;
    !!VRx3&x9=1:S0; !!VRx3&x9=2:S1; !!VRx3&x9=4:S2;
    !!VRx3&x9=8:S3; !!VRx3&x9=16:S4; !!VRx3&x9=32:S5;  !!VRx3&x9=64:S6;
    !!HEx1:C0/x3/?x4/d-1;
    !!VRx3:Sw118 &255;
    !!VRw118:-x3 |x4 |256 +1;
    !!IF:Q2/21/x4/1^非常荣幸追随您的脚步!^;
    !!MA:Lx4/?x5;
    !!VRw117&x5>=0/x5<=6:+x5 +1;
    !!FU7106&w118>0:Px1/1;
    !?FU7106&x1=200;
    !!HE-1:C0/x16/?x3/?x4;
    !!VRx5:Sx16+2;
    !!VRzx5:S^^;
    !!FU|x3<0/x4<1:E;
    !!UN:N3/x5/x3/1;
    !?FU7106&x1=204;
    !!VRx3:Sv7218 &7;
    !!VRv7218|x3<1/x3>4:-x3 |1;
    !!VRx3|x3<1/x3>4:S1;
    !!VRx6:Sv7217 &1;
    !!VRz9&x6=1:S^已开启^;  !!VRz9&x6=0:S^已关闭^;
    !!VRz1:S^请选择每次战斗后获得的经验范围:(目前使用选项%X3)^;
    !!VRz2:S^1.英雄所得经验的1%,最低10--最高100.^; 1
    !!VRz3:S^2.英雄所得经验的1%,最低20--最高500.^; 2
    !!VRz4:S^3.英雄所得经验的1%,最低30--最高5000.^;4
    !!VRz5:S^4.英雄所得经验的2%,最低50--无上限.^;  8
    !!VRz6:S^返回^;                                16
    !!VRz7:S^AI追随者 {%Z9}^;                      32
    !!IF:G1/1/1/1/2/3/4/5/6/7/0;
    !!VRx5:Sv1;
    !!VRx4&x5=1:S1;
    !!VRx4&x5=2:S2;
    !!VRx4&x5=4:S3;
    !!VRx4&x5=8:S4;
    !!VRv7218&x5>=1/x5<=8:-x3 |x4;
    !!FU&x5=16:E;
    !!VRv7217&x5=32/x6=1:-1; !!VRv7217&x5=32/x6=0: |1;
    !?FU7106&x1=211;
    !!VRz8&x3=0:S^手动^; !!VRz8&x3=512:S^自动^;
    !!VRz9:S^当前转职方式: %Z8^;
    !!VRz24:S^切换转职方式^;
    !!VRz25:S^^; !!VRz25&x3=0:S^手动转职^;
    !!VRz26:S^返回^;
    !!IF:G1/10/4/9/24/25/26/0;
    !!VRx4:Sv10; !!FU|x4<1/x4>2:E;
    !!IF:Wx2;
    !!VRw118&x4=1/x5=0: |512;
    !!VRw118&x4=1/x5=512:-x5;
    !!VRx5&x4=1:Sx3 -512 *-1;
    !!FU7106&x4=1:P211/x2/x5;
    !!FU7106&x4=2/x3=0:P207/x2;
    !?TM1&1000/v7181=1;
    !!DO7106/0/155/1:P208;
    !!DO7106/0/7/1:P209;

    !?FU7106&x1=208;
    !!FU&x1<>208:E;
    !!IF:Wx16;
    !!FU&w118<0:E;
    !!VRx2:Sw118 &256;
    !!FU&x2<>256:E;
    !!VRx3:Sw118 &31744;
    !!FU&x3=31744:E;
    !!VRw118:+1024;

    !?FU7106&x1=209;
    !!FU&x1<>209:E;
    !!OW:I-1/?x2/?x3;
    !!FU|x2=1/x3=1:E;
    !!OW:O-1/x16/?x4;
    !!FU|x4<0/x4>155:E;
    !!IF:Wx4;
    !!VRx5:Sw118 &512;
    !!FU&x5<>512:E;
    !!FU7106:P207/x4;
    !?FU7106&x1=207;
    !!IF:Wx2;
    !!VRx3:Sw118 &255 -1;
    !!VRx4:Sw118 &256;
    !!VRx5:Sw118 &512;
    !!VRx6:Sw118 &31744 :1024;
    !!FU|w118<0/x4<>256:E;
    !!FU7105:P4/x3;
    !!IF&x6<v13/x5=0:M^
    追随天数不足,无法转职.^;
    !!FU&x6<v13:E;
    !!VRx8:Sx3;
    !!VRx9:Sx3+1;
    !!VRx9&x8=158:S150;
    !!VRx9&x8=13:S150;
    !!VRx9&x8=27:S151;
    !!VRx9&x8=41:S152;
    !!VRx9&x8=55:S153;
    !!VRx9&x8=69:S154;
    !!VRx9&x8=83:S155;
    !!VRx9&x8=97:S156;
    !!VRx9&x8=111:S157;
    !!VRx9&x8=131:S158;
    !!VRx9&x8=119:S112;
    !!VRx9&x8=112:S127;
    !!VRx9&x8=113:S125;
    !!VRx9&x8=114:S129;
    !!VRx9&x8=115:S123;
    !!VRx9&x8=127:S115;
    !!VRx9&x8=123:S114;
    !!VRx9&x8=129:S113;
    !!VRx9&x8=125:S120;
    !!VRx9&x8=121:S130;
    *中立兵种的转职重排
    !!VRx9&x8=139:S138;           农民--半身人
    !!VRx9&x8=138:S143;           半身人--盗贼
    !!VRx9&x8=143:S140;           盗贼--野猪
    !!VRx9&x8=140:S142;           野猪--游牧民
    !!VRx9&x8=142:S173;           游牧民--圣诞小[wiki]鬼[/wiki]
    !!VRx9&x8=173:S159;           圣诞小鬼--白鬼
    !!VRx9&x8=159:S141;           白鬼--木乃伊
    !!VRx9&x8=141:S192;           木乃伊--半人马精灵
    !!VRx9&x8=194:S136;           变狼人--魔幻
    !!VRx9&x8=137:S169;           幻影--战争狂
    !!VRx9&x8=171:S144;           熔岩--桥梁怪
    !!VRx9&x8=144:S116;           桥梁怪--金人
    !!VRx9&x8=117:S164;           钻石人--火使者
    !!VRx9&x8=167:S195;           水使者--地狱战马
    !!VRx9&x8=195:S172;           战马--梦魇
    !!VRx9&x8=172:S168;           梦魇--血污怪
    !!VRx9&x8=168:S134;           血污怪--仙女龙
    !!VRx9&x8=135:S133;           毒龙--水晶龙
    !!VRx9&x8=133:S132;           水晶龙--碧龙
    !!VRx9&x8=132:S196;           碧龙--龙巫妖
    !!VRx9&x8=196:S139;           龙巫妖--农民

    !!VRx6: *1024;
    !!VRx9&x5=512:+1;
    !!VRw118&x5=512:-x6 -x3 -1 |x9;
    !!VRw117&x5=512: *11 :10;
    !!IF&x5=0:Q5/21/x8/21/x9/2^追随天数足够,是否转职?^;
    !!FU&-5/x5=0:E;
    !!VRx9&5/x5=0:+1;
    !!VRw118&5/x5=0:-x6 -x3 -1 |x9;
    !!VRw117&5/x5=0: *11 :10;
    *FU7106&5/x5=0:Px2/1;
    !?FU7106&x1=212;
    !!VRz1:S^生命奖励效果翻倍再+2^;
    !!VRz2:S^攻击奖励效果翻倍再+2^;
    !!VRz3:S^防御奖励效果翻倍再+2^;
    !!VRz4:S^伤害奖励效果翻倍再+1^;
    !!VRz5:S^速度奖励效果翻倍再+1^;
    !!VRz6:S^每次战斗多获得50%的经验^;
    !!VRz7:S^减少目标防御力25%^;
    !!VRz8:S^有25%机会减少50%伤害^;
    !!VRz9:S^多2次反击机会^;
    !!FU|x3<0/x3>8:E;
    !!VRx4:Sx3+1;
    !!VRz50:Szx4;
    !?FU7106&x1=213;
    !!FU7106:P212/x2/x3;
    !!VRz24:S^当前选项: %Z50^;
    !!VRz25:S^返回^;
    !!IF:G1/10/512/24/1/2/3/4/5/6/7/8/9/25/0;
    !!VRx4:Sv10; !!FU|x4<1/x4>256:E;
    !!VRx5&x4=1:S0;    !!VRx5&x4=2:S1;    !!VRx5&x4=4:S2;
    !!VRx5&x4=8:S3;    !!VRx5&x4=16:S4;   !!VRx5&x4=32:S5;
    !!VRx5&x4=64:S6;   !!VRx5&x4=128:S7;  !!VRx5&x4=256:S8;
    !!VRx5:+1 *1048576;
    !!VRx3:+1 *1048576;
    !!IF:Wx2; !!VRw118:-x3 +x5;
    !?FU7106&x1=214;
    !!FU|x1<>214/x2<0/x2>155/x3<>0:E;
    !!VRz9:S^请选择复活方式^;
    !!VRz22:S^消耗魔法复活^;
    !!VRz23:S^花费金钱复活^;
    !!VRz32:S^返回^;
    !!IF:G1/10/4/9/22/23/32/0;
    !!VRx4:Sv10;    !!FU|x4<1/x4>2:E;
    !!IF:Wx2;
    !!VRx5:Sw118 &255 -1;
    !!FU|x5<0/x5>196:E;
    !!FU7106&x4=1:P202/x2/x5;
    !!FU7105&x4=2:P5/x2/x5;
    !?FU7106&x1=202;
    !!IF:Wx2;
    !!FU7105:P3/x3/x2;
    !!VRx5:Sv303;
    !!MA:Lx3/?x6;
    !!VRx6:+1;
    !!VRx6: *x5;
    !!HEx2:I?x7/1;
    !!IF&x7<x6:M^复活失败!需要{%X6}点魔法值!^;
    !!FU&x7<x6:E;
    !!UN:N3/2/x3/0;
    !!IF:Q2/21/x3/2^耗费{%X6}点魔法值复活{%Z2}追随者吗?^;
    !!FU&-2:E;
    !!VRw118: |256;
    !!VRx7:-x6;
    !!HEx2:Ix7;
    !?FU7105&x1=5;
    !!IF:Wx2;
    !!FU7105:P3/x3/x2;
    !!VRx5:Sv303;
    !!MA:Cx3/6/?x6;
    !!VRx7:Sx6 *x5 :2;
    !!IF:Q2/21/x3/2^{追随者等级:%X5}

    你是否想复活此追随者?
    它会花费%X7金币。^;
    !!FU&-2:E;
    !!OW:R-1/6/?x8;
    !!IF&x8<x7:M^抱歉,你无法支付复活费用!^;
    !!FU&x8<x7:E;
    !!VRx8:-x7;
    !!OW:R-1/6/x8;
    !!VRw118: |256;
    !?FU7106&x1=206;
    !!IF:Wx2;
    !!HEx2:Ed/?x6/1;
    !!VRx6:-1 *10 +w117 +c -1;
    !!FU7106:P210/x2/x6;
    !!VRz3&v304=0:S^无^;
    !!UN&v304>0:N3/3/v304/1;
    !!VRz9:S^目前追随者伴侣:%Z3^;
    !!VRz22:S^使用[wiki]天使[/wiki]伴侣^;        1
    !!VRz23:S^使用邪[wiki]神[/wiki]伴侣^;        2
    !!VRz24:S^使用梦魇伴侣^;        4
    !!VRz25:S^使用男爵伴侣^;        8
    !!VRz26:S^使用紫龙伴侣^;        16
    !!VRz27:S^使用恩特伴侣^;        32
    !!VRz28:S^查看追随者伴侣说明^;  64
    !!VRz29:S^关闭追随者伴侣^;      128
    !!VRz30:S^退出^;                256
    !!IF&1000:G1/10/256/9/22/23/24/25/26/27/28/29/30/0;
    !!VRx4:Sv10;
    !!FU|x4<1/x4>128:E;
    !!VRx5:Sw118 &983040;
    !!VRw118&x4=128:-x5;

    !!IF&x4=64:M^猪版追随者锁定战场数量为1,设立{追随者伴侣}功能.
    {天使伴侣}数量为追随者经验的{0.5%},特技{转世重生},
    {邪神伴侣}数量为追随者经验的{1.5%},特技{恶鬼召唤},
    {梦魇伴侣}数量为追随者经验的{1.0%},特技{死亡凝视},
    {男爵伴侣}数量为追随者经验的{1.0%},特技{恶魔石化},
    {紫龙伴侣}数量为追随者经验的{0.5%},特技{龙语魔法},
    {恩特伴侣}数量为追随者经验的{1~2%},特技{枯木缠身},
    伴侣属性与数量成正比,伴侣与追随者同生共死.^;
    !!VRw118&x4>=1/x4<=32:-x5;
    !!VRw118&x4=1: |65536;
    !!VRw118&x4=2: |131072;
    !!VRw118&x4=4: |196608;
    !!VRw118&x4=8: |262144;
    !!VRw118&x4=16: |327680;
    !!VRw118&x4=32: |393216;
    !?FU7106&x1=210;
    !!VRv304:S0; !!VRv305:S0;
    !!IF:Wx2;
    !!VRx4:Sw118 &983040 :65536;
    !!VRx5:S-1;
    !!VRx5&x4=1:S13;
    !!VRx5&x4=2:S51;
    !!VRx5&x4=3:S172;
    !!VRx5&x4=4:S153;
    !!VRx5&x4=5:S134;
    !!VRx5&x4=6:S23;
    !!FU&x5<0:E;
    !!VRx6&x4=1:Sx3 :200;
    !!VRx6&x4=2:Sx3 *3 :200;
    !!VRx6&x4=3:Sx3 :100;
    !!VRx6&x4=4:Sx3 :150;
    !!VRx6&x4=5:Sx3 :200;
    !!VRx6&x4=6:Sx3 :100;
    !!VRv304:Sx5; !!VRv305:Sx6;
    !!FU|v304<>23/v305<1:E;
    !!HEx2:P?x8/?x9/?x10;
    !!TRx8/x9/x10:T?x11/d/d/d/d/d/d/d;
    !!FU&x11<>2:E;
    !!VRv305: *2;

    !?FU7115&x1=1;
    !!VRz9:S^<兽血沸腾>^;
    !!VRz22:S^兽血沸腾模式说明^;                        1
    !!VRz23:S^查看部队兽血化情况^;                      2
    !!VRz24:S^^; !!VRz24&x3>=10:S^兽血化部队^;          4
    !!VRz26:S^清除兽血化效果^;                          8
    !!VRz27:S^退出^;                                    16
    !!IF&1000:G1/10/2/9/22/23/24/26/27/0;
    !!VRx4:Sv10;
    !!FU|x4<1/x4>8:E;

    !!IF&x4=1:M^老实猪之兽血沸腾
    向经典的<兽血>,经典的"翡冷翠",经典的PIG领主致敬~~

    此模式下,猪版追随者扮演李察.震撼.刘的角色,哈哈~~~~~~
    追随者可以将英雄最多七支部队分配成不同兵种,协同作战.
    七种兵种参考兽血原著,分别为:

    1.夏宫仆射团:无视距离和障碍,近身射击,弹药无限.
    2.盖世太保法师团:无限施法+抗魔结界+召唤镜像+祈祷.
    3.夏宫重装兵团:火盾+土盾+气盾+25%格档+免驱散.
    4.血系生化部队:攻后施毒+30%老化+憎恨同类+吸血.
    5.柏兰图鲁幻兽骑士团:无视防御+无限反击+容纳.
    6.魔宠军团:死亡凝视+致命一击+恐惧.
    7.剑桥祭祀团:召唤魔兽+阿里娜驱散之歌+偏移.

    追随者可以训练指定部队成为指定兵种,但不能重复.
    例如设定英雄的1支[wiki]半兽人[/wiki]成为夏宫仆射团,会变得很布尔B~
    代价是追随者为训练部队而分散精力,转职会更加困难.
    每增加一支兵种,追随者追随天数要求>=10,后果{清零}.^;
    !!FU7115&x4=1:P1/x2/x3;
    !!FU7115&x4=2:P2/x2/x3;
    !!FU7115&x4=4/x3>=10:P3/x2/x3;
    !!IF&x4=8:Wx2; !!VRw119&x4=8:S0; !!FU7115&x4=8:P2/x2/x3;
    !!FU&x4>0:E;

    !?FU7115&x1=2;
    !!IF:Wx2;
    !!VRz1:S^无^;
    !!VRz2:S^夏宫仆射团^;
    !!VRz3:S^盖世太保法师团^;
    !!VRz4:S^夏宫重装兵团^;
    !!VRz5:S^巫医生化部队^;
    !!VRz6:S^柏兰图鲁幻兽骑士团^;
    !!VRz7:S^魔宠军团^;
    !!VRz8:S^剑桥祭祀团^;

    !!VRy1:Sw119 &7 +1;
    !!VRy2:Sw119 &56 :8 +1;
    !!VRy3:Sw119 &448 :64 +1;
    !!VRy4:Sw119 &3584 :512 +1;
    !!VRy5:Sw119 &28672 :4096 +1;
    !!VRy6:Sw119 &229376 :32768 +1;
    !!VRy7:Sw119 &1835008 :262144 +1;

    !!VRz24:Szy1; !!VRz25:Szy2;
    !!VRz26:Szy3; !!VRz27:Szy4;
    !!VRz28:Szy5; !!VRz29:Szy6;
    !!VRz30:Szy7;
    !!IF:M^
    部队番号   部队兵种
    第一部队:  %Z24
    第二部队:  %Z25
    第三部队:  %Z26
    第四部队:  %Z27
    第五部队:  %Z28
    第六部队:  %Z29
    第七部队:  %Z30^;
    !!FU7115:P1/x2/x3;
    !?FU7115&x1=3;
    !!VRz9:S^1.夏宫仆射团:无视距离和障碍,近身射击,弹药无限.
    2.盖世太保法师团:无限施法+抗魔结界+召唤镜像+祈祷.
    3.夏宫重装兵团:火盾+土盾+气盾+25%格档+免驱散.
    4.血系生化部队:攻后施毒+30%老化+憎恨同类+酸液+吸血.
    5.柏兰图鲁幻兽骑士团:无视防御+无限反击+容纳.
    6.魔宠军团:死亡凝视+致命一击+恐惧.
    7.剑桥祭祀团:召唤魔兽+阿里娜驱散之歌+偏移.
    英雄所属部队编号1-7 (左--右)^;
    !!VRz24:S^输入格式:##,第1个#是部队号,第2个#兵种编号:^;
    !!VRz25:S^^;
    !!IF:D2/9/24/25;
    !!IF:E10/2;
    !!VRx5:Sv10; !!FU&x5<>5:E; !!VRx5:Vz1;
    !!VRx6:Sx5 :10;
    !!VRx7:Sx6 *10 -x5 *-1;
    !!IF|x6<1/x6>7/x7<1/x7>7:M^输入错误,请重新输入^;
    !!FU7115|x6<1/x6>7/x7<1/x7>7:P3/x2;
    !!FU|x6<1/x6>7/x7<1/x7>7:E;
    !!IF:Wx2;
    !!VRx8&x6=1:S7;
    !!VRx8&x6=2:S56;
    !!VRx8&x6=3:S448;
    !!VRx8&x6=4:S3584;
    !!VRx8&x6=5:S28672;
    !!VRx8&x6=6:S229376;
    !!VRx8&x6=7:S1835008;
    !!VRx9:Sx8 :7;
    !!VRx10:Sw119 &x8 :x9;
    !!VRx11&x7=1:S2097152;
    !!VRx11&x7=2:S4194304;
    !!VRx11&x7=3:S8388608;
    !!VRx11&x7=4:S16777216;
    !!VRx11&x7=5:S33554432;
    !!VRx11&x7=6:S67108864;
    !!VRx11&x7=7:S134217728;
    !!VRx12:Sw119 &x11;
    !!IF|x10<>0/x12<>0:M^部队和兵种不能重复匹配!^;
    !!FU7115|x10<>0/x12<>0:P3/x2; !!FU|x10<>0/x12<>0:E;
    !!VRx9: *x7;
    !!VRw119: |x9 |x11;
    !!VRx3: *1024;
    !!VRw118:-x3;
    !!FU7115:P2/x2/0;
    !?FU7115&x1=10/x2>-1/x2<2;
    !!IF:Wx3;
    !!VRx4:Sw119 &266338304;
    !!FU&x4=0:E;
    !!DO7115/0/20/1&x2=0:P11/x3;
    !!DO7115/21/41/1&x2=1:P11/x3;

    !?FU7115&x1=11;
    !!BMx16:N?x3 O?x4;
    !!FU|x3<1/x4<0/x4>6:E;
    !!VRx6:Sx4+1;
    !!VRx8&x6=1:S7;
    !!VRx8&x6=2:S56;
    !!VRx8&x6=3:S448;
    !!VRx8&x6=4:S3584;
    !!VRx8&x6=5:S28672;
    !!VRx8&x6=6:S229376;
    !!VRx8&x6=7:S1835008;
    !!VRx9:Sx8 :7;
    !!IF:Wx2;
    !!VRx10:Sw119 &x8 :x9;
    !!FU&x10=0:E;
    !!VRx5:Sx16 *-1 -1;
    !!EAx5:F0/?y97;
    !!FU|y97<0/y97>13:E;
    !!VRy98:Sy97+1;
    !!VRy99:Sy97+2;
    !!BMx16&x10=1:U3/9999;
    !!EAx5&x10=1:By97/1/102/115/1/1/1/1/1/1/1/1/1/1/1;
    !!EAx5&x10=1/y98>-1/y98<14:By98/1/111/61/1/1/1/1/1/1/1/1/1/1/1;

    !!BMx16&x10=2:M48/99/3 E999 T?x11;
    !!EAx5&x10=2:By97/1/102/117/1/1/1/1/1/1/1/1/1/1/1;
    !!EAx5&x10=2/y98>-1/y98<14:By98/1/108/x11/50/50/50/50/50/50/50/50/50/50/50;

    !!BMx16&x10=3:M27/99/3 M28/99/3 M29/99/3;
    !!EAx5&x10=3:By97/1/66/61/25/25/25/25/25/25/25/25/25/25/25;
    !!EAx5&x10=3/y98>-1/y98<14:By98/1/119/78/1/1/1/1/1/1/1/1/1/1/1;

    !!BMx16&x10=4:T?x11;
    !!EAx5&x10=4:By97/1/104/x11/10/10/10/10/10/10/10/10/10/10/10;
    !!EAx5&x10=4/y98>-1/y98<14:By98/1/112/75/30/30/30/30/30/30/30/30/30/30/30;
    !!EAx5&x10=4/y99>-1/y99<14:By99/1/99/71/99/99/99/99/99/99/100/100/100/100/100;
    !!VRy99&x10=4/y99>-1/y99<13:+1;
    !!EAx5&x10=4/y99>2/y99<14:By99/1/99/80/99/99/99/99/99/100/100/100/100/100/100;
    !!VRx11&x10=4:+1 *64;
    !!VRv7211&x10=4:Sx16+1 |x11;
    !!BMx16&x10=4:O?x11;
    !!VRx11&x10=4:+1 *16384;
    !!VRv7211&x10=4: |x11;
    !!VRx11&x10=4:Sx2+1 *131072;
    !!VRv7211&x10=4: |x11;

    !!EAx5&x10=5:By97/1/82/43/99/99/99/99/99/99/99/99/99/99/99;
    !!EAx5&x10=5/y98>-1/y98<14:By98/1/119/48/1/1/1/1/1/1/1/1/1/1/1;
    !!EAx5&x10=5/y99>-1/y99<14:By99/1/98/37/99/99/99/99/99/99/99/99/99/99/99;

    !!EAx5&x10=6:By97/1/70/61/1/1/1/1/1/1/1/1/1/1/1;
    !!EAx5&x10=6/y98>-1/y98<14:By98/1/69/37/30/30/30/30/30/30/30/30/30/30/30;
    !!EAx5&x10=6/y99>-1/y99<14:By99/1/101/37/50/50/50/50/50/50/50/50/50/50/50;

    !!FU&x10<>7:E;
    !!VRx12:S0 R10;
    !!VRx13&x12=0:S47;   !!VRx14&x12=0:S10 R10;
    !!VRx13&x12=1:S25;   !!VRx14&x12=1:S5 R8;
    !!VRx13&x12=2:S172;  !!VRx14&x12=2:S5 R10;
    !!VRx13&x12=3:S31;   !!VRx14&x12=3:S15 R10;
    !!VRx13&x12=4:S5;    !!VRx14&x12=4:S15 R5;
    !!VRx13&x12=5:S81;   !!VRx14&x12=5:S5 R10;
    !!VRx13&x12=6:S93;   !!VRx14&x12=6:S8 R7;
    !!VRx13&x12=7:S103;  !!VRx14&x12=7:S5 R5;
    !!VRx13&x12=8:S107;  !!VRx14&x12=8:S15 R5;
    !!VRx13&x12=9:S109;  !!VRx14&x12=9:S5 R5;
    !!VRx13&x12=10:S195; !!VRx14&x12=10:S5 R5;
    !!EAx5:By97/1/76/50/50/50/50/50/50/50/50/50/50/50/50;
    !!EAx5&y98>-1/y98<14:By98/1/85/x13/x14/x14/x14/x14/x14/x14/x14/x14/x14/x14/x14;
    !!EAx5&y99>-1/y99<14:By99/1/119/68/1/1/1/1/1/1/1/1/1/1/1;
    !?BF&1000/v7181=1;
    !!FU7105:P6;

    !?FU7105&x1=6;
    !!VRv7219:S-1;
    !!VRv7211:S-1;
    !!VRv7218: &7;
    !!VRv7218|v7218<1/v7218>4:S1;
    !!FU7105:P7/0;
    !!FU7105:P7/1;
    !?FU7105&x1=7/x2>=0/x2<=1;
    !!FU|x1<>7/x2<0/x2>1:E;

    !!VRx4:S-1;
    !!BA:Hx2/?x4;
    !!FU|x4<0/x4>155:E;

    !!BU&x2=0:E2/?y1;
    !!VRx3&x2=0/y1<21:S20;
    !!VRx3&x2=0/y1>20:S25;
    !!VRx3&x2=1:S30;

    !!HEx4:O?x5;
    !!OW:Ix5/?x5;
    !!FU7105&x5=1:P8/x4;

    !!IF:Wx4;
    !!VRx6:Sw118 &256;
    !!FU&x6<>256:E;
    !!VRx6:Sw118 &255 -1;
    !!FU|x6<0/x6>196:E;
    !!BU:Sx6/1/x3/x2/-1/0;
    !!BU:Ex3/?x7;
    !!FU|x7<0/x7>41:E;

    !!FU7105:P9/x7/x2/x4;
    !!FU7105:P17/x7/x4;
    !!FU7105:P10/x2/x4;
    !!FU7115:P10/x2/x4;

    !!VRx8&x2=0:Sx7+1 *8;
    !!VRx8&x2=1:Sx7+1 *512;
    !!VRv7218: |x8;

    !!HEx4&x5=0:E?v7219/d0/1;
    !!VRx4&x5=0:+1 *32768;
    !!VRx2&x5=0: *8388608;
    !!VRv7218&x5=0: |x4 |x2;
    !?FU7105&x1=8;
    !!IF:Wx2;
    !!VRx3:S0 T196;
    !!VRx3|x3=122/x3=124/x3=126/x3=128:+1;
    !!VRx3&x3>=145/x3<=149:+5;
    !!VRx3&x3>=160/x3<=163:+4;
    !!VRx3&x3>=174/x3<=191:S144;
    !!VRx3&x3<0:S132;
    !!MA:Lx3/?x4;
    !!VRx5:Sc;
    !!VRx3&x4=6/x5<30:S121;
    !!HEx2:E?x6/d/1;
    !!VRx9:Sv7218 &7; !!VRx9|x9<1/x9>4:S1;
    !!VRx7&x9=1:Sx6 :120;
    !!VRx7&x9=2:Sx6 :90;
    !!VRx7&x9=3:Sx6 :70;
    !!VRx7&x9=4:Sx6 :50;
    !!VRx8:S0 R8;
    !!VRx8:+1 *1048576;
    !!VRw118:S0 |x3 |256 +1 |x8;
    !!VRw117&w118>-1:Sx7+c;
    !!VRx9:Sv7217 &1;
    !!VRw118&x9=0:S-9;
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    !!VRx7&x6=3/x7<30:S30;  !!VRx7&x6=3/x7>5000:S5000;
    !!VRx7&x6=4: *2;        !!VRx7&x6=4/x7<50:S50;
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    !!VRy6:S0; !!VRy6&x6>=0:Sx6 *131072;
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    !!VRy63&x4=6/x2>-1/x2<42/x3>-1/x3<42:Sv7211 &63 -1;
    !!FU7115&x4=6/x2=y63/x2>-1/x3>-1/x10<>63/x10<>154:P506/x2/x3/x4/x5/x6/x7/x8/x9;
    !!FU7115&x4=6/x3=y63/x3>-1/x2>-1/x11<>63/x11<>154:P506/x3/x2/x4/x5/x6/x7/x8/x9;
    !?FU7115&x1=501/v7210>-1;
    !!VRx10:Sv7210;  !!VRv7210:S-1;
    !!VRx2:Sx10 &63 -1;
    !!VRx3:Sx10 &4032 :64 -1;
    !!VRx4:Sx10 &122880 :8192;
    !!VRx5:Sx10 &4096 :4096;
    !!VRx6:Sx10 &33423360 :131072;
    !!VRx7:Sx10 &2113929216 :33554432 +9;
    !!VRx8:Sv7218 &504 :8 -1;
    !!VRx9:Sv7218 &32256 :512 -1;
    !!VRx10:S-1; !!VRx11:S-1;
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    !!BMx3&x3>-1/x3<42:N?x11;
    !!FU7115&x2<>x8/x2<>x9/x2>-1/x2<42:P502/x2/x3/x4/x5/x6/x7/x8/x9;
    !!FU7115&x4=6/x2>-1/x3>-1/x3<>x8/x3<>x9/x11>0:P503/x2/x3/x4/x5/x6/x7/x8/x9;
    !!FU7115&x4=6/x2>-1/x2<42/x3>-1/x3<42/x11>0:P505/x2/x3/x4/x5/x6/x7/x8/x9;
    !!VRy63&x4=6/x2>-1/x2<42/x3>-1/x3<42:Sv7211 &63 -1;
    !!FU7115&x4=6/x2>-1/x2<42/x3>-1/x3<42/y63=x2:P507/x2/x3/x4/x5/x6/x7/x8/x9;
    !!FU7115&x4=6/x2>-1/x2<42/x3>-1/x3<42/y63=x3:P507/x3/x2/x4/x5/x6/x7/x8/x9;
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    !?FU7115&x1=502;
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    !!VRx10&x5=0:Sx9;
    !!VRx10&x5=1:Sx8;
    !!FU|x10<0/x10>41:E;
    !!BMx10:T?x11 N?x12;
    !!FU|x11<>77/x12<1:E;
    !!BMx10:P?x11; !!VRx12:Sx11 :17 +1;
    !!BMx2:P?x13;  !!VRx14:Sx13 :17 +1;
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    !!FU&x5=1/x13<=x11:E;
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    !!VRz1:S^treasure.wav^; !!SN:Pz1;
    !?FU7115&x1=503;
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    !!BMx3:V80 Ndx15 Bdx15 K1;
    !?FU7115&x1=504;
    !!FU&x2<>x8/x2<>x9:E;
    !!BMx2:U4/?x10;
    !!BMx2&x10=15:U4/18;
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    !!BMx2&x10=20:U4/23;
    !!VRz9&x10=20:S^经过元素震荡,紫龙的{寒冰环}变异{流星火雨}!^;
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    !!BU|x10=15/x10=20/x10=21:Mz9;
    !?FU7115&x1=505;
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    !!BMx3:E?x10;
    !!IF&x10>0:V401/1;
    !!BMx3&401:E0 V41;
    !?FU7115&x1=5050;
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    !!VRx4|x16=42/x16=45/x16=50/x16=52/x16=54/x16>58:S1;
    !!BMx3:Gx16/?x5/?x6;
    !!FU&x5<1:E;
    !!VRx5&x4=0:S0;  !!VRx5&x4=1: *2;
    !!VRx6&x4=0:S0;  !!VRx6&x4=1:S3;
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    !!IF:V401/1;
    !?FU7115&x1=506;
    !!BMx3:F?x10;
    !!VRx10: &16;
    !!FU&x10<>16:E;
    !!BMx2:F?x10;
    !!VRx10: &524288;
    !!FU&x10=524288:E;
    !!BMx2:N?x10 B?x11 L?x12;
    !!FU&x10>=x11/x12=0:E;
    !!BMx2&x5=0/x2>20:R?x10;
    !!FU&x5=0/x2>20/x10<1:E;
    !!BMx2&x5=1/x2<21:R?x10;
    !!FU&x5=1/x2<21/x10<1:E;
    !!BMx2:T?x10;
    !!UN:N3/2/x10/1 G1/63/1/2;
    !!BMx2:T63;
    !?FU7115&x1=507;
    !!VRx10:Sv7211 &16320 :64 -1;
    !!VRx11:Sv7211 &114688 :16384 -1;
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    !!FU|x10<0/x10>196/x11<0/x11>6/x12<0/x12>155:E;
    !!BMx2:T?x13;
    !!FU&x13=x10:E;
    !!BMx2:Tx10;
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    !!FU|x14<1/x13=x10:E;
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    !?FU7105&x1=14;
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    !!FU|x3<0/x3>41:E;
    !!BMx3:N?x4;
    !!BA:Hx2/?x5;
    !!FU|x5<0/x5>155:E;
    !!IF:Wx5;
    !!VRx6:Sw118 &256;
    !!FU&x4>0/x6=256:E;
    !!FU&x4<1/x6=0:E;
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    !!FU7105:P15;
    !?FU7105&x1=15;
    !!FU&x1<>15:E;
    !!VRx11:Sv7218 &504 :8 -1;
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    !!FU&x11<0/x12<0:E;
    !!BG:A?x2 Q?x3 E?x4 H?x5 N?x6;
    !!FU|x2<>10/x5<0/x5>155/x6<0/x6>41:E;
    !!FU&x3=0/x4<21/x4>-1:E;
    !!FU&x3=1/x4>20/x4<42:E;
    !!FU&x6<>x11/x6<>x12:E;
    !!BA&x6=x11:H0/?x7;
    !!BA&x6=x12:H1/?x7;
    !!BMx6:T?x2;
    !!FU7105:P3/x2/x7;
    !!VRx9:Sv303 *10 +100;
    !!MR:D?x8;
    !!VRx8: *v303 *x9 :100;
    !!VRx10:S1 R4;
    !!VRx8&x10=3: *2;
    !!MR:Dx8;
    !?FU7106&x1=216;
    !!VRz9:S^请选择要传承的特技种类^;
    !!VRz2:S^返回^;
    !!VRz3:S^[wiki]生物特技[/wiki]  无传承次数限制^;
    !!VRz4:S^查看已经传承的生物特技^;
    !!VRz5:S^[wiki]经验特技[/wiki]  只有3次传承机会^;
    !!IF:G1/10/1/9/2/3/4/5/0;
    !!VRx4:Sv10;  !!FU&x4=1:E;
    !!FU7106&x4=2:P2161/x2/x3;
    !!DO7106/1/20/1&x4=4:P2163/x2/x3;
    !!IF&x4=4:M^%Z23  %Z25  %Z26  %Z32  %Z34  %Z36  %Z37  %Z38  %Z39  %Z40  %Z41^;
    !!FU7106&x4=8:P2164/x2/x3;
    !?FU7106&x1=2161;
    !!DO7106/1/20/1:P2162/x2/x3;
    !!UN:N3/3/x3/1;
    !!VRz9:S^请选择 %Z3 要传承的生物特技^;
    !!VRz8:S^返回^;
    !!IF:G1/9/1/9/8/23/25/26/32/34/36/37/38/39/40/41;
    !!VRx4:Sv9; !!FU&x4=1:E;
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    !!VRx5&x4=2:Sx4;
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    !!VRx5&x4=16:Sx4 *64;
    !!VRx5&x4=32:Sx4 *64 *2;
    !!VRx5&x4>=64/x4<=2048:Sx4 *256;
    !!FU&x5<0:E;
    !!IF:Wx2;
    !!VRw120: |x5;
    !!VRx6:Sw118 &31744 :1024 :2;
    !!VRx6: *1024;
    !!VRw118:-x6;
    !?FU7106&x1>=2162/x1<=2163;
    !!VRv701&x16=1:S1;
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    !!MA&x1=2162:Xx3/?x4;
    !!VRx4&x1=2162: &v701;
    !!VRx5:Sx16+21;
    !!VRzx5:S^^;
    !!FU&x1=2162/x4=0:E;
    !!FU&v701>=32/v701<=512|v701=1/v701=4/v701=2048/v701=8192/v701>524288:E;
    !!IF:Wx2;
    !!VRx6:Sw120 &v701;
    !!FU&x1=2162/x6=v701:E;
    !!FU&x1=2163/x6=0:E;
    !!VRzx5&x16=2:S^飞行^;
    !!VRzx5&x16=4:S^龙息^;
    !!VRzx5&x16=5:S^生命^;
    !!VRzx5&x16=11:S^免疫精神魔法^;
    !!VRzx5&x16=13:S^近战不减^;
    !!VRzx5&x16=15:S^火免疫^;
    !!VRzx5&x16=16:S^双击^;
    !!VRzx5&x16=17:S^无反击^;
    !!VRzx5&x16=18:S^无士气^;
    !!VRzx5&x16=19:S^亡灵^;
    !!VRzx5&x16=20:S^环击^;

    !?FU7106&x1=2164;
    !!IF:Wx2;
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    !!IF&x6=3:M^只有三次传承经验特技的机会!!!^;!!FU&x6=3:E;
    !!DO7106/6/13/1:P2165/x3;
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    !!VRz9:S^请选择 %Z3 要传承的经验特技^;
    !!VRz30:S^退出^;
    !!IF:G1/8/1/9/30/22/23/24/25/26/27/28/29/0;
    !!VRx4:Sv8; !!FU&x4=1:E;
    !!VRx5:S0;
    !!VRx5&x4=2:S6;   !!VRx5&x4=4:S7;   !!VRx5&x4=8:S8;
    !!VRx5&x4=16:S9;  !!VRx5&x4=32:S10; !!VRx5&x4=64:S11;
    !!VRx5&x4=128:S12;!!VRx5&x4=256:S13;
    !!FU|x5<6/x5>13:E;
    !!IF:Wx2;
    !!VRx3:+1; !!VRx5:-6;
    !!VRx7&x6=0:S4;       !!VRx8&x6=0:S1048576;
    !!VRx7&x6=1:S1024;    !!VRx8&x6=1:S8388608;
    !!VRx7&x6=2:S262144;  !!VRx8&x6=2:S67108864;
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    !!VRw121:+1 |x3;      !!VRw120: |x5;
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    !!VRw118:-x9;
    !?FU7106&x1=2165;
    !!VRx3:S-1;
    !!VRv10&x16=6:S0;  !!VRv10&v10>0:+1;
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    !!VRv10&x3<>1:+1;
    !!VRzx6&x3<>1/v10=1/x2=73:S^第%X7项 攻击返回^;
    !!VRzx6&x3<>1/v10=1/x2=155:S^第%X7项 攻击返回^;
    !!VRzx6&x3<>1/v10=1/x2=23:S^第%X7项 缠绕^;
    !!VRzx6&x3<>1/v10=1/x2=156:S^第%X7项 无视防御^;
    !!VRzx6&x3<>1/v10=1/x2=5:S^第%X7项 无限反击^;
    !!VRzx6&x3<>1/v10=1/x2=77:S^第%X7项 30%石化^;
    !!FU&x3<>1:E;
    !!FU7106:P2166/x4/x5;
    !!VRzx6:S^第%X7项 %Z30^;

    !?FU7105&x1=17;
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    !!IF:Wx3;
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    !!EAx5:F0/?y100;
    !!FU|y100<0/y100>13:E;
    !!VRx6:Sw121 &3;
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    !!EAx3&x16=0:C?y1 M?y2 L?y3 U?y4;
    !!EAx2&x16=0:Cy1 My2 Ly3 Uy4;
    !!EAx3:Bx16/?y1/?y2/?y3/?y4/?y5/?y6/?y7/?y8/?y9/?y10/?y11/?y12/?y13/?y14/?y15;
    !!FU&y1<>1:E;  !!EAx2:Bx16/y1/y2/y3/y4/y5/y6/y7/y8/y9/y10/y11/y12/y13/y14/y15;
    !?FU7105&x1>=172/x1<=174;
    !!EAx2:F0/?x5;
    !!FU|x5<0/x5>13:E;
    !!VRx6:S-1;
    !!EAx3:Bx4/?y1/d0/d0/d0/d0/d0/d0/d0/d0/d0/d0/d0/d0/d0/d0;
    !!VRx6&x3=73/y1<>1:S1;
    !!VRx6&x3=155/y1<>1:S1;
    !!VRx6&x3=23/y1<>1:S2;
    !!VRx6&x3=156/y1<>1:S3;
    !!VRx6&x3=5/y1<>1:S4;
    !!VRx6&x3=77/y1<>1:S5;
    !!EAx2&x6=2:Bx5/1/75/72/50/50/50/50/50/50/50/50/50/50/50;
    !!EAx2&x6=3:Bx5/1/98/37/100/100/100/100/100/100/100/100/100/100/100;
    !!EAx2&x6=4:Bx5/1/82/43/99/99/99/99/99/99/99/99/99/99/99;
    !!EAx2&x6=5:Bx5/1/97/70/30/30/30/30/30/30/30/30/30/30/30;
    !!VRx3&x6=1:S21; !!VRx4&x6=1:S6;
    !!FU&y1<>1/x6<>1:E;
    !!EAx3:Bx4/?y1/?y2/?y3/?y4/?y5/?y6/?y7/?y8/?y9/?y10/?y11/?y12/?y13/?y14/?y15;
    !!EAx2&y1=1:Bx5/y1/y2/y3/y4/y5/y6/y7/y8/y9/y10/y11/y12/y13/y14/y15;
    !?FU7106&x1=2166;
    !!VRz30:S^无^; !!VRz31:S^无^;
    !!VRz30&x2=65:S^进攻^;
    !!VRz30&x2=66:S^格挡^;
    !!VRz30&x2=67:S^节魔^;
    !!VRz30&x2=68:S^防御^;
    !!VRz30&x2=69:S^死眼^;
    !!VRz30&x2=70:S^恐惧^;
    !!VRz30&x2=71:S^护卫^;
    !!VRz30&x2=72:S^生命^;
    !!VRz30&x2=76:S^偏移^;
    !!VRz30&x2=77:S^Max伤^;
    !!VRz30&x2=79:S^弹药^;
    !!VRz30&x2=80:S^施法次数^;
    !!VRz30&x2=82:S^反击次数^;
    !!VRz30&x2=83:S^速度^;
    !!VRz30&x2=85:S^召唤^;
    !!VRz30&x2=87:S^魔防^;
    !!VRz30&x2=98:S^降防^;
    !!VRz30&x2=100:S^防御奖励^;
    !!VRz30&x2=101:S^致命一己^;
    !!VRz30&x2=103:S^傀儡^;
    !!VRz30&x2=105:S^无视距离^;
    !!VRz30&x2=108:S^复制克隆^;
    !!VRz30&x2=109:S^Min伤^;
    !!VRz30&x2=111:S^飞行^;
    !!VRz30&x2=114:S^重生^;
    !!VRz30&x2=102/x3=65:S^环击^;
    !!VRz30&x2=102/x3=66:S^龙息^;
    !!VRz30&x2=102/x3=68:S^双击^;
    !!VRz30&x2=102/x3=69:S^近战不减^;
    !!VRz30&x2=102/x3=70:S^飞行^;
    !!VRz30&x2=102/x3=71:S^龙^;
    !!VRz30&x2=102/x3=73:S^火免疫^;
    !!VRz30&x2=102/x3=76:S^生存^;
    !!VRz30&x2=102/x3=77:S^无士气^;
    !!VRz30&x2=102/x3=80:S^免疫精神魔法^;
    !!VRz30&x2=102/x3=82:S^无反击^;
    !!VRz30&x2=102/x3=83:S^射击^;
    !!VRz30&x2=102/x3=85:S^亡灵属性^;
    !!VRz30&x2=102/x3=98:S^攻返^;
    !!VRz30&x2=102/x3=99:S^冲锋^;
    !!VRz30&x2=102/x3=102:S^无惧^;
    !!VRz30&x2=102/x3=109:S^正士气^;
    !!VRz30&x2=102/x3=114:S^复活^;
    !!VRz30&x2=102/x3=115:S^近射^;
    !!VRz30&x2=102/x3=117:S^抗魔结界^;
    !!UN&x2=104/x3>-1:N3/31/x3/1;
    !!VRz30&x2=104/x3>-1:S^憎恨: %Z31^;
    !!UN|x2=74/x2=75/x2=97/x2=99/x2=106/x2=107/x2=112/x2=115:N1/31/x3;
    !!VRz30&x2=74:S^攻前施放高级魔法: %Z31^;
    !!VRz30&x2=75:S^攻后施放高级魔法: %Z31^;
    !!VRz30&x2=97:S^攻后施法: %Z31^;
    !!VRz30&x2=99:S^攻后施法(非伤害): %Z31^;
    !!VRz30&x2=106:S^攻前施放初级魔法: %Z31^;
    !!VRz30&x2=107:S^攻后施放初级魔法: %Z31^;
    !!VRz30&x2=112:S^攻前施法: %Z31^;
    !!VRz30&x2=115:S^自带魔法: %Z31^;
    !!UN&x2=117/x3>-1:N3/31/x3/1;
    !!VRz30&x2=117/x3>-1:S^召唤: %Z31^;
    !!VRz30&x2=119/x3=48:S^容纳^;
    !!VRz30&x2=119/x3=49:S^免疫1级魔法(非友善)^;
    !!VRz30&x2=119/x3=50:S^免疫2级魔法(非友善)^;
    !!VRz30&x2=119/x3=51:S^免疫3级魔法(非友善)^;
    !!VRz30&x2=119/x3=52:S^免疫4级魔法(非友善)^;
    !!VRz30&x2=119/x3=53:S^免疫全魔法(非友善)^;
    !!VRz30&x2=119/x3=54:S^免疫1级魔法^;
    !!VRz30&x2=119/x3=55:S^免疫2级魔法^;
    !!VRz30&x2=119/x3=56:S^免疫3级魔法^;
    !!VRz30&x2=119/x3=57:S^免疫4级魔法^;
    !!VRz30&x2=119/x3=58:S^免疫全魔法^;
    !!VRz30&x2=119/x3=65:S^免疫气系有害魔法^;
    !!VRz30&x2=119/x3=66:S^免疫失明^;
    !!VRz30&x2=119/x3=67:S^免疫冰冻魔法^;
    !!VRz30&x2=119/x3=68:S^免疫伤害魔法^;
    !!VRz30&x2=119/x3=69:S^免疫土系有害魔法^;
    !!VRz30&x2=119/x3=70:S^免疫火系有害魔法^;
    !!VRz30&x2=119/x3=72:S^免疫催眠^;
    !!VRz30&x2=119/x3=73:S^免疫雷暴^;
    !!VRz30&x2=119/x3=75:S^免疫发狂^;
    !!VRz30&x2=119/x3=76:S^免疫闪电^;
    !!VRz30&x2=119/x3=77:S^免疫流星火雨^;
    !!VRz30&x2=119/x3=78:S^免疫驱散有益魔法^;
    !!VRz30&x2=119/x3=79:S^免疫火系^;
    !!VRz30&x2=119/x3=80:S^免疫驱散^;
    !!VRz30&x2=119/x3=82:S^免疫末日^;
    !!VRz30&x2=119/x3=83:S^免疫缓行^;
    !!VRz30&x2=119/x3=87:S^免疫水系有害魔法^;
    !!VRz30&x2=119/x3=97:S^免疫全气系^;
    !!VRz30&x2=119/x3=101:S^免疫全土系^;
    !!VRz30&x2=119/x3=102:S^免疫全火系^;
    !!VRz30&x2=119/x3=109:S^免疫负面精神魔法^;
    !!VRz30&x2=119/x3=112:S^免疫敌人驱散^;
    !!VRz30&x2=119/x3=119:S^免疫全水系^;
    !?MF1&v7181=1;
    !!VRy13:S0; !!VRy14:S0; !!VRy15:S0;
    !!BA:H0/?y11 H1/?y12;
    !!HEy11&y11>-1:S19/?y13;
    !!HEy12&y12>-1:S19/?y14;
    !!VRy15&y13>0/y13<>y14:S1;
    !!VRy15&y14>0/y13<>y14:S1;
    !!FU7105&v997<1/y15=0:P18;
    !!FU7105&v997<2/y15=1:P18;
    !?FU7105&x1=18;
    !!MF:N?x3;
    !!FU|x3<0/x3>41:E;
    !!VRx4&x3<21:S0;
    !!VRx4&x3>20:S1;
    !!VRx5:S-1;
    !!BA:Hx4/?x5;
    !!FU|x5<0/x5>155:E;
    !!HEx5:Ed0/?x6/1;
    !!IF:Wx5;
    !!VRx7:Sx6-1 *10 +w117 +c -1;
    !!FU7106:P210/x5/x7;
    !!VRx6:Sv304;
    !!VRx7:Sv305;
    !!FU|x6<0/x6>196/x7<1:E;
    !!BMx3:T?x4 O?x5 N?x8;
    !!FU|x4<>x6/x5>-1/x8<>x7:E;
    !!MF:E0;
    *end*
  • TA的每日心情
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