VCMI主题帖(2016年元旦更新至0.98f)
更多更新内容请看二楼,以及最新楼层。目前已更新到0.98f版,可玩性已经相当好了。但离正式版还很远。下载地址请见此链接http://download.vcmi.eu/vcmi_098f.rar
☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
VCMI,相信这是大家第二次听到这个英文组合。大约半个月前,WoG小组曾就WoG的发展方向做过一次内部大讨论
可以说是内部大讨论“迫使”VCMI浮出了水面——该项目组迄今已辛勤开发了7个月之久——昨天(080225),在WoG小组的支持下,VCMI项目负责人Tow向我们发布了这个项目的第一个公开 Demo:VCMI 0.54。
这里,有必要向大家简要的介绍一下VCMI:
VCMI致力于重建一个基于HoMM3内核的最好的回合制策略游戏。
我们知道,由于受到源代码的限制,WoG受到了诸如最大允许255种生物类型的限制,而VCMI则致力于通过C++语言重写HoMM3的游戏引擎(VCMI不是另一款Mod),赋予WoG新的可扩展性和更好的可玩性。打个比方,VCMI好似WoG的一件新“外衣”,通过这件“外衣”,可以调用所有游戏底层的资源(图形、界面、动作、动画等)而无需对游戏原始资源做任何改动。如果你愿意,也可以通过VCMI在游戏中使用它自带的包括图形、动画、音乐等在内的资源。这就使得HoMM3获得了开放性重生的可能性,理论上来说,我们可以通过VCMI令HoMM3(即SoD&WoG)获得无限的新特性!
是不是很令人振奋?无限的新特性,最好的回合制策略游戏,多么吸引人的字眼!哈,回到现实中来,再给大家介绍一下0.54 Demo 所完成的特性吧:
[*]支持HoMM3的图形和地图
[*]可选的场景选项支持
[*]移动英雄和一些互动对象
[*]城市和英雄界面
不要笑,玩家们,记住,这个仅仅是Demo,VCMI离“可玩性”还有很长一段距离——从它的版本号可以看出。但,VCMI蹒跚的发展着,每一次进步和改进都标志着离它的目标前进了一步,让我们为VCMI欢呼吧,毕竟,它在成长着!如果你是一位热血的HoMM3玩家,如果你愿意帮助VCMI成长,如果你对英文不太怵,请帮助VCMI的成长:
http://antypika.aplus.pl/vcmi/forum/portal.php?article=6
体验VCMI 0.54 Demo,请点击下面的链接:
http://antypika.aplus.pl/vcmi/fo ... ction=download&id=1
下载后,将解压得到的文件全部放到你的Heroes3文件夹中,点击VCMI.exe这个可执行程序,即可体验。
为了能顺利体验,请注意:
[*]你的Heroes3中请不要添加任何自带的图形资源,如玩家自制的英雄头像
[*]你的WoG最好不要添加任何非官方的ERM
[*]你的WoG最好是3.58F
http://forum.vcmi.eu/album_pic.php?pic_id=39
VCMI 0.94 released!
Author: Tow @ 2013-10-01, 22:21
Hello,
we are proudly releasing VCMI 0.94. It features a brand new part of our project — a dedicated Launcher, capable of mod management. It is finally possible to download, enable and disable mods without manual file jugglery or resorting to editing configuration files. Additionally, the Launcher provides a capability to customize some options that were unavailable in the GUI.
大家好,很高兴为大家分布VCMI0.94版,本版重点是新加了一个精致的启动器, 便于管理MOD。现在可以方便地下载、启用和禁用MOD,无需手动修改配置文件。启动器还可以定制一些操作界面上本来没有的选项。
There are also numerous improvements in the various parts of the engine. Mods can now package their contents into a ZIP archive. Battle AI has been improved and the quick combat has been implemented. The instructions on how to update mods for VCMI 0.94 and leverage the new possibilities are available on the wiki page.
同时对引擎进行了大量的改进,MOD可以Zip形式存在,AI得到提升,加入了快速战斗。
And finally, we did our best to fix the numerous bugs that were found in 0.93 release, especially in battles and AI stability. The job is not done, yet we believe the progress is really noticeable. Almost 90 bugreports have been resolved, please check the bugtracker changelog.
最后,我们努力修复了90多个BUG, 特别是战斗和AI稳定性。进度非常可观。
CHANGELOG
0.93 -> 0.94 (Oct 01 2013)
GENERAL:
* New Launcher application, see
* Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
* fixed "get txt" console command
* command "extract" to extract file by name
* command "def2bmp" to convert def into set of frames.
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
* fixed duels, added no-GUI mode for automatic AI testing
* Sir Mullich is available at the start of the game
* Upgrade cost will never be negative.
* support for Chinese fonts (GBK 2-byte encoding)
ADVENTURE MAP
* if Quick Combat option is turned on, battles will be resolved by AI
* first hero is awakened on new turn
* fixed 3000 gems reward in shipwreck
BATTLES:
* autofight implemented
* most of the animations is time-based
* simplified postioning of units in battle, should fix remaining issues with unit positioning
* synchronized attack/defence animation
* spell animation speed uses game settings
* fixed disrupting ray duration
* added logging domain for battle animations
* Fixed crashes on Land Mines / Fire Wall casting.
* UI will be correctly greyed-out during opponent turn
* fixed remaining issues with blit order
* Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
* Fixed Remove Obstacle.
*defeating hero will yield 500 XP
* Added lots of missing spell immunities from Strategija
* Added stone gaze immunity for Troglodytes (did you know about it?)
* damage done by turrets is properly increased by built buildings
* Wyverns will cast Poison instead of Stone Gaze.
TOWN:
* Fixed issue that allowed to build multiple boats in town.
* fix for lookout tower
VCMI 0.96 released!
Author: Warmonger @ 2014-07-01, 19:45
We are happy to announce next release, VCMI 0.96. This version brings many new features and improvements.
Old spells can be configured, new spells can be added in mods. Refer to Spell Format for details.
Launcher now supports submods and more detailed info. Refer to Modding changelog for all the details.
Random map generator was significantly advanced. It is not complete yet, though you may want to watch generated maps with vcmieagles cheat. Unfortunatelly, you can't play them.
Last but not least, adventure map objects have undergone major rework. This allows to add and replace new graphics for adventure objects and opens up future modding possibilities.
All the features mentioned are advancing and will be improved in upcoming version. Our team has grew significantly, past month was the most active month in our repository ever. Thanks to all developers and testers who contributed to this build, especially the new ones :).
Download links for VCMI 0.96:
Windows package
Installation on Linux
(packages for other systems will be added soon)
Installation:
Extract the package into your main Heroes folder. If you have older version of VCMI, delete it first.
VCMI works with SoD, WoG 3.58f and ERA installations. We recommend using English version, though VCMI should also work with other language versions. If you want to make your H3 installation English, extract this package into Data/ subfolder.
Changelog
0.95 -> 0.96
GENERAL:
* (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
ADVENTURE AI:
* Optimized speed and removed various bottlenecks.
ADVENTURE MAP:
* Heroes auto-level primary and secondary skill levels according to experience
BATTLES:
* Wall hit/miss sound will be played when using catapult during siege
SPELLS:
* New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
RANDOM MAP GENERATOR
* Towns from mods can be used
* Reading connections, terrains, towns and mines from template
* Zone placement
* Zone borders and connections, fractalized paths inside zones
* Guard generation
* Treasue piles generation (so far only few removable objects)
MODS:
* Support for submods - mod may have their own "submods" located in <modname>/Mods directory
* Mods may provide their own changelogs and screenshots that will be visible in Launcher
* Mods can now add new (offensive, buffs, debuffs) spells and change existing
* Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
GENERAL:
* Added configuring of heroes quantity per player allowed in game
Visit VCMI wiki for more modetails about our project.
Report any bugs on our bugtracker.
Please support VCMI on this forum and on Github
VCMI Team
VCMI 0.98 released
Author: Warmonger @ 2015-04-01, 10:11
We're happy to give you new version VCMI 0.98.
Previous release 0.97 was not very satisfactory, it has a number of issues with AI as well as crashbugs. Luckily now all these problems are solved and you can play new VCMI 0.98 with no problems.
Finally all the spells in game are supported. New additions include missing adventure spells and Earthquake.
An important new feature is World View option. You will also notice nice fading effect on picked treasures and adventure map transitions.
Pathfinder and AI are allowed to use Monoliths to teleport between different parts of map. This should substantailly improve your game experience.
RMG got significant improvements to balance and look. Most prominent feature is presence of rock tunnels in the underground level.
Savegame format has changed since 0.97, but you still will be able to load games from 0.97c.
Fixed bugs are listed here:
http://bugs.vcmi.eu/chang...p?version_id=80
http://bugs.vcmi.eu/chang...p?version_id=79
http://bugs.vcmi.eu/chang...p?version_id=78
Download VCMI 0.98
Changelog:
Quote:
0.97 -> 0.98
GENERAL:
* Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
ADVENTURE AI:
* AI will try to use Monolith entrances for exploration
* AI will now always revisit each exit of two way monolith if exit no longer visible
* AI will eagerly pick guarded and blocked treasures
ADVENTURE MAP:
* Implemented world view
* Added graphical fading effects
SPELLS:
* New spells handled:
- Earthquake
- View Air
- View Earth
- Visions
- Disguise
* Implemented CURE spell negative dispell effect
* Added LOCATION target for spells castable on any hex with new target modifiers
BATTLES:
* Implemented OH3 stack split / upgrade formulas according to AlexSpl
RANDOM MAP GENERATOR:
* Underground tunnels are working now
* Implemented "junction" zone type
* Improved zone placing algorithm
* More balanced distribution of treasure piles
* More obstacles within zones
Many thanks to all developers who contributed to this build, especially new joiner ArseniyShestakov aka. SXX.
更新日志
0.85 -> 0.86 (Sep 01 2011)
GENERAL: 系统
* Reinstated music support恢复对音乐的支持
* Bonus system optimizations (caching)奖励系统最优化(缓存)-------可能是指系统优化吧
* converted many config files to JSON 将许多设置文件转换为JSON脚本(一种基于JavaScript的交换语言)
* .tga file support 支持tga文件
* New artifacts supported 更新对以下宝物和支持
- Admiral's Hat 船长帽
- Statue of Legion 军团雕像
- Titan's Thunder 泰坦之箭
BATTLES: 战斗
* Correct handling of siege obstacles 正确处理城防障碍物
* Catapult animation 投石车动画
* New combat abilities supported 新支持以下战斗技能 :
- Dragon Breath 龙息
- Three-headed Attack 三头攻击
- Attack all around 环击
- Death Cloud / Fireball area attack 死亡云雾/火球攻击
- Death Blow 致命一击
- Lightning Strike 雷电攻击
- Rebirth 重生
* New WoG abilities supported 新支持以下WOG技能:
- Defense Bonus 防御奖励
- Cast before attack 攻击前施法
- Immunity to direct damage spells 免疫直接伤害魔法
* New spells supported 新支持以下魔法:
- Magic Mirror 镜像
- Titan's Lightning Bolt 泰坦之雷
0.84 -> 0.85 (Jun 01 2011)
GENERAL:
* Support for stack experience 支持生物经验系统
* Implemented original campaign selection screens 增加自带战役选择界面
* New artifacts supported: 新支持以下宝物
- Statesman's Medal 大使勋章
- Diplomat's Ring 外交家指环
- Ambassador's Sash 大使勋带
TOWNS: 城镇
* Implemented animation for new town buildings 增加新的城镇建筑动画
* It's possible to sell artifacts at Artifact Merchants 可在宝物商店出售宝物
BATTLES: 战场
* Neutral monsters will be split into multiple stacks 中立生物将分成多队
* Hero can surrender battle to keep army 英雄可在战场上投降以保全部队
* Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness 支持死亡凝视,中毒,老化,疾病,酸液腐蚀,火/水/土/气系魔法免疫或接受
* Partial support for Stone Gaze, Paralyze, Mana drain 部分支持石化,麻痹,吸魔
0.83 -> 0.84 (Mar 01 2011)
GENERAL:
* Bonus system has been rewritten
* Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
* New artifacts supported:
- Angellic Alliance
- Bird of Perception
- Emblem of Cognizance
- Spell Scroll
- Stoic Watchman
BATTLES:
* Better animations handling
* Defensive stance is supported
HERO:
* New secondary skills supported:
- Artillery
- Eagle Eye
- Tactics
AI PLAYER:
* new AI leading neutral creatures in combat, slightly better then previous
0.82 -> 0.83 (Nov 01 2010)
GENERAL:
* Alliances support
* Week of / Month of events
* Mostly done pregame for MP games (temporarily only for local clients)
* Support for 16bpp displays
* Campaigns:
- support for building bonus
- moving to next map after victory
* Town Portal supported
* Vial of Dragon Blood and Statue of Legion supported
HERO:
* remaining specialities have been implemented
TOWNS:
* town events supported
* Support for new town structures: Deiety of Fire and Escape Tunnel
BATTLES:
* blocked retreating from castle
0.81 -> 0.82 (Aug 01 2010)
Hello,
we're happy to release VCMI 0.82. The progress is good. We have reached a major milestone - this is first release with support for all OH3 adventure map objects (and we're close to having all town structures). This build also implements most of hero specialities.
大家好,
我们非常高兴地发布VCMI0.82。进度相当不错。这是一个重要里程碑,首次实现了对所有H3冒险地图上物体的支持(我们也即将完成对所有城镇里的建筑的支持)。这个版本也支持大部分的英雄特长。
GENERAL:
* Some of the starting bonuses in campaigns are supported
* It's possible to select difficulty level of mission in campaign
* new cheat codes:
- vcmisilmaril - player wins
- vcmimelkor - player loses
ADVENTURE MAP:
* Neutral armies growth implemented (10% weekly)
* Power rating of neutral stacks
* Favourable Winds reduce sailing cost
HERO:
* Learning secondary skill supported.
* Most of hero specialities are supported, including:
-Creature specialities (progressive, fixed, Sir Mullich)
-Spell damage specialities (Deemer), fixed bonus (Ciele)
-Secondary skill bonuses
-Creature Upgrades (Gelu)
-Resorce generation
-Starting Skill (Adrienne)
TOWNS:
* Support for new town structures:
- Artifact Merchant
- Aurora Borealis
- Castle Gates
- Magic University
- Portal of Summoning
- Skeleton transformer
- Veil of Darkness
OBJECTS:
* Stables will now upgrade Cavaliers to Champions.
New object supported:
- Abandoned Mine
- Altar of Sacrifice
- Black Market
- Cover of Darkness
- Hill Fort
- Refugee Camp
- Sanctuary
- Tavern
- University
- Whirlpool
0.8 -> 0.81 (Jun 01 2010)
GENERAL:
* It's possible to start campaign
* Support for build grail victory condition
* New artifacts supported:
- Angel's Wings
- Boots of levitation
- Orb of Vulnerability
- Ammo cart
- Golden Bow
- Hourglass of Evil Hour
- Bow of Sharpshooter
- Armor of the Damned
ADVENTURE MAP:
* Creatures now guard surrounding tiles
* New adventura map spells supported:
- Summon Boat
- Scuttle Boat
- Dimension Door
- Fly
- Water walk
BATTLES:
* A number of new creature abilities supported
* First Aid Tent is functional
* Support for distance/wall/melee penalties & no * penalty abilities
* Reworked damage calculation to fit OH3 formula better
* Luck support
* Teleportation spell
HERO:
* First Aid secondary skill
* Improved formula for necromancy to match better OH3
TOWNS:
* Sending resources to other players by marketplace
* Support for new town structures:
- Lighthouse
- Colossus
- Freelancer's Guild
- Guardian Spirit
- Necromancy Amplifier
- Soul Prison
OBJECTS:
New object supported:
- Freelancer's Guild
- Trading Post
- War Machine Factory
0.75 -> 0.8 (Mar 01 2010)
GENERAL:
* Victory and loss conditions are supported. It's now possible to win or lose the game.
* Implemented assembling and disassembling of combination artifacts.
* Kingdom Overview screen is now available.
* Implemented Grail (puzzle map, digging, constructing ultimate building)
* Replaced TTF fonts with original ones.
ADVENTURE MAP:
* Implemented rivers animations (thx to GrayFace).
BATTLES:
* Fire Shield spell (and creature ability) supported
* affecting morale/luck and casting spell after attack creature abilities supported
HERO:
* Implementation of Scholar secondary skill
TOWN:
* New left-bottom info panel functionalities.
TOWNS:
* new town structures supported:
- Ballista Yard
- Blood Obelisk
- Brimstone Clouds
- Dwarven Treasury
- Fountain of Fortune
- Glyphs of Fear
- Mystic Pond
- Thieves Guild
- Special Grail functionalities for Dungeon, Stronghold and Fortress
OBJECTS:
New objects supported:
- Border gate
- Den of Thieves
- Lighthouse
- Obelisk
- Quest Guard
- Seer hut
A lot of of various bugfixes and improvements:
http://bugs.vcmi.eu/chang...p?version_id=14
0.74 -> 0.75 (Dec 01 2009)
GENERAL:
* Implemented "main menu" in-game option.
* Hide the mouse cursor while displaying a popup window.
* Better handling of huge and empty message boxes (still needs more changes)
* Fixed several crashes when exiting.
ADVENTURE INTERFACE:
* Movement cursor shown for unguarded enemy towns.
* Battle cursor shown for guarded enemy garrisons.
* Clicking on the border no longer opens an empty info windows
HERO WINDOW:
* Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
TOWNS:
* new special town structures supported:
- Academy of Battle Scholars
- Cage of Warlords
- Mana Vortex
- Stables
- Skyship (revealing entire map only)
OBJECTS:
* External dwellings increase town growth
* Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
* Scholar won't give unavaliable spells anymore.
A lot of of various bugfixes and improvements:
http://bugs.vcmi.eu/searc...de_status_id=-2
0.73 -> 0.74 (Oct 01 2009)
GENERAL:
* Scenario Information window
* Save Game window
* VCMI window should start centered
* support for Necromancy and Ballistics secondary skills
* new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
* Ellipsis won't be split when breaking text on several lines
* split button will be grayed out when no creature is selected
* fixed issue when splitting stack to the hero with only one creatures
* a few fixes for shipyard window
ADVENTURE INTERFACE:
* Cursor shows if tile is accesible and how many turns away
* moving hero with arrow keys / numpad
* fixed Next Hero button behaviour
* fixed Surface/Underground switch button in higher resolutions
BATTLES:
* partial siege support
* new stack queue for higher resolutions (graphics made by Dru, thx!)
* 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
* more creatures special abilities supported
* battle settings will be stored
* fixed crashes occuring on attacking two hex creatures from back
* fixed crash when clicking on enemy stack without moving mouse just after receiving action
* even large stack numbers will fit the boxes
* when active stack is killed by spell, game behaves properly
* shooters attacking twice (like Grand Elves) won't attack twice in melee
* ballista can shoot even if there's an enemy creature next to it
* improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
* selecting attack directions works as in H3
* estimating damage that will be dealt while choosing stack to be attacked
* modified the positioning of battle effects, they should look about right now.
* after selecting a spell during combat, l-click is locked for any action other than casting.
* flying creatures will be blitted over all other creatures, obstacles and wall
* obstacles and units should be printed in better order (not tested)
* fixed armageddon animation
* new spells supported:
- Anti-Magic
- Cure
- Resurrection
- Animate Dead
- Counterstrike
- Berserk
- Hypnotize
- Blind
- Fire Elemental
- Earth Elemental
- Water Elemental
- Air Elemental
- Remove obstacle
TOWNS:
* enemy castle can be taken over
* only one capitol per player allowed (additional ones will be lost)
* garrisoned hero can buy a spellbook
* heroes available in tavern sould be always different
* ship bought in town will be correctly placed
* new special town structures supported:
- Lookout Tower
- Temple of Valhalla
- Wall of Knowledge
- Order of Fire
HERO WINDOW:
* war machines cannot be unequiped
PREGAME:
* sorting: a second click on the column header sorts in descending order.
* advanced options tab: r-click popups for selected town, hero and bonus
* starting scenario / game by double click
* arrows in options tab are hidden when not available
* subtitles for choosen hero/town/bonus in pregame
OBJECTS:
* fixed pairing Subterranean Gates
New objects supported:
- Borderguard & Keymaster Tent
- Cartographer
- Creature banks
- Eye of the Magi & Hut of the Magi
- Garrison
- Stables
- Pandora Box
- Pyramid
0.72 -> 0.73 (1 Aug 2009)
GENERAL:
* infowindow popup will be completely on screen
* fixed possible crash with in game console
* fixed crash when gaining artifact after r-click on hero in tavern
* Estates / hero bonuses won't give resources on first day.
* video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
* hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
* 'T' hotkey opens marketplace window
* giving starting spells for heroes
* pressing enter or escape close spellbook
* removed redundant quotation marks from skills description and artifact events texts
* disabled autosaving on first turn
* bonuses from bonus artifacts
* increased char per line limit for subtitles under components
* corrected some exp/level values
* primary skills cannot be negative
* support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
* fixed timed events reappearing
* saving system options
* saving hero direction
* r-click popups on enemy heroes and towns
* hero leveling formula matches the H3
ADVENTURE INTERFACE:
* Garrisoning, then removing hero from garrison move him at the end of the heroes list
* The size of the frame around the map depends on the screen size.
* spellbook shows adventure spells when opened on adventure map
* erasing path after picking objects with last movement point
BATTLES:
* spell resistance supported (secondary skill, artifacts, creature skill)
* corrected damage inflicted by spells and ballista
* added some missing projectile infos
* added native terrain bonuses in battles
* number of units in stack in battle should better fit the box
* non-living and undead creatures have now always 0 morale
* displaying luck effect animation
* support for battleground overlays:
- cursed ground
- magic plains
- fiery fields
- rock lands
- magic clouds
- lucid pools
- holy ground
- clover field
- evil fog
TOWNS:
* fixes for horde buildings
* garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
* capitol bar in town hall is grey (not red) if already one exists
* fixed crash on entering hall when town was near map edge
HERO WINDOW:
* garrisoned heroes won't be shown on the list
* artifacts will be present on morale/luck bonuses list
PREGAME:
* saves are sorted primary by map format, secondary by name
* fixed displaying date of saved game (uses local time, removed square character)
OBJECTS:
* Fixed primary/secondary skill levels given by a scholar.
* fixed problems with 3-tiles monoliths
* fixed crash with flaggable building next to map edge
* fixed some descriptions for events
* New objects supported:
- Buoy
- Creature Generators
- Flotsam
- Mermaid
- Ocean bottle
- Sea Chest
- Shipwreck Survivor
- Shipyard
- Sirens
0.71 -> 0.72 (Jun 1 2009)
GENERAL:
* many sound effects and music
* autosave (to 5 subsequent files)
* artifacts support (most of them)
* added internal game console (activated on TAB)
* fixed 8 hero limit to check only for wandering heroes (not garrisoned)
* improved randomization
* fixed crash on closing application
* VCMI won't always give all three stacks in the starting armies
* fix for drawing starting army creatures count
* Diplomacy secondary skill support
* timed events won't cause resources amount to be negative
* support for sorcery secondary skill
* reduntant quotation marks from artifact descriptions are removed
* no income at the first day
ADVENTURE INTERFACE:
* fixed crasbug occurring on revisiting objects (by pressing space)
* always restoring default cursor when movng mouse out of the terrain
* fixed map scrolling with ctrl+arrows when some windows are opened
* clicking scrolling arrows in town/hero list won't open town/hero window
* pathfinder will now look for a path going via printed positions of roads when it's possible
* enter can be used to open window with selected hero/town
BATTLES:
* many creatures special skills implemented
* battle will end when one side has only war machines
* fixed some problems with handling obstacles info
* fixed bug with defending / waiting while no stack is active
* spellbook button is inactive when hero cannot cast any spell
* obstacles will be placed more properly when resolution is different than 800x600
* canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
* spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
* new spells:
- frost ring
- fireball
- inferno
- meteor shower
- death ripple
- destroy undead
- dispel
- armageddon
- disrupting ray
- protection from air
- protection from fire
- protection from water
- protection from earth
- precision
- slayer
TOWNS:
* resting in town with mage guild will replenih all the mana points
* fixed Blacksmith
* the number of creatures at the beginning of game is their base growth
* it's possible to enter Tavern via Brotherhood of Sword
HERO WINDOW:
* fixed mana limit info in the hero window
* war machines can't be removed
* fixed problems with removing artifacts when all visible slots in backpack are full
PREGAME:
* clicking on "advanced options" a second time now closes the tab instead of refreshing it.
* Fix position of maps names.
* Made the slider cursor much more responsive. Speedup the map select screen.
* Try to behave when no maps/saves are present.
* Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
OBJECTS:
* Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
* leaving guardians in flagged mines.
* support for Scholar object
* support for School of Magic
* support for School of War
* support for Pillar of Fire
* support for Corpse
* support for Lean To
* support for Wagon
* support for Warrior's Tomb
* support for Event
* Corpse (Skeleton) will be accessible from all directions
0.7 -> 0.71 (Apr 01 2009)
GENERAL:
* fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
* morale/luck system and corresponding sec. skills supported
* fixed crash when hero get level and has less than two sec. skills to choose between
* added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
* proper handling of custom portraits of heroes
* fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
* fixed crash when there was no hero available to hire for some player
* fixed problems with 1024x600 screen resolution
* updating blockmap/visitmap of randomized objects
* fixed crashes on loading maps with flag all mines/dwelling victory condition
* further fixes for leveling-up (stability and identical offered skills bug)
* splitting window allows to rebalance two stack with the same creatures
* support for numpad keyboard
* support for timed events
ADVENTURE INTERFACE:
* added "Next hero" button functionality
* added missing path arrows
* corrected centering on hero's position
* recalculating hero path after reselecting hero
* further changes in pathfinder making it more like original one
* orientation of hero can't be change if movement points are exhausted
* campfire, borderguard, bordergate, questguard will be accessible from the top
* new movement cost calculation algorithm
* fixed sight radious calculation
* it's possible to stop hero movement
* faster minimap refreshing
* provisional support for "Save" button in System Options Window
* it's possible to revisit object under hero by pressing Space
BATTLES:
* partial support for battle obstacles
* only one spell can be casted per turn
* blocked opening sepllbook if hero doesn't have a one
* spells not known by hero can't be casted
* spell books won't be placed in War Machine slots after battle
* attack is now possible when hex under cursor is not displayed
* glowing effect of yellow border around creatures
* blue glowing border around hovered creature
* made animation on battlefield more smooth
* standing stacks have more static animation
* probably fixed problem with displaying corpses on battlefield
* fixes for two-hex creatures actions
* fixed hero casting spell animation
* corrected stack death animation
* battle settings will be remembered between battles
* improved damage calculation formula
* correct handling of flying creatures in battles
* a few tweaks in battle path/available hexes calculation (more of them is needed)
* amounts of units taking actions / being an object of actions won't be shown until action ends
* fixed positions of stack queue and battle result window when resolution is != 800x600
* corrected duration of frenzy spell which was incorrect in certain cases
* corrected hero spell casting animation
* better support for battle backgrounds
* blocked "save" command during battle
* spellbook displays only spells known by Hero
New spells supported:
- Mirth
- Sorrow
- Fortune
- Misfortune
TOWN INTERFACE:
* cannot build more than one capitol
* cannot build shipyard if town is not near water
* Rampart's Treasury requires Miner's Guild
* minor improvements in Recruitment Window
* fixed crash occuring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
* proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
* fixed blinking resdatabar in town screen when buying (800x600)
* fixed horde buildings displaying in town hall
* forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
PREGAME:
* added scrolling scenario list with mouse wheel
* fixed mouse slow downs
* cannot select heroes for computer player (pregame)
* no crash if uses gives wrong resolution ID number
* minor fixes
OBJECTS:
* windmill gives 500 gold only during first week ever (not every month)
* After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
New objects supported:
* Prison
* Magic Well
* Faerie Ring
* Swan Pond
* Idol of Fortune
* Fountain of Fortune
* Rally Flag
* Oasis
* Temple
* Watering Hole
* Fountain of Youth
* support for Redwood Observatory
* support for Shrine of Magic Incantation / Gesture / Thought
* support for Sign / Ocean Bottle
AI PLAYER:
Minor improvements and fixes.
0.69 -> 0.7 (Feb 01 2009)
* further fight with hanged scroll tab
* fixed r-click on FoW crash
* fixed crash on opening tavern window after load
* fixed recruiting new heroes after load
* fixed crash on loading map with spell scrolls
* fixed crash on loading maps with hero placeholder
* fixed some other crashes
* displpaying difficulty level of saved game
* added support for Library of Enlightenment
* added notification when saving is done
* creature info window contains info about modified speed
* battle result window properly displayed
* pregame will be always displayed in 800/600 resolution
* it's possible to set game resolution in pregame (type 'resolution' in the console)
* temporarily disabled smooth map scrolling (too much unresolved bugs), will be restored in the next release.
0.68 -> 0.69 (Jan 30 2009 - test release)
* fixed crashbug on savegame choice when no savegames were available
* improved switching between fullscreen and windowed mode
* fixed crashbug occuring on closing adv options tab in pregame
* fixed crashbug on loading maps with events giving resources
* fixed date bug
* battle console displays notifications about wait/defend commands
* improved "WAIT" handling
* splitting stacks with the shift+click
* fixed "invisible hero" bug
* improved battle console
* improved AI
0.64 -> 0.68 (Jan 22 2009 - test release)
GENERAL:
* move some settings to the config/settings.txt file
* partial support for new screen resolutions
* /Data and /Sprites subfolders can be used for adding files not present in .lod archives
* fixed crashbug occuring when hero levelled above 15 level
* support for non-standard screen resolutions
* F4 toggles between full-screen and windowed mode (experimental)
* minor improvements in creature card window
ADVENTURE INTERFACE:
* smooth map scrolling on hero movement
* added water animation
* speed of scrolling map and hero movement can be adjusted in the System Options
Window
* partial handling r-clicks on adventure map
TOWN INTERFACE:
* the scroll tab won't remain hanged to our mouse position if we move the mouse
away from the scroll bar
* fixed cloning creatures bug in garrisons (and related issues)
BATTLES
* support for the Wait command
* magic arrow *really* works
* war machines support partially added
* queue of stacks narrowed
* spell effect animation displaying improvements
* positive/negative spells cannot be cast on hostile/our stacks
* showing spell effects affecting stack in creature info window
* more appropriate coloring of stack amount box when stack is affected by a spell
* several reported bugs fixed
* new spells supported:
a) Haste
b) lightning bolt
c) ice bolt
d) slow
e) implosion
f) forgetfulness
g) shield
h) air shield
i) bless
j) curse
k) bloodlust
l) weakness
m) stone skin
n) prayer
o) frenzy
AI PLAYER:
* Genius AI (first VCMI AI) will control computer creatures during the combat.
OBJECTS:
* Guardians property for resources is handled
* support for Witch Hut
* support for Arena
And a lot of minor fixes
0.63 -> 0.64 (Nov 01 2008)
GENERAL:
* sprites from /Sprites folder are handled correctly
* several fixes for pathfinder and path arrows
* better handling disposed/predefined heroes
* heroes regain 1 mana point each turn
* support for mistycisim and intelligence skills
* hero hiring possible
* added support for a number of hotkeys
* it's not possible anymore to leave hero level-up window without selecting secondary skill
* many minor improvements
* Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
a) woggaladriel -> vcmiainur
b) wogoliphaunt -> vcminoldor
c) wogshadowfax -> vcminahar
d) wogeyeofsauron -> vcmieagles
e) wogisengard -> vcmiformenos
f) wogsaruman -> vcmiistari
g) wogpathofthedead -> vcmiangband
h) woggandalfwhite -> vcmiglorfindel
ADVENTURE INTERFACE:
* clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
* slowed map scrolling
* blocked scrolling adventure map with mouse when left ctrl is pressed
* blocked map scrolling when dialog window is opened
* scholar will be accessible from the top
TOWN INTERFACE:
* partially done tavern window (only hero hiring functionality)
BATTLES:
* water elemental will really be treated as 2 hex creature
* potential infinite loop in reverseCreature removed
* better handling of battle cursor
* fixed blocked shooter behavior
* it's possible in battles to check remeaining HP of neutral stacks
* partial support for Magic Arrow spell
* fixed bug with dying unit
* stack queue hotkey is now 'Q'
* added shots limit
0.62 -> 0.63 (Oct 01 2008)
GENERAL:
* coloured console output, logging all info to txt files
* it's possible to use other port than 3030 by passing it as an additional argument
* removed some redundant warnings
* partially done spellbook
* Alt+F4 quits the game
* some crashbugs was fixed
* added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
* magical hero are given spellbook at the beginning
* added initial secondary skills for heroes
BATTLES:
* very significant optimization of battles
* battle summary window
* fixed crashbug occurring sometimes on exiting battle
* confirm window is shown before retreat
* graphic stack queue in battle (shows when 'c' key is pressed)
* it's possible to attack enemy hero
* neutral monster army disappears when defeated
* casualties among hero army and neutral creatures are saved
* better animation handling in battles
* directional attack in battles
* mostly done battle options (although they're not saved)
* added receiving exp (and leveling-up) after a won battle
* added support for archery, offence and armourer secondary abilities
* hero's primary skills accounted for damage dealt by creatures in battle
TOWNS:
* mostly done marketplace
* fixed crashbug with battles on swamps and rough terrain
* counterattacks
* heroes can learn new spells in towns
* working resource silo
* fixed bug with the mage guild when no spells available
* it's possible to build lighthouse
HERO WINDOW:
* setting army formation
* tooltips for artifacts in backpack
ADVENTURE INTERFACE:
* fixed bug with disappearing head of a hero in adventure map
* some objects are no longer accessible from the top
* no tooltips for objects under FoW
* events won't be shown
* working Subterranean Gates, Monoliths
* minimap shows all flaggable objects (towns, mines, etc.)
* artifacts we pick up go to the appropriate slot (if free)
0.61 -> 0.62 (Sep 01 2008)
General:
* restructured to the server-client model
* support for heroes placed in towns
* upgrading creatures
* working gaining levels for heroes (including dialog with skill selection)
* added graphical cursor
* showing creature amount in the creature info window
* giving starting bonus
Castles:
* icon in infobox showing that there is hero in town garrison
* fort/citadel/castle screen
* taking last stack from the heroes army should be impossible (or at least harder)
* fixed reading forbidden structures
* randomizing spells in towns
* viewing hero window in the town screen
* possibility of moving hero into the garrison
* mage guild screen
* support for blacksmith
* if hero doesn't have a spell book, he can buy one in a mage guild
* it's possible to build glyph of fear in fortress
* creatures placeholders work properly
Adventure Interface:
* hopefully fixed problems with wrong town defs (village/fort/capitol)
Hero Window:
* bugfix: splitting stacks works in hero window
* removed bug causing significant increase of CPU consumption
Battles:
* shooting
* removed some displaying problems
* showing last group of frames in creature animation won't crash
* added start moving and end moving animations
* fixed moving two-hex creatures
* showing/hiding graphic cursor
* a part of using graphic cursor
* slightly optimized showing of battle interface
* animation of getting hit / death by shooting is displayed when it should be
* improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
* minor optimizations
PreGame:
* updates settings when selecting new map after changing sorting criteria
* if sorting not by name, name will be used as a secondary criteria
* when filter is applied a first available map is selected automatically
* slider position updated after sorting in pregame
Objects:
* support for the Tree of knowledge
* support for Campfires
* added event message when picking artifact
0.6 -> 0.61 (Jun 15 2008)
Improvements:
* improved attacking in the battles
* it's possible to kill hostile stack
* animations won't go in the same phase
* Better pathfinder
* "%s" substitutions in Right-click information in town hall
* windmill won't give wood
* hover text for heroes
* support for ZSoft-style PCX files in /Data
* Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
* in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
* stack at the limit of unit's range can now be attacked
* range of unit is now properly displayed
* battle log is scrolled down when new event occurs
* console is closed when application exits
Bugfixes:
* stack at the limit of unit's range can now be attacked
* good background for the town hall screen in Stronghold
* fixed typo in hall.txt
* VCMI won't crash when r-click neutral stack during the battle
* water won't blink behind shipyard in the Castle
* fixed several memory leaks
* properly displaying two-hex creatures in recruit/split/info window
* corrupted map file won't cause crash on initializing main menu
0.59 -> 0.6 (Jun 1 2008)
* partially done attacking in battles
* screen isn't now refreshed while blitting creature info window
* r-click creature info windows in battles
* no more divison by 0 in slider
* "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
* fixed estate problems
* fixed blinking mana vortex
* grail increases creature growths
* new pathfinder
* several minor improvements
0.58 -> 0.59 (May 24 2008 - closed, test release)
* fixed memory leak in battles
* blitting creature animations to rects in the recruitment window
* fixed wrong creatures def names
* better battle pathfinder and unit reversing
* improved slider ( #58 )
* fixed problems with horde buildings (won't block original dwellings)
* giving primary skill when hero get level (but there is still no dialog)
* if an upgraded creature is available it'll be shown as the first in a recruitment window
* creature levels not messed in Fortress
* war machines are added to the hero's inventory, not to the garrison
* support for H3-style PCX graphics in Data/
* VCMI won't crash when is unable to initialize audio system
* fixed displaying wrong town defs
* improvements in recruitment window (slider won't allow to select more creatures than we can afford)
* creature info window (only r-click)
* callback for buttons/lists based on boost::function
* a lot of minor improvements
0.55 -> 0.58 (Apr 20 2008 - closed, test release)
Towns:
* recruiting creatures
* working creature growths (including castle and horde building influences)
* towns give income
* town hall screen
* building buildings (requirements and cost are handled)
* hints for structures
* updating town infobox
Garrisons:
* merging stacks
* splitting stacks
Battles:
* starting battles
* displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
* leaving battle by pressing flee button
* moving units in battles and displaying thier ranges
* defend command for units
General:
* a number of minor fixes and improvements
0.54 -> 0.55 (Feb 29 2008)
* Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
* randomization quantity of creatures on the map
* fix of Pandora's Box handling
* reading disposed/predefined heroes
* new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
* more detailed logs
* reported problems with hero flags resolved
* heroes cannot occupy the same tile
* hints for most of creature generators
* some minor stuff
0.53b -> 0.54 (Feb 23 2008 - first public release)
* given hero is placed in the town entrance
* some objects such as river delta won't be blitted "on" hero
* tiles under FoW are inaccessible
* giving random hero on RoE maps
* improved protection against hero duplication
* fixed starting values of primary abilities of random heroes on RoE/AB maps
* right click popups with infoboxes for heroes/towns lists
* new interface coloring (many thanks to GrayFace ;])
* fixed bug in object flag's coloring
* added hints in town lists
* eliminated square from city hints
0.53 - 0.53b (Feb 20 2008)
* added giving default buildings in towns
* town infobox won't crash on empty town
0.52 - 0.53 (Feb 18 2008):
* hopefully the last bugfix of Pandora's Box
* fixed blockmaps of generated heroes
* disposed hero cannot be chosen in scenario settings (unless he is in prison)
* fixed town randomization
* fixed hero randomization
* fixed displaying heroes in preGame
* fixed selecting/deselecting artifact slots in hero window
* much faster pathfinder
* memory usage and load time significantly decreased
* it's impossible to select empty artifact slot in hero window
* fixed problem with FoW displaying on minimap on L-sized maps
* fixed crashbug in hero list connected with heroes dismissing
* mostly done town infobox
* town daily income is properly calculated
0.51 - 0.52 (Feb 7 2008):
* giving starting hero
* VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
* picked artifacts are added to hero's backpack
* possibility of choosing player to play
* ZELP.TXT file *should* be handled correctly even it is non-english
* fixed crashbug in reading defs with negativ left/right margins
* improved randomization
* pathfinder can't be cheated (what caused errors)
0.5 - 0.51 (Feb 3 2008):
* close button properly closes (same does 'q' key)
* two players can't have selected same hero
* double click on "Show Available Scenarios" won't reset options
* fixed possible crashbug in town/hero lists
* fixed crashbug in initializing game caused by wrong prisons handling
* fixed crashbug on reading hero's custom artifacts in RoE maps
* fixed crashbug on reading custom Pandora's Box in RoE maps
* fixed crashbug on reading blank Quest Guards
* better console messages
* map reading speed up (though it's still slow, especially on bigger maps)
to 0.5 (Feb 2 2008 - first closed release):
* Main menu and New game screens
* Scenario selection, part of advanced options support
* Partially done adventure map, town and hero interfaces
* Moving hero
* Interactions with several objects (mines, resources, mills, and others) 好像值得期待啊!
现在别的游戏都不怎么玩
有空也就WOG 和魔兽了! 0.54版。7个月完成了一半。看来还有一段时间需要等待。不过应该值得。
有源代码,wog的汉化也会容易一些吧! 原帖由 upasia 于 2008-2-25 12:27 发表 http://bbs.h3wog.com/images/common/back.gif
终于看到MM了,尾一下,顺便说2句:
是否要H3才行?不能是WOG?
我猜,现在能有H3的人应该不多了,偶都木有预留一个:shangxin: :shangxin: :shangxin:
UP斑斑没看仔细哦,楼主的帖子里说了,要wog才可以用vcmi的,因为它是wog的“外衣”:lianhong: 这个VCMI,是一个全新的嵌入式软件,还是wog的再开发(即所谓的359)? VCMI?能认为是WOG的一个资料片吗?
就像死亡阴影、末日之刃是英雄无敌3的资料片一样 原帖由 zzy007 于 2008-2-27 23:48 发表 http://bbs.h3wog.com/images/common/back.gif
这个VCMI,是一个全新的嵌入式软件,还是wog的再开发(即所谓的359)?
359是另外的人写的,这个是新人的东西(或许应该叫老人了)
简要的再解释一下VCMI:
VCMI目前不能算是一款真正意义上的Mod,尽管项目作者也这么认为,但我的看法是,VCMI最终将是一款可操作性很强的基于HoMM3内核的Mod——因为它将重建HoMM3的游戏引擎,引入更多的新特性,这两条就足够符合Mod的定义了。按照开发者的设想,VCMI试图通过独立于HoMM3的由C++程序编写的“外衣”程序,来读取HoMM3游戏自带的资源(主要是读取Data文件夹下的.lod文件资源),“虚拟”到这件“外衣”程序中运行游戏,由我首帖的介绍可以得知,VCMI目前能读取的游戏资源还很有限,而VCMI的开发方向是:
全面自由读取HoMM3游戏资源——>通过VCMI修改HoMM3的游戏引擎——>在外衣程序中添加可供玩家选择的额外游戏资源
目前,VCMI也就是工作在第一阶段而已,所以,恐怕我们更多的还是需要等待。 是不是搞个捐款活动,刺激下进程,我肯出钱。就像过去的文字网络游戏Zmud一样,大家捐款租空间,挺有意思的。玩过H3的人,大部分都知道Zmud把,当时有西游记,风云,书剑。等等,后来被万王之王图形游戏顶了。再后来就进入了传奇时代。。。
VCMI 最新进展
具体更新,没时间翻译,E文好的朋友可以到这里看看:http://antypika.aplus.pl/vcmi/forum/portal.phpAbout VCMIWe want to rewrite the entire H3 engine (VCMI is NOT another mod) giving it new possibilities. Many months of intensive work resulted in creating application with impressive amount of features. Among current features are:
Support for HoMM 3 graphics and maps Choosing scenario options Moving heroes and interactions with several objects Town and hero interfaces Partially done battle interface
VCMI is an open-source project, if you want help us, please contact us using our board.
You can obtain VCMI sources at https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk
They are licensed under GNU GPL 2.0 or higher.
VCMI 0.71 released!Author: Tow @ 2009-04-01, 22:39Hello,
we are happy to present you a new VCMI release: 0.71. New features include morale and luck handling, a bunch of new supported objects and spells, time events, obstacles on battlefield, smooth map scrolling during hero movement. Apart from them we have done many bugfixes and improvements.
Download link: http://vcmi.antypika.aplu...=download&id=11 (2.5MB, ZIP Archive)
Installation:
Extract the package into your main Heroes folder.
WoG 3.58f is required. We strongly recommend using English version.
If you have older version of VCMI, you have to overwrite it.
***
Remember that it's possible to save the game by typing "save <filename>" in the console or by pressing "Save" button in the system options window. Game can be loaded using the main menu.
Old saves from 0.7 are not supported, format has been changed. They should be omitted by VCMI automatically but we recommend deleting them manually anyway.
VCMI supports new screen resolutions: 1024x600 and 1024x768. To use it resolution, type (before starting the actual game!) in the console "resolution" and pick appropriate one. Alternatively, you can change default resolution by the editing config/settings.txt file (carefully!). More convenient ways of changing screen resolution will come in further releases. Graphics for them was prepared by Dru (thanks!).
We are still planning further releases from 0.7x series. Considered features are handling artifacts, exploring seas, events on the map, area spells and town sieges. Stay tuned http://vcmi.antypika.aplus.pl/forum/images/smiles/icon_smile.gif
Acknowledgements:
Thanks for Aidis, Altair, amvmichael, dikamilo, Krystian1995, majaczek, Mirguth, Steven Aus, TrueTrue, Wiron, Zamolxis and everyone else who helped us with testing and improving VCMI (I hope I haven't missed anyone). You've done great work, over 100 issues were reported since 0.7 and definitely most of them have been resolved.
***
For the general information about our project look here.
Our project isn't really playable now, but it gives you an idea of progress we have made so far. We're hoping that you'll like it. Please report all the problems in the appropriate board.
We hope you'll help us develop the project - details are available here. VCMI is an open source project. Our SVN repository with all the sources is available here. They are licensed under GNU GPL 2.0 or newer.
CHANGELOG
0.7 -> 0.71 (Apr 01 2009)
GENERAL:
* fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
* morale/luck system and corresponding sec. skills supported
* fixed crash when hero get level and has less than two sec. skills to choose between
* added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
* proper handling of custom portraits of heroes
* fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
* fixed crash when there was no hero available to hire for some player
* fixed problems with 1024x600 screen resolution
* updating blockmap/visitmap of randomized objects
* fixed crashes on loading maps with flag all mines/dwelling victory condition
* further fixes for leveling-up (stability and identical offered skills bug)
* splitting window allows to rebalance two stack with the same creatures
* support for numpad keyboard
* support for timed events
ADVENTURE INTERFACE:
* added "Next hero" button functionality
* added missing path arrows
* corrected centering on hero's position
* recalculating hero path after reselecting hero
* further changes in pathfinder making it more like original one
* orientation of hero can't be change if movement points are exhausted
* campfire, borderguard, bordergate, questguard will be accessible from the top
* new movement cost calculation algorithm
* fixed sight radious calculation
* it's possible to stop hero movement
* faster minimap refreshing
* provisional support for "Save" button in System Options Window
* it's possible to revisit object under hero by pressing Space
BATTLES:
* partial support for battle obstacles
* only one spell can be casted per turn
* blocked opening sepllbook if hero doesn't have a one
* spells not known by hero can't be casted
* spell books won't be placed in War Machine slots after battle
* attack is now possible when hex under cursor is not displayed
* glowing effect of yellow border around creatures
* blue glowing border around hovered creature
* made animation on battlefield more smooth
* standing stacks have more static animation
* probably fixed problem with displaying corpses on battlefield
* fixes for two-hex creatures actions
* fixed hero casting spell animation
* corrected stack death animation
* battle settings will be remembered between battles
* improved damage calculation formula
* correct handling of flying creatures in battles
* a few tweaks in battle path/available hexes calculation (more of them is needed)
* amounts of units taking actions / being an object of actions won't be shown until action ends
* fixed positions of stack queue and battle result window when resolution is != 800x600
* corrected duration of frenzy spell which was incorrect in certain cases
* corrected hero spell casting animation
* better support for battle backgrounds
* blocked "save" command during battle
* spellbook displays only spells known by Hero
New spells supported:
- Mirth
- Sorrow
- Fortune
- Misfortune
TOWN INTERFACE:
* cannot build more than one capitol
* cannot build shipyard if town is not near water
* Rampart's Treasury requires Miner's Guild
* minor improvements in Recruitment Window
* fixed crash occuring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
* proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
* fixed blinking resdatabar in town screen when buying (800x600)
* fixed horde buildings displaying in town hall
* forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
PREGAME:
* added scrolling scenario list with mouse wheel
* fixed mouse slow downs
* cannot select heroes for computer player (pregame)
* no crash if uses gives wrong resolution ID number
* minor fixes
OBJECTS:
* windmill gives 500 gold only during first week ever (not every month)
* After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
New objects supported:
* Prison
* Magic Well
* Faerie Ring
* Swan Pond
* Idol of Fortune
* Fountain of Fortune
* Rally Flag
* Oasis
* Temple
* Watering Hole
* Fountain of Youth
* support for Redwood Observatory
* support for Shrine of Magic Incantation / Gesture / Thought
* support for Sign / Ocean Bottle
AI PLAYER:
Minor improvements and fixes.
Full changelog is available here.
VCMI Team
Comments: 0 :: View Comments (Post your comment)
可以正常玩了麽-.- 从0.62开始就基本可玩了,作者的进度是如果0.62没有什么大Bug,下个版本就是0.7,没想到还是推出了0.63。不过这个项目的开放性和扩展性,可是要比目前的WoG强的很多很多…… 我已经下载了VCMI的补丁,2.02M,不知道如何来玩?解压到WOG还是H3?需要哪个版本? Originally posted by 邦孚 at 2008-10-26 22:19 http://bbs.h3wog.com/images/common/back.gif
我已经下载了VCMI的补丁,2.02M,不知道如何来玩?解压到WOG还是H3?需要哪个版本?
下载后,将解压得到的文件全部放到你的Heroes3文件夹中,点击VCMI.exe这个可执行程序,即可体验。
为了能顺利体验,请注意:
你的Heroes3中请不要添加任何自带的图形资源,如玩家自制的英雄头像
你的WoG最好不要添加任何非官方的ERM
你的WoG最好是3.58F 没有VCMI.exe这个可执行程序 支持……
已经下载了,想体验一下。
不过提示程序运行错误,不知道是不是应为中文版的关系。
:deyi: :deyi: :deyi: Originally posted by zx600600 at 2008-10-27 09:30 http://bbs.h3wog.com/images/common/back.gif
没有VCMI.exe这个可执行程序
没有的话就点击VCMI_client.exe。总共就两个可执行程序嘛……
Originally posted by coolgoing at 2008-10-27 10:27 http://bbs.h3wog.com/images/common/back.gif
支持……
已经下载了,想体验一下。
不过提示程序运行错误,不知道是不是应为中文版的关系。
:deyi: :deyi: :deyi:
只能用英文版WoG358F来体验。 很强了,可以很直观地查看怪物的行动顺序了
http://www.thedarkhouse.toxic.pl/EkranBitwy1024x768.jpg 原帖由 songfx 于 2009-4-8 16:31 发表 http://bbs.h3wog.com/images/common/back.gif
很强了,可以很直观地查看怪物的行动顺序了
http://www.thedarkhouse.toxic.pl/EkranBitwy1024x768.jpg
就像h5一样