- 积分
- 342
- 威望
- 0
- 魅力
- 0
- 经验
- 291
- 热心度
- 0
- 注册时间
- 2009-9-22
- 最后登录
- 2025-3-10
- 主题
- 2
- 回帖
- 19
- 精华
- 0
- 阅读权限
- 20
TA的每日心情 | 郁闷 2025-3-10 22:36 |
---|
签到天数: 27 天 连续签到: 1 天 [LV.4]狂狼人

2级 Adventuring Hero

- 积分
- 342
|
发表于 2025-2-26 11:53:29
|
显示全部楼层
我是哪里设置错了吗?一追等级都90+级了,部队经验还是0级,(确认部队经验开了的,二追和带领的其余兵种部队经验都是正常的)。
使用的是最新的era整合版2.23,修改了文件D:\Program Files\HoMM 3\Mods\Enhanced Henchmen\Lang\henchman mod.json
帮忙看看是不是哪里数值设置不合适了?
{
"henchmen": {
"settings": {
// Change only values within quotation marks. Any change will only takes effect after restarting a scenario
// Total experience = battle Expericne + exp gained when hero level up + daily exp
// Battle experience is only given when your hero win a fight with henchman alive.
// Battle experience = Static + Random + Hero Exp Gained^0.5 * battleHeroExpCoef/100 + Hero Level * battleExpPerHeroLv
"battleExpStatic": "20", // Static exp for each battle. Default = 6
"battleExpRandom": "10", // Max random exp for each battle. Default = 4
"battleHeroExpCoef": "10", // Percentage of square root of battle exp gained of the hero. Default = 5
"battleExpPerHeroLv": "0", // Exp gained per hero level. Default = 0
"battleExpMin": "50", // Minimun exp for each battle. Default = 0
"battleExpMax": "1000", // Maximun exp for each battle. Default = 1000
// Leveling up your hero or passing a day grants your henchman an amount of exp.
"bonusHeroLvUp": "50", // Exp gained when hero level up. Default = 10
"bonusDaily": "10", // Daily Experience. Default = 1
// Stack exp is completely different from battle exp. It only affects stack experience bonuses.
// Stack experience = hero battle exp
"stackExpEnabled": "TRUE", // Enable/disable henchman stack experience. Default = TRUE
"bannerEnabled": "TRUE", // Enable/disable Warlord's Banner. Right-click on the coloured flag in the hero screen to activate. Default = TRUE
"bannerFree": "TRUE", // Henchmen starts with banner equipped. Default = FALSE
// Spell Enhancement (0 - disabled)
"bonusSpellDmgPerPwr": "10", // Extra spell damage of each power. Default = 10
"moreSpellEveryXKnl": "10", // Knowledge requirement for one extra spell. Default = 30
// Tweaks
"battleExpLossPct": "0", // Percentage of battle exp loss when choosing a new henchman. Default = 0
"battleExpAIPct": "100", // Percentage of battle exp gaining for AI henchmen. Default 100
"returnToArmy": "TRUE", // Return henchman to the army when choosing a new one. Default = TRUE
"altExpPerLv": "TRUE", // Alternative exp requirement of each henchman level. Nerfs low-level creatures and buffs the high. Default = TRUE
"campaignTransfer": "TRUE", // Transfer henchman stats over campaign zones, including creature type and battle exp. Apart from that, henchmen gain no battle exp if the hero reached level cap in the campaign. Default = TRUE
"moreSantaGuards": "TRUE", // Santa Guards are multiplied by Santa Gremlin's henchman level. Default = TRUE
"reviveAnywhere": "TRUE", // Henchman can be revived anywhere on the map. Right-click on the coloured flag in the hero screen to activate. Default = TRUE
}
}
}
|
|