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TA的每日心情 | 开心 2015-9-30 21:15 |
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签到天数: 2 天 连续签到: 1 天 [LV.1]投石矮人
4级 Famous Hero
- 积分
- 2094
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楼主 |
发表于 2016-3-24 19:40:30
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我这样改了,可是勾选上新的战场背景的选项后仍然是黑屏和重影。请问问题在哪里?
ZVSE
ERMS_ScriptDate=15.8(August).2004
_WARNING_#1=IMPORTANT! This file is not in a plain text format. NEVER use any editor except ERM_S for making any kind of changes!
ERMS_PoweredBy=ERM Scripter v. 2004.6.29.918
*Made by Jonas Gustafsson. Email me at jonas@byteware.de
*This is a script to change the orginal Battlefields in the game
*Put all ***.pcx files in DATA folder
*The script is made by Donald X, Robert Bergerfj鋖l and Timothy Pulver
*The file hosting by Dieter Averbeck
*Many thanks to you guys!
*Battlefield pictures are made by Dutch, Robert Bergerfj鋖l and Jonas Gustafsson.
* Updated: August 15, 2004
** Variables used: v1 plus local variables only
** Function used: FU62
!?BA0&1000; [do this code when a battle starts but not for AI-only battles]
!!FU62:P;
!?BA50&1000; [for defender in MP battle]
!!FU62:P;
!?FU62;
!!UN:P68/?y1; [check if script is enabled]
!!BA:Q?y5; [state of Quick Combat: y5=1 if it's a Quick Combat battle]
!!BA&y5=0:B-1; [enable default battlefield if battle isn't a Quick Combat]
!!FU|y1<>1/y5=1:E; [exit if script isn't enabled or if battle is a Quick Combat]
**[function without bugs]
!!VRv1:Sv998; [updated by rennyo 26..02.2012]
!!VRv2:Sv999; [updated by rennyo 26..02.2012]
!!VRv3:Sv1000; [updated by rennyo 26..02.2012]
!!TR1:T?y2/d/d/d/d/d/d/d; [get terrain, rivers, roads]
!!TR1:G?y3; [check for special terrain: y3]
!!VRy4:S0 R7; [random number, 0 to 2]随机数R原为2最大,改为7
!!FU&y4=7:E; [Exit trigger if y4=2 and use default picture]原为2,改为7
!!IF:V1/0; [Initialize Flag 1 to False]
!!UN&y2=0/y4=0:J8/5/^dirt1.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=0/y4=1:J8/5/^dirt2.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=1/y4=0:J8/5/^sand1.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=1/y4=1:J8/5/^sand2.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=1/y4=2:J8/5/^sand3.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=2/y4=0:J8/5/^grass1.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=2/y4=1:J8/5/^grass2.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=2/y4=2:J8/5/^grass3.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=2/y4=3:J8/5/^grass4.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=2/y4=4:J8/5/^grass5.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=2/y4=5:J8/5/^grass6.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=2/y4=6:J8/5/^grass7.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=3/y4=0:J8/5/^snow1.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=3/y4=1:J8/5/^snow2.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=3/y4=2:J8/5/^snow3.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=3/y4=3:J8/5/^snow4.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=3/y4=4:J8/5/^snow5.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=4/y4=0:J8/5/^swamp1.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=4/y4=1:J8/5/^swamp2.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=4/y4=2:J8/5/^swamp3.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=4/y4=3:J8/5/^swamp4.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=4/y4=4:J8/5/^swamp5.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=5/y4=0:J8/5/^rough1.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=5/y4=1:J8/5/^rough2.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=5/y4=2:J8/5/^rough3.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=6/y4=0:J8/5/^subt1.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=6/y4=1:J8/5/^subt2.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=6/y4=2:J8/5/^subt3.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=7/y4=0:J8/5/^lava1.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=7/y4=1:J8/5/^lava2.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=7/y4=2:J8/5/^lava3.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=7/y4=3:J8/5/^lava4.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=7/y4=4:J8/5/^lava5.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=7/y4=5:J8/5/^lava6.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y2=7/y4=6:J8/5/^lava7.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y3=046/y4=0:J8/5/^magic1.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y3=046/y4=1:J8/5/^magic2.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y3=226/y4=0:J8/5/^fiery1.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y3=231/y4=0:J8/5/^rockl.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y3=231/y4=1:J8/5/^rock2.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y3=231/y4=2:J8/5/^rock3.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y3=229/y4=0:J8/5/^air1.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y3=229/y4=1:J8/5/^air2.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y3=228/y4=0:J8/5/^lucid1.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y3=228/y4=1:J8/5/^lucid2.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y3=228/y4=2:J8/5/^lucid3.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y3=227/y4=0:J8/5/^holy1.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y3=222/y4=0:J8/5/^clover1.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y3=224/y4=0:J8/5/^evil1.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y3=224/y4=1:J8/5/^evil2.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!UN&y3=021/y4=0:J8/5/^cursed1.pcx^; [Check if file is present: Flag 1=0 if file missing]
!!BA&y2=0/y4=0/1:B^s\dirt1.pcx^; [if dirt, use your dirt1.pcx file half the time]
!!BA&y2=0/y4=1/1:B^s\dirt2.pcx^; [your other dirt picture, the other half of the time]
!!BA&y2=1/y4=0/1:B^s\sand1.pcx^; [and so on]
!!BA&y2=1/y4=1/1:B^s\sand2.pcx^;
!!BA&y2=1/y4=2/1:B^s\sand3.pcx^;
!!BA&y2=2/y4=0/1:B^s\grass1.pcx^;
!!BA&y2=2/y4=1/1:B^s\grass2.pcx^;
!!BA&y2=2/y4=2/1:B^s\grass3.pcx^;
!!BA&y2=2/y4=3/1:B^s\grass4.pcx^;
!!BA&y2=2/y4=4/1:B^s\grass5.pcx^;
!!BA&y2=2/y4=5/1:B^s\grass6.pcx^;
!!BA&y2=2/y4=6/1:B^s\grass7.pcx^;
!!BA&y2=3/y4=0/1:B^s\snow1.pcx^;
!!BA&y2=3/y4=1/1:B^s\snow2.pcx^;
!!BA&y2=3/y4=2/1:B^s\snow3.pcx^;
!!BA&y2=3/y4=3/1:B^s\snow4.pcx^;
!!BA&y2=3/y4=4/1:B^s\snow5.pcx^;
!!BA&y2=4/y4=0/1:B^s\swamp1.pcx^;
!!BA&y2=4/y4=1/1:B^s\swamp2.pcx^;
!!BA&y2=4/y4=2/1:B^s\swamp3.pcx^;
!!BA&y2=4/y4=3/1:B^s\swamp4.pcx^;
!!BA&y2=4/y4=4/1:B^s\swamp5.pcx^;
!!BA&y2=5/y4=0/1:B^s\rough1.pcx^;
!!BA&y2=5/y4=1/1:B^s\rough2.pcx^;
!!BA&y2=5/y4=2/1:B^s\rough3.pcx^;
!!BA&y2=6/y4=0/1:B^s\subt1.pcx^;
!!BA&y2=6/y4=1/1:B^s\subt2.pcx^;
!!BA&y2=6/y4=2/1:B^s\subt3.pcx^;
!!BA&y2=7/y4=0/1:B^s\lava1.pcx^;
!!BA&y2=7/y4=1/1:B^s\lava2.pcx^;
!!BA&y2=7/y4=2/1:B^s\lava3.pcx^;
!!BA&y2=7/y4=3/1:B^s\lava4.pcx^;
!!BA&y2=7/y4=4/1:B^s\lava5.pcx^;
!!BA&y2=7/y4=5/1:B^s\lava6.pcx^;
!!BA&y2=7/y4=6/1:B^s\lava7.pcx^;
!!BA&y3=046/y4=0/1:B^s\magic1.pcx^;
!!BA&y3=046/y4=1/1:B^s\magic2.pcx^;
!!BA&y3=226/y4=0/1:B^s\fiery1.pcx^;
!!BA&y3=231/y4=0/1:B^s\rockl.pcx^;
!!BA&y3=231/y4=2/1:B^s\rock2.pcx^;
!!BA&y3=231/y4=3/1:B^s\rock3.pcx^;
!!BA&y3=229/y4=0/1:B^s\air1.pcx^;
!!BA&y3=229/y4=1/1:B^s\air2.pcx^;
!!BA&y3=228/y4=0/1:B^s\lucid1.pcx^;
!!BA&y3=228/y4=1/1:B^s\lucid2.pcx^;
!!BA&y3=228/y4=2/1:B^s\lucid3.pcx^;
!!BA&y3=227/y4=0/1:B^s\holy1.pcx^;
!!BA&y3=222/y4=0/1:B^s\clover1.pcx^;
!!BA&y3=224/y4=0/1:B^s\evil1.pcx^;
!!BA&y3=224/y4=1/1:B^s\evil2.pcx^;
!!BA&y3=021/y4=0/1:B^s\cursed1.pcx^;
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