我下的是游戏人的家论坛上的版本,配合的是直接从svn编译构建的vcmi(嗯,我用的是arch linux),不过好像经常出问题...不知道是怎么回事= =
到底是homm3的版本有问题(我下的那个好象是有些修改的WoG),还是vcmi不稳定,或者是linux版本做得不好,到现在还是搞不清楚= =不知道能不能告诉我你们搭配使用的较稳定版本的homm3是哪个呢?在此先谢过啦! 原版的SOD和WOG可到相关下载版置顶贴里找。 可以肯定的是VCMI目前的确有待继续完善 VICI,那个战斗速度简直是老牛拉车啊。;ooru; ;no; 没汉化呀!;ooru; vcmi最新的已经支持到0.89 期望它的正式版;juwe; ;adomei;
更新了这么久了.我勒个去..
不知道该期待这个版本,还是期待ERA..
;azhao; 好啊,继续等待VCMI的正式版;oweojs; 按进度,这两天应该要发布0.9版了。继续关注。 Posted: Today 2:51 Upcoming dev build notice [图]
I'd like to release a development build package within a day or two. It's been a while since last build, I want to get sure that I have packaging right with the new model and learn if some things got broken.
Please let me know if
* I should wait a little longer if you have some changes that'll be ready soon and you'd like them to be included (though I can alwayspost another build)
* there are any particular bugs I should take a look at
* there are any particular packaging issues I should mind (I remember about stack queue, ERA-like res reorganization). 不实际上手真看不出在哪些地方有改动。 VCMI 更新到0.9了,
英文有点吃力。。抽空下来试试看;exp;
各位大大也可以去看看
VCMI 0.9改动
Hello,we are proudly releasing VCMI 0.9. It is a first build from the 0.9x series and important milestone for the project. As more and more features are implemented, VCMI slowly starts being playable. Our work gradually shifts from implementing only H3 features to filling the gaps and providing totally new features.
我们自豪的发布了VCMI 0.9 ,这是第一个0.9系列版本和重要的里程碑项目。随着越来越多的功能实现,VCMI慢慢的开始有可玩性。我们的工作逐渐转向填补H3功能的空白和提供新的功能
。
This build features several important new features coming beyond H3 that we implemented. The first one is the new filesystem handler. It is now possible to deploy VCMI onto various types of installation (check the file config/filesystem.json to get a taste). Thanks to that, VCMI is now able to work with ERA as well as with WoG. All mods rely on the new filesystem, please check the New Main Menu graphics or HotA Creatures mods to see how are they organized.
这个版本我们实现了一些超越H3的重要的新功能。第一个就是一种新的文件系统处理程序。现在可以配置VCMI到不同的安装版本(点击文件config/filesystem.json来获取不同的尝试)由于这点,VCMI现在可以再ERA,WOG上使用了,所有的MODS一来新的文件系统,请查看新的主菜单界面和HOTA生物模型来看他们是如何实现的。
The second important novelty is a mechanism allowing adding new creatures into the game. It still should be treated as provisional one, although it seems to be fully functional. Please check the Warmonger’s mod that adds HotA creature into VCMI. We also moved even more hardcoded properties to the text config files, so it is possible to modify them with a mere text editor.
第二个重要的新颖性是一种允许添加新生物到游戏的机制。尽管它的功能是完全的,它仍然被视为是临时的。具体请查看添加了HOTA新生物的Warmonger‘s mod。我们还移除了许多检测配置文件的硬编码,因此现在可以通过文本编辑器快来修改他们。
Eventually there comes an effort to provide a new and better battle AI. It is still in a very early phase and not as stable as the current AI but it will eventually replace it. The new battle AI is called unsurprisingly “BattleAI”, while the old one is “StupidAI”. Both AIs are shipped in this release and it is possible to select, which one will be used by typing “setBattleAI <name>” into VCMI console. By the default StupidAI, as the more stable one, is used. More AI improvement should be expected in the coming releases.
通过努力,我们终于提供了一个新的更好的战斗AI。它仍然在一个非常早的阶段,不比现在的AI稳定,但是它最终会取代它。新的战斗AI被称为毋庸置疑的战斗AI,而老的一个是愚蠢的AI。所有的AI在这个版本中更好的运行,它可能选择其中一个
通过被输入“setBattleAI <name>”到VCMI控制台,来替换默认的愚蠢的AI,作为一个更稳定的被使用。在未来的版本中酱油更多的AI提升值得期待
There are also other new features, like the new quest window, please check the changelog below. We also did a number of bugfixes, including fixing previously implemented parts of Campaign support that got broken. It is now possible to start and to a certain degree play a Campaign — though there are still a number of missing features. We hope to implement them in the further releases.
还有其他新的功能,比如新的任务窗口,具体查看改动日志,我们也做了一些bug的修复,包括修复部分原先使用的对动作支持的错误部分。现在能够开始和一定程度上施展一个动作,尽管仍然有一些缺失的功能。我们希望能在后续版本中实施。
For the bugreports that we resolved in this release, please check the bugtracker changelog.
我们在这版本中解决了对于BUG的报告,请查看错误追踪系统的改动日志。
Check items implementation status for the full information about which map objects, town structures, skills, spells, artifacts, creature abilities and victory conditions are supported.
检查物品执行情况包含地图对象,城镇,技能,法术,宝物,生物能力和胜利条件的全部信息
Download Links:
* Windows package (Win32, 6.1MB, ZIP Archive)
* New graphics pack for main menu (3.3MB, ZIP Archive). They look great, especially with higher resolutions.To use, just extract the package into VCMI folder. Mod is deployed using the new filesystem feature. The graphics have been contributed by Dru.
* HotA new creatures mod (4.8MB, ZIP Archive). Extract it into the VCMI folder. The mod adds creatures from HotA to VCMI and contains a map filled with random creatures, so the testing is possible. Unfortunately, there is no way to place a new creature on the map (yet).
下载链接:
Windows package (Win32, 6.1MB, ZIP Archive)
New graphics pack for main menu (3.3MB, ZIP Archive)主菜单的新图像包。他们看起来棒极了,尤其在高分辨率下。要使用,只需要提取压缩包文件到VCMI文件夹。MOD使用新的文件系统配置。德鲁伊使用新的图像。
HotA new creatures mod (4.8MB, ZIP Archive).解压到VCMI文件夹。添加HOTA的新生物到VCMI以及充满随即生物的地图,不幸的是暂时还没办法在地图上添加新生物。
Linux packages:
Please visit this wiki page for installation instructions for Linux.
* Common data package (zip, 2.3 MB)
* Ubuntu 12.04 — 32 bit or 64 bit (Deb, 7.9MB)
* Ubuntu 11.10 — 32 bit or 64 bit (Deb, 7.9MB)
* Debian Sid — 32 bit or 64 bit (Deb, 8.8 MB)
* Debian Wheezy — 32 bit or 64 bit (Deb, 8.8 MB)
* Fedora 17 — 32 bit or 64 bit (RPM, 3 MB)
* Source code tarball (targz, 1.5 MB)
这些事Linux系统的。。应该用不到。
Installation:
Extract the package into your main Heroes folder. If you have older version of VCMI, you have to overwrite it.
WoG 3.58f or ERA is required. We recommend using English version, though VCMI should also work with other language versions. If you want to make your H3 installation English, extract this package into Data/ subfolder.
安装方式:
软件包解压到你的英雄无敌主文件夹中。 如果你有旧版本的VCMI,你必须将其覆盖。
WOG 3.58f或ERA是必需的。 我们建议使用英文版本,虽然VCMI也应与其他语言版本。 如果你想使你的H3安装英语版本,提取文件到Data/ subfolder
***
Save format has been changed, savegames from previous versions won't work with 0.9.
存档模式改变,以前的游戏存档在0.9中无法使用
VCMI supports 800x600, 1024x600, 1024x768, 1280x800, 1280x960, 1280x1024, 1366x768, 1440x900, 1600x1200, 1680x1080 and 1920x1080 screen resolutions. To switch default resolution in system settings window click “HIGH” button and select resolution (available only in game). As for now custom resolution is only applied when the map is started. Since this build main menu correctly handles high resolutions.
VCMI支持800x600, 1024x600, 1024x768, 1280x800, 1280x960, 1280x1024, 1366x768, 1440x900, 1600x1200, 1680x1080 and 1920x1080分辨率。要切换默认分辨率,在系统的设置界面点击High按钮然后选择分辨率(只能在游戏中)。自定义分辨率只适用于地图开始时。由此生成主菜单中正确处理分辨率。
Since VCMI 0.85 a new creature card is used. If you don't like it, the old one is still here. In the System Options window you can select which creature window you'd like to use (the "Classic creature window" check-box).
VCMI0.85开始使用新生物卡,如果你不喜欢它,旧的仍在这里。系统选项界面,选择你喜欢的生物界面(经典生物界面)
Acknowledgements:
Many thanks for all testers and developers who contributed to this build.
致谢:
非常感谢所有测试人员和开发人员谁促成了这一建设。
***
For the general information about our project look here. Our project isn't really playable now, but it gives you an idea of progress we have made so far. We're hoping that you'll like it.
我们项目一般的信息看这里 。 我们的项目不是真的现在具有可玩性,但它给你对我们迄今所取得的进展的一些想法。 我们希望你会喜欢它。
Since VCMI 0.74 we have deployed separate bugtracker. Please report bugs using this form. Check this page for list of known bugs and details.
VCMI 0.74以来,我们已经配置了单独的错误追踪系统。请使用这种形式报告错误 。点击查看此页的列表中已知的错误和细节。
We hope you'll help us develop the project - details are available here. VCMI is an open source project licensed on GNU GPL 2.0 or higher. Our SVN repository with all the sources is available here.
You can look for help in building and developing VCMI sources in the development board.
我们希望你能帮助我们开发这个项目- 详情请参阅这里 。 VCMI是一个在GNU GPL 2.0或更高版本许可的开源项目。 我们的SVN存储库中的所有来源是在这里 。
你可以看一下源代码来帮助开发和发展VCMI。
CHANGELOG
0.89 -> 0.9 (Oct 01 2012)
GENERAL:
* Provisional support creature-adding mods
* New filesystem allowing easier resource adding/replacing
* Reorganized package for better compatibility with HotA and not affecting the original game
* Moved many hard-coded settings into text config files
* Commander level-up dialog
* New Quest Log window
* Fixed a number of bugs in campaigns, support for starting hero selection bonus.
一般:
*临时添加对新增生物的支持
*新的文件系统,允许更容易添加/更换资源
*重组包使HOTA有更好的兼容性和不影响原来的游戏
*改动了很多硬编码设置成文本配置文件
*指挥官等级的对话框
*新的任务日志窗口
*修正了一些错误的的动作,支持英雄选择奖励。
BATTLES
* New graphics for Stack Queue
* Death Stare works identically to H3
* No explosion when catapult fails to damage the wall
* Fixed crash when attacking stack dies before counterattack
* Fixed crash when attacking stack dies in the Moat just before the attack
* Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
* Fleeing hero won't lose artifacts.
* Spellbook won't be captured.
*新的图形堆栈队列
*死亡凝视的工作原理相同H3
*弹射器无法破坏墙壁无爆炸动画
*修正了攻击堆栈导致的反击前死亡,
*修正了攻击堆栈导致的攻击前死在护城河
*修正珠宝戒指和急速披风(他们被错误地执行)
*逃跑的英雄不会丢失宝物。
*魔法书不会被获取。(估计是英雄被击败后连宝物一起给对面了。。)
ADVENTURE AI
* support for quests (Seer Huts, Quest Guardians, and so)
* AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
* AI will now understand threat of Abandoned Mine.
* AI can now exchange armies between heroes. By default, it will pass army to main hero.
* Fixed strange case when AI found allied town extremely dangerous
* Fixed crash when AI tried to "revisit" a Boat
* Fixed crash when hero assigned to goal was lost when attempting realizing it
* Fixed a possible freeze when exchanging resources at marketplace
冒险AI
*支持任务(先知小屋,帐篷守卫,等)
* AI现在所有的英雄们有备用的行动路线。 它应该能防止AI死机。
* AI现在会明白的废弃矿井的威胁。
* AI现在可以交换英雄的军队之间。 默认情况下,它会把军队给主英雄。
*修正了一个当AI发现极其危险的盟军城镇时的奇怪事件
*修正了当AI试图“重新访问”船 只时的意外
*修正了当英雄试图分配已经失去的目标时出现的意外
*修正了一个可能在交易时导致市场冻结的bug’
BATTLE AI
* It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
* New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
战斗AI
*可以选择使用VCMI输入到的控制台“setBattleAI <NAME>的战斗AI模块”。可以使用的模块名称是“StupidAI”和“BattleAI”。 BattleAI可能是一个有点小聪明,但不太稳定。正如在以前的版本中, StupidAI将默认被使用。
*新的战斗AI模块:“BattleAI”,是聪明的,会主动释放一些进攻和增强法术 (圣灵之类)
Full changelog is available here.
完整的更新是在这里 。
VCMI Team
VCMI团队 。 http://forum.vcmi.eu/portal.php原文地址,连接什么都在里面。。 VCMI以前下过旧版的玩过,那时还不是很完善,没想到还在更新啊 好长,我居然看完了。。。这是十月一号的更新吗? We also moved even more hardcoded properties to the text config files, so it is possible to modify them with a mere text editor.
初看吓一跳,不知道能不能视作可以解除30MB内存占用限制的可能。怪物强化III太凶残了。 其实我很想知道... 这个 工程和 ERA 有没有融合的可能性?
如果是分道扬镳,那就怪可惜了. 求助求助
请问我如何查看我电脑里vcmi的版本号呀?还有vcmi的存档记录是保存在哪个文件夹里面的呀?