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楼主 |
发表于 2020-3-18 15:45:50
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Version 1.04
- Reworked Advanced-Classes level up dialogue with new graphics, Hello Advanced Levels Mod ;-)
- Several new class perks, at least one for every class, (like Channeling, Concentration, Landlord and more ...)
- Added Medusa creature specialist for Dungeon (Demacon)
- Full compatibility with Battle Replay Plugin
- a lot of code optimization, for texts, functions, loops to work with the newest ERA. Now V2.9 minimum is required
- increased level class requirement all by +1 (+2 for GM at 10 skills)
- M/GM Luck and Leadership now give +4/+5
- Eagle Eye M/GM now can learn 5th level spells directly in combat.
- Improved Luck and Morale mechanics with better scaling and removed the old stupid +3 cap. Props to Igor
- Reworked Summoning Spell Mechanics (Now number of elements depend on total summoned HP, changed level of spells)
- added Spell Duration Mod as an option (new formula to calculate the duration of spells)
- Show current Magic Week when right-clicking End Turn
- Berserker cast radius changed 1/1/1/3/3/3 Hex (so like Fireball for Expert/M/GM)
- Spell Points cost increase for multicast made consistent (each consecutive cast gets more expensive)
- All Commanders now need at least 1 point in Magic to cast (amount of max casts reduced by 1)
- Shaman (+1 max damage) and Astral Spirit (+5HP) Commander now can increase stats permanently when slaying complete stack in battle (max 3 times per battle)
- adjusted the starting armies of creature specialist
- 3 Piece Secret Warrior Set Bonus now gives +1% chance/damage per 3 fights, same for Mage Set. Adventurer +1% growth per 20 wins
- Ring of the Magi gives +1% Spell Damage per 3 wins (so now it is not automatically a better choice than the secret set)
- Succubus charming now doesn't work on Mind Immune Creatures. HP threshold increased from 50 to 75*Succubus level + Succubus HP
- enabled that certain heroes start with different commanders that better match (thx Xercsin)
- Temple Guarding now regs +2 SP from lvl1 on with attacks
- Brute, removed Gold scaling on higher levels (damage scales good enough)
- Paladin Exp. gain slightly increased on low levels and reduced on high levels (from 10% per level to +5% per level +100%, so it equals out around level 20)
- Casting commander now profits from Sorcery if Hero has that skill (means +10-50% damage)
- reduced damage scaling of Battle Commander and set shots to zero (sometimes he had some which was bad)
- removed that GM Adv gets free Off/Arm/Archery
- Reduced Warfare bonus by 1att/def
- Diplomacy now shows the number of creatures that want to join, price increased by +30% for creatures to buy
- First Aid tent reduced HP bonus from +15% to +10% at GM and reduced total resurrection capacity to 3% of total army HP +100/200/300/500/1000 points
- Scouting gold/experience bonus at high levels slightly reduced and halved the creatures to fight, reduced chance to discover events
- fix Elemental Specialist didn't work as intended. Now they can only multicast their own elements spell and not every spell
- fix Adventurer could learn Wisdom at M/GM
- fix Battlemage no longer shoots damage ray before combat
- fix with State of Shock modifier from Air spells
- fix with 5% neutral upgrade per week option, could lead to neutral stack overflow on map
- fix for Scholar spell points regenenration when meeting with allied heroes
- fix in Neutral Units Scripts (Division trough Zero bug)
- fix sometimes First Aid then would heal the first unit in the stack fully (only noticeable for Commanders or high HP creatures) |
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