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TA的每日心情 | 奋斗 2015-1-22 08:29 |
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签到天数: 3 天 连续签到: 1 天 [LV.2]野猪
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掘坑者的铁锹
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发表于 2012-12-6 08:38:23
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一个坑爹的发现:
前天说想关掉击败怪物给资源的话打钩就对了……然后我发现这个没用,无论打钩还是叉,甚至是你删掉那个Jv Scripts.erm都没用。只要进地图打怪必然会莫名其妙的给一堆资源,甚至原本这个怪不会给的东西也会给。于是我纠结了。
昨天没事去看Readme,结果发现一个有意思的事情:
Script40:
The original function of this script is unchanged, but extra functions have been added: Monster Resources,
Buckler of Beezelbub, an enhancement to the Armor of the Damned, and Dress Code.
Monster Resources: after destroying a bunch of Gold Golems, why would you leave that gold on the battlefield, instead of picking it up? This script gives you some resources for each creature you destroy which is made of those resources, e.g., crystal from Crystal Dragons, wood from Dendroids, ore from golems, etc. It is enabled or disabled by P107, which is the "Fishing Wells" flag. So maps which are set to be wogified without Fishing Wells will not have this feature.
The "Buckler of Beelzebub" is a new combo artifact (#15), formed of the Sword of Hellfire (11), the Shield of the Damned (17), the Hellstorm Helmet (23), and the Breastplate of Brimstone (29), and represented by shield #163
In addition to the attributes of its components, "Held with the left hand, the Buckler of Beelzebub gives the wearer a devil's power to teleport and to avoid retaliation, and increases all attributes by 2."
Enhancement to Combo Artifact "Armor of the Damned":
Opponents' troops have Slow, Curse, Weakness, and Mistfortune cast on them for 50 turns, and the wearer's primary attributes are increased by 1 for every five hero levels.
Dress Code: right-click on the active hero in the Hero Screen list to:
1) Save the currently-equipped artifacts as the "Day" set.
2) Save the currently-equipped artifacts as the "Night" set.
3) Equip the Day artifact set.
4) Equip the Night artifact set.
WARNING: new combo artifacts such as the Barbarian Lord's Axe of Ferocity cannot be removed properly by ERM commands, so they must be disassembled into components before saving or removing them. The script checks for the presence of the BLAoF (158) and the Buckler of Beezelbub (163) and will not process them to avoid this error.
我靠!原来原作者其实已经把那一堆代码写到初始给钱和资源(原Script40)里了!你妹,难怪关不掉。因为这个被作为一个固定开启的ERM内脚本加载,就算你不选初始给支援都没有,必定加载!那么现在那个ERM叫啥呢——38 wog - first money.erm。
果断把里面除了原本的开始游戏给资源外的脚本全删掉……连同下面那几个选项一起。(新盾牌、强化诅咒铠甲和英雄装备宝物一键切换)。
- -鬼佬也会有犯傻的时候……
PS:不太明白这个ERM有什么问题的话,我举个例子:你打了个石像鬼,原本应该只给一点点石头的,但实际上是把所有给资源的怪所能给的东西都给一遍,最坑爹的时候给了我170多个水晶,这完全破坏了游戏乐趣……当然想要爽的同学可以留着这个。
今天测试的对象:
no memory and hdd checks.bin
测试的目的很简单明了吧。
[ 本帖最后由 eva2000as 于 2012-12-6 08:44 编辑 ] |
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