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本帖最后由 gigichart 于 2013-10-25 11:28 编辑
- ZVSE
- _WARNING_#1=IMPORTANT! This file is not in a plain text format. NEVER use any editor except ERM_S for making any kind of changes!
- ERMS_ScriptName=攻防重置
- ERMS_ScriptAuthor=syz
- ERMS_ScriptVersion=1.0.0
- ERMS_ScriptDate=23.6(June).2013
- ERMS_ScriptERMVersion=2.70
- ERMS_ScriptLanguage=中文(简体,中国) or 中文(简体) (native)
- ERMS_PoweredBy=ERM Scripter v. 2004.6.29.918
- **w143=A,D,w144=P, K FU66 AHI v94 DFI v95 ACT v300-v305 v76 v4711-v4712 V9-V10 V2500-V2541
- ********************************
- !?PI;
- !!DO66/0/155/1:P1;
- ********************************
- ********************************
- !?CM2;
- !!CM:I?f F?g;
- !!CM:H?h/?i;
- !!FU66:P-4/h/f/g P-5/h/f/g;
- ********************************
- ********************************
- !?BA0; 战斗一开始增加魔法值
- !!IF:V9/0V10/0;
- !!BA:H0/?v94 H1/?v95;
- !!FU66:P-1/v94;
- !!FU66&v95>-1:P-1/v95;
- !!DO66/2500/2541/1:P-101;
- !?FU66&x1=-1; 英雄知识重转函数
- !!IF:Wx2;
- !!HEx2:Fd/d/d/?j/1 S24/?y-1;
- !!VRj&y-1=0:*10;
- !!VRj&y-1=1:*125:100;
- !!VRj&y-1=2:*15;
- !!VRj&y-1=3:*20;
- !!HEx2:I?t/1;
- !!VRk:S0;
- !!VRk:Sw144:1000; knowlege
- !!VRk:*2;
- !!FU&t>j:E;
- !!HEx2:Idk/1;
- !?BF;
- !!DO66/0/20/1&v94>-1:P2/v94;
- !!DO66/21/41/1&v95>-1:P2/v95;
- !?BG0;
- !!BG:A?v300 S?v301 H?v302 Q?v303 D?v304 E?v305;
- !!FU66:P3/v301/v302/v300 P4/v301/v302/v300;
- !!DO66/0/21/1&v303=1:P5/v301/v302/v300/v303/v304;群体疯狂
- !!DO66/21/41/1&v303=0:P5/v301/v302/v300/v303/v304;
- !!DO66/0/21/1&v303=1:P6/v301/v302/v300/v303/v304;群体攻击魔法
- !!DO66/21/41/1&v303=0:P6/v301/v302/v300/v303/v304;
- !!DO66/0/20/1&v303=0:P14/v301/v302/v303/v304/v300;Resurrection Magic
- !!DO66/21/41/1&v303=1:P14/v301/v302/v303/v304/v300;
- !!DO66/0/20/1&v303=0:P15/v301/v302/v303/v304/v300;Animate Dead Magic
- !!DO66/21/41/1&v303=1:P15/v301/v302/v303/v304/v300;
- !!FU66&v300=1/v301=38:P16/v305/v302;超级复活 x2目标堆栈 x3英雄
- !!FU66&v300=1/v301=39:P17/v305/v302;超级聚灵 x2目标堆栈 x3英雄
- !?FU66&x1=3;
- !!FU|x4<>1:E;
- !!IF:Wx3;
- !!VRe1:S0;
- !!VRe1:Sw144%1000; POWER
- !!VRe1::70;
- !!FU&e1<1:E;
- !!FU|x2<27/x2=38/x2=39/x2=40/x2=47/x2=57/x2=59/x2=60/x2>61:E;
- !!BG:D-1; 全体施法
- !?FU66&x1=4; 群体失明
- !!FU|x4<>1:E;
- !!IF:Wx3;
- !!VRe1:S0;
- !!VRe1:Sw144%1000; POWER
- !!VRe1::130;
- !!FU|e1<1/x2<>62:E;
- !!BG:D-1;
- !?FU66&x1=5; 群体疯狂
- !!FU|x4<>1:E;
- !!IF:Wx3;
- !!HEx3:I?g/1;
- !!VRe1:S0;
- !!VRe1:Sw144%1000; POWER
- !!VRe1::150;
- !!FU|e1<1/x2<>59:E;
- !!BMx16:N?y1 T?y2 P?y3;
- !!FU&y2>144/y2<150|y1<1/x6=y3/g<100:E;
- !!BHx5:Cx2/y3/1/1;
- !?FU66&x1=6; 群体攻击魔法
- !!FU|x4<>1:E;
- !!IF:Wx3;
- !!HEx3:I?g/1 Fd/d/?j/d/1;
- !!VRe1:S0;
- !!VRe1:Sw144%1000; POWER
- !!VRe1::100;
- !!VRy1:S-1;
- !!VRy1&x2>14/x2<19:S2;
- !!VRy1&x2>19/x2<24:S2;
- !!FU|e1<1/y1<0:E;
- !!BMx16:N?y-1 T?y2 P?y3;
- !!FU&y2>144/y2<150|y-1<1/x6=y3/g<50:E;
- !!BHx5:Cx2/y3/j/1;
- !?BG1; 英雄魔力重转函数,增加魔法持续时间
- !!DO66/0/20/1&v303=0:P-6/v301/v300/v302/v303;
- !!DO66/21/41/1&v303=1:P-6/v301/v300/v302/v303;
- !!DO66/0/20/1&v303=1:P-7/v301/v300/v302/v303;
- !!DO66/21/41/1&v303=0:P-7/v301/v300/v302/v303;
- !!FU66:P7/v303/v300;一回合多次施法
- !!FU66:P18/v300/v301/v302/v305/v303; 魔力重转后复活或者聚灵魔法威力计算
- !?FU66&x1=18;
- !!FU|x2<>1/x3<>38/x3<>39:E;
- !!IF:Wx4;
- !!VRh:S0;
- !!VRh:Sw144%1000; POWER
- !!BMx5:I?g P?t N?y-1 B?y-2;
- !!FU|g<>x6/y-1<1/y-1>=y-2/h<1:E;
- !!BMx5:Cx3/t/3/h/1;
- !?FU66&x1=7; 玩家知识重转函数,一回合多次施法
- !!FU|x3<>1:E;
- !!BHx2:N?y1;
- !!OW:C?i;
- !!HEy1:O?g;
- !!FU&i<>g:E;
- !!IF&y1>-1:Wy1;
- !!VRv1:S0;
- !!VRv1:Sw144:1000; knowlege
- !!VRv1::30;
- !!VRv2:Sv1-v76;
- !!FU|v2=<0/v76>4:E;
- !!BHx2:M0;
- !!VRv76:+1;
- !?FU66&x1=-6; 有益魔法
- !!IF:Wx4;
- !!FU|x3<>1:E;
- !!FU|x2<27/x2=35/x2=38/x2=39/x2=40/x2=42/x2=45/x2=50/x2=52/x2=47/x2=54/x2>55:E;
- !!BMx16:Gx2/?y-1/?y-2;
- !!FU&y-1=0:E;
- !!HEx4:Fd/d/?y11/d/1;
- !!VRh:S0;
- !!VRh:Sw144%1000; POWER
- !!VRy-1:+h;
- !!VRy12:Sy11+h;
- !!BMx16:I?g;
- !!FU|g<>x5/y-1>y12:E;
- !!BMx16:Mx2/y-1/y-2;
- !?FU66&x1=-7; 诅咒魔法
- !!IF:Wx4;
- !!FU|x3<>1:E;
- !!VRy21:S0;
- !!VRy21|x2=42/x2=45/x2=50/x2=52/x2=54/x2=60/x2=61/x2=62:S1;
- !!FU|y21<>1:E;
- !!BMx16:Gx2/?y-1/?y-2;
- !!FU&y-1=0:E;
- !!HEx4:Fd/d/?y11/d/1;
- !!VRh:S0;
- !!VRh:Sw144%1000; POWER
- !!VRy-1:+h;
- !!VRy12:Sy11+h;
- !!BMx16:I?g;
- !!FU|g=x5/y-1>y12:E;
- !!BMx16:Mx2/y-1/y-2;
- !?CM4;
- !!BG:H?v1 Q?v2;
- !!FU|v76>4:E;
- !!IF:Wv1;
- !!VRm:S0;
- !!VRm:Sw144%1000; POWER
- !!VRm::20;
- !!VRn:S0;
- !!VRn:Sw144:1000; knowlege
- !!VRn::20;
- !!CM:I?y30 S?y31 F?y32;
- !!FU66:P9/y30/y31/y32/m;
- !!FU66:P10/y30/y31/y32/n;
- !?FU66&x1=9; 玩家魔力重转函数,一回合多次高级诅咒魔法
- !!FU|x2<>2005/x3<>14/x4<>512/x5<1/v76>x5:E;
- !!CM:R0;
- !!VRz-1:S^(请选择您想对敌方部队施放的6级魔法{MP>=:100})^;
- !!VRz-2&x5>=3:S^70. 石化 Required MP=60,10回合有效。^; v1=1
- !!VRz-3&x5>=1:S^71. 中毒 Required MP=20^; v1=2
- !!VRz-4&x5>=5:S^72. 缠绕 Required MP=100,3回合有效。^; v1=4
- !!VRz-5&x5>=1:S^73. 疾病 Required MP=10^; v1=8
- !!VRz-6&x5>=3:S^74. 麻痹 Required MP=60,10回合有效。^; v1=16
- !!VRz-7&x5>=4:S^75. 老化 Required MP=50^; v1=32
- !!VRz-8&x5>=2:S^78. 驱散有益魔法 Required MP=30^; v1=64
- !!VRz-9&x5>=2:S^80. 酸液攻击 Required MP=25^; v1=128
- !!VRz-10:S^退出,我不想施法了。^; v1=256
- !!IF:G1/1/256/-1/-2/-3/-4/-5/-6/-7/-8/-9/-10;
- !!FU|v1=256:E;
- !!VRv4711&v1=1:S70;
- !!VRv4711&v1=2:S71;
- !!VRv4711&v1=4:S72;
- !!VRv4711&v1=8:S73;
- !!VRv4711&v1=16:S74;
- !!VRv4711&v1=32:S75;
- !!VRv4711&v1=64:S78;
- !!VRv4711&v1=128:S80;
- !!IF:V9/1; enables another mouse click trigger
- !!UN:R5/3/0 R7/0/1;
- !?FU66&x1=10; 玩家知识重转函数,一回合多次高级祝福魔法
- !!FU|x2<>2010/x3<>14/x4<>512/x5<1/v76>x5:E;
- !!CM:R0;
- !!VRz-1:S^(请选择您想对本方部队施放的6级魔法{MP>=:100})^;
- !!VRz2&x5>=6:S^镜像大法---单体双剑实体克隆。Required MP=100^; v1=1
- !!VRz-3&x5>=5:S^狂暴大法---嗜血,孤注一掷,屠龙。Required MP=50^; v1=2
- !!VRz-4&x5>=1:S^神行太保---加速,祈祷,石肤。Required MP=30^; v1=4
- !!VRz-5&x5>=3:S^天堂之盾---护盾,气盾,火盾。Required MP=40^; v1=8
- !!VRz-6&x5>=2:S^神之祝福---医疗,祝福,祈祷。Required MP=35^; v1=16
- !!VRz-7&x5>=4:S^手舞足蹈---幸运,欢欣鼓舞,反戈一击。Required MP=40^;v1=32
- !!VRz-8&x5>=3:S^一箭穿心---祝福,精确,孤注一掷。Required MP=35^; v1=64
- !!VRz-9&x5>=2:S^终极魔盾---御气,御火,御水,御土,魔镜。Required MP=60^; v1=128
- !!VRz-10:S^退出,我不想施法了。^; v1=256
- !!IF:G1/1/256/-1/2/-3/-4/-5/-6/-7/-8/-9/-10;
- !!FU|v1=256:E;
- !!VRv4711&v1=1:S1;
- !!VRv4711&v1=2:S2;
- !!VRv4711&v1=4:S3;
- !!VRv4711&v1=8:S4;
- !!VRv4711&v1=16:S5;
- !!VRv4711&v1=32:S6;
- !!VRv4711&v1=64:S7;
- !!VRv4711&v1=128:S8;
- !!IF:V10/1; enables another mouse click trigger
- !!UN:R5/3/0 R7/0/1;
- !?MM0&9; trigger for mouse hint text
- !!MM:D?y-1; hex number
- !!FU|y-1<1/y-1>185:E; Exit if invalid hex
- !!VRz-10&9:S^选择施法位置(左键点击敌方部队)。^;
- !!MM&9:Mz-10;
- !?CM4&9;
- !!CM:R0;
- !!BG:H?y1 Q?y2;
- !!CM:D?y-1 S?y31; hex number
- !!FU|y-1<1/y-1>185:E; Exit if invalid hex
- !!IF:V9/0;
- !!FU66:P11/y-1/y2/y31/y1;
- !!UN:R7/0/0;
- !?MM0&10; trigger for mouse hint text
- !!MM:D?y-1; hex number
- !!FU|y-1<1/y-1>185:E; Exit if invalid hex
- !!VRz-10&10:S^选择施法位置(左键点击我方部队)。^;
- !!MM&10:Mz-10;
- !?CM4&10;
- !!CM:R0;
- !!BG:H?y1 Q?y2;
- !!CM:D?y-1 S?y31; hex number
- !!FU|y-1<1/y-1>185:E; Exit if invalid hex
- !!IF:V10/0;
- !!FU66:P12/y-1/y2/y31/y1;
- !!UN:R7/0/0;
- !?FU66&x1=11; cast slow at x1 (if valid)
- !!BU:Ex2/?y2; get stack # at hex x1 (-1 if none)
- !!FU&y2=-1:E;
- !!BMy2:I?y1 P?y3 T?y4;
- !!BMy2:G34/?y-1/?y-2;
- !!VRk:S0;!!VRj:S0;
- !!VRk:Sw144%1000; POWER
- !!VRk::200;
- !!VRj&y4>173/y4<192|y4=27/y4=83/y4=132/y4=151/y4=155/y4=116/y4=117:S1;
- !!VRj|k>0:-1;
- !!IF|j>0:M^施法目标为黑龙类魔免生物。此魔法无效。^;
- !!IF|y-1>0:M^施法目标有抗魔大法附体。无法施放此魔法。^;
- !!IF|y1=x3:M^你不能对本方部队施放此魔法。^;
- !!FU|y1=x3/y3<>x2/x4<>12/y-1>0/j>0:E;
- !!HEx5:I?y12/1;
- !!IF|y12<100:M^你的魔法值不够100点,无法施放此魔法。^;
- !!FU|y12<100:E;
- !!VRy13:Sv4711;!!VRy14:S0;
- !!VRy14|y13=70:S59; 60
- !!VRy14|y13=71:S19; 20
- !!VRy14|y13=72:S99; 100
- !!VRy14|y13=73:S9; 10
- !!VRy14|y13=74:S59; 60
- !!VRy14|y13=75:S49; 50
- !!VRy14|y13=78:S29; 30
- !!VRy14|y13=80:S24; 25
- !!VRy12:-y14;
- !!HEx5:Iy12/1;
- !!VRy15:S0;
- !!VRy15|y13=70/y13=74:S1;
- !!BHx3|y15=0:Cy13/y3/3/1;
- !!BMy2&y2>-1/y15=1:Cy13/y3/1/10/1;
- !!BG:N?y50;
- !!BMy50&y15=1:C2/y3/0/0/0;
- !!VRy9&y2>-1/y2<21/y13=72:S2520+y2;
- !!VRy9&y2>20/y13=72:S2500+y2;
- !!VRy10&y2>-1/y2<21/y13=72:S2500+y2;
- !!VRy10&y2>20/y13=72:S2480+y2;
- !!VRvy9&y2>-1/y13=72:Sv997+3;
- !!VRvy10&y2>-1/y13=72:Sy2;
- !!VRv76:+1;
- !!IF:Wx5;
- !!VRm:S0;
- !!VRm:Sw144%1000; POWER
- !!VRm::20;
- !!FU&v76>m:E;
- !!BHx3:M0;
- !?FU66&x1=-100;
- !!BMvx16&vx16>-1:G72/?y-1/?y-2;
- !!FU&y-1=0:E;
- !!VRy3:S-1;
- !!VRy1:Sv997;
- !!VRy2:Sx16+20;
- !!VRy3:Svy2-y1;
- !!BMvx16&vx16>-1:P?g;
- !!BMvx16&vx16>-1/y3=0:C63/g/1/1/1 Pg V26;
- !?FU66&x1=-101;
- !!VRvx16:S-1;
- !?FU66&x1=12; cast slow at x1 (if valid)
- !!BU:Ex2/?y2; get stack # at hex x1 (-1 if none)
- !!FU&y2=-1:E;
- !!BMy2:I?y1 P?y3;
- !!IF|y1<>x3:M^你不能对敌方部队施放此魔法。^;
- !!FU|y1<>x3/y3<>x2/x4<>12:E;
- !!HEx5:I?y12/1;
- !!IF|y12<100:M^你的魔法值不够100点,无法施放此魔法。^;
- !!FU|y12<100:E;
- !!VRy13:Sv4711;!!VRy14:S0;
- !!VRy14|y13=1:S80; 20+ need 100
- !!VRy14|y13=2:S22; 28+ need 50
- !!VRy14|y13=3:S9; 21+ need 30
- !!VRy14|y13=4:S15; 25+ need 40
- !!VRy14|y13=5:S14; 21+ need 35
- !!VRy14|y13=6:S6; 34+ need 40
- !!VRy14|y13=7:S13; 22+ need 35
- !!VRy14|y13=8:S18; 42+ need 60
- !!VRy12:-y14;
- !!HEx5:Iy12/1;
- !!HEx5:S14/?v5 S15/?v6 S16/?v7 S17/?v8;
- !!HEx5:S14/1 S15/1 S16/1 S17/1;
- !!FU66:P13/y3/x3/y13/y2;
- !!BHx3&y13=2:C43/y3/2/1 C55/y3/2/1 C56/y3/2/1;
- !!BHx3&y13=3:C53/y3/2/1 C46/y3/2/1 C48/y3/2/1;
- !!BHx3&y13=4:C27/y3/2/1 C28/y3/2/1 C29/y3/2/1;
- !!BHx3&y13=5:C37/y3/2/1 C41/y3/2/1 C48/y3/2/1;
- !!BHx3&y13=6:C49/y3/2/1 C51/y3/2/1 C58/y3/2/1;
- !!BHx3&y13=7:C41/y3/2/1 C44/y3/2/1 C56/y3/2/1;
- !!BHx3&y13=8:C30/y3/2/1 C31/y3/2/1 C32/y3/2/1 C33/y3/2/1 C36/y3/2/1;
- !!HEx5:S14/v5 S15/v6 S16/v7 S17/v8;
- !!VRv76:+1;
- !!IF:Wx5;
- !!VRn:S0;
- !!VRn:Sw144:1000; knowlege
- !!VRn::20;
- !!FU&v76>n:E;
- !!BHx3:M0;
- !?FU66&x1=13;
- !!FU&x4<>1:E;
- !!BHx3:C65/x2/2/1;
- !!BMx5&x5>-1:U5/?y1;
- !!BMy1:F?g F?h;
- !!VRg:&12582912;
- !!VRh&g>0:-8388608;
- !!BMy1:Fh;
- !!VRy-4&y1>-1:Sy1;
- !!VRy-4&y1>-1:+1 *-1;
- !!EAy-4&y1>-1:E10/12/d/d;
- !!EAy-4&y1>-1:R156/7;
- !?FU66;
- !!FU|x1<>14/x6<>1:E;
- !!BMx16:T?y10 N?y11 B?y12 O?y13;
- !!BMx16:P?y14 H?y15 F?i F?j F?k;
- !!BMx16:G34/?y9/d;
- !!FU|y9>0/y10<0/y11=>y12/y13=-1:E;
- !!FU&y10>29/y10<34:E;
- !!FU&y10>111/y10<118:E;
- !!FU&y10>159/y10<169:E;
- !!FU&y10>173/y10<192:E;
- !!FU|y10=27/y10=83/y10=120/y10=121/y10=123/y10=125:E;
- !!FU|y10=127/y10=129/y10=132/y10=151/y10=155/y10=156:E;
- !!VRi:&16;
- !!VRj:&1;
- !!VRy19:S0;
- !!IF:Wx3;
- !!VRe1:S0;
- !!VRe1:Sw144:1000; knowlege
- !!VRe1::70;
- !!VRm:S0;
- !!VRm:Sw144%1000; POWER
- !!FU|e1<1/i=0:E;
- !!HEx3:Fd/d/?y-99/d/1 I?y-9/1;
- !!VRy-9:-30;
- !!VRy19&x4=0:Sy14+1; !!VRy19&x4=1:Sy14-1;
- !!BU:Ey14/?y20 Ey19/?y21;
- !!FU|x2<>38/y-9<0:E;
- !!BHx4&y11>0/y14<>x5:Cx2/y14/y-99/1;
- !!BMx16&y11>0:Cx2/y14/3/m/1;
- !!BHx4&y11<1/j=0/y20=-1/y14<>x5:Cx2/y14/y-99/0;
- !!BMx16&y11>0/j=0/y20=-1:Cx2/y14/3/m/1;
- !!BHx4&y11<1/j>0/y20=-1/y21=-1/y14<>x5:Cx2/y14/y-99/0;
- !!BMx16&y11>0/j>0/y20=-1/y21=-1:Cx2/y14/3/m/1;
- !!HEx3:Iy-9/1;
- !?FU66;
- !!FU|x1<>15/x6<>1:E;
- !!BMx16:T?y10 N?y11 B?y12 O?y13;
- !!BMx16:P?y14 H?y15 F?i F?j F?k;
- !!BMx16:G34/?y9/d;
- !!FU|y9>0/y10<0/y11=>y12/y13=-1:E;
- !!FU&y10>173/y10<192:E;
- !!VRi:&16;
- !!VRj:&1;
- !!VRk:&262144;
- !!FU|i<>0/k=0:E;
- !!FU|y10=196:E;
- !!VRy19:S0;
- !!IF:Wx3;
- !!VRe1:S0;
- !!VRe1:Sw144:1000; knowlege
- !!VRe1::100;
- !!VRm:S0;
- !!VRm:Sw144%1000; POWER
- !!FU|e1<1:E;
- !!HEx3:Fd/d/?y-99/d/1 I?y-9/1;
- !!VRy-9:-40;
- !!VRy19&x4=0:Sy14+1; !!VRy19&x4=1:Sy14-1;
- !!BU:Ey14/?y20 Ey19/?y21;
- !!FU|x2<>39/y-9<0:E;
- !!BHx4&y11>0/y14<>x5:Cx2/y14/y-99/1;
- !!BMx16&y11>0:Cx2/y14/3/m/1;
- !!BHx4&y11<1/j=0/y20=-1/y14<>x5:Cx2/y14/y-99/0;
- !!BMx16&y11>0/j=0/y20=-1:Cx2/y14/3/m/1;
- !!BHx4&y11<1/j>0/y20=-1/y21=-1/y14<>x5:Cx2/y14/y-99/0;
- !!BMx16&y11>0/j>0/y20=-1/y21=-1:Cx2/y14/3/m/1;
- !!HEx3:Iy-9/1;
- !?FU66;
- !!FU|x1<>16/x2<0/x2>41:E;目标堆栈不存在退出
- !!IF:Wx3;
- !!VRm:S0;
- !!VRm:Sw144:1000; knowlege
- !!VRe1:Sm:130;
- !!HEx3:Fd/d/?n/d/1 I?y-9/1;
- !!BMx2:N?x5 B?x6;目标堆栈原始数量和现存数量
- !!FU|x5<1/x6<1/x5>=x6/e1<1/y-9<50:E;如果全部阵亡或没有伤亡退出
- !!VRx12:Sm+n;
- !!VRy-9:-50;
- !!BMx2:H?x7 T?x10; 目标堆栈的生命值
- !!VRx8:Sx6-x5;阵亡数量
- !!VRv9:Sx12 *500;恢复的生命值
- !!VRv9::x7;算出恢复的数量
- !!VRy1:Sx12 *50 +160;算出正常重生值
- !!VRy1::x7;算出正常恢复数量
- !!VRy1:+1;恢复数量加1
- !!VRx8:-y1;阵亡数量减去正常恢复数量
- !!FU|x8<1/v9<1:E;
- !!BMx2&x8<v9:ndx8 v4;
- !!BMx2&x8>=v9:Ndv9 V4;
- !!UN:N3/1/x10/0;
- !!VRz10&x8<v9:s^ 超级转世重生让 %x8{%z1}起死回生^;
- !!VRz10&x8>=v9:S^ 超级转世重生让 %V9{%Z1}起死回生^;
- !!MM:Sz10;
- !!HEx3:Iy-9/1;
- !?FU66;
- !!FU|x1<>17/x2<0/x2>41:E;目标堆栈不存在退出
- !!IF:Wx3;
- !!VRm:S0;
- !!VRm:Sw144:1000; knowlege
- !!VRe1:Sm:150;
- !!HEx3:Fd/d/?n/d/1 I?y-9/1;
- !!BMx2:N?x5 B?x6;目标堆栈原始数量和现存数量
- !!FU|x5<1/x6<1/x5>=x6/e1<1/y-9<50:E;如果全部阵亡或没有伤亡退出
- !!VRx12:Sm+n;
- !!VRy-9:-60;
- !!BMx2:H?x7 T?x10; 目标堆栈的生命值
- !!VRx8:Sx6-x5;阵亡数量
- !!VRv9:Sx12 *500;恢复的生命值
- !!VRv9::x7;算出恢复的数量
- !!VRy1:Sx12 *50 +160;算出正常重生值
- !!VRy1::x7;算出正常恢复数量
- !!VRy1:+1;恢复数量加1
- !!VRx8:-y1;阵亡数量减去正常恢复数量
- !!FU|x8<1/v9<1:E;
- !!BMx2&x8<v9:ndx8 v4;
- !!BMx2&x8>=v9:Ndv9 V4;
- !!UN:N3/1/x10/0;
- !!VRz10&x8<v9:s^ 超级聚灵奇术让 %x8{%z1}起死回生^;
- !!VRz10&x8>=v9:S^ 超级聚灵奇术让 %V9{%Z1}起死回生^;
- !!MM:Sz10;
- !!HEx3:Iy-9/1;
- *******************************
- !?BR; 每回合回复魔法值
- !!FU&v997<1:E;
- !!FU66&v95<0:P-8/v94;
- !!FU66&v95>-1:P8/v94/v95;
- !!DO66/2500/2520/1:P-100;
- !!VRv76:S0;
- !?FU66&x1=-8; 野兵作战根据知识重转值增加魔法值
- !!IF:Wx2;
- !!VRh:S0;
- !!VRh:Sw144:1000; knowlege
- !!HEx2:Fd/d/d/?j/1 S24/?y-1;
- !!HEx2:I?y1/1;
- !!VRj&y-1=0:*10;
- !!VRj&y-1=1:*125:100;
- !!VRj&y-1=2:*15;
- !!VRj&y-1=3:*20;
- !!FU|y1>=j:E;
- !!VRy1:+h;
- !!HEx2:Iy1/1;
- !?FU66&x1=8; 英雄之间作战根据知识重转值增减魔法值
- !!IF:Wx2;
- !!VRv1:C0/0/0;
- !!VRv1:Sw144:1000; knowlege
- !!IF:Wx3;
- !!VRv2:Sw144:1000; knowlege
- !!VRv3:Sv1-v2;
- !!HEx2:Fd/d/d/?j/1 S24/?y-1;
- !!HEx2:I?y1/1;
- !!VRj&y-1=0:*20;
- !!VRj&y-1=1:*25;
- !!VRj&y-1=2:*30;
- !!VRj&y-1=3:*40;
- !!VRm:Sv1;
- !!VRm&y-1=0:*20;
- !!VRm&y-1=1:*25;
- !!VRm&y-1=2:*30;
- !!VRm&y-1=3:*40;
- !!VRj:+m;
- !!VRy1:+v3;
- !!VRy1&y1<0:S0;
- !!HEx2&y1<j:Iy1/1;
- !!HEx3:Fd/d/d/?k/1 S24/?y-2;
- !!HEx3:I?y2/1;
- !!VRk&y-2=0:*20;
- !!VRk&y-2=1:*25;
- !!VRk&y-2=2:*30;
- !!VRk&y-2=3:*40;
- !!VRn:Sv2;
- !!VRn&y-2=0:*20;
- !!VRn&y-2=1:*25;
- !!VRn&y-2=2:*30;
- !!VRn&y-2=3:*40;
- !!VRk:+n;
- !!VRy2:-v3;
- !!VRy2&y2<0:S0;
- !!HEx3&y2<k:Iy2/1;
- ********************************
- !?FU66&x1=1; 英雄变量复位函数
- !!IF:Wx16;
- !!VRw143:S0; A,D储存
- !!VRw144:S0; P,K储存
- ********************************
- ********************************
- !?FU66&x1=-2; 四围刷新函数
- !!HEx2:F?v1/?v2/d/d/1; 获取四围
- !!FU|v1<85/v2<85:E; 不足85时中止
- !!VRy11:Sv1 -85;
- !!VRy12:Sv2 -85;
- !!IF:Wx2; 使用英雄变量
- !!VRw143:+y11; 攻击储存
- !!VRy12:*1000;
- !!VRw143:+y12; 防御储存
- !!HEx2:F85/85/d/d; 四围刷新
- !!HEx2:B0/?z7;
- !!IF&x3=0:M^{恭喜,%Z7 成功重转}^;
- !!UN&x3=0:R3/-1;
- !?FU66&x1=-3; 四围刷新函数
- !!HEx2:Fd/d/?v3/?v4/1; 获取四围
- !!FU|v3<80/v4<80:E; 不足80时中止
- !!VRy13&v3>80:Sv3 -80;
- !!VRy14&v4>80:Sv4 -80;
- !!IF:Wx2; 使用英雄变量
- !!VRw144:+y13; 魔力储存
- !!VRy14:*1000;
- !!VRw144:+y14; 知识储存
- !!HEx2:Fd/d/80/80; 四围刷新
- !!HEx2:B0/?z7;
- !!IF&x3=0:M^{恭喜,%Z7 成功重转}^;
- !!UN&x3=0:R3/-1;
- ********************************
- ********************************
- !?FU66&x1=2;战场攻防补偿函数
- !!BMx16:T?y10 N?y11;
- !!FU|y10<0/y11<1:E;
- !!IF:Wx2;
- !!VRm:S0; !!VRn:S0;
- !!VRm:Sw143:1000; D+
- !!VRn:Sw143%1000; A+
- !!BMx16:Adn Ddm;
- *******************************
- ********************************
- !?FU66&x1=-4;
- !!FU|x3<103/x3>104/x4<>512:E;
- !!HEx2:B0/?z7;
- !!HEx2:F?y11/?y12/d/d/1;
- !!IF|y11<85/y12<85:Q3/31/0/32/0/4^{%Z7} 还不够重转条件
- 攻击防御同时大于85才能重转^;
- !!FU|y11<85/y12<85:E;
- !!IF:Q10/31/0/32/0/2^%Z7已满足重转条件,要重转吗?^;
- !!FU66&10:P-2/x2/0;
- !!CM&10:R0;
- !?FU66&x1=-5;
- !!FU|x3<105/x3>106/x4<>512:E;
- !!HEx2:B0/?z7;
- !!HEx2:Fd/d/?y13/?y14/1;
- !!IF|y13<80/y14<80:Q4/33/0/34/0/4^{%Z7} 还不够重转条件
- 魔力知识同时大于80才能重转^;
- !!FU|y13<80/y14<80:E;
- !!IF:Q10/33/0/34/0/2^%Z7已满足重转条件,要重转吗?^;
- !!FU66&10:P-3/x2/0;
- !!CM&10:R0;
- ********************************
- ********************************
- !?CM2;
- !!CM:I?y30 S?y31 F?y32;
- !!FU|y30<>1/y31<>14/y32<>512:E;
- !!HE-1:B0/?z7;
- !!IF:W-1;
- !!VRm:S0; !!VRn:S0; !!VRg:S0; !!VRh:S0;
- !!VRm:Sw143:1000; defense
- !!VRn:Sw143%1000; attack
- !!VRg:Sw144:1000; knowlege
- !!VRh:Sw144%1000; POWER
- !!IF:Q2/31/n/32/m/1^%Z7攻防重置后的附加能力:^;
- !!IF:Q2/33/h/34/g/1^%Z7魔智重置后的附加能力:^;
- !!CM:R0;
- ********************************
- !?MR0; 英雄魔力重转<=>魔法伤害加成
- !!BG:A?y-1 S?y-2 H?y-3;
- !!IF:Wy-3;
- !!FU|y-1<>1:E;
- !!MR:D?y-9;
- !!VRy-4:S0;!!VRk:S0;
- !!VRy-4&y-2=15:S10; magic arrow
- !!VRy-4&y-2=16:S20; Ice Bolt
- !!VRy-4&y-2=17:S25; Lightning Bolt
- !!VRy-4&y-2=18:S80; Implosion
- !!VRy-4&y-2=19:S40; Chain Lightning
- !!VRy-4&y-2=20:S10; Frost Ring
- !!VRy-4&y-2=21:S10; Fireball
- !!VRy-4&y-2=22:S10; Inferno
- !!VRy-4&y-2=23:S25; Meteor Shower
- !!VRy-4&y-2=24:S5; Death Ripple
- !!VRy-4&y-2=25:S10; Destroy Undead
- !!VRy-4&y-2=26:S50; Armageddon
- !!VRy-4&y-2=57:S600; Titan's Lightning Bolt
- !!VRk:Sw144%1000; POWER
- !!VRy-10:Sk*y-4;
- !!VRy-9:+y-10;
- !!HEy-3:Ed/?m;
- !!VRy-9&k>199:*m; 魔力重转值大于200魔法伤害=基本伤害*英雄等级
- !!MR:Dy-9;
- ********************************
- !?MR2; 英雄魔力重转<=>无视魔法免疫
- !!IF:Wv302;
- !!VRe1:S0;
- !!VRe1:Sw144%1000; POWER
- !!VRe1::200;
- !!FU|e1<1/v300<>1:E;
- !!MR:F0;
- ********************************
- !#TM5:S2/999/1/255;
- !?TM5;
- !!DO66/0/155/1:P-99;
- !?FU66&x1=-99;
- !!HEx16:N?j O?y-1;
- !!OW&y-1>-1:Iy-1/?y-1;
- !!HEj&j>-1:F?y1/?y2/?y3/?y4/1; 获取英雄四围
- !!FU66&y-1=1:P-9/j/y1/y2;
- !!FU66&y-1=1:P-10/j/y3/y4;
- !?FU66&x1=-9; 四围刷新函数
- !!FU|x3<75/x4<75:E; 不足75时中止
- !!VRy11:Sx3 -75;
- !!VRy12:Sx4 -75;
- !!IF:Wx2; 使用英雄变量
- !!VRw143:+y11; 攻击储存
- !!VRy12:*1000;
- !!VRw143:+y12; 防御储存
- !!HEx2:F75/75/d/d; 四围刷新
- !?FU66&x1=-10; 四围刷新函数
- !!FU|x3<70/x4<70:E; 不足70时中止
- !!VRy13:Sx3 -70;
- !!VRy14:Sx4 -70;
- !!IF:Wx2; 使用英雄变量
- !!VRw144:+y13; 魔力储存
- !!VRy14:*1000;
- !!VRw144:+y14; 知识储存
- !!HEx2:Fd/d/70/70; 四围刷新
- **过天判断**英雄移动是魔法值是否为满值作为判断条件
- !?HM-1;
- !!HE-1:N?j;
- !!FU66:P-11/j;
- !?FU66&x1=-11;
- !!HEx2:Fd/d/d/?y1 S24/?y-1;
- !!IF:Wx2;!!VRy11:S0;!!VRy12:S0;!!VRy13:S0;
- !!VRy11:Sw144:1000; knowlege
- !!FU|y11<1:E;
- !!VRv1&y-1=0:Sy1*10;
- !!VRv1&y-1=1:Sy1*125:100;
- !!VRv1&y-1=2:Sy1*15;
- !!VRv1&y-1=3:Sy1*20;
- !!VRv2&y-1=0:Sy1*20;
- !!VRv2&y-1=1:Sy1*25;
- !!VRv2&y-1=2:Sy1*30;
- !!VRv2&y-1=3:Sy1*40;
- !!HEx2:I?y2;
- !!VRy12&y-1=0/y2=v1:Sy11*10;
- !!VRy12&y-1=1/y2=v1:Sy11*125:100;
- !!VRy12&y-1=2/y2=v1:Sy11*15;
- !!VRy12&y-1=3/y2=v1:Sy11*20;
- !!VRy13&y-1=0/y2=v2:Sy11*20;
- !!VRy13&y-1=1/y2=v2:Sy11*25;
- !!VRy13&y-1=2/y2=v2:Sy11*30;
- !!VRy13&y-1=3/y2=v2:Sy11*40;
- !!VRv3&y2=v1:Sy2+y12;
- !!VRv4&y2=v2:Sy2+y13;
- !!HEx2&y2=v1:Iv3;
- !!HEx2&y2=v2:Iv4;
- !?CM4&1000; mouse move trigger
- !!CM:D?y-1 F?y1;
- !!BG:Q?y-10; attacking side? (0=left, 1= right)
- !!BHy-10:N?y-5;
- !!IF:Wy-5;
- !!HEy-5:B0/?z7;
- !!VRm:S0; !!VRn:S0; !!VRg:S0; !!VRh:S0;
- !!VRm:Sw143:1000; defense
- !!VRn:Sw143%1000; attack
- !!VRg:Sw144:1000; knowlege
- !!VRh:Sw144%1000; POWER
- !!VRy2&y-10=0:S252;!!VRy2&y-10=1:S253;
- !!IF&y1=512/y-1=y2:Q2/31/n/32/m/4^%Z7攻防重置后的附加能力:^;
- !!IF&y1=512/y-1=y2:Q2/33/h/34/g/4^%Z7魔智重置后的附加能力:^;
- !!VRy-11&y-10=0:S1; !!VRy-11&y-10=1:S0; opponent hero?
- !!BHy-11:N?y-30; is this a hot seat 2 hero battle?
- !!FU&y-30=-1:E; end if no hero opponent on field]
- !!IF:Wy-30;
- !!HEy-30:B0/?z7;
- !!VRm:S0; !!VRn:S0; !!VRg:S0; !!VRh:S0;
- !!VRm:Sw143:1000; defense
- !!VRn:Sw143%1000; attack
- !!VRg:Sw144:1000; knowlege
- !!VRh:Sw144%1000; POWER
- !!VRy3&y-10=0:S253;!!VRy3&y-10=1:S252;
- !!IF&y1=512/y-1=y3:Q2/31/n/32/m/4^%Z7攻防重置后的附加能力:^;
- !!IF&y1=512/y-1=y3:Q2/33/h/34/g/4^%Z7魔智重置后的附加能力:^;
复制代码
这是fly的转世脚本.我想删掉这个脚本中的高级祝福和高级诅咒魔法功能保留超级复活和超级聚灵功能并用在ERA上.但删掉中间的
并用到ERA里放超级复活时会提示语法错误.是哪里删错了?
另外这个脚本附加的攻防属性不正确,一些兵有附加一些兵没附加,求帮解决
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