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TEW IV Commodus' Revenge

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1级 Hired Hero

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发表于 2013-4-12 19:57:46 | 显示全部楼层 |阅读模式

下载地址:https://www.box.com/s/zgczpwysxk0m31njm0lu
过去更新集合帖:http://www.h3wog.com/thread-38927-1-1.html

更新日志:

[+] Added sounds for several in-game important events, as CB's, Caves of Gods and Nodes re-spawn, special level up.
[+] Added 3 mini buttons to adventure map for easy search of not visited locations (that month). Those locations include all CB's, nodes, caves of gods, all bonus objects and imps crucibles.
[+] Replaced shoot close with fearless, cast slow with poison and champion with bless in abilities dialog
[+] Added special levels. The bio info will also show how much will cost for MoS to upgrade at royal stables (previously you had to visit to get the price)
[+] Replaced 2 objects with HoTA objects.
[+] Fixed market of time issue, which removed all 3 warfare skills
[+] Added Yona settings.ini
[+] Number of skills was increased to 18 (was 16), mysticism, first aid, scholar and a few other crap will never be offered.
[+] Witch huts now give the right skills before the right battles (ballistic, tactics). They also offer hidden skills for a fee.
[+] Master of elements can cast twice from start and his fire bonus is now scrolls of blind (which becomes level 5 and will work also on mind immune)
[+] Every hero from MoS will receive on first visit of stables the "runner" pack: boots, gloves and admiral's hat.
[+] Added swap troops in heroes meeting screen, and split troops in hero screen.
[+] AI can't use dispel in battle with MoE. But cure it can.
[+] Invaders (solmyr, mutare, boragus, xeron, sandro and tazar) have customized backpack: MoS will receive sword of judgment and lion shield, MoW will receive one grail for each. For extra boots, admiral's hats (I can't customize seer huts), MoS can sell them at good price at devil's camp.
[+] On first turn of MoS, all lighthouses on map are given to our faction
[+] Traveling through shrines is now different for MoE. The view loop on each one and you stop when you found desired destination. (before had to scroll 252x252 map)
[+] Mithril reward from CB's is now dynamic with MoS, for each CB defeated that turn and by same hero, a bonus is added, and is cumulative.
[+] All MoE heros start with god of mana.
[+] MoE can use blind in battle, but each scroll will vanish after one cast.
[+] Two ways teleporters were disabled then customized with fixed cycle to avoid lost time.
[+} Resolve battle mod added.
[+] Enhanced hints now about dwellings on right-click.
[+] Hell barons bonus dwelling now gives much better random stats.
[+] Labyrinth now shows fully when we acquired the black orb, previously we had to find and defeat the 3 apocalypse cavaliers in the darkness.
[+] Arena is now much harder. You can level a 1 level hero to 50 in one battle now.
[+] The first special bonus is always mithril
[+] The caves of gods give always resources until you completed 250 spell upgrades, then will give either devils or imps.
[+] When you have more than 25000 demons, you will receive a warning about how to split/move them without losing the entire stack
[+] AI growth was increased to match special levels strength
[+] The hatred ability had now increased chance and it applies to Hell Barons and sharpshooters as well
[+] You can now get the exact number of creatures your pit lords can summon (dialog option)
[+] Fixed imps crucible issue but if it happens again, you can delete them by right-clicking on end turn icon.
[+] The magic shop offers new options
[+] The abandoned camp now rewards every faction with 100 mithril/every Sphinx correctly answer (16 in all)
[+] Fixed water bonus, now moving in/out from boat works correctly
[+] Added 2 levels of difficulty for the 4 cavaliers quest, the easy one is available for a fee.
[+] All variables and flags are now cleaned if you restart the map without closing game, but don't push, there still may be bugs.
[+] Archdevils and Hell barons are now ready to recruit in appropriate town dwelling for MoD
[-] If any orb of fire in backpack or equipped, it will be deleted when entering the labyrinth because is part of the quest.
[-] The freelancer will send monsters to kill Cyra next day (previously they traveled for 3 days)
[-] Removed resurrect spell from a few AI heroes, caused freeze game bug.
[-] Added secondary skills scrolling erm empty file (not compatible with TEW)
[-] It is no more possible to train creatures during the 4 cavaliers quest (only for these specific heroes)
[-] The cost of Royal Stables movement upgraded was divided by 5, no reason to rip them off.
[-] The price of upgrading Pandora boxes was divided by 10, the cost was prohibitive.
[-] The citadel decrease the battle counter, so don't try to use as exploit.
[-] The dragons caves is harder, more dragons and it takes 1000/2000 movement points away depending on faction. But the chance of getting relics is increased as well.
[-] All imps stacks on map will be deleted every first day of the week if Deity of Fire present.
[-] The dwarven quest was moved much earlier and can be activated as soon as you defeat Selena
[-] The former dwarven quest is now a seer hut giving 5000 shooters after Lorelei death, therefore you are no more forced to keep sharpshooters, now you can convert them to demons at any moment.
[-] Resistance is removed from several AI heroes if it was acquired as hidden skill. Some battles may be impossible if present.
[-] The "get directions" dialog display correctly now.
[-] Fixed Tyris "out from thin air" extra movement
[-] Ballistic skill is now removed for Lorelei battle and given back if alive


fireno.jpg



firebe.jpg



SPECIAL LEVELS

74558b.jpg


Every 50 battles one hero win, he will gain a special level, +5 tiles permanent movement and a random bonus. The random bonus is randomly set every day 1 of the week and can consist in:

Devils
Mithril
All skills
+10 all stats
+10 tiles permanently
Orb of Fire

If he already has the Orb of Fire equipped or in backpack or if he already has all skills and one of those two bonuses is activated, they will automatically convert into something else.

Master of Devils can choose the bonus.


4125v.jpg



The first bonus is always mithril.

MINES:

You can leave one archdevil (hell baron if MoD) in a mine you own, it will produce 1000 gold daily. Using the option Call to Arms, you can withdraw later all the devils back home. Not available for Master of Wealth.


444125.jpg



55623.jpg



WITCH HUTS

If a witch hut offers a skill you don't have, you can purchase it as hidden skill for a fee.


023eg.jpg



MAGIC SHOP:

It also offers one more rebirth (up to 4 max)
Increase demons and devils damage
Up to 75000 movement for one day (use it to finish labyrinth)



yyhyh.jpg



DEVIL'S CAMP:

MoS can sell admiral hats, boots of speed and gloves. MoE will be able to get 5 scrolls of blind/daily. MoD will be given access to powerful dwelling for increasing HB stats.


blijnd.jpg



Remaining issues:

Do not use level 100 or more heroes in Alchemist, erm does not recognize correctly those ghost levels

[ 本帖最后由 EMP震荡波 于 2013-4-12 19:58 编辑 ]

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