- 积分
- 52326
- 威望
- 258
- 魅力
- 268
- 经验
- 34412
- 热心度
- 37
- 注册时间
- 2006-7-9
- 最后登录
- 2024-8-28
- 主题
- 408
- 回帖
- 9896
- 精华
- 19
- 阅读权限
- 200
TA的每日心情 | 开心 2020-9-19 16:27 |
---|
签到天数: 7 天 连续签到: 1 天 [LV.3]火元素使者
管理员
风侠
- 积分
- 52326
|
发表于 2013-4-11 12:11:47
|
显示全部楼层
笑苍生,这里有一个简便制作随机地图的工具。请研究下,看能不能翻译一下?
RmgTxtMaker.rar
(7.47 KB, 下载次数: 92)
| | | | This program has several purposes. The primary purpose is to gather more information about rmg.txt design, especially treasure and monster strangth values. The secondary purpose is to make it easier for people to produce rmg.txt files thus making people more likely and able to help with the primary purpose. The third purpose is to get someone to say 'I could do better than that' in front of witnesses so we can get them to make an even better rmg.txt Maker. | |
Fnord mentioned that most people will have no idea how to extract rmg.txt, but that doesn't really matter. Just save the output from this program as a text document named rmg.txt (NOT rmg.txt.txt, k?) and put that text document in the Data folder that is in your main Heroes folder. Simple. | | The obvious: if you make a template that only works on XLarge maps with underworld and then try to play a random map that is small with no underworld, naturally the program will tell you there's no template available. | Not so obvious: the rmg.txt seems fairly unlimited in number of zones and connections, but my program only gives you 8 of each. This is my limit, not the rmg.txt setup. I have seen zone numbers in the 40s in the original rmg.txt; For the connections area, it is best to draw a few numbered circles on a piece of paper and draw your connections. If you can draw lines or curves along each connection you want without them crossing, then the generator shouldn't have a problem with them. Each zone can have as many connections as you want. Want a central fight zone? use connection 1-8 2-8 3-8 4-8 5-8 6-8 7-8 and now zone 8 will be connected to all others and will be a total battlezone. | | Oddly enough, in the rmg.txt i saw values like 5.9 and 7.5 used in the from Zone area... weird. | Will start listing treasure ranges here once i've obtained any. You may wonder what the hold-up is... Make a template that has the same minimum and maximum values for all 3 treasures. Make sure all 3 have same density too. Do this for all 8 zones. Play the map and look at the wide range of visitable objects that appear from just one value... And then remember that we apparently have over 40000 values... | If what i've read is accurate, lower treasure densities are better because it reduces chance of shared guards. Seems that the min max values are actually the guards' strengths... Odd, hunh? | | The big duh: I barely have any idea what I'm doing here. There is so little known about the rmg.txt that you only get a very few hits on google when you search for it. Very little info out there. The main purpose of all this was to make it easier to make templates so more people would do it so more people would talk about their results so more info could be gained. |
|
|