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Equilibris是H4最强大的Mod,其对H4的贡献犹如WoG对H3的贡献。下面的文字直接引自Equilibris 官网。这个Mod时至今日依然还有生命力,比WoG小组要强,呵呵
全英文的,懒得翻译了,有爱的玩家可以翻译一下,有四维奖励,哈
Equilibris (the project's working title) is an add-on to Heroes of Might and Magic IV.
Heroes of Might and Magic IV is an excellent game. No doubt it is one of the best turn-based strategies of today.
However, to the regret of many players, the game was rushed to the stores too early, and came out in a somewhat unfinished shape. A sloppy AI, missing mulitplayer mode (in the beginning only Hot Seat was functional), continuous memory leaks during the game which made it run slow even on some powerful machines, absence of a combat grid, wrong descriptions of some artifacts and many more issues arose. All of that resulted in many fans of Heroes series, who were actually trying to learn all the subtleties of the game, giving up on it and returning to play Heroes III.
Since then, there has been 5 (!!!) offical patches that solved various problems. Patch to version 1.2, then to 1.3, to 2.0, next to 2.2 and finally 3.0. Also, 2 official add-ons came out, which contained a little bit more than just patches to versions 2.0 and 3.0 respectively: new creatures and artifacts.
While gamers were complaining about lack of multiplayer, memory glitches and such, less important issues were not well accounted for. Of course, players noticed them, but hoped that developers would at least fix the global problems. The patches corrected those, but, unfortunately, they stopped there.
Even now, the game, scripting engine, and artifacts are still plagued with bugs. Many creatures and tactics are never used. For example, you'll only encounter Ogre Magi guarding objects on the map or in pre-determined armies, but almost never in troops of your multiplayer opponent, just like venom spawns, nagas or minotaurs. Also, there's a mess with the advanced classes - some of them valuable, and others useless and bewildering. What's the last time you saw a Guildmaster in your enemy's army? Or how about a Seer?
Now that 3DO (publisher of Heroes of Might and Magic) is officially bankrupt, Ubisoft is concentrating on Heroes of Might and Magic V, and the developers are being forced to find different jobs, the last hopes to see an official Heroes IV fix vanished in thin air.
We, fans of the game, decided to carry through the enhancing of the diamond-in-the-rough started by developers, and make our own, unofficial add-on to Heroes IV. In this add-on, we intend to fix the various flaws, disbalances and bugs of the game, so that Heroes 4 might become better, more interesting and diverse.
The idea of the add-on is to balance out everything. As any ideal, of course, it's unreachable, but worth aiming at. We are changing the original game to equalize the chances of victory of different towns, strategies and tactics, usefullness of units. Hence, the name "Equilibris". But at the same time, we're trying to save the Heroes' IV look and feel, so the game would still be recognizable and playable. So, a "Wake of Gods" type of change is neither envisioned or wanted, at least until the game's faults are fixed (See the "Heroes Unleashed" idea in the forums for more about the more revolutionary changes).
We strive for the end of winning or losing situations, which are not dependent on player's actions. For example, if one player has several important game objects guarded by vampires, mages, genies or ballistas, and the other has ogres, unicorns, and cerberi in the same situation, it is clear that the latter gains a huge advantage, which, without any significant difference in player experience, is almost insurmountable and impossible to catch up to. Or, for another example, in same mage's chest one player can find a brazier of sulfur, and another а halberd. If the second player has enough time and opportunities to develop a combat-orientated hero, who can make use of it - chances of his victory are drastically improved.
The add-on will include 5 new campaigns, made by the best mapmakers in CIS, each with an original story. They will be bigger in size, and more interesting than those of the official add-ons. The campaigns will use all the power of game's scripting engine, resulting in non-typical and ingenious scripts, which enrich the game, take it to the next level, and just make it more enjoyable to the player.
The release date of the add-on is is planned for september 2004. The add-on would come out at least in two languages - Russian and English. It will install on any existing version of the official Heroes 4 (currently supported are both Russian and English version from Buka Entertainment, official English version). NOTE: Now all types of Heroes 4 games support Equilibris (Standard, The Gathering Storm, and Winds of War).
Until then, the last version of the mod is always available on this site. The mod is a modification of the game, without the campaigns and maps, which are to be included in the add-on. The Mod alternates the parameters of creatures and objects in the game to achieve the maximum balance possible.
If you are...
a gamer, and like to play Heroes IV, you can provide us with invaluable help just by testing out the mod. First of all, we wish to know how more playable is the game Heroes when opposing a human - are there still any balance or gameplay issues. But we also value any feedback, support and constructive criticism alike. You can use the guestbook, or send an email, address of which is on the "Team" page.
If you are...
a programmer;
an artist/graphics designer ;
a mapmaker;
a translator,
and you wish to help - tell us !
Unfortunately, we cannot offer you anything for your help, except for moral satisfaction from the work done and respect from the gaming community.
Yours Sincerely, the Equilibris Team
译文(感谢红发及翻译官童鞋):
Equilibris 是H4的一个升级版,H4是一个牛逼的游戏,毫无疑问它是最棒的回合制游戏之一。然而,另许多玩家遗憾的是,这个游戏太早上市,以至于从某种意义上来说还是一个未完成的形态。一个简单的AI,缺陷的多人模式(最早只有热座模式有点用),持续的记忆文件丢失使他运行缓慢,甚至在一些功能强大的设备上也不例外,对战网格的缺失,对于一些宝物的错误描述以及更多的问题产生了。所有的这些弊病导致了许多真心想要研究它精妙之处的H系列忠心玩家放弃了尝试,而回过头去玩H3.
从那时起,先后出台了五个官方补丁解决了各种问题。补丁从1.2、1.3到2.0、2.2,最后是3.0版。同时,两个官方的升级版本也出台了,在2.0、3.0版本的基础之上独立包含了更多的一些东西,例如新的生物和宝物
尽管玩家们仍然在抱怨多人模式的缺失和记忆文件的故障之类,重要的毛病已经减少了。当然,玩家也注意到了这些,但仍然希望制作方可以解决总体的问题,那些补丁修正了它们,但很可惜,没有进一步发展。
哪怕是现在,游戏,脚本,和宝物等仍然存在bug,许多生物和战术策略完全没有用。例如,你只会在地图上或者预设的军队中碰到Ogre Magi(食人魔法师)守护着物品,但几乎不会成群的在你的多个对手玩家中出现,就像恶意的产物,那加人或是米诺陶斯。同时,升级兵种也有些混乱——有些是有价值的,而其他的就没什么用并令人感到莫名起码。你上一次看见你的敌人军队里有一位公会首领是什么时候?或者先知呢?
既然3DO(创造魔法门系列的小组)已经公然破产了,Ubisoft正投入于H5,而且制作方被迫去寻找其他工作,最后的见证H4修复完成的希望也随之破灭了。
我们作为游戏迷,决定在制作方出产的雏形上使其更完善并制作我们自己的,非官方的H4升级版。在这个版本中,我们力求修复所有缺陷,不平衡和游戏bug,因此H4可能会变得更好,更有趣,内容更丰富。
这个版本旨在于均衡一切。作为一个“理想”,这当然是无法达成的,但值得去努力。我们正在改变原来的游戏来均衡不同城镇的胜率,战术和宝物以及没什么用的单元。由此,Equilibris(意即“平衡”)得名。但同时,我们试图保留H4的外观和感觉,所以游戏仍然容易被辨认并且可玩。确实,一个类似于WOG的转型无法被想象出或预期,起码要等到游戏的缺陷都被修复(详见论坛“Heroes Unleashed”主题以了解更多颠覆性变化)
我们一直致力于改善那些胜败由天,而不是由玩家行动所决定的情况。举个例子,一个玩家所需要的重要游戏物品被吸血鬼,法师,神怪主或是战车守护,而同一情况另一个则是食人魔,独角兽,地狱犬,很明显后者可以获得巨大的优势,没有杰出的的游戏经验,几乎是不可能扭转的。再举另外一个例子,同样的魔法箱子,一个玩家获得的是硫磺火盆而另一个得到的是战戟。那么只要后者有足够的精力和条件去培养一位战斗型的英雄,好好的使用他,那么胜率几乎就会猛增。
这个插件将包含5个新的战役,由最优秀的独联体地区的地图制作者创造,每一个战役都是一个新的故事。地图的尺寸将会更大,以及有比官方mod更富趣味性的元素。战役会使用一切强大的游戏脚本引擎,这样就可以保证多变性和脚本的创造性,从而丰富游戏,使之达到一个新的高度,最终能让玩家得到更多的游戏乐趣。
插件计划在2004年9月放出,至少包含两种语言——俄语和英语。它将被安装到所有官方所放出的英雄无敌4的版本上(现支持官方的英语版本和Buka Entertainment的俄语版本).注意:现在所有版本的英雄无敌4都可安装Equilibris(原版,风雨欲来,和战争风云)。
到现在为止,最近的MOD版本依旧可以一直在这里下载到。这个MOD只是单纯对游戏的改良,并不包括战役和地图,它们都包含在插件中。MOD会调整生物和物品在游戏中的变量来达到最佳的平衡效果。
如果你是。。。
一个玩家,并且热衷于英雄无敌4,你能给我们提供的最好帮助就是帮助测试这个MOD。我们首先希望可以了解当电脑AI对抗玩家时可以有多少的可玩性,是否还存在任何平衡性和游戏性方面的问题。不过我们也非常重视任何的反馈,支援亦或是任何建设性的批评我们都会接受。你可以给我们留言或者发送邮件,地址就在“Team"页。
如果你是。。。
一个程序员;
美术家/平民造型设计员;
地图制作者;
翻译,
或者需要任何的帮助,都可以来告诉我们!
不幸的是,对大家的帮助我们无法提供任何物质奖励,只能在作品完成后给予精神上的肯定以及在游戏论坛中致上崇高的敬意。
Equilibris小组 |
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