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TA的每日心情 | 无聊 2020-12-10 03:20 |
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签到天数: 550 天 连续签到: 3 天 [LV.9]龙巫妖

超级版主
一路狂奔
   
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原来是只能治疗8下,而且就算学了急救帐篷,那个治疗量貌似固定的100,不学是10点治疗,想修改成无治疗次数,把治疗量放大,起码一次能拉起来一只7级部队。
<?xml version="1.0" encoding="UTF-8"?>
<Table_WarMachine_WarMachineType ObjectRecordID="-1">
<objects>
<Item>
<ID>WAR_MACHINE_NONE</ID>
<Obj href="#n:inline(WarMachine)" id="item_c5a6c5d2-5c90-4770-aca1-284a77d0be5e">
<WarMachine ObjectRecordID="3">
<Shots>0</Shots>
<Initiative>1</Initiative>
<Health>1</Health>
<Range>0</Range>
<spellIDs/>
<MagicElement>
<First>ELEMENT_NONE</First>
<Second>ELEMENT_NONE</Second>
</MagicElement>
<Cost>
<Wood>0</Wood>
<Ore>0</Ore>
<Mercury>0</Mercury>
<Crystal>0</Crystal>
<Sulfur>0</Sulfur>
<Gem>0</Gem>
<Gold>0</Gold>
</Cost>
<CombatSize>1</CombatSize>
<flybySequence/>
<Visual href="/GameMechanics/CreatureVisual/WarMachines/None.xdb#xpointer(/CreatureVisual)"/>
<TimeToCommand>10</TimeToCommand>
<Offense/>
<Defense/>
<MinDamageFactor/>
<MaxDamageFactor/>
<PresetPrice>0</PresetPrice>
</WarMachine>
</Obj>
</Item>
<Item>
<ID>WAR_MACHINE_BALLISTA</ID>
<Obj href="#n:inline(WarMachine)" id="item_20388156-af46-40fe-b843-66d3a2404b58">
<WarMachine ObjectRecordID="29">
<Shots>100</Shots>
<Initiative>10</Initiative>
<Health>350</Health>
<Range>0</Range>
<spellIDs/>
<MagicElement>
<First>ELEMENT_NONE</First>
<Second>ELEMENT_NONE</Second>
</MagicElement>
<Cost>
<Wood>0</Wood>
<Ore>0</Ore>
<Mercury>0</Mercury>
<Crystal>0</Crystal>
<Sulfur>0</Sulfur>
<Gem>0</Gem>
<Gold>1500</Gold>
</Cost>
<CombatSize>2</CombatSize>
<flybySequence/>
<Visual href="/GameMechanics/CreatureVisual/WarMachines/Ballista.xdb#xpointer(/CreatureVisual)"/>
<TimeToCommand>10</TimeToCommand>
<Offense>
<Item>5</Item>
<Item>10</Item>
<Item>15</Item>
<Item>20</Item>
<Item>22</Item>
</Offense>
<Defense>
<Item>5</Item>
<Item>10</Item>
<Item>15</Item>
<Item>20</Item>
<Item>22</Item>
</Defense>
<MinDamageFactor>
<Item>2</Item>
<Item>3</Item>
<Item>4</Item>
<Item>8</Item>
<Item>8</Item>
</MinDamageFactor>
<MaxDamageFactor>
<Item>4</Item>
<Item>5</Item>
<Item>6</Item>
<Item>8</Item>
<Item>8</Item>
</MaxDamageFactor>
<PresetPrice>250</PresetPrice>
</WarMachine>
</Obj>
</Item>
<Item>
<ID>WAR_MACHINE_CATAPULT</ID>
<Obj href="#n:inline(WarMachine)" id="item_eb716ddf-8f42-49e5-96ac-c4d686a4301a">
<WarMachine ObjectRecordID="30">
<Shots>0</Shots>
<Initiative>10</Initiative>
<Health>1000</Health>
<Range>0</Range>
<spellIDs/>
<MagicElement>
<First>ELEMENT_NONE</First>
<Second>ELEMENT_NONE</Second>
</MagicElement>
<Cost>
<Wood>0</Wood>
<Ore>0</Ore>
<Mercury>0</Mercury>
<Crystal>0</Crystal>
<Sulfur>0</Sulfur>
<Gem>0</Gem>
<Gold>1000</Gold>
</Cost>
<CombatSize>2</CombatSize>
<flybySequence/>
<Visual href="/GameMechanics/CreatureVisual/WarMachines/Catapult.xdb#xpointer(/CreatureVisual)"/>
<TimeToCommand>10</TimeToCommand>
<Offense/>
<Defense>
<Item>10</Item>
<Item>15</Item>
<Item>15</Item>
<Item>20</Item>
<Item>20</Item>
</Defense>
<MinDamageFactor>
<Item>100</Item>
<Item>150</Item>
<Item>200</Item>
<Item>300</Item>
<Item>300</Item>
</MinDamageFactor>
<MaxDamageFactor>
<Item>100</Item>
<Item>150</Item>
<Item>200</Item>
<Item>500</Item>
<Item>500</Item>
</MaxDamageFactor>
<PresetPrice>400</PresetPrice>
</WarMachine>
</Obj>
</Item>
<Item>
<ID>WAR_MACHINE_FIRST_AID_TENT</ID>
<Obj href="#n:inline(WarMachine)" id="item_9f5e94d7-770d-44c8-9b64-03dc4472504e">
<WarMachine ObjectRecordID="31">
<Shots>8</Shots>
<Initiative>10</Initiative>
<Health>150</Health>
<Range>0</Range>
<spellIDs>
<Item>SPELL_EFFECT_FIRST_AID_TENT_HEAL</Item>
</spellIDs>
<MagicElement>
<First>ELEMENT_NONE</First>
<Second>ELEMENT_NONE</Second>
</MagicElement>
<Cost>
<Wood>0</Wood>
<Ore>0</Ore>
<Mercury>0</Mercury>
<Crystal>0</Crystal>
<Sulfur>0</Sulfur>
<Gem>0</Gem>
<Gold>500</Gold>
</Cost>
<CombatSize>2</CombatSize>
<flybySequence/>
<Visual href="/GameMechanics/CreatureVisual/WarMachines/FirstAidTent.xdb#xpointer(/CreatureVisual)"/>
<TimeToCommand>10</TimeToCommand>
<Offense/>
<Defense/>
<MinDamageFactor/>
<MaxDamageFactor/>
<PresetPrice>200</PresetPrice>
</WarMachine>
</Obj>
</Item>
<Item>
<ID>WAR_MACHINE_AMMO_CART</ID>
<Obj href="#n:inline(WarMachine)" id="item_d7364980-44f1-4811-bbed-23ebc1148dc6">
<WarMachine ObjectRecordID="32">
<Shots>0</Shots>
<Initiative>10</Initiative>
<Health>200</Health>
<Range>0</Range>
<spellIDs/>
<MagicElement>
<First>ELEMENT_NONE</First>
<Second>ELEMENT_NONE</Second>
</MagicElement>
<Cost>
<Wood>0</Wood>
<Ore>0</Ore>
<Mercury>0</Mercury>
<Crystal>0</Crystal>
<Sulfur>0</Sulfur>
<Gem>0</Gem>
<Gold>750</Gold>
</Cost>
<CombatSize>1</CombatSize>
<flybySequence/>
<Visual href="/GameMechanics/CreatureVisual/WarMachines/AmmoCart.xdb#xpointer(/CreatureVisual)"/>
<TimeToCommand>10</TimeToCommand>
<Offense/>
<Defense>
<Item>5</Item>
<Item>6</Item>
<Item>8</Item>
<Item>10</Item>
<Item>10</Item>
</Defense>
<MinDamageFactor/>
<MaxDamageFactor/>
<PresetPrice>150</PresetPrice>
</WarMachine>
</Obj>
</Item>
</objects>
</Table_WarMachine_WarMachineType> |
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