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发表于 2014-3-3 20:12:33
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本帖最后由 qq420533851 于 2014-3-3 20:13 编辑
非常感谢 找到了
但是尝试改了一下 貌似没有作用
[Loop through all creature banks]
[x1=type of bank, x2=number of banks]
!?FU5405;
!!UN:Ux1/-1/-1/1; [Creature Bank coordinates in v1/v2/v3]
!!CBv1/v2/v3:T?y1; [Check if Creature Bank already Taken: y1=1 if Taken]
!!DO5406/0/6/1&y1=0/$weekday$=$monday$:P-1; [Loop through guard slots and resources in creature bank each week]
!!CBv1/v2/v3&y1=0/$weekday$=$monday$:M?y30/?y31; [Number of Bonus Creatures, Type=y30, Number=y31]
!!VRy31&y1=0/$weekday$=$monday$/y30>=0/y31>0/y31<127/y-10=1:+1; [Every 3rd week, add 1 bonus creature: y31 (maximum 127)]
!!CBv1/v2/v3&y1=0/$weekday$=$monday$/y30>=0/y31>0/y31<128/y-10=1:My30/y31; [Set new number of bonus creatures: y31]
!!POv1/v2/v3&y1=1:S?y18; [Read PO:S number for Creature Bank square: y18]
!!POv1/v2/v3&y1=1/y18=0:S28; [Set PO:S number for Creature Bank square to 28: y18]
!!VRy18&y1=1/y18>0:-1; [Subtract one from PO:S number: y18]
!!POv1/v2/v3&y1=1/y18>0:Sy18; [Write new PO:S number: y18]
!!FU|y1<>1/y18<>1:E; [Exit if bank not taken or y18<>1]
[Reset/Restock taken creature banks after 28 days] ;*********
!!POv1/v2/v3:S0; [Reset Creature Bank's PO:S number to 0]
!!OBv1/v2/v3&x1=16:U?y2; [Subtype of type 16 creature bank: y2]
!!FU&x1=16/y2>=13/y2<=16:E; [Exit if it's an Emissary building]
!!CBv1/v2/v3:T0 V0; [Reset creature bank to "not taken"] |
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