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TA的每日心情 | 开心 2021-3-22 22:17 |
---|
签到天数: 14 天 连续签到: 1 天 [LV.3]火元素使者
4级 Famous Hero
- 积分
- 2490
|
发表于 2021-1-31 15:14:41
|
显示全部楼层
ZVSE
_WARNING_#1=IMPORTANT! This file is not in a plain text format. NEVER use any editor except ERM_S for making any kind of changes!
ERMS_PoweredBy=ERM Scripter v. 2004.6.29.918
ERMS_ScriptDate=3.6(June).2012
****脚本制作:寻梦人****
***v变量:v5900---v5906、v5990***
***招募所有己方城堡中同一城堡类型的所有高级生物****
***ctrl左键点击英雄攻击值46触发*****
!?CM2&1000;
!!CM:F?y11 I?y12;
!!FU|y11<>4/y12<>46:E; 左键点击英雄攻击值46触发,原为士气116
!!CM:R0;
!!HE-1:S2/?y4; 原为M9时空之门,改为S2后勤学
!!IF&y4=0:Q3/20/3/4^你还没有学会后勤学,不能使用高级招兵系统!^;
!!FU&y4=0:E;
!!HE-1:W?y13/1;
!!IF&y13<1000:Q1/36/1000/4^你的移动力不足1000,不能使用高级招兵系统!^;
!!FU&y13<1000:E;
!!HE-1:I?y14/1;
!!IF&y14<20:Q1/35/20/4^你的魔法值不足20,不能使用高级招兵系统!^; 魔法值原为60,改为20
!!FU&y14<20:E;
!!IF:M^欢迎使用高级招兵系统,这里可以让你很快的召唤自己所有城镇里的兵种!^;
!!HE-1:O?y1;
!!VRz-10:S^请选择你想招募的城堡类型!(单项选择)^;
!!VRz-1:S^天使城!^;
!!VRz-2:S^精灵城!^;
!!VRz-3:S^泰坦城!^;
!!VRz-4:S^恶魔城!^;
!!VRz-5:S^鬼龙城!^;
!!VRz-6:S^黑龙城!^;
!!VRz-7:S^比蒙城!^;
!!VRz-8:S^九头城!^;
!!VRz-9:S^凤凰城!^;
!!IF:G1/1/1/-10/-1/-2/-3/-4/-5/-6/-7/-8/-9;
!!VRy2&v1=1:S0;
!!VRy2&v1=2:S1;
!!VRy2&v1=4:S2;
!!VRy2&v1=8:S3;
!!VRy2&v1=16:S4;
!!VRy2&v1=32:S5;
!!VRy2&v1=64:S6;
!!VRy2&v1=128:S7;
!!VRy2&v1=256:S8;
!!VRy3&v1=1:S5;
!!VRy3&v1=2:S4;
!!VRy3&v1=4:S5;
!!VRy3&v1=8:S1;
!!VRy3&v1=16:S1;
!!VRy3&v1=32:S3;
!!VRy3&v1=64:S4;
!!VRy3&v1=128:S3;
!!VRy3&v1=256:S1;
!!VRz8:S^请选择你想招募的兵种!(多项选择)^;
!!VRz1:S^一级高级兵种!^;
!!VRz2:S^二级高级兵种!^;
!!VRz3:S^三级高级兵种!^;
!!VRz4:S^四级高级兵种!^;
!!VRz5:S^五级高级兵种!^;
!!VRz6:S^六级高级兵种!^;
!!VRz7:S^七级高级兵种!^;
!!IF:G0/5990/0/8/1/2/3/4/5/6/7;
!!DO5562/y2/y2/1:P1/y1/v5990/y3;
!?FU5562&x1=1;
!!UN:U98/x16/?y61; 统计城堡的数量存储于y1 98城镇的数量
!!VRv5900:C0/0/0/0/0/0/0;初始化v变量
!!DO5562/1/y61/1&y61>0:P2/x2/x16/x3;
!!UN:Tx16/0/1/?y20; 设置城镇中可以招募的生物类型 x16是城镇类型0-8/巢穴的等级 (0...6)/未升级的 (0) 升级的(1)/ ?y21可以招募的生物类型
!!UN:Tx16/1/1/?y21;
!!UN:Tx16/2/1/?y22;
!!UN:Tx16/3/1/?y23;
!!UN:Tx16/4/1/?y24;
!!UN:Tx16/5/1/?y25;
!!UN:Tx16/6/1/?y26;
!!MA:Cy20/6/?y30;
!!MA:Cy21/6/?y31;
!!MA:Cy22/6/?y32;
!!MA:Cy23/6/?y33;
!!MA:Cy24/6/?y34;
!!MA:Cy25/6/?y35;
!!MA:Cy26/6/?y36;
!!MA:Cy26/x4/?y37;
!!VRy37:*v5906;计算所需资源
!!VRy40:Sv5900*y30;
!!VRy41:Sv5901*y31;
!!VRy42:Sv5902*y32;
!!VRy43:Sv5903*y33;
!!VRy44:Sv5904*y34;
!!VRy45:Sv5905*y35;
!!VRy46:Sv5906*y36*3:2;计算所需的金钱 倍半金钱
!!VRy38:S0;
!!VRy38:+y40+y41+y42+y43+y44+y45+y46;
!!UN:N3/1/y20/1;
!!UN:N3/2/y21/1;
!!UN:N3/3/y22/1;
!!UN:N3/4/y23/1;
!!UN:N3/5/y24/1;
!!UN:N3/6/y25/1;
!!UN:N3/7/y26/1;
!!VRz8:S^报告,你可以倍半金钱招募下列兵种了!前提是你有足够的资源!^;
!!VRz8&v5900>0:S^%Z8
一级高级兵种%Z1,数量:%V5900;^;
!!VRz8&v5901>0:S^%Z8
二级高级兵种%Z2,数量:%V5901;^;
!!VRz8&v5902>0:S^%Z8
三级高级兵种%Z3,数量:%V5902;^;
!!VRz8&v5903>0:S^%Z8
四级高级兵种%Z4,数量:%V5903;^;
!!VRz8&v5904>0:S^%Z8
五级高级兵种%Z5,数量:%V5904;^;
!!VRz8&v5905>0:S^%Z8
六级高级兵种%Z6,数量:%V5905;^;
!!VRz8&v5906>0:S^%Z8
七级高级兵种%Z7,数量:%V5906;^;
!!VRz8&y38>0:S^%Z8
共计费用:%Y38;^;
!!VRz8&y37>0/x4=1:S^%Z8
共需水银:%Y37;^;
!!VRz8&y37>0/x4=3:S^%Z8
共需硫磺:%Y37;^;
!!VRz8&y37>0/x4=4:S^%Z8
共需水晶:%Y37;^;
!!VRz8&y37>0/x4=5:S^%Z8
共需宝石:%Y37;^;
!!IF:Q2/6/y38/x4/y37/2^你想招募吗?^;
!!FU&-2:E;
!!IF:D5/8;
!!IF:E1/5;
!!OW:R-1/6/?y-10;
!!OW:R-1/x4/?y-11;
!!IF&y-10<0:M^对不起,你金钱贷款没结清!^;
!!IF&y-11<0:M^对不起,你资源贷款没结清!^;
!!FU|y-10<0/y-11<0:E;
!!HE-1&v5900>0:C2/y20/v5900/1;
!!HE-1&v5901>0:C2/y21/v5901/1;
!!HE-1&v5902>0:C2/y22/v5902/1;
!!HE-1&v5903>0:C2/y23/v5903/1;
!!HE-1&v5904>0:C2/y24/v5904/1;
!!HE-1&v5905>0:C2/y25/v5905/1;
!!HE-1&v5906>0:C2/y26/v5906/1;
!!VRy37:*-1;
!!VRy38:*-1;
!!OW:R-1/6/dy38;
!!OW:R-1/x4/dy37;
!!DO5562/1/y61/1&y61>0:P3/x2/x16/x3;
!!HE-1:Id-20; 原为减少魔法值20,改为10
!!HE-1:Wd-1000; 原为减少移动力1000
!?FU5562&x1=2;
!!UN:U98/x3/x16/4;
!!CA4:O?y1;
!!FU&y1<>x2:E;
!!VRy21:Sv5990&1;
!!VRy22:Sv5990&2;
!!VRy23:Sv5990&4;
!!VRy24:Sv5990&8;
!!VRy25:Sv5990&16;
!!VRy26:Sv5990&32;
!!VRy27:Sv5990&64;
!!CA4&y21=1:M1/0/?y1/?y31; 只招升级的兵种
!!CA4&y22=2:M1/1/?y2/?y32; 只招升级的兵种
!!CA4&y23=4:M1/2/?y3/?y33; 只招升级的兵种
!!CA4&y24=8:M1/3/?y4/?y34; 只招升级的兵种
!!CA4&y25=16:M1/4/?y5/?y35; 只招升级的兵种
!!CA4&y26=32:M1/5/?y6/?y36; 只招升级的兵种
!!CA4&y27=64:M1/6/?y7/?y37; 只招升级的兵种
!!VRy71&y31>0:Sy31;
!!VRy71&y1>0:Sy1;
!!VRy72&y32>0:Sy32;
!!VRy72&y2>0:Sy2;
!!VRy73&y33>0:Sy33;
!!VRy73&y3>0:Sy3;
!!VRy74&y34>0:Sy34;
!!VRy74&y4>0:Sy4;
!!VRy75&y35>0:Sy35;
!!VRy75&y5>0:Sy5;
!!VRy76&y36>0:Sy36;
!!VRy76&y6>0:Sy6;
!!VRy77&y37>0:Sy37;
!!VRy77&y7>0:Sy7;
!!VRv5900&y21=1:+y71;
!!VRv5901&y22=2:+y72;
!!VRv5902&y23=4:+y73;
!!VRv5903&y24=8:+y74;
!!VRv5904&y25=16:+y75;
!!VRv5905&y26=32:+y76;
!!VRv5906&y27=64:+y77;
!?FU5562&x1=3;
!!UN:U98/x3/x16/8;
!!CA8:O?y1;
!!FU&y1<>x2:E;
!!VRy21:Sv5990&1;
!!VRy22:Sv5990&2;
!!VRy23:Sv5990&4;
!!VRy24:Sv5990&8;
!!VRy25:Sv5990&16;
!!VRy26:Sv5990&32;
!!VRy27:Sv5990&64;
!!CA8&y21=1:M1/0/0/0;
!!CA8&y22=2:M1/1/0/0;
!!CA8&y23=4:M1/2/0/0;
!!CA8&y24=8:M1/3/0/0;
!!CA8&y25=16:M1/4/0/0;
!!CA8&y26=32:M1/5/0/0;
!!CA8&y27=64:M1/6/0/0;
===============================================================================
****脚本制作:寻梦人****
***v变量:v5900---v5906、v5990***
***招募所有己方城堡中同一城堡类型的所有初级生物****
***ctrl左键点击英雄防御值47触发*****
!?CM2&1000;
!!CM:F?y11 I?y12;
!!FU|y11<>4/y12<>47:E; 左键点击英雄防御值48触发,原为士气116
!!CM:R0;
!!HE-1:S0/?y4; 原为M9时空之门,改为S0寻路术
!!IF&y4=0:Q3/20/3/4^你还没有学会寻路学,不能使用初级招兵系统!^;
!!FU&y4=0:E;
!!HE-1:W?y13/1;
!!IF&y13<800:Q1/36/800/4^你的移动力不足800,不能使用初级招兵系统!^;
!!FU&y13<800:E;
!!HE-1:I?y14/1;
!!IF&y14<10:Q1/35/10/4^你的魔法值不足10,不能使用初级招兵系统!^; 魔法值原为60,改为10
!!FU&y14<10:E;
!!IF:M^欢迎使用初级招兵系统,这里可以让你很快的召唤自己所有城镇里的兵种!^;
!!HE-1:O?y1;
!!VRz-10:S^请选择你想招募的城堡类型!(单项选择)^;
!!VRz-1:S^天使城!^;
!!VRz-2:S^精灵城!^;
!!VRz-3:S^泰坦城!^;
!!VRz-4:S^恶魔城!^;
!!VRz-5:S^鬼龙城!^;
!!VRz-6:S^黑龙城!^;
!!VRz-7:S^比蒙城!^;
!!VRz-8:S^九头城!^;
!!VRz-9:S^凤凰城!^;
!!IF:G1/1/1/-10/-1/-2/-3/-4/-5/-6/-7/-8/-9;
!!VRy2&v1=1:S0;
!!VRy2&v1=2:S1;
!!VRy2&v1=4:S2;
!!VRy2&v1=8:S3;
!!VRy2&v1=16:S4;
!!VRy2&v1=32:S5;
!!VRy2&v1=64:S6;
!!VRy2&v1=128:S7;
!!VRy2&v1=256:S8;
!!VRy3&v1=1:S5;
!!VRy3&v1=2:S4;
!!VRy3&v1=4:S5;
!!VRy3&v1=8:S1;
!!VRy3&v1=16:S1;
!!VRy3&v1=32:S3;
!!VRy3&v1=64:S4;
!!VRy3&v1=128:S3;
!!VRy3&v1=256:S1;
!!VRz8:S^请选择你想招募的兵种!(多项选择)^;
!!VRz1:S^一级低级兵种!^;
!!VRz2:S^二级低级兵种!^;
!!VRz3:S^三级低级兵种!^;
!!VRz4:S^四级低级兵种!^;
!!VRz5:S^五级低级兵种!^;
!!VRz6:S^六级低级兵种!^;
!!VRz7:S^七级低级兵种!^;
!!IF:G0/5990/0/8/1/2/3/4/5/6/7;
!!DO5562/y2/y2/1:P1/y1/v5990/y3;
!?FU5562&x1=1;
!!UN:U98/x16/?y61; 统计城堡的数量存储于y1 98城镇的数量
!!VRv5900:C0/0/0/0/0/0/0;初始化v变量
!!DO5562/1/y61/1&y61>0:P2/x2/x16/x3;
!!UN:Tx16/0/0/?y20; 设置城镇中可以招募的生物类型 x16是城镇类型0-8/巢穴的等级 (0...6)/未升级的 (0) 升级的(1)/ ?y21可以招募的生物类型
!!UN:Tx16/1/0/?y21;
!!UN:Tx16/2/0/?y22;
!!UN:Tx16/3/0/?y23;
!!UN:Tx16/4/0/?y24;
!!UN:Tx16/5/0/?y25;
!!UN:Tx16/6/0/?y26;
!!MA:Cy20/6/?y30;
!!MA:Cy21/6/?y31;
!!MA:Cy22/6/?y32;
!!MA:Cy23/6/?y33;
!!MA:Cy24/6/?y34;
!!MA:Cy25/6/?y35;
!!MA:Cy26/6/?y36;
!!MA:Cy26/x4/?y37;
!!VRy37:*v5906;计算所需资源
!!VRy40:Sv5900*y30;
!!VRy41:Sv5901*y31;
!!VRy42:Sv5902*y32;
!!VRy43:Sv5903*y33;
!!VRy44:Sv5904*y34;
!!VRy45:Sv5905*y35;
!!VRy46:Sv5906*y36;计算所需的金钱
!!VRy38:S0;
!!VRy38:+y40+y41+y42+y43+y44+y45+y46;
!!UN:N3/1/y20/1;
!!UN:N3/2/y21/1;
!!UN:N3/3/y22/1;
!!UN:N3/4/y23/1;
!!UN:N3/5/y24/1;
!!UN:N3/6/y25/1;
!!UN:N3/7/y26/1;
!!VRz8:S^报告,你可以招募下列兵种了!前提是你有足够的资源!^;
!!VRz8&v5900>0:S^%Z8
一级低级兵种%Z1,数量:%V5900;^;
!!VRz8&v5901>0:S^%Z8
二级低级兵种%Z2,数量:%V5901;^;
!!VRz8&v5902>0:S^%Z8
三级低级兵种%Z3,数量:%V5902;^;
!!VRz8&v5903>0:S^%Z8
四级低级兵种%Z4,数量:%V5903;^;
!!VRz8&v5904>0:S^%Z8
五级低级兵种%Z5,数量:%V5904;^;
!!VRz8&v5905>0:S^%Z8
六级低级兵种%Z6,数量:%V5905;^;
!!VRz8&v5906>0:S^%Z8
七级低级兵种%Z7,数量:%V5906;^;
!!VRz8&y38>0:S^%Z8
共计费用:%Y38;^;
!!VRz8&y37>0/x4=1:S^%Z8
共需水银:%Y37;^;
!!VRz8&y37>0/x4=3:S^%Z8
共需硫磺:%Y37;^;
!!VRz8&y37>0/x4=4:S^%Z8
共需水晶:%Y37;^;
!!VRz8&y37>0/x4=5:S^%Z8
共需宝石:%Y37;^;
!!IF:Q2/6/y38/x4/y37/2^你想招募吗?^;
!!FU&-2:E;
!!IF:D5/8;
!!IF:E1/5;
!!OW:R-1/6/?y-10;
!!OW:R-1/x4/?y-11;
!!IF&y-10<0:M^对不起,你金钱贷款没结清!^;
!!IF&y-11<0:M^对不起,你资源贷款没结清!^;
!!FU|y-10<0/y-11<0:E;
!!HE-1&v5900>0:C2/y20/v5900/1;
!!HE-1&v5901>0:C2/y21/v5901/1;
!!HE-1&v5902>0:C2/y22/v5902/1;
!!HE-1&v5903>0:C2/y23/v5903/1;
!!HE-1&v5904>0:C2/y24/v5904/1;
!!HE-1&v5905>0:C2/y25/v5905/1;
!!HE-1&v5906>0:C2/y26/v5906/1;
!!VRy37:*-1;
!!VRy38:*-1;
!!OW:R-1/6/dy38;
!!OW:R-1/x4/dy37;
!!DO5562/1/y61/1&y61>0:P3/x2/x16/x3;
!!HE-1:Id-10; 原为减少魔法值60,改为10
!!HE-1:Wd-800; 原为减少移动力800
!?FU5562&x1=2;
!!UN:U98/x3/x16/4;
!!CA4:O?y1;
!!FU&y1<>x2:E;
!!VRy21:Sv5990&1;
!!VRy22:Sv5990&2;
!!VRy23:Sv5990&4;
!!VRy24:Sv5990&8;
!!VRy25:Sv5990&16;
!!VRy26:Sv5990&32;
!!VRy27:Sv5990&64;
!!CA4&y21=1:M1/0/?y1/?y31; 只招未升级的兵种
!!CA4&y22=2:M1/1/?y2/?y32; 只招未升级的兵种
!!CA4&y23=4:M1/2/?y3/?y33; 只招未升级的兵种
!!CA4&y24=8:M1/3/?y4/?y34; 只招未升级的兵种
!!CA4&y25=16:M1/4/?y5/?y35; 只招未升级的兵种
!!CA4&y26=32:M1/5/?y6/?y36; 只招未升级的兵种
!!CA4&y27=64:M1/6/?y7/?y37; 只招未升级的兵种
!!VRy71&y31>0:Sy31;
!!VRy71&y1>0:Sy1;
!!VRy72&y32>0:Sy32;
!!VRy72&y2>0:Sy2;
!!VRy73&y33>0:Sy33;
!!VRy73&y3>0:Sy3;
!!VRy74&y34>0:Sy34;
!!VRy74&y4>0:Sy4;
!!VRy75&y35>0:Sy35;
!!VRy75&y5>0:Sy5;
!!VRy76&y36>0:Sy36;
!!VRy76&y6>0:Sy6;
!!VRy77&y37>0:Sy37;
!!VRy77&y7>0:Sy7;
!!VRv5900&y21=1:+y71;
!!VRv5901&y22=2:+y72;
!!VRv5902&y23=4:+y73;
!!VRv5903&y24=8:+y74;
!!VRv5904&y25=16:+y75;
!!VRv5905&y26=32:+y76;
!!VRv5906&y27=64:+y77;
!?FU5562&x1=3;
!!UN:U98/x3/x16/8;
!!CA8:O?y1;
!!FU&y1<>x2:E;
!!VRy21:Sv5990&1;
!!VRy22:Sv5990&2;
!!VRy23:Sv5990&4;
!!VRy24:Sv5990&8;
!!VRy25:Sv5990&16;
!!VRy26:Sv5990&32;
!!VRy27:Sv5990&64;
!!CA8&y21=1:M1/0/0/0;
!!CA8&y22=2:M1/1/0/0;
!!CA8&y23=4:M1/2/0/0;
!!CA8&y24=8:M1/3/0/0;
!!CA8&y25=16:M1/4/0/0;
!!CA8&y26=32:M1/5/0/0;
!!CA8&y27=64:M1/6/0/0;
================================================================================
ZVSE
****脚本制作:寻梦人****
***v变量:v5900---v5901***
***招募所有预定野外巢穴兵种****
***右键点击知识值49触发*****
!?CM2&1000;
!!CM:F?y11 I?y12;
!!FU|y11<>4/y12<>49:E; 右击英雄界面知识值49触发,原为运气图标140
!!CM:R0;
!!HE-1:S24/?y4; 原为M9时空之门,改为S24智力
!!IF&y4=0:Q3/20/75/4^你还没有学会智力,不能使用野兵招募系统!^;
!!FU&y4=0:E;
!!HE-1:W?y13/1;
!!IF&y13<400:Q1/36/400/4^你的移动力不足400,不能使用野兵招募系统!^;
!!FU&y13<400:E;
!!HE-1:I?y14/1;
!!IF&y14<20:Q1/35/20/4^你的魔法值不足20,不能使用野兵招募系统!^; 原为魔法值60,改为20
!!FU&y14<20:E;
!!IF:M^欢迎使用野兵招募系统,这里可以让你很快的召唤自己野外巢穴的兵种!^;
!!HE-1:O?y1;
!!VRz-10:S^请选择你想招募的野外生产建筑类型!(单项选择)^;
!!VRz-1:S^云中城!^;
!!VRz-2:S^云殿!^;
!!VRz-3:S^比蒙巢穴!^;
!!VRz-4:S^木屋!^;
!!VRz-5:S^独眼洞穴!^;
!!VRz-6:S^黑龙穴!^;
!!VRz-7:S^冰雪之崖!^;
!!VRz-8:S^硫磺洞穴!^;
!!VRz-9:S^魔法森林!^;
!!IF:G1/1/1/-10/-1/-2/-3/-4/-5/-6/-7/-8/-9;
!!VRy2&v1=1:S8;
!!VRy2&v1=2:S44;
!!VRy2&v1=4:S1;
!!VRy2&v1=8:S15;
!!VRy2&v1=16:S9;
!!VRy2&v1=32:S41;
!!VRy2&v1=64:S62;
!!VRy2&v1=128:S65;
!!VRy2&v1=256:S64;
!!VRy3&v1=1:S5;
!!VRy3&v1=2:S5;
!!VRy3&v1=4:S4;
!!VRy3&v1=8:S4;
!!VRy3&v1=16:S4;
!!VRy3&v1=32:S3;
!!VRy3&v1=64:S1;
!!VRy3&v1=128:S3;
!!VRy3&v1=256:S5;
!!DO5562/y2/y2/1:P-1/y1/v5990/y3/y13/y14;
!?FU5562&x1=-1;
!!UN:U17/x16/?y61; 统计城堡的数量存储于y61
!!VRv5900:C0/0;初始化v变量
!!DO5562/1/y61/1&y61>0:P-2/x2/x16/x3;
!!MA:Cv5901/6/?y38;
!!MA:Cv5901/x4/?y37;
!!VRy37:*v5900;计算所需资源
!!VRy38:*v5900;
!!UN:N3/1/v5901/1;
!!VRz8:S^报告,你可以招募下列兵种了!前提是你有足够的资源!^;
!!VRz8&v5900>0:S^%Z8
兵种%Z1,数量:%V5900;^;
!!VRz8&y38>0:S^%Z8
共计费用:%Y38;^;
!!VRz8&y37>0/x4=1:S^%Z8
共需水银:%Y37;^;
!!VRz8&y37>0/x4=3:S^%Z8
共需硫磺:%Y37;^;
!!VRz8&y37>0/x4=4:S^%Z8
共需水晶:%Y37;^;
!!VRz8&y37>0/x4=5:S^%Z8
共需宝石:%Y37;^;
!!IF:Q2/6/y38/x4/y37/2^你想招募吗?^;
!!FU&-2:E;
!!IF:D5/8;
!!IF:E1/5;
!!OW:R-1/6/?y-10;
!!OW:R-1/x4/?y-11;
!!IF&y-10<0:M^对不起,你金钱欠款没结清!^;
!!IF&y-11<0:M^对不起,你资源欠款没结清!^;
!!FU|y-10<0/y-11<0:E;
!!HE-1&v5900>0:C2/v5901/v5900/1;
!!VRy37:*-1;
!!VRy38:*-1;
!!OW:R-1/6/dy38;
!!OW:R-1/x4/dy37;
!!DO5562/1/y61/1&y61>0:P-3/x2/x16/x3;
!!VRx5:-400; 原为移动力800
!!VRx6:-20; 原为魔法值60,改为20
!!HE-1:Ix6/1;
!!HE-1:Wx5/1;
!?FU5562&x1=-2;
!!UN:U17/x3/x16/4;
!!DW4:O?y1;
!!FU&y1<>x2:E;
!!DW4:M0/?y3/?y4;
!!VRv5900:+y4;
!!VRv5901:Sy3;
!?FU5562&x1=-3;
!!UN:U17/x3/x16/4;
!!DW4:O?y1;
!!FU&y1<>x2:E;
!!DW4:M0/v5901/0;
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