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Unleashed Mapeditor Base 1.16 地图编辑

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    2024-5-24 00:15
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    发表于 2020-2-2 11:15:53 | 显示全部楼层 |阅读模式
    本帖最后由 55224564 于 2020-2-2 11:18 编辑

    最后面有整合包

    Heroes of Might and Magic 3: Map Editor – Unleashed

    Heroes of Might and Magic 3: Map Editor – Unleashed


    What to download?
    Since version 1.0, the modifications are done through DLL. As such, a base package (1.0) is available and an updated package with latest modifications will be added from time to time.
    1. Download base package
    2. Install
    3. Download latest update
    4. Copy the files from latest update over previous installation

    BASE PACKAGE [1.15]
    DOWNLOAD .zip
    DOWNLOAD .7z

    The base package contains everything you need to run the Unleashed mapeditor, but in order to get the latest features, visit the LATEST UPDATE post, just below. Compare the versions indicated within brackets next to each of them to know if you need to update files from the base package.

    SOD ASSETS
    As you may know, this mapeditor is based off the WoG mapeditor, meaning it has several wog objects at its disposition. If you would rather not have any of those, download these LODs and replace the ones that come with the base package (potentially after a backup).

    LATEST UPDATE [1.16]
    Details about latest version
    The latest update contains only the necessary files to upgrade to the newest update from the base package.

    Links to older versions can be found in the announcement posts.




    How do I use this?
    1. Extract the compressed archive in a single folder
    2. Open this folder and double click H3Unleashed.exe
    3. That’s it, it works!

    What is this?
    This is a modified WoG MapEditor based on Black Phantom's tiny WOG editor. This means you get all the nice feature provided by the Stand Alone WoG Mapeditor created by Black Phantom and benefits from the GrayFace patch (see link to thread for details).
    But on top of that, you will also never again need to use hex editing to make a map. All of the nifty tricks proposed in The Mapmaker's Thread have been incorporated into this mapeditor, and even more which were not discussed. While this is of limited use for WoG/ERA maps (besides reducing some ERM coding time), it is invaluable to all RoE/AB/SoD (and even HotA, before conversion) mapmakers who want to stretch the game’s limits.

    Special thanks
    A very huge shout-out to potmdehex without whom this project would never have progressed. With potmdehex’s guidance and counsel I was able to understand the basics of Assembly; I kept asking for troubleshooting and help as I was moving along. Unleashed Mapeditor Base 1.16 地图编辑-2.gif
    Many thanks go to Black Phantom and GrayFace who are behind the base software I modified.
    Thanks also to Biobob who suggested several implementations, to all other contributors in The Mapmaker’s Thread as well as the rest of the community.

    What’s new?
    There are too many changes to list them exhaustively, please view the included document List of Changes.txt in the archive.
    [+] Lord Haart (Knight) may now be placed directly in AB/SOD
    [+] Adventure Map Objects limits have been modified to respect game hard caps (e.g. 255 garrisons instead of 48; 65,535 events instead of 200; 65,535 external dwellings instead of 144; …)
    [+] Heroes may now be placed with 0 creatures (ghost hero) without "Backspace-Enter" trick
    [+] New dialog character limits (e.g. you can directly place 30,000 creatures in a single slot). Note: you are still constrained by the game’s limits.
    [+] Several dialogs now accept negative values (e.g. -128 Attack for hero)
    [+] Removed the required 4 minimum Secondary Skills in Map Specifications: Available Secondary Skills
    [+] All known non-buggy available sprites for SoD added in side panel
    [+] Fixed a bug introduced by Grayface patch which prevented Angelic Alliance, Armor of the Damned, Titan's Thunder and Power of the Dragonfather from ever being equipped


    XXL Compatibility
    Xyphistor said:
    [...]found a link to patchmaps.exe that was still active, here:
    http://heroescommunity.com/viewthread.php3?TID=32264&PID=869549#focus
    Stuck the exe into my Unleashed Mapeditor folder and ran it, seems to have worked beautifully Unleashed Mapeditor Base 1.16 地图编辑-7.gif


    Screenshots
    Modification of existing limits







    All working sprites available in the sidebar


    Simple creation of ghost heroes


    Droplists extended and/or modified




    Questions? Bugs? Suggestions?
    Please feel free to share your questions and suggest new features for future releases.
    Unfortunately I haven’t been able to test everything extensively so certain issues may exist.
    外语太差,么有问过授权的事情。

    有需要的自取吧。违规的通知一下,我删掉

    加强版的地图编辑器

    整合了1.16补丁的原版:
    链接:https://pan.baidu.com/s/1bNl0F35nb3vU0Q62qh4SpQ
    提取码:xu08



    适合封魔的【其实就是添加了data文件而已】
    PS:这个地图编辑器会覆盖data里面的文件,所以需要把被覆盖的
    【h3ab_ahd.snd】
    【h3ab_bmp.lod】
    【h3ab_spr.lod】
    【h3bitmap.lod】
    【h3sprite.lod】
    5个文件,先剪切到【Mods】-【封魔】-【Data】里面
    链接:https://pan.baidu.com/s/1l0ard5e28g4HR4mhxqfxhg
    提取码:0yrq




    Unleashed Mapeditor Base 1.16 地图编辑-2.gif
    Unleashed Mapeditor Base 1.16 地图编辑-7.gif

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    发表于 2020-2-3 00:08:42 | 显示全部楼层
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