目前最新版本是0.82b,已经初步可以实现联机对战了 今天看到已经到0.83了
VCMI即将发布0.84版,进度偏慢
汗。。。求最新版的VCMI的翻译。。。http://forum.vcmi.eu/portal.phphttp://forum.vcmi.eu/dload.php?action=download&id=19
这个貌似是下载地址吧
WOG中文博客没更新了 郁闷呢
0.82 -> 0.83 (Nov 01 2010)
GENERAL:
* Alliances support
* Week of / Month of events
* Mostly done pregame for MP games (temporarily only for local clients)
* Support for 16bpp displays
* Campaigns:
- support for building bonus
- moving to next map after victory
* Town Portal supported
* Vial of Dragon Blood and Statue of Legion supported
HERO:
* remaining specialities have been implemented
TOWNS:
* town events supported
* Support for new town structures: Deiety of Fire and Escape Tunnel
BATTLES:
* blocked retreating from castle 11月份有人在MOD区发过相关帖子了,翻译嘛,借助工具应该不会太难理解。
在VCMI正式发布之前,我们了解一下进度就好,如果你想帮忙做点测试反馈什么的,就更需要自己能看懂一些英文。 更新到0.86,现在都三个月更新1%,真受不了 难道真的要到2012,而且是2012的年底? 他们说最近有新的程序员加盟,做了很多有用的准备工作,后续会更给力。 谁有vcmi修改器 版本已更新到0.88,大幅增强AI,有兴趣的可去官方网站查看。论坛首页左下角有链接。 支持啊。。;orz; 英盲内牛满面啊;lul; VCMI 0.87 Released!
Author: Warmonger @ 2011-12-01, 18:42
Hello,
we're happy to announce release of VCMI 0.87.
We have reached another milestone: since this build, all creature abilities from Shadows of Death are implemented. Also, pathfinder has been improved so now it can show the way with use of boats and subterranean gates. On adventure map, sleep button is now functional together with reminder, which tells you about remaining points of your heroes. Additionally, in main menu you can see original credits for authors.
That is of course not all. There are various improvements and background work for new features. You may also look forward to adventure AI in next release.
We have done a number of bugfixes - about 40 issues have been resolved. Please check the changelog below and bugtracker for the list.
Check items implementation status for the full information about which map objects, town structures, skills, spells, artifacts, creature abilities and victory conditions are supported.
This package includes VCMI User Manual.
Download link: http://forum.vcmi.eu/dloa...=download&id=23 (5.4MB, ZIP Archive)
Installation:
Extract the package into your main Heroes folder.
WoG 3.58f is required. We recommend using English version.
If your game is in another language, you can extract this package into Data/ subfolder - that will make your H3 installation English.
If you have older version of VCMI, you have to overwrite it.
***
Save format has been changed, savegames from previous versions won't work with 0.87.
VCMI supports 800x600, 1024x600, 1024x768, 1280x960, 1280x1024, 1440x900, 1600x1200, 1366x768, 1680x1080 and 1920x1080 screen resolutions. To use custom resolution, type (before starting the actual game!) in the console "resolution" (or just 'r' letter) and pick appropriate one. Alternatively, you can change default resolution by the editing config/settings.txt file.
Since VCMI 0.85 a new creature card is used. If you don't like it, the old one is still here. The config/settings.txt file has been extended with a new option, for deciding whether to use the new window or the classical one (the "classicCreatureWindow" entry). This setting can also be switched during the game by typing into console "switchCreWin" (case matters!).
Acknowledgements:
Many thanks for all testers and developers who contributed to this build, especially new team members.
***
For the general information about our project look here. Our project isn't really playable now, but it gives you an idea of progress we have made so far. We're hoping that you'll like it.
Since VCMI 0.74 we have deployed separate bugtracker. Please report bugs using this form. Check this page for list of known bugs and details.
We hope you'll help us develop the project - details are available here. VCMI is an open source project licensed on GNU GPL 2.0 or higher. Our SVN repository with all the sources is available here.
You can look for help in building and developing VCMI sources in the development board.
CHANGELOG
0.86->0.87
GENERAL:
* Pathfinder can find way using ships and subterranean gates
* Hero reminder & sleep button
PREGAME:
* Credits are implemented
BATTLES
* All attacked hexes will be highlighted
* New combat abilities supported:
- Spell Resistance aura
- Random spellcaster (Genies)
- Mana channeling
- Daemon summoning
- Spellcaster (Archangel, Ogre Mage, Elementals, Faerie Dragon)
- Fear
- Fearless
- No wall penalty
- Enchanter
- Bind
- Dispell helpful spells
Full changelog is available here.
VCMI Team
[ 本帖最后由 xinyujun 于 2012-3-3 16:09 编辑 ] VCMI 0.88 Released!
Author: Tow @ 2012-03-01, 21:37
Hello,
we're happy to announce release of VCMI 0.88. The main new feature of this build is a working adventure AI. It still plays very poor and can’t compete with human player but it's pretty much complete and functional base for further development. For the first time we have a working AI and it wasn't easy to achieve. Significant improvements to the AI (both adventure and battle ones) are to be expected in future releases. Another significant new feature is a window allowing selection of default resolution. It’s available through system settings window — to open it click the button “HIGH” under “Select resolution” label.
We have done a number of bugfixes - about 40 issues have been resolved. Please check the changelog below and bugtracker for the list of resolved bugreports.
Check items implementation status for the full information about which map objects, town structures, skills, spells, artifacts, creature abilities and victory conditions are supported.
Download link: http://forum.vcmi.eu/dloa...=download&id=24 (5.1MB, ZIP Archive)
Installation:
Extract the package into your main Heroes folder. If you have older version of VCMI, you have to overwrite it.
WoG 3.58f is required. We recommend using English version, though VCMI should also work with other language versions. If you want to make your H3 installation English, extract this package into Data/ subfolder.
***
Save format has been changed, savegames from previous versions won't work with 0.88.
VCMI supports 800x600, 1024x600, 1024x768, 1280x960, 1280x1024, 1440x900, 1600x1200, 1366x768, 1680x1080 and 1920x1080 screen resolutions. To switch default resolution:
* in system settings window click “HIGH” button and select resolution (available only in game);
* or type “resolution” or “r” into the console and pick one (works in main menu).
As for now custom resolution is only applied when the map is started. Also, the main menu works only in 800x600 resolution.
Since VCMI 0.85 a new creature card is used. If you don't like it, the old one is still here. The config/settings.txt file has been extended with a new option, for deciding whether to use the new window or the classical one (the "classicCreatureWindow" entry). This setting can also be switched during the game by typing into console "switchCreWin" (case matters!).
Acknowledgements:
Many thanks for all testers and developers who contributed to this build, especially new team members.
***
For the general information about our project look here. Our project isn't really playable now, but it gives you an idea of progress we have made so far. We're hoping that you'll like it.
Since VCMI 0.74 we have deployed separate bugtracker. Please report bugs using this form. Check this page for list of known bugs and details.
We hope you'll help us develop the project - details are available here. VCMI is an open source project licensed on GNU GPL 2.0 or higher. Our SVN repository with all the sources is available here.
You can look for help in building and developing VCMI sources in the development board.
CHANGELOG
0.87 -> 0.88
* added an initial version of new adventure AI: VCAI
* system settings window allows to change default resolution
* introduced unified JSON-based settings system
* fixed all known localization issues
* Creature Window can handle descriptions of spellcasting abilities
* Support for the clone spell
Full changelog is available here.
VCMI Team
[ 本帖最后由 xinyujun 于 2012-3-3 16:09 编辑 ]
回复 1# 的帖子
目前已更新到0.88版 2012年3月1号更新的~!最新版http://115.com/file/dpibat0c#
vcmi_088.zip
[ 本帖最后由 xinyujun 于 2012-3-3 16:14 编辑 ] 谢谢楼上分享。可惜我手机评不了分。 预计下次更新在儿童节. 0.89版,昨天已发布,手快的朋友先帮忙转到此帖,能翻译的帮忙翻译一下。 量不少啊,试着翻译一下吧
hello(这个就不用翻了吧):
0.89,0.8X的最后一版发布了,这让我们很高兴。这个版本带来了很多更大和更细微的特性,比如说(仍旧只是部分完成)对指挥官和stack(这个应该是战场下角的那个沙漏按钮吧,要不就是盾牌按钮)
以及几乎所有战役更替(这个地方不太理解,应该是指跨关吧)的支持。
高分辨率的主菜单和其它一些对于GUI的不太重要的改进也完成了。
现在可以直接从冒险地图加载或重新开始游戏。
在战术阶段,可以通过点击生物来转换当前行动的生物以及它们的行动范围。
我们已经修复了大量的BUG,至少解决了60多个问题。
存档格式已经改变了,之前的存档在0.89中无效。
VCMI支持以下屏幕分辨率:800x600, 1024x600, 1024x768, 1280x800, 1280x960, 1280x1024, 1440x900, 1600x1200, 1366x768, 1680x1080, 1920x1080
可以用系统设置的“高级”按钮改变分辨率,选择只在游戏中有效
自定义的分辨率只在地图开始的时候使用,建筑界面一直都能正确的支持高分辨率
从0.85开始,新的生物卡片已经被应用了,如果你不喜欢新卡片,旧卡片还在,在系统设定中,你可以选择你喜欢的生物窗口,选择旧窗口要点击"Classic creature window"选项。
(下载地址和鸣谢就不翻了,有兴趣的朋友请自行查看原帖)
0.88 -> 0.89 (2012年6月1日)
基本改进:
基本上完成了对指挥官的支持(缺少升级菜单)
增加了对于怪物堆栈的支持
fishkebab贡献了新的生物界面
配置文件能够支持升级的生物
Ctrl+T能够打开市场界面(不知道是在冒险地图还是城镇界面)
如果玩家拥有至少一座有酒馆的城市,那么按G键能够打开盗贼公会界面
完善了重新开始游戏功能,用Ctrl+R能够触发快速重开
如果用“开始”选项开始游戏,那么保存和返回主菜单可用
Simple mechanism for detecting game desynchronization after init (这一句完全不懂,分开来看都认识,和在一起就抓瞎了;dao; )
Topas提供了1280x800分辨率的图像。
冒险地图改进:
修复了新一周开始时怪物恢复战斗伤亡的问题(这个解释有点模糊,不知道是让怪物能够在新一周开始时恢复阵亡的单位还是原本能恢复的现在改成不能了,要测试之后才能确定)
在冒险地图上按T键能选择下一座城市
战斗改进:
在战术阶段,能够通过点击stack(沙漏或盾牌)按钮来改变当前行动的怪物。
战斗结束后,战败英雄的宝物(谢谢神圣凤凰指出)会被胜者获得
重做战场障碍放置,现在这些障碍会按照H3的规则放置。
修正死亡凝视和酸液杀死敌人导致的死机问题
急救帐篷只能治疗受到了伤害的单位
帐篷不能治疗战争机器
生物的召唤能力在战术阶段不会起作用
(应该是增加了)对于急救帐篷的工具提示(就是急救图标啦)
对于瞬间移动的工具提示(异次元图标)
当行动需要时,光标会被重设为指针
修复了其它一些缺失和错误的图标/指针
完成了在stack上用l-clicking打开生物界面的功能
修正了使用独眼王攻击城墙时死机的问题
修正并简化了瞬间移动
修正了摧毁障碍魔法
增加对于以下魔法的支持:连锁闪电,火墙,大力神盾,地雷,流沙,牺牲
城市界面改进:
按T键能够打开酒馆(如果有酒馆的话)
PREGAME的改进:
加载器将使用与主程序相同的分辨率
支持背景图片的缩放
自定义配置文件
冒险AI的改进:
基本的风险评估系统
新的城市发展逻辑(就是地图编辑器里选择的建设者之类的东西)
AI可以使用野外生物
AI将会每周访问生物巢穴
AI将总是能够从城镇里选择最好的组合
AI将能够雇佣更多的英雄
AI将不会尝试攻击自己的英雄
[ 本帖最后由 caijian 于 2012-6-3 18:52 编辑 ] artifact是宝物。 Simple mechanism for detecting game desynchronization after init 设置了一个简易的机制在初始化后检测游戏的同步性
Stack应该是部队生物的意思;go;