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TA的每日心情 | 开心 2015-9-30 21:15 |
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签到天数: 2 天 连续签到: 1 天 [LV.1]投石矮人
4级 Famous Hero
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楼主 |
发表于 2016-3-25 19:59:22
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本帖最后由 独孤求败 于 2016-3-25 20:00 编辑
新的战场背景130张mod下载,可以直接激活使用,打开wog新的战场选项不会出错。
http://h3wog.org/mods/%5bGr ... %20battlefields.exe
另外,其中脚本可以供大家研究一下:
ZVSE
;use flag 411
;use FU217810, FU217811
!#IF:V411/0;
!#TM2:S1/999/1/255;
!?TM2; (universal timer)
!!if&v2392=1:; limit to day 1 (v2392 from 78.wogify)
!!UN:U16/-1/?y-1; creature banks number
!!VRv1:S-1;
!!DO217810/1/y-1/1&y-1>0:P16; Run through
!!UN:U84/-1/?y-1; crypts
!!VRv1:S-1;
!!DO217810/1/y-1/1&y-1>0:P84; Run through
!!UN:U25/-1/?y-1; utopias
!!VRv1:S-1;
!!DO217810/1/y-1/1&y-1>0:P25; Run through
!!UN:P68/0; [disable new battlefields script]
!!en:;
!?FU217810;
!!UN:Ux1/-1/-1/1; [Creature Bank coordinates in v1/v2/v3]
!!OB1:T?y1;
!!PO1&y1=84:B0/97; [set PO for crypts/CB/Utopias]
!!PO1&y1=16:B0/98;
!!PO1&y1=25:B0/99;
!?BA0&1000; [Human only]
!!BA:Q?y2; [state of Quick Combat: y5=1 if it's a Quick Combat battle]
!!BA&y2=0:B-1; [enable default battlefield if Quick Combat]
!!FU&y2=1:E; [exit if Quick Combat]
!*BA:S?y67;
!*FU&y67>0:E;
!!BA:P?v2/?v3/?v4;
!!TR2:T?y2/d/d/d/d/d/d/d; [get terrain]
!!TR2:G?y3; [check for special terrain: y3]
!!PO2:B0/?y4; get PO
!!IF&y4=99:V411/1;
!!OB2:T?y5; get type of object (for monsters)
!!FU217811:Py2/y3/y4/y5;
!?BF&411;
;clean battlefield in utopias (Improved dungeons)
!!BF:C;
!!IF:V411/0;
!?FU217811:P;
;x1=terrain type
;x2=special terrain
;x3=CB
;x4=monster (ID=54)
***CLEAN TERRAIN AND MONSTER***
;Dirt and monster
!!if&x1=0/x4=54:;
!!VRy1:S0R4;
!!VRz2&y1=0:S^dirt1.pcx^;
!!VRz2&y1=1:S^dirt2.pcx^;
!!VRz2&y1=2:S^dirt3.pcx^;
!!VRz2&y1=3:S^dirt4.pcx^;
!!VRz2&y1=4:S^dirt5.pcx^;
!!BA:B^%Z2^;
!!en:;
;Sand and monster
!!if&x1=1/x4=54:; if clean sand and no object
!!VRy1:S0R9;
!!VRz2&y1=0:S^redsand.pcx^;
!!VRz2&y1=1:S^sand01.pcx^;
!!VRz2&y1=2:S^sand02.pcx^;
!!VRz2&y1=3:S^sand03.pcx^;
!!VRz2&y1=4:S^sand9.pcx^;
!!VRz2&y1=5:S^sand2.pcx^;
!!VRz2&y1=6:S^sand3.pcx^;
!!VRz2&y1=7:S^sand4.pcx^;
!!VRz2&y1=8:S^sand6.pcx^;
!!VRz2&y1=9:S^sand7.pcx^;
!!BA:B^%Z2^;
!!en:;
;Grass and monster
!!if&x1=2/x4=54:;
!!VRy1:S0R8;
!!VRz2&y1=0:S^grass1.pcx^;
!!VRz2&y1=1:S^grass2.pcx^;
!!VRz2&y1=2:S^grass4.pcx^;
!!VRz2&y1=3:S^grass5.pcx^;
!!VRz2&y1=4:S^grass7.pcx^;
!!VRz2&y1=5:S^grass10.pcx^;
!!VRz2&y1=6:S^magic2.pcx^;
!!VRz2&y1=7:S^magic3.pcx^;
!!VRz2&y1=8:S^magic4.pcx^;
!!BA:B^%Z2^;
!!en:;
;Snow and monster
!!if&x1=3/x4=54:;
!!VRy1:S0R7;
!!VRz2&y1=0:S^aquarium.pcx^;
!!VRz2&y1=1:S^snow02.pcx^;
!!VRz2&y1=2:S^snow03.pcx^;
!!VRz2&y1=3:S^snow1.pcx^;
!!VRz2&y1=4:S^snow2.pcx^;
!!VRz2&y1=5:S^snow3.pcx^;
!!VRz2&y1=6:S^snow4.pcx^;
!!VRz2&y1=7:S^snow5.pcx^;
!!BA:B^%Z2^;
!!en:;
;Swamp and monster
!!if&x1=4/x4=54:;
!!VRy1:S0R7;
!!VRz2&y1=0:S^swamp1.pcx^;
!!VRz2&y1=1:S^swamp2.pcx^;
!!VRz2&y1=2:S^swamp3.pcx^;
!!VRz2&y1=3:S^swamp4.pcx^;
!!VRz2&y1=4:S^swamp5.pcx^;
!!VRz2&y1=5:S^swamp6.pcx^;
!!VRz2&y1=6:S^swamp7.pcx^;
!!VRz2&y1=7:S^swamp27.pcx^;
!!BA:B^%Z2^;
!!en:;
;rough and monster
!!if&x1=5/x4=54:;
!!VRy1:S0R6;
!!VRz2&y1=0:S^rockl1.pcx^;
!!VRz2&y1=1:S^rockl2.pcx^;
!!VRz2&y1=2:S^rockl4.pcx^;
!!VRz2&y1=3:S^rockl5.pcx^;
!!VRz2&y1=4:S^rockl6.pcx^;
!!VRz2&y1=5:S^rockl7.pcx^;
!!VRz2&y1=6:S^rockl8.pcx^;
!!BA:B^%Z2^;
!!en:;
;underground and monster
!!if&x1=6/x4=54:;
!!VRy1:S0R5;
!!VRz2&y1=0:S^sub1.pcx^;
!!VRz2&y1=1:S^subt1.pcx^;
!!VRz2&y1=2:S^subt2.pcx^;
!!VRz2&y1=3:S^subt3.pcx^;
!!VRz2&y1=4:S^subt4.pcx^;
!!VRz2&y1=5:S^subt5.pcx^;
!!BA:B^%Z2^;
!!en:;
;lava and monster
!!if&x1=7/x4=54:;
!!VRy1:S0R11;
!!VRz2&y1=0:S^lava9.pcx^;
!!VRz2&y1=1:S^lava03.pcx^;
!!VRz2&y1=2:S^lava02.pcx^;
!!VRz2&y1=3:S^lava06.pcx^;
!!VRz2&y1=4:S^lava1.pcx^;
!!VRz2&y1=5:S^lava2.pcx^;
!!VRz2&y1=6:S^lava4.pcx^;
!!VRz2&y1=7:S^lava5.pcx^;
!!VRz2&y1=8:S^lava7.pcx^;
!!VRz2&y1=9:S^inferno13.pcx^;
!!VRz2&y1=10:S^inferno14.pcx^;
!!VRz2&y1=11:S^inferno15.pcx^;
!!BA:B^%Z2^;
!!en:;
;water
!!if&x1=8:;
!!VRy1:S0R4;
!!VRz2&y1=0:S^deck01.pcx^;
!!VRz2&y1=1:S^deck02.pcx^;
!!VRz2&y1=2:S^deck03.pcx^;
!!VRz2&y1=3:S^deck04.pcx^;
!!VRz2&y1=4:S^deck05.pcx^;
!!BA:B^%Z2^;
!!en:;
***SPECIAL TERRAINS***
!!if|x2=231/x2=225:; winds and rocklands, regular, haven't got any...
!!BA:B-1;
!!en:;
!!if&x2=21:; cursed ground
!!VRy1:S0R3;
!!VRz2&y1=0:S^cursed.pcx^;
!!VRz2&y1=1:S^cursed2.pcx^;
!!VRz2&y1=2:S^rough2.pcx^;
!!VRz2&y1=3:S^ruins.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x2=46:; magic plains
!!VRy1:S0R3;
!!VRz2&y1=0:S^grass3.pcx^;
!!VRz2&y1=1:S^greenroom.pcx^;
!!VRz2&y1=2:S^magic1.pcx^;
!!VRz2&y1=3:S^magic07.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x2=227:; holy ground
!!VRy1:S0R1;
!!VRz2&y1=0:S^grass6.pcx^;
!!VRz2&y1=1:S^holy1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x2=224:; evil fog
!!VRy1:S0R4;
!!VRz2&y1=0:S^evil1.pcx^;
!!VRz2&y1=1:S^evil2.pcx^;
!!VRz2&y1=2:S^evil3.pcx^;
!!VRz2&y1=3:S^evil4.pcx^;
!!VRz2&y1=4:S^snow7.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x2=222:; clover field
!!VRz2:S^clover1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x2=228:; lucid pools
!!VRy1:S0R3;
!!VRz2&y1=0:S^lucid.pcx^;
!!VRz2&y1=1:S^lucid2.pcx^;
!!VRz2&y1=2:S^lucid3.pcx^;
!!VRz2&y1=3:S^spec01.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x2=226:; fiery fields
!!VRz2:S^fiery1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x2=229:; magic clouds
!!VRy1:S0R1;
!!VRz2&y1=0:S^air1.pcx^;
!!VRz2&y1=1:S^air2.pcx^;
!!BA:B^%Z2^;
!!en:;
***CREATURE BANKS***
!!if&x3=97:; crypt
!!VRy1:S0R4;
!!VRz2&y1=0:S^cb11.pcx^;
!!VRz2&y1=1:S^cb14.pcx^;
!!VRz2&y1=2:S^grav01.pcx^;
!!VRz2&y1=3:S^haven.pcx^;
!!VRz2&y1=4:S^ruin.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x3=98:; creature banks
!!VRy1:S0R22;
!!VRz2&y1=0:S^aren01.pcx^;
!!VRz2&y1=1:S^arena.pcx^;
!!VRz2&y1=2:S^arena02.pcx^;
!!VRz2&y1=3:S^cave.pcx^;
!!VRz2&y1=4:S^cb01.pcx^;
!!VRz2&y1=5:S^cb02.pcx^;
!!VRz2&y1=6:S^cb03.pcx^;
!!VRz2&y1=7:S^cb04.pcx^;
!!VRz2&y1=8:S^cb05.pcx^;
!!VRz2&y1=9:S^cb07.pcx^;
!!VRz2&y1=10:S^cb09.pcx^;
!!VRz2&y1=11:S^cb10.pcx^;
!!VRz2&y1=12:S^cb13.pcx^;
!!VRz2&y1=13:S^cb15.pcx^;
!!VRz2&y1=14:S^cb16.pcx^;
!!VRz2&y1=15:S^cb17.pcx^;
!!VRz2&y1=16:S^cb18.pcx^;
!!VRz2&y1=17:S^cit01.pcx^;
!!VRz2&y1=18:S^horns2.pcx^;
!!VRz2&y1=19:S^ruin.pcx^;
!!VRz2&y1=20:S^temple.pcx^;
!!VRz2&y1=21:S^temple1.pcx^;
!!VRz2&y1=22:S^arena12.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x3=99:; dragon utopia
!!VRy1:S0R6;
!!VRz2&y1=0:S^arena03.pcx^;
!!VRz2&y1=1:S^cb06.pcx^;
!!VRz2&y1=2:S^cb08.pcx^;
!!VRz2&y1=3:S^cb12.pcx^;
!!VRz2&y1=4:S^cb19.pcx^;
!!VRz2&y1=5:S^infern01.pcx^;
!!VRz2&y1=6:S^mag01.pcx^;
!!BA:B^%Z2^;
!!en:;
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