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TA的每日心情 | 无聊 2023-1-20 22:58 |
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签到天数: 122 天 连续签到: 1 天 [LV.7]血污怪
4级 Famous Hero
- 积分
- 2170
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楼主 |
发表于 2017-3-13 15:11:17
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显示全部楼层
求助一下 大神看下炼宝机制这段文本的红色文字有什么区别?我修改了这两段上面的2500后,首先利用元素城的天赋炼制卷轴以后再选用塔楼的炼宝天赋会弹出脚本错误,如何修改可以让炼宝的花费成每次固定的1000,而不随周增长?
************塔楼开始
!?FU11000&x1=113; 还原DL内容
!!VRvx16:S-1;
!!VRx2:Sx16 -700; ID 1-7
!!VRx3:Sx16 -685; ID 16-22
!!VRx4:Sx16 -671; ID 30-36
!!VRx5:Sx16 -657; ID 44-50
!!VRz5:S230090; CPrL.def
!!VRz6:S230091; APHLF1X.def
!!VRz7:S^^;
!!VRx6:Sx2 +100; Z101-Z107
!!VRzx6:S^^;
!!VRx7:Sx4 +100; Z130-Z136
!!VRzx7:S^^;
!!VRx8:Sx5 +100; Z144-Z150
!!VRzx8:S^^;
!!DL138:Ax2/9/z5 Ax5/9/z6 Ax2/4/0/1;
!!DL138:Ax3/4/8/1 Ax4/3/z7/1;
!?FU11000&x1=114;
!!VRvx16:S-1;
!?FU11000&x1=115; 检查装备宝物(递增0..18)
!!FU&x16>12/x16<18:E;
!!HEx2:A1/?vx3/x16;
!!FU|vx3<7/vx3>170:E;
!!VRx3:+1;
!?FU11000&x1=116;
!!VRv701:C-1/-1/-1/-1/-1/-1/-1;
!!VRv701&x2=1:Cv708/v709/v710/v711/v712/v713/v714;
!!VRv701&x2=2:Cv715/v716/v717/v718/v719/v720/v721;
!?FU11000&x1=117;
!!VRx4:Sx16 -1 +x3; 701-707
!!VRx5:Svx4;
!!FU&x5<0:E;
!!VRz5:S230092; ArtiFact58.def
!!DL138:Ax16/9/z5;
!!DL138:Ax16/4/x5/1; 设置宝物图片 及暗示文本
!!UN:N0/2/x5;
!!VRx6:Sx16 +100;
!!VRzx6:Sz2;
!!VRx7:Sx16 +15; 黄金图片ID 16-22
!!VRx8:Sx16 +29; 黄金数量ID 30-36
!!VRx9:Sx8 +100; Z130-Z136
!!HEx2:O?x10;
!!OW:Rx10/6/?x11;
!!VRx12:Sc -1 :7 +1 *2500; 每周 +1000
!!VRz6:S^%X12^;
!!VRzx9:S^{黄金} %X12^;
!!DL138:Ax7/4/6/1 Ax8/3/z6/1;
!!SN:W^宝物转换^/?x13;
!!SN:Mx13/x5/?x14;
!!if&x14=1:;
!!VRy1:Sx16 +43; 升级ID 44-50
!!VRy2:Sy1 +100; Z144-Z150
!!UN:N0/8/x5;
!!VRzy2:S^{炼制} %Z8^;
!!VRz7:S230042; APHLF1R.def
!!DL138:Ay1/9/z7; 设置不能升级DEF
!!el:;
!!if&x14=0:;
!!if&x11<x12:;
!!VRy1:Sx16 +43; 升级ID 44-50
!!VRy2:Sy1 +100; Z144-Z150
!!VRz7:S230042; APHLF1R.def
!!UN:N0/8/x5;
!!VRzy2:S^{炼制} %Z8^;
!!DL138:Ay1/9/z7; 设置不能升级DEF
!!el:;
!!if&x11>=x12:;
!!VRy1:Sx16 +43; 升级ID 44-50
!!VRy2:Sy1 +100; Z144-Z150
!!VRz7:S230043; APHLF1G.def
!!UN:N0/8/x5;
!!VRzy2:S^{炼制} %Z8^;
!!DL138:Ay1/9/z7; 设置能升级DEF
!!el:;
!!en:;
!?FU11000&x1=118; 暗示文本
!!VRx4:Sx16 +100; Z101-Z107
!!DL138:Hx16/zx4;
!!VRx5:Sx16 +29; 黄金数量ID 30-36
!!VRx6:Sx16 +129; Z130-Z136
!!DL138:Hx5/zx6;
!!VRx7:Sx16 +43; 升级ID 44-50
!!VRx8:Sx16 +143; Z144-Z150
!!DL138:Hx7/zx8;
!?FU11000&x1=119; 塔楼点击
!!VRx5:Sx3 -44 +x4;
!!VRx6:Svx5;
!!FU&x6<0:E;
!!HEx2:O?x7;
!!OW:Rx7/6/?x8;
!!VRx9:Sc -1 :7 +1 *2500; 每周 +2500
!!SN:W^宝物转换^/?x10;
!!SN:Mx10/x6/?x11;
!!if&x11=1:;
!!VRz10:S230093;
!!IF:M^%Z10^;
!!FU:E;
!!en:;
!!if&x11=0:;
!!if&x8<x9:;
!!VRz10:S230094;
!!IF:M^%Z10^;
!!FU:E;
!!en:;
!!if&x8>=x9:;
!!SN:W^Lian Po^/-1;
!!DL148:N^Lian Po.txt^; //DL148 2015-06-08
!!FU200148:P1/x2/x6/x9/x8; x2=英雄ID,x3=宝物编号,x4=消耗金币,x5=现有金币,x6=形式
!!DL148:S1;
!!SN:W^Lian Po^/?x12;
!!FU&x12=-1:E;
!!VRy1:Sx3 -28; 黄金图片ID 16-22
!!VRy2:Sx3 -14; 黄金数量ID 30-36
!!VRy3:Sy2 +100; Z130-Z136
!!VRzy3:S^^;
!!VRz11:S230042; APHLF1R.def
!!DL138:Ax3/9/z11; 设置不能升级DEF
!!DL138:Ay1/4/8/1 Ay2/3/zy3/1; 设置黄金图片及数量
!!VRx11:S1;
!!SN:Mx10/x6/x11;
!!en:;
!!en:;
***新增DL148部分 z78-z84 v991-v993
!?DL&v998=148/v999=30722/v1000=13;
!!SN:W^Lian Po^/-1;
!!DL:C1;
!?DL&v998=148/v999>5/v999<8/v1000=13;
!!FU200148:P1/x2/x6/x9/x8/1; 点击翻页
!?DL&v998=148/v999>1/v999<5/v1000=13;
!!FU200148:P2/v999/0/10; 选择宝物1
!?DL&v998=148/v999>11/v999<15/v1000=13;
!!FU200148:P2/v999/10/0; 选择宝物2
!?DL&v998=148/v999>1/v999<5/v1000=14;
!!FU200148:P3/v999/0/10; 选择宝物3
!?DL&v998=148/v999>11/v999<15/v1000=14;
!!FU200148:P3/v999/10/0; 选择宝物4
!?DL&v998=148/v999=10/v1000=13;
!!FU200148:P4/x2/x6/x9/x8; 炼制宝物
!?FU200148&x1=1;
!!SN:W^Lian Po^/-1;
!!VRy1:Sx3 +172170;
!!VRz78:Szy1;
!!VRz79:S^{~Gold}炼制{~}%Z78^;
!!DL148:A11/3/z79/1; 11
!!VRz80:S^%X4^;
!!DL148:A8/3/z80/1; 8
!!VRv991:C143/143/143;
!!UN:J6/6/?y2; #8
!!SN&y2=x3:G8;
!!UN:J6/6/?y3; #10
!!SN|y3=x3/y3=y2:G10;
!!UN:J6/6/?y4; #12
!!SN|y4=x3/y4=y2/y4=y3:G12;
!!VRz9&x6=1:S^MClick.wav^;
!!SN&x6=1:Pz9;
!!DL148:A1/4/x3/1 A2/4/y2/1 A3/4/y3/1 A4/4/y4/1; 1-4
!!DL148:A12/4/0/1 A13/4/0/1 A14/4/0/1; 12-14
!!VRy5:Sy2 +172170;
!!VRy6:Sy3 +172170;
!!VRy7:Sy4 +172170;
!!VRz81:Szy5;
!!VRz82:Szy6;
!!VRz83:Szy7;
!!VRz84:S^^;
!!VRv991:Sy2; !!VRv992:Sy3; !!VRv993:Sy4;
!!DL148:E10/0;
!?FU200148&x1=2;
!!VRy1:Sx2 -x3 -2 +991;
!!VRy2:Svy1 +172170;
!!VRz78:Szy2;
!!VRz79:S^{~Red}炼成{~}%Z78^;
!!DL148:A11/3/z79/1;
!!VRz9:S^MClick.wav^;
!!SN:Pz9;
!!DL148:A12/4/0/1 A13/4/0/1 A14/4/0/1; 12-14
!!VRy3:Sx2 +x4;
!!DL148:A1/4/vy1/1 Ay3/4/1/1 E10/1;
!!VRy4:Svy1;
!!SN:W^Lian Po^/y4;
!?FU200148&x1=3;
!!VRy1:Sx2 -x3 -2 +991;
!!VRy2:Svy1;
!!FU&y2<0:E;
!!FU90001:Py2;
!!IF:Q1/8/y2/4^%Z2^;
!?FU200148&x1=4;
!!SN:W^Lian Po^/?y9;
!!FU&y9=-1:E;
!!VRy10:Sx4 *-1;
!!FU90003:Px3/?v2/?v3/?v4/?v5/0; //调用检测或设置宝物的四维指数 By 007
!!HEx2:A3/x3/1/1 A4/y9;
!!HEx2:F?y11/?y12/?y13/?y14;
!!VRy11:-v2;
!!VRy12:-v3;
!!VRy13:-v4;
!!VRy14:-v5;
!!HEx2:Fy11/y12/y13/y14;
!!DO11000/0/69/1:P151/x2; 移去宝物加成魔法
!!OW:R-1/6/dy10;
!!VRz9:S^Flagmine.wav^;
!!SN:Pz9;
!!DL:C1;
********************
!?FU11000&x1=120; 塔楼右键点击
!!VRx4:Sx2 -1 +x3;
!!VRx5:Svx4;
!!FU&x5<0:E;
!!UN:C6687592/4/?x6;
!!VRx7:Sx5 *32 +x6 +16;
!!UN:Cx7/4/?x8;
*!SN:X?x9 Xx8 X?z1 Xx9;
!!SN:Xx8 X?z1;
!!IF:Q1/8/x5/4^%Z1^;
!?FU11000&x1=151;
!!HEx2:M=x16/1;
!!FU&1:E;
!!HEx2:Mx16/0;
**************塔楼结束
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