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TA的每日心情 | 开心 2023-7-20 15:50 |
---|
签到天数: 521 天 连续签到: 1 天 [LV.9]龙巫妖
5级 Honorable Hero
- 积分
- 4009
|
ZVSE
[wiki]ERM[/wiki]S_ScriptName=猪版[wiki]追随者[/wiki]之<兽血沸腾>
ERMS_ScriptAuthor=老实猪
ERMS_ScriptVersion=草本1.0
ERMS_ScriptDate=6.9(September).2009
ERMS_ScriptER[wiki]MV[/wiki]ersion=2.70
ERMS_ScriptLanguage=简体中文 or 中文(简体) (native)
ERMS_ScriptUsedVariables=v7181;v7206-7221;W117~w119
ERMS_AdditionalFiles=WOG中文论坛
ERMS_ScriptUsedTimers=19
ERMS_ScriptUsedFunctions=7100-7119
ERMS_ScriptERMVervsion=2.70
_WARNING_#1=IMPORTANT! This file is not in a plain text format. NEVER use any editor except ERM_S for making any kind of changes!
ERMS_PoweredBy=ERM Scripter v. 2004.6.29.918
*-------------------------------------------------------------------------------
!#UN:P49/?v7181;
!#TM19:S1/1/1/255;
!#TM1:S1/999/1/255;
*VRv7181:S1;
!?TM19&1000/v7181=1;
!!VRv7218:S1;
!!VRv7217:S1;
!!DO7105/0/155/1:P1;
!?FU7105&x1=1;
!!IF:Wx16;
!!VRx2:Sw118 &32768;
!!FU&x2=32768:E;
!!VRw117:S0;
!!VRw118:S0;
!!VRw119:S0;
!!VRw120:S0;
!!VRw121:S0;
!!VRw117&x16>=145:S256;
!!VRw118&x16=146:S0 |12 |256 +1;
!!VRw118&x16=149:S0 |96 |256 +1;
!!VRw118&x16=150:S0 |67 |256 +1;
!!VRw118&x16=152:S0 |139 |256 +1;
!!VRw118&x16=153:S0 |82 |256 +1;
!!VRw118&x16=155:S0 |54 |256 +1;
!?CM3&v7181=1;
!!FU7105:P16;
!?FU7105&x1=16;
!!CM:I?x2 S?x3;
!!FU|x2>2/x3<>14:E;
!!CM:H?x2/?x3;
!!FU|x2<0/x2>155/x3<0/x3>155:E;
!!IF:Wx2;
!!VRx4:Sw117; !!VRx5:Sw118; !!VRx6:Sw118 &255 -1;
!!VRx10:Sw119; !!VRx11:Sw120; !!VRx12:Sw121;
!!IF:Wx3;
!!VRx7:Sw117; !!VRx8:Sw118; !!VRx9:Sw118 &255 -1;
!!VRx13:Sw119; !!VRx14:Sw120; !!VRx15:Sw121;
!!FU|x6<0/x6>196/x9<0/x9>196:E;
!!CM:R0;
!!IF:Q2/21/x6/21/x9/2^是否交换追随者?^;
!!FU&-2:E;
!!IF:Wx2; !!VRw117:Sx7; !!VRw118:Sx8;
!!VRw119:Sx13; !!VRw120:Sx14; !!VRw121:Sx15;
!!IF:Wx3; !!VRw117:Sx4; !!VRw118:Sx5;
!!VRw119:Sx10; !!VRw120:Sx11; !!VRw121:Sx12;
!?CM2&v7181=1;
!!FU7105&v7181=1:P2;
!?FU7105&x1=2;
!!CM:I?x3 F?x4 S?x5;
!!IF&x3=141/x4=512:Q2/-1/-1/1^
追随者初始奖励:攻击+1 防御+1 速度+1
伤害+{生物级别} 生命+{7-生物级别}
追随者战斗后得到{经验值}并升级
追随者根据[wiki]英雄[/wiki]级别和[wiki]游戏[/wiki]天数得到{奖励经验}
生物能力越高,每次升级要求的经验值越多
追随者在战场上自带{回城}魔法,用来区别其它部队
死去的追随者可以在{城镇}中复活,费用取决于追随者级别.
{AI英雄}拥有随机追随者,追随者属性取决于AI英雄级别.^;
!!FU|x3<>141/x4<>0/x5<>12:E;
!!HE-1:N?x6;
!!FU|x6<0/x6>155:E;
!!IF:Wx6;
!!VRx8:S-2;
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!!FU7106&x8>-1:Px6/1;
!!FU7106&x8<0:Px6/2;
!!UN:R3/-1;
!?FU7106&x1>-1/x1<156/x2=1;
!!FU&x2<>1:E;
!!IF:Wx1;
!!VRx3:Sw118 &255 -1;
!!FU&x3<0:E;
!!VRx4:Sw118 &256;
!!VRx5:Sw118 &512;
!!VRx6:Sw118 &31744 :1024;
!!VRx7:Sw118 &32768;
!!VRx8:Sw118 &983040 :65536;
!!VRz1:S^^; !!VRz1&x4<>256:S^<<<<{追随者已战死}>>>>^;
!!VRz2:S^^; !!VRz2&x5=0:S^手动^; !!VRz2&x5=512:S^自动^;
!!FU7105:P3/x3/x1;
!!VRx9:Sv301;
!!VRy1:Sv302-w117;
!!VRy2:Sv302;
!!VRy3:Sv303;
!!VRy4:Sy2%x9 -x9 *-1;
!!FU7106:P210/x1/y2;
!!VRz3:S^无^;!!UN&v304>0:N3/3/v304/1;
!!MA:Lx3/?x10;
!!VRx11:Sx10+1;
!!VRx10:-7 *-1;
!!MA:Ax3/?y11;
!!VRy5:Sy3 :x10 +1 +y11;
!!MA:Dx3/?y11;
!!VRy6:Sy3 :x10 +1 +y11;
!!MA:Px3/?y11;
!!VRy7:Sy11+x10 *y3;
!!VRy7|x3=61/x3=144/x3=131/x3=158/x3=159: :2;
!!VRy7&y7<y11:Sy11+x10;
!!MA:Mx3/?y11;
!!VRy8:Sy11+x11 *y3;
!!MA:Ex3/?y11;
!!VRy9:Sy11+x11 *y3;
!!MA:Sx3/?y11;
!!VRy10:Sy3 :5 :x10 +1 +y11;
!!FU7105:P4/x3;
!!VRx12:Sv13;
!!IF:Q2/21/x3/2^{追随者级别}:%Y3
{升级经验}:%X9 {与下一级的经验差距}:%Y4
{总经验}:%Y2 {基本经验}:%W117 {奖励经验}:%Y1
{攻击力}:%Y5 {防御力}:%Y6
{生命值}:%Y7 {伤害力}:%Y8-%Y9
{速度}:%Y10 {伴侣}: %Z3 {伴侣数量}: %V305
{追随天数}:%X6 {[wiki]转职[/wiki]天数}:%X12 {转职方式}: %Z2
%Z1
{你想进入追随者菜单吗?}^;
!!FU7106&2:Px1/2;
!!FU&-2:E;
!?FU7105&x1=3;
!!FU|x2<0/x2>196:E;
!!MA:Ax2/?y1 Bx2/?y2 Dx2/?y3 Ex2/?y4 Lx2/?y5 Mx2/?y6 Nx2/?y7 Px2/?y8 Sx2/?y9;
!!VRy8: :2;
!!VRx4:Sy1+y2+y3+y4+y5+y6+y7+y8+y9;
!!VRx4&y8>170: *4 :5;
!!VRx4&x4<20:S20;
!!VRx4&x2>=145/x2<=149:S300;
!!VRx4&x2>=174/x2<=191:S800;
!!VRx4&x2=134:+50;
!!HEx3:Ed/?x5/1;
!!VRx5:-1 *10 +c -1;
!!VRx5:+w117;
!!VRx6:Sx5 :x4 +1;
!!VRv301:Sx4;
!!VRv302:Sx5;
!!VRv303:Sx6;
!?FU7105&x1=4;
!!FU|x2<0/x2>196:E;
!!MA:Lx2/?x10;
!!VRx11&x10>=0/x10<=6:Sx10+3;
!!VRx11|x2=13/x2=27/x2=41/x2=55/x2=69/x2=83/x2=97/x2=111/x2=131:S14;
!!VRx11&x2>=150/x2<=158:S20;
!!VRx11&x2>=132/x2<=135|x2=196:S20;
!!VRv13:Sx11;
!?FU7106&x1>-1/x1<156/x2=2;
!!FU&x2<>2:E;
!!IF:Wx1;
!!VRx3:Sw118 &255 -1;
!!VRx4:Sw118 &256;
!!VRx5:Sw118 &512;
!!VRx6:Sw118 &31744 :1024;
!!VRx7:Sw118 &32768;
!!VRx8:Sw118 &983040 :65536;
!!VRx10:Sw118 &15728640:1048576 -1;
!!VRz50:S^无^; !!FU7106:P212/x1/x10;
!!FU7105:P4/x3; !!VRx11:Sv13;
!!VRx12:Sv7218 &7;
!!VRz60&x12=1:S^10~~100^;
!!VRz60&x12=2:S^20~~500^;
!!VRz60&x12=3:S^30~~5000^;
!!VRz60&x12=4:S^50~~无限^;
!!HEx1:Ed/?x13/1; !!VRx13:-1 *10 +w117 +c -1;
!!FU7106:P210/x1/x13;
!!VRz3&v304=0:S^无^; !!UN&v304>0:N3/3/v304/1;
!!VRz24:S^猪版追随者设定菜单^;
!!VRz25:S^选择追随者^;
!!VRz26:S^经验选项 {当前: %Z60}^;
!!VRz27&x5=0:S^转职方式 {当前: 手动}^;
!!VRz27&x5=512:S^转职方式 {当前: 自动}^;
!!VRz28:S^设定战旗 {当前: %Z50}^;
!!VRz29:S^^;!!VRz29&x3>-1/x4=256/x6>=x11:S^战力传承^;!!VRz29&x3>-1/x4=0:S^复活^;
!!VRz30&x7=0:S^跨关保存 {当前: 关闭}^;
!!VRz30&x7=32768:S^跨关保存 {当前: 开启}^;
!!VRz31:S^选择伴侣 {当前: %Z3}^;
*VRz32:S^下一页^;
!!VRz32:S^兽血沸腾^;
!!VRz33:S^退出^;
!!IF:G1/1/256/24/25/26/27/28/29/30/31/32/33/0;
!!VRx9:Sv1;
!!FU7106&x9=1:Px1/3;
!!FU7106&x9=2:P204/x1;
!!FU7106&x9=4:P211/x1/x5;
!!FU7106&x9=8:P213/x1/x10;
!!FU7106&x9=16/x4=0:P214/x1/x4;
!!FU7106&x9=16/x4=256/x6>=x11:P216/x1/x3;
!!VRw118&x9=32/x7=0: |32768;
!!VRw118&x9=32/x7=32768:-x7;
!!FU7106&x9=64:P206/x1;
*FU7106&x9=128:P215/x1/x3/x6;
!!FU7115&x9=128:P1/x1/x6;
!!FU7106&x9>1/x9<128:Px1/2;
!!FU7106&x9=256:Px1/1;
!?FU7106&x1=215;
!!VRz25:S^^; !!VRz25&x3>-1:S^追随者修改^;
!!VRz26:S^兽血沸腾模式^;
!!VRz33:S^返回上一页^;
!!IF:G1/1/4/24/25/26/0;
!!VRx5:Sv1; !!FU|x5<1/x5>4:E;
!!FU7106&x5=4:Px2/2;
!!FU7106&x3>-1/x5=1:P205/x2;
!!FU7115&x5=2:P1/x2/x4;
!?FU7106&x1>-1/x1<156/x2=3;
!!FU&x2<>3:E;
!!IF:Wx1;
!!VRz1:S^你需要选择一个新的追随者吗?^;
!!VRz9:S^解散追随者^;
!!VRz11:S^返回^;
!!DO7106/0/6/1:P200;
!!IF:G1/1/256/1/2/3/4/5/6/7/8/9/11/0;
!!VRx9:Sv1;
!!FU7106&x9=256:Px1/2;
!!VRw118&x9=128:S0;
!!VRw117&x9=128:S0;
!!IF&x9=128:M^追随者被解雇,并失去了所有经验.^;
!!FU|x9<1/x9>64:E;
!!VRx3&x9=1:S0; !!VRx3&x9=2:S1; !!VRx3&x9=4:S2;
!!VRx3&x9=8:S3; !!VRx3&x9=16:S4; !!VRx3&x9=32:S5; !!VRx3&x9=64:S6;
!!HEx1:C0/x3/?x4/d-1;
!!VRx3:Sw118 &255;
!!VRw118:-x3 |x4 |256 +1;
!!IF:Q2/21/x4/1^非常荣幸追随您的脚步!^;
!!MA:Lx4/?x5;
!!VRw117&x5>=0/x5<=6:+x5 +1;
!!FU7106&w118>0:Px1/1;
!?FU7106&x1=200;
!!HE-1:C0/x16/?x3/?x4;
!!VRx5:Sx16+2;
!!VRzx5:S^^;
!!FU|x3<0/x4<1:E;
!!UN:N3/x5/x3/1;
!?FU7106&x1=204;
!!VRx3:Sv7218 &7;
!!VRv7218|x3<1/x3>4:-x3 |1;
!!VRx3|x3<1/x3>4:S1;
!!VRx6:Sv7217 &1;
!!VRz9&x6=1:S^已开启^; !!VRz9&x6=0:S^已关闭^;
!!VRz1:S^请选择每次战斗后获得的经验范围:(目前使用选项%X3)^;
!!VRz2:S^1.英雄所得经验的1%,最低10--最高100.^; 1
!!VRz3:S^2.英雄所得经验的1%,最低20--最高500.^; 2
!!VRz4:S^3.英雄所得经验的1%,最低30--最高5000.^;4
!!VRz5:S^4.英雄所得经验的2%,最低50--无上限.^; 8
!!VRz6:S^返回^; 16
!!VRz7:S^AI追随者 {%Z9}^; 32
!!IF:G1/1/1/1/2/3/4/5/6/7/0;
!!VRx5:Sv1;
!!VRx4&x5=1:S1;
!!VRx4&x5=2:S2;
!!VRx4&x5=4:S3;
!!VRx4&x5=8:S4;
!!VRv7218&x5>=1/x5<=8:-x3 |x4;
!!FU&x5=16:E;
!!VRv7217&x5=32/x6=1:-1; !!VRv7217&x5=32/x6=0: |1;
!?FU7106&x1=211;
!!VRz8&x3=0:S^手动^; !!VRz8&x3=512:S^自动^;
!!VRz9:S^当前转职方式: %Z8^;
!!VRz24:S^切换转职方式^;
!!VRz25:S^^; !!VRz25&x3=0:S^手动转职^;
!!VRz26:S^返回^;
!!IF:G1/10/4/9/24/25/26/0;
!!VRx4:Sv10; !!FU|x4<1/x4>2:E;
!!IF:Wx2;
!!VRw118&x4=1/x5=0: |512;
!!VRw118&x4=1/x5=512:-x5;
!!VRx5&x4=1:Sx3 -512 *-1;
!!FU7106&x4=1:P211/x2/x5;
!!FU7106&x4=2/x3=0:P207/x2;
!?TM1&1000/v7181=1;
!!DO7106/0/155/1:P208;
!!DO7106/0/7/1:P209;
!?FU7106&x1=208;
!!FU&x1<>208:E;
!!IF:Wx16;
!!FU&w118<0:E;
!!VRx2:Sw118 &256;
!!FU&x2<>256:E;
!!VRx3:Sw118 &31744;
!!FU&x3=31744:E;
!!VRw118:+1024;
!?FU7106&x1=209;
!!FU&x1<>209:E;
!!OW:I-1/?x2/?x3;
!!FU|x2=1/x3=1:E;
!!OW:O-1/x16/?x4;
!!FU|x4<0/x4>155:E;
!!IF:Wx4;
!!VRx5:Sw118 &512;
!!FU&x5<>512:E;
!!FU7106:P207/x4;
!?FU7106&x1=207;
!!IF:Wx2;
!!VRx3:Sw118 &255 -1;
!!VRx4:Sw118 &256;
!!VRx5:Sw118 &512;
!!VRx6:Sw118 &31744 :1024;
!!FU|w118<0/x4<>256:E;
!!FU7105:P4/x3;
!!IF&x6<v13/x5=0:M^
追随天数不足,无法转职.^;
!!FU&x6<v13:E;
!!VRx8:Sx3;
!!VRx9:Sx3+1;
!!VRx9&x8=158:S150;
!!VRx9&x8=13:S150;
!!VRx9&x8=27:S151;
!!VRx9&x8=41:S152;
!!VRx9&x8=55:S153;
!!VRx9&x8=69:S154;
!!VRx9&x8=83:S155;
!!VRx9&x8=97:S156;
!!VRx9&x8=111:S157;
!!VRx9&x8=131:S158;
!!VRx9&x8=119:S112;
!!VRx9&x8=112:S127;
!!VRx9&x8=113:S125;
!!VRx9&x8=114:S129;
!!VRx9&x8=115:S123;
!!VRx9&x8=127:S115;
!!VRx9&x8=123:S114;
!!VRx9&x8=129:S113;
!!VRx9&x8=125:S120;
!!VRx9&x8=121:S130;
*中立兵种的转职重排
!!VRx9&x8=139:S138; 农民--半身人
!!VRx9&x8=138:S143; 半身人--盗贼
!!VRx9&x8=143:S140; 盗贼--野猪
!!VRx9&x8=140:S142; 野猪--游牧民
!!VRx9&x8=142:S173; 游牧民--圣诞小[wiki]鬼[/wiki]
!!VRx9&x8=173:S159; 圣诞小鬼--白鬼
!!VRx9&x8=159:S141; 白鬼--木乃伊
!!VRx9&x8=141:S192; 木乃伊--半人马精灵
!!VRx9&x8=194:S136; 变狼人--魔幻
!!VRx9&x8=137:S169; 幻影--战争狂
!!VRx9&x8=171:S144; 熔岩--桥梁怪
!!VRx9&x8=144:S116; 桥梁怪--金人
!!VRx9&x8=117:S164; 钻石人--火使者
!!VRx9&x8=167:S195; 水使者--地狱战马
!!VRx9&x8=195:S172; 战马--梦魇
!!VRx9&x8=172:S168; 梦魇--血污怪
!!VRx9&x8=168:S134; 血污怪--仙女龙
!!VRx9&x8=135:S133; 毒龙--水晶龙
!!VRx9&x8=133:S132; 水晶龙--碧龙
!!VRx9&x8=132:S196; 碧龙--龙巫妖
!!VRx9&x8=196:S139; 龙巫妖--农民
!!VRx6: *1024;
!!VRx9&x5=512:+1;
!!VRw118&x5=512:-x6 -x3 -1 |x9;
!!VRw117&x5=512: *11 :10;
!!IF&x5=0:Q5/21/x8/21/x9/2^追随天数足够,是否转职?^;
!!FU&-5/x5=0:E;
!!VRx9&5/x5=0:+1;
!!VRw118&5/x5=0:-x6 -x3 -1 |x9;
!!VRw117&5/x5=0: *11 :10;
*FU7106&5/x5=0:Px2/1;
!?FU7106&x1=212;
!!VRz1:S^生命奖励效果翻倍再+2^;
!!VRz2:S^攻击奖励效果翻倍再+2^;
!!VRz3:S^防御奖励效果翻倍再+2^;
!!VRz4:S^伤害奖励效果翻倍再+1^;
!!VRz5:S^速度奖励效果翻倍再+1^;
!!VRz6:S^每次战斗多获得50%的经验^;
!!VRz7:S^减少目标防御力25%^;
!!VRz8:S^有25%机会减少50%伤害^;
!!VRz9:S^多2次反击机会^;
!!FU|x3<0/x3>8:E;
!!VRx4:Sx3+1;
!!VRz50:Szx4;
!?FU7106&x1=213;
!!FU7106:P212/x2/x3;
!!VRz24:S^当前选项: %Z50^;
!!VRz25:S^返回^;
!!IF:G1/10/512/24/1/2/3/4/5/6/7/8/9/25/0;
!!VRx4:Sv10; !!FU|x4<1/x4>256:E;
!!VRx5&x4=1:S0; !!VRx5&x4=2:S1; !!VRx5&x4=4:S2;
!!VRx5&x4=8:S3; !!VRx5&x4=16:S4; !!VRx5&x4=32:S5;
!!VRx5&x4=64:S6; !!VRx5&x4=128:S7; !!VRx5&x4=256:S8;
!!VRx5:+1 *1048576;
!!VRx3:+1 *1048576;
!!IF:Wx2; !!VRw118:-x3 +x5;
!?FU7106&x1=214;
!!FU|x1<>214/x2<0/x2>155/x3<>0:E;
!!VRz9:S^请选择复活方式^;
!!VRz22:S^消耗魔法复活^;
!!VRz23:S^花费金钱复活^;
!!VRz32:S^返回^;
!!IF:G1/10/4/9/22/23/32/0;
!!VRx4:Sv10; !!FU|x4<1/x4>2:E;
!!IF:Wx2;
!!VRx5:Sw118 &255 -1;
!!FU|x5<0/x5>196:E;
!!FU7106&x4=1:P202/x2/x5;
!!FU7105&x4=2:P5/x2/x5;
!?FU7106&x1=202;
!!IF:Wx2;
!!FU7105:P3/x3/x2;
!!VRx5:Sv303;
!!MA:Lx3/?x6;
!!VRx6:+1;
!!VRx6: *x5;
!!HEx2:I?x7/1;
!!IF&x7<x6:M^复活失败!需要{%X6}点魔法值!^;
!!FU&x7<x6:E;
!!UN:N3/2/x3/0;
!!IF:Q2/21/x3/2^耗费{%X6}点魔法值复活{%Z2}追随者吗?^;
!!FU&-2:E;
!!VRw118: |256;
!!VRx7:-x6;
!!HEx2:Ix7;
!?FU7105&x1=5;
!!IF:Wx2;
!!FU7105:P3/x3/x2;
!!VRx5:Sv303;
!!MA:Cx3/6/?x6;
!!VRx7:Sx6 *x5 :2;
!!IF:Q2/21/x3/2^{追随者等级:%X5}
你是否想复活此追随者?
它会花费%X7金币。^;
!!FU&-2:E;
!!OW:R-1/6/?x8;
!!IF&x8<x7:M^抱歉,你无法支付复活费用!^;
!!FU&x8<x7:E;
!!VRx8:-x7;
!!OW:R-1/6/x8;
!!VRw118: |256;
!?FU7106&x1=206;
!!IF:Wx2;
!!HEx2:Ed/?x6/1;
!!VRx6:-1 *10 +w117 +c -1;
!!FU7106:P210/x2/x6;
!!VRz3&v304=0:S^无^;
!!UN&v304>0:N3/3/v304/1;
!!VRz9:S^目前追随者伴侣:%Z3^;
!!VRz22:S^使用[wiki]天使[/wiki]伴侣^; 1
!!VRz23:S^使用邪[wiki]神[/wiki]伴侣^; 2
!!VRz24:S^使用梦魇伴侣^; 4
!!VRz25:S^使用男爵伴侣^; 8
!!VRz26:S^使用紫龙伴侣^; 16
!!VRz27:S^使用恩特伴侣^; 32
!!VRz28:S^查看追随者伴侣说明^; 64
!!VRz29:S^关闭追随者伴侣^; 128
!!VRz30:S^退出^; 256
!!IF&1000:G1/10/256/9/22/23/24/25/26/27/28/29/30/0;
!!VRx4:Sv10;
!!FU|x4<1/x4>128:E;
!!VRx5:Sw118 &983040;
!!VRw118&x4=128:-x5;
!!IF&x4=64:M^猪版追随者锁定战场数量为1,设立{追随者伴侣}功能.
{天使伴侣}数量为追随者经验的{0.5%},特技{转世重生},
{邪神伴侣}数量为追随者经验的{1.5%},特技{恶鬼召唤},
{梦魇伴侣}数量为追随者经验的{1.0%},特技{死亡凝视},
{男爵伴侣}数量为追随者经验的{1.0%},特技{恶魔石化},
{紫龙伴侣}数量为追随者经验的{0.5%},特技{龙语魔法},
{恩特伴侣}数量为追随者经验的{1~2%},特技{枯木缠身},
伴侣属性与数量成正比,伴侣与追随者同生共死.^;
!!VRw118&x4>=1/x4<=32:-x5;
!!VRw118&x4=1: |65536;
!!VRw118&x4=2: |131072;
!!VRw118&x4=4: |196608;
!!VRw118&x4=8: |262144;
!!VRw118&x4=16: |327680;
!!VRw118&x4=32: |393216;
!?FU7106&x1=210;
!!VRv304:S0; !!VRv305:S0;
!!IF:Wx2;
!!VRx4:Sw118 &983040 :65536;
!!VRx5:S-1;
!!VRx5&x4=1:S13;
!!VRx5&x4=2:S51;
!!VRx5&x4=3:S172;
!!VRx5&x4=4:S153;
!!VRx5&x4=5:S134;
!!VRx5&x4=6:S23;
!!FU&x5<0:E;
!!VRx6&x4=1:Sx3 :200;
!!VRx6&x4=2:Sx3 *3 :200;
!!VRx6&x4=3:Sx3 :100;
!!VRx6&x4=4:Sx3 :150;
!!VRx6&x4=5:Sx3 :200;
!!VRx6&x4=6:Sx3 :100;
!!VRv304:Sx5; !!VRv305:Sx6;
!!FU|v304<>23/v305<1:E;
!!HEx2:P?x8/?x9/?x10;
!!TRx8/x9/x10:T?x11/d/d/d/d/d/d/d;
!!FU&x11<>2:E;
!!VRv305: *2;
!?FU7115&x1=1;
!!VRz9:S^<兽血沸腾>^;
!!VRz22:S^兽血沸腾模式说明^; 1
!!VRz23:S^查看部队兽血化情况^; 2
!!VRz24:S^^; !!VRz24&x3>=10:S^兽血化部队^; 4
!!VRz26:S^清除兽血化效果^; 8
!!VRz27:S^退出^; 16
!!IF&1000:G1/10/2/9/22/23/24/26/27/0;
!!VRx4:Sv10;
!!FU|x4<1/x4>8:E;
!!IF&x4=1:M^老实猪之兽血沸腾
向经典的<兽血>,经典的"翡冷翠",经典的PIG领主致敬~~
此模式下,猪版追随者扮演李察.震撼.刘的角色,哈哈~~~~~~
追随者可以将英雄最多七支部队分配成不同兵种,协同作战.
七种兵种参考兽血原著,分别为:
1.夏宫仆射团:无视距离和障碍,近身射击,弹药无限.
2.盖世太保法师团:无限施法+抗魔结界+召唤镜像+祈祷.
3.夏宫重装兵团:火盾+土盾+气盾+25%格档+免驱散.
4.血系生化部队:攻后施毒+30%老化+憎恨同类+吸血.
5.柏兰图鲁幻兽骑士团:无视防御+无限反击+容纳.
6.魔宠军团:死亡凝视+致命一击+恐惧.
7.剑桥祭祀团:召唤魔兽+阿里娜驱散之歌+偏移.
追随者可以训练指定部队成为指定兵种,但不能重复.
例如设定英雄的1支[wiki]半兽人[/wiki]成为夏宫仆射团,会变得很布尔B~
代价是追随者为训练部队而分散精力,转职会更加困难.
每增加一支兵种,追随者追随天数要求>=10,后果{清零}.^;
!!FU7115&x4=1:P1/x2/x3;
!!FU7115&x4=2:P2/x2/x3;
!!FU7115&x4=4/x3>=10:P3/x2/x3;
!!IF&x4=8:Wx2; !!VRw119&x4=8:S0; !!FU7115&x4=8:P2/x2/x3;
!!FU&x4>0:E;
!?FU7115&x1=2;
!!IF:Wx2;
!!VRz1:S^无^;
!!VRz2:S^夏宫仆射团^;
!!VRz3:S^盖世太保法师团^;
!!VRz4:S^夏宫重装兵团^;
!!VRz5:S^巫医生化部队^;
!!VRz6:S^柏兰图鲁幻兽骑士团^;
!!VRz7:S^魔宠军团^;
!!VRz8:S^剑桥祭祀团^;
!!VRy1:Sw119 &7 +1;
!!VRy2:Sw119 &56 :8 +1;
!!VRy3:Sw119 &448 :64 +1;
!!VRy4:Sw119 &3584 :512 +1;
!!VRy5:Sw119 &28672 :4096 +1;
!!VRy6:Sw119 &229376 :32768 +1;
!!VRy7:Sw119 &1835008 :262144 +1;
!!VRz24:Szy1; !!VRz25:Szy2;
!!VRz26:Szy3; !!VRz27:Szy4;
!!VRz28:Szy5; !!VRz29:Szy6;
!!VRz30:Szy7;
!!IF:M^
部队番号 部队兵种
第一部队: %Z24
第二部队: %Z25
第三部队: %Z26
第四部队: %Z27
第五部队: %Z28
第六部队: %Z29
第七部队: %Z30^;
!!FU7115:P1/x2/x3;
!?FU7115&x1=3;
!!VRz9:S^1.夏宫仆射团:无视距离和障碍,近身射击,弹药无限.
2.盖世太保法师团:无限施法+抗魔结界+召唤镜像+祈祷.
3.夏宫重装兵团:火盾+土盾+气盾+25%格档+免驱散.
4.血系生化部队:攻后施毒+30%老化+憎恨同类+酸液+吸血.
5.柏兰图鲁幻兽骑士团:无视防御+无限反击+容纳.
6.魔宠军团:死亡凝视+致命一击+恐惧.
7.剑桥祭祀团:召唤魔兽+阿里娜驱散之歌+偏移.
英雄所属部队编号1-7 (左--右)^;
!!VRz24:S^输入格式:##,第1个#是部队号,第2个#兵种编号:^;
!!VRz25:S^^;
!!IF:D2/9/24/25;
!!IF:E10/2;
!!VRx5:Sv10; !!FU&x5<>5:E; !!VRx5:Vz1;
!!VRx6:Sx5 :10;
!!VRx7:Sx6 *10 -x5 *-1;
!!IF|x6<1/x6>7/x7<1/x7>7:M^输入错误,请重新输入^;
!!FU7115|x6<1/x6>7/x7<1/x7>7:P3/x2;
!!FU|x6<1/x6>7/x7<1/x7>7:E;
!!IF:Wx2;
!!VRx8&x6=1:S7;
!!VRx8&x6=2:S56;
!!VRx8&x6=3:S448;
!!VRx8&x6=4:S3584;
!!VRx8&x6=5:S28672;
!!VRx8&x6=6:S229376;
!!VRx8&x6=7:S1835008;
!!VRx9:Sx8 :7;
!!VRx10:Sw119 &x8 :x9;
!!VRx11&x7=1:S2097152;
!!VRx11&x7=2:S4194304;
!!VRx11&x7=3:S8388608;
!!VRx11&x7=4:S16777216;
!!VRx11&x7=5:S33554432;
!!VRx11&x7=6:S67108864;
!!VRx11&x7=7:S134217728;
!!VRx12:Sw119 &x11;
!!IF|x10<>0/x12<>0:M^部队和兵种不能重复匹配!^;
!!FU7115|x10<>0/x12<>0:P3/x2; !!FU|x10<>0/x12<>0:E;
!!VRx9: *x7;
!!VRw119: |x9 |x11;
!!VRx3: *1024;
!!VRw118:-x3;
!!FU7115:P2/x2/0;
!?FU7115&x1=10/x2>-1/x2<2;
!!IF:Wx3;
!!VRx4:Sw119 &266338304;
!!FU&x4=0:E;
!!DO7115/0/20/1&x2=0:P11/x3;
!!DO7115/21/41/1&x2=1:P11/x3;
!?FU7115&x1=11;
!!BMx16:N?x3 O?x4;
!!FU|x3<1/x4<0/x4>6:E;
!!VRx6:Sx4+1;
!!VRx8&x6=1:S7;
!!VRx8&x6=2:S56;
!!VRx8&x6=3:S448;
!!VRx8&x6=4:S3584;
!!VRx8&x6=5:S28672;
!!VRx8&x6=6:S229376;
!!VRx8&x6=7:S1835008;
!!VRx9:Sx8 :7;
!!IF:Wx2;
!!VRx10:Sw119 &x8 :x9;
!!FU&x10=0:E;
!!VRx5:Sx16 *-1 -1;
!!EAx5:F0/?y97;
!!FU|y97<0/y97>13:E;
!!VRy98:Sy97+1;
!!VRy99:Sy97+2;
!!BMx16&x10=1:U3/9999;
!!EAx5&x10=1:By97/1/102/115/1/1/1/1/1/1/1/1/1/1/1;
!!EAx5&x10=1/y98>-1/y98<14:By98/1/111/61/1/1/1/1/1/1/1/1/1/1/1;
!!BMx16&x10=2:M48/99/3 E999 T?x11;
!!EAx5&x10=2:By97/1/102/117/1/1/1/1/1/1/1/1/1/1/1;
!!EAx5&x10=2/y98>-1/y98<14:By98/1/108/x11/50/50/50/50/50/50/50/50/50/50/50;
!!BMx16&x10=3:M27/99/3 M28/99/3 M29/99/3;
!!EAx5&x10=3:By97/1/66/61/25/25/25/25/25/25/25/25/25/25/25;
!!EAx5&x10=3/y98>-1/y98<14:By98/1/119/78/1/1/1/1/1/1/1/1/1/1/1;
!!BMx16&x10=4:T?x11;
!!EAx5&x10=4:By97/1/104/x11/10/10/10/10/10/10/10/10/10/10/10;
!!EAx5&x10=4/y98>-1/y98<14:By98/1/112/75/30/30/30/30/30/30/30/30/30/30/30;
!!EAx5&x10=4/y99>-1/y99<14:By99/1/99/71/99/99/99/99/99/99/100/100/100/100/100;
!!VRy99&x10=4/y99>-1/y99<13:+1;
!!EAx5&x10=4/y99>2/y99<14:By99/1/99/80/99/99/99/99/99/100/100/100/100/100/100;
!!VRx11&x10=4:+1 *64;
!!VRv7211&x10=4:Sx16+1 |x11;
!!BMx16&x10=4:O?x11;
!!VRx11&x10=4:+1 *16384;
!!VRv7211&x10=4: |x11;
!!VRx11&x10=4:Sx2+1 *131072;
!!VRv7211&x10=4: |x11;
!!EAx5&x10=5:By97/1/82/43/99/99/99/99/99/99/99/99/99/99/99;
!!EAx5&x10=5/y98>-1/y98<14:By98/1/119/48/1/1/1/1/1/1/1/1/1/1/1;
!!EAx5&x10=5/y99>-1/y99<14:By99/1/98/37/99/99/99/99/99/99/99/99/99/99/99;
!!EAx5&x10=6:By97/1/70/61/1/1/1/1/1/1/1/1/1/1/1;
!!EAx5&x10=6/y98>-1/y98<14:By98/1/69/37/30/30/30/30/30/30/30/30/30/30/30;
!!EAx5&x10=6/y99>-1/y99<14:By99/1/101/37/50/50/50/50/50/50/50/50/50/50/50;
!!FU&x10<>7:E;
!!VRx12:S0 R10;
!!VRx13&x12=0:S47; !!VRx14&x12=0:S10 R10;
!!VRx13&x12=1:S25; !!VRx14&x12=1:S5 R8;
!!VRx13&x12=2:S172; !!VRx14&x12=2:S5 R10;
!!VRx13&x12=3:S31; !!VRx14&x12=3:S15 R10;
!!VRx13&x12=4:S5; !!VRx14&x12=4:S15 R5;
!!VRx13&x12=5:S81; !!VRx14&x12=5:S5 R10;
!!VRx13&x12=6:S93; !!VRx14&x12=6:S8 R7;
!!VRx13&x12=7:S103; !!VRx14&x12=7:S5 R5;
!!VRx13&x12=8:S107; !!VRx14&x12=8:S15 R5;
!!VRx13&x12=9:S109; !!VRx14&x12=9:S5 R5;
!!VRx13&x12=10:S195; !!VRx14&x12=10:S5 R5;
!!EAx5:By97/1/76/50/50/50/50/50/50/50/50/50/50/50/50;
!!EAx5&y98>-1/y98<14:By98/1/85/x13/x14/x14/x14/x14/x14/x14/x14/x14/x14/x14/x14;
!!EAx5&y99>-1/y99<14:By99/1/119/68/1/1/1/1/1/1/1/1/1/1/1;
!?BF&1000/v7181=1;
!!FU7105:P6;
!?FU7105&x1=6;
!!VRv7219:S-1;
!!VRv7211:S-1;
!!VRv7218: &7;
!!VRv7218|v7218<1/v7218>4:S1;
!!FU7105:P7/0;
!!FU7105:P7/1;
!?FU7105&x1=7/x2>=0/x2<=1;
!!FU|x1<>7/x2<0/x2>1:E;
!!VRx4:S-1;
!!BA:Hx2/?x4;
!!FU|x4<0/x4>155:E;
!!BU&x2=0:E2/?y1;
!!VRx3&x2=0/y1<21:S20;
!!VRx3&x2=0/y1>20:S25;
!!VRx3&x2=1:S30;
!!HEx4:O?x5;
!!OW:Ix5/?x5;
!!FU7105&x5=1:P8/x4;
!!IF:Wx4;
!!VRx6:Sw118 &256;
!!FU&x6<>256:E;
!!VRx6:Sw118 &255 -1;
!!FU|x6<0/x6>196:E;
!!BU:Sx6/1/x3/x2/-1/0;
!!BU:Ex3/?x7;
!!FU|x7<0/x7>41:E;
!!FU7105:P9/x7/x2/x4;
!!FU7105:P17/x7/x4;
!!FU7105:P10/x2/x4;
!!FU7115:P10/x2/x4;
!!VRx8&x2=0:Sx7+1 *8;
!!VRx8&x2=1:Sx7+1 *512;
!!VRv7218: |x8;
!!HEx4&x5=0:E?v7219/d0/1;
!!VRx4&x5=0:+1 *32768;
!!VRx2&x5=0: *8388608;
!!VRv7218&x5=0: |x4 |x2;
!?FU7105&x1=8;
!!IF:Wx2;
!!VRx3:S0 T196;
!!VRx3|x3=122/x3=124/x3=126/x3=128:+1;
!!VRx3&x3>=145/x3<=149:+5;
!!VRx3&x3>=160/x3<=163:+4;
!!VRx3&x3>=174/x3<=191:S144;
!!VRx3&x3<0:S132;
!!MA:Lx3/?x4;
!!VRx5:Sc;
!!VRx3&x4=6/x5<30:S121;
!!HEx2:E?x6/d/1;
!!VRx9:Sv7218 &7; !!VRx9|x9<1/x9>4:S1;
!!VRx7&x9=1:Sx6 :120;
!!VRx7&x9=2:Sx6 :90;
!!VRx7&x9=3:Sx6 :70;
!!VRx7&x9=4:Sx6 :50;
!!VRx8:S0 R8;
!!VRx8:+1 *1048576;
!!VRw118:S0 |x3 |256 +1 |x8;
!!VRw117&w118>-1:Sx7+c;
!!VRx9:Sv7217 &1;
!!VRw118&x9=0:S-9;
!?FU7105&x1=10;
!!IF:Wx3;
!!HEx3:Ed0/?x7/1;
!!VRx8:Sx7-1 *10 +w117 +c -1;
!!FU7106:P210/x3/x8;
!!VRx6:Sv304;
!!VRx9:Sv305;
!!FU|x6<0/x6>196/x9<1:E;
!!IF:V401/1;
!!DO7105/3/173/17&x2=0:P11/x2/x6/x9;
!!DO7105/13/183/17&x2=1:P11/x2/x6/x9;
!?FU7105&x1=11;
!!FU&-401:E;
!!VRx5:S0;
!!VRx5&x2=0:Sx16 +1;
!!VRx5&x2=1:Sx16 -1;
!!BU:Dx16/?x6 Ox16/?x7 Dx5/?x8 Ox5/?x9;
!!FU|x6<>-1/x7<>0/x8<>-1/x9<>0:E;
!!IF:V401/0;
!!BU:Sx3/x4/x16/x2/-1/0 Ex16/?x10;
!!FU|x10<0/x10>41:E;
!!BA:Hx2/?x6; !!HEx6&x6>-1:Ed/?x7/1;
!!VRx8:Sx7 :3; !!VRx8&x8<1:S1;
!!BMx10:Hx7 Ax8 Dx8 U1/x8 U2/x8;
!!VRx11:Sx4 :10;
!!BMx10:Edx11;
!!VRx10: *-1 -1;
!!EAx10:E10/12/d/d;
!?FU7105&x1=9;
!!BMx2:T?x6;
!!FU&x6<0:E;
!!FU7105:P3/x6/x4;
!!VRx8:Sv303;
!!MA:Lx6/?x10;
!!VRx11:Sx10+1;
!!VRx10:-7 *-1;
!!VRx9:Sx8 :x10 +1;
!!BMx2:Adx9 Ddx9;
!!BMx2:H?y1;
!!VRx9:Sy1+x10 *x8;
!!VRx9|x6=131/x6=158/x6=159: :2;
!!VRx9&x9<y1:Sy1+x10;
!!BMx2:Hx9;
!!BMx2:U1/?y1;
!!VRx9:Sy1+x11 *x8;
!!BMx2:U1/x9;
!!BMx2:U2/?y1;
!!VRx9:Sy1+x11 *x8;
!!BMx2:U2/x9;
!!BMx2:S?y1;
!!VRx9:Sx8 :5 :x10 +1;
!!BMx2:Sdx9;
!!BMx2:N1 B1 M9/999/0 F?x9;
!!IF:Wx4;
!!VRx10:Sw120 &1048575;
!!VRx9&x10>0: |x10;
!!BMx2&x10>0:Fx9;
!!VRx12:Sx2 *-1 -1;
!!HEx4:E?x13/d/1;
!!VRx13: *10 :x8;
!!VRx11: *21000;
!!VRx13&x13<1:S1;
!!VRx13&x13>x11:Sx11;
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!!VRz9:S^请选择要传承的特技种类^;
!!VRz2:S^返回^;
!!VRz3:S^[wiki]生物特技[/wiki] 无传承次数限制^;
!!VRz4:S^查看已经传承的生物特技^;
!!VRz5:S^[wiki]经验特技[/wiki] 只有3次传承机会^;
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!!VRz30&x2=102/x3=80:S^免疫精神魔法^;
!!VRz30&x2=102/x3=82:S^无反击^;
!!VRz30&x2=102/x3=83:S^射击^;
!!VRz30&x2=102/x3=85:S^亡灵属性^;
!!VRz30&x2=102/x3=98:S^攻返^;
!!VRz30&x2=102/x3=99:S^冲锋^;
!!VRz30&x2=102/x3=102:S^无惧^;
!!VRz30&x2=102/x3=109:S^正士气^;
!!VRz30&x2=102/x3=114:S^复活^;
!!VRz30&x2=102/x3=115:S^近射^;
!!VRz30&x2=102/x3=117:S^抗魔结界^;
!!UN&x2=104/x3>-1:N3/31/x3/1;
!!VRz30&x2=104/x3>-1:S^憎恨: %Z31^;
!!UN|x2=74/x2=75/x2=97/x2=99/x2=106/x2=107/x2=112/x2=115:N1/31/x3;
!!VRz30&x2=74:S^攻前施放高级魔法: %Z31^;
!!VRz30&x2=75:S^攻后施放高级魔法: %Z31^;
!!VRz30&x2=97:S^攻后施法: %Z31^;
!!VRz30&x2=99:S^攻后施法(非伤害): %Z31^;
!!VRz30&x2=106:S^攻前施放初级魔法: %Z31^;
!!VRz30&x2=107:S^攻后施放初级魔法: %Z31^;
!!VRz30&x2=112:S^攻前施法: %Z31^;
!!VRz30&x2=115:S^自带魔法: %Z31^;
!!UN&x2=117/x3>-1:N3/31/x3/1;
!!VRz30&x2=117/x3>-1:S^召唤: %Z31^;
!!VRz30&x2=119/x3=48:S^容纳^;
!!VRz30&x2=119/x3=49:S^免疫1级魔法(非友善)^;
!!VRz30&x2=119/x3=50:S^免疫2级魔法(非友善)^;
!!VRz30&x2=119/x3=51:S^免疫3级魔法(非友善)^;
!!VRz30&x2=119/x3=52:S^免疫4级魔法(非友善)^;
!!VRz30&x2=119/x3=53:S^免疫全魔法(非友善)^;
!!VRz30&x2=119/x3=54:S^免疫1级魔法^;
!!VRz30&x2=119/x3=55:S^免疫2级魔法^;
!!VRz30&x2=119/x3=56:S^免疫3级魔法^;
!!VRz30&x2=119/x3=57:S^免疫4级魔法^;
!!VRz30&x2=119/x3=58:S^免疫全魔法^;
!!VRz30&x2=119/x3=65:S^免疫气系有害魔法^;
!!VRz30&x2=119/x3=66:S^免疫失明^;
!!VRz30&x2=119/x3=67:S^免疫冰冻魔法^;
!!VRz30&x2=119/x3=68:S^免疫伤害魔法^;
!!VRz30&x2=119/x3=69:S^免疫土系有害魔法^;
!!VRz30&x2=119/x3=70:S^免疫火系有害魔法^;
!!VRz30&x2=119/x3=72:S^免疫催眠^;
!!VRz30&x2=119/x3=73:S^免疫雷暴^;
!!VRz30&x2=119/x3=75:S^免疫发狂^;
!!VRz30&x2=119/x3=76:S^免疫闪电^;
!!VRz30&x2=119/x3=77:S^免疫流星火雨^;
!!VRz30&x2=119/x3=78:S^免疫驱散有益魔法^;
!!VRz30&x2=119/x3=79:S^免疫火系^;
!!VRz30&x2=119/x3=80:S^免疫驱散^;
!!VRz30&x2=119/x3=82:S^免疫末日^;
!!VRz30&x2=119/x3=83:S^免疫缓行^;
!!VRz30&x2=119/x3=87:S^免疫水系有害魔法^;
!!VRz30&x2=119/x3=97:S^免疫全气系^;
!!VRz30&x2=119/x3=101:S^免疫全土系^;
!!VRz30&x2=119/x3=102:S^免疫全火系^;
!!VRz30&x2=119/x3=109:S^免疫负面精神魔法^;
!!VRz30&x2=119/x3=112:S^免疫敌人驱散^;
!!VRz30&x2=119/x3=119:S^免疫全水系^;
!?MF1&v7181=1;
!!VRy13:S0; !!VRy14:S0; !!VRy15:S0;
!!BA:H0/?y11 H1/?y12;
!!HEy11&y11>-1:S19/?y13;
!!HEy12&y12>-1:S19/?y14;
!!VRy15&y13>0/y13<>y14:S1;
!!VRy15&y14>0/y13<>y14:S1;
!!FU7105&v997<1/y15=0:P18;
!!FU7105&v997<2/y15=1:P18;
!?FU7105&x1=18;
!!MF:N?x3;
!!FU|x3<0/x3>41:E;
!!VRx4&x3<21:S0;
!!VRx4&x3>20:S1;
!!VRx5:S-1;
!!BA:Hx4/?x5;
!!FU|x5<0/x5>155:E;
!!HEx5:Ed0/?x6/1;
!!IF:Wx5;
!!VRx7:Sx6-1 *10 +w117 +c -1;
!!FU7106:P210/x5/x7;
!!VRx6:Sv304;
!!VRx7:Sv305;
!!FU|x6<0/x6>196/x7<1:E;
!!BMx3:T?x4 O?x5 N?x8;
!!FU|x4<>x6/x5>-1/x8<>x7:E;
!!MF:E0;
*end* |
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