- 积分
- 1914
- 威望
- 6
- 魅力
- 6
- 经验
- 1052
- 热心度
- 0
- 注册时间
- 2005-11-11
- 最后登录
- 2024-11-15
- 主题
- 29
- 回帖
- 259
- 精华
- 11
- 阅读权限
- 90
该用户从未签到
论坛嘉宾
英雄无敌:王国
- 积分
- 1914
|
这是chaser1.7的英文版攻略,根据最新的由风卷残云写的详细攻略翻译加补充而来。当然也要感谢原chaser1.7简略版攻略的作者。请大家针对攻略中有疑问或者建议的地方跟贴提出,使之不断完善.
Chaser v1.7 Game Hints
By: flyeagle & 风卷残云sil
From: www.gamerhome.net
Translator: Power of [wiki]WoG[/wiki] Translation Group
Main Tips:
Do keep this in mind: Never forget to press “V” to check artifacts, creatures and buildings which can not be seen easily on the adventure map, or you may not finish this map, for they are the key leads you to the end of the game.
If you can’t continue playing, try to open this map with WOG map editor, check it and go on playing.
Personal Tips:
I choose Offence as my specialization for I intend to use Ghost as my primary troops. It is said that, one of the specializations called Ghost Behemoths is another good choice. Naturally, I choose Sacred Phoenix as my henchmen. These are depending on your play style.
1. Movement: The growth of the neutral creatures on the Adventure map is extremely fast, therefore you must kill them selectively at the beginning and never stop slaying them. You should kill level 6, 7 creatures which is hard to defeat and level 8, 10 creatures which you can defeat, while making use of the lower level creatures to gather Ghost. Especially, after you set foot on the area of town Fortress first time and walk around, I think it is the very time to battle.
2. Troops: One thing you must know, that is, using picked troops and simpler administration. In a nutshell, do not take unformed troops along with you to the battleground. I often see some newbies playing the game under 80% difficult level, so that they can get a few level 8 or more creatures for free to help them finish this map. This is plaguily wrong. Generally speaking, each stack of your troops must be of good battle effectiveness. If you don’t have enough stacks of troops to full fill your troop stacks, use stack of Sacred Phoenix instead. In addition, level 8 creatures aren’t the only troops you could choose, but also Ghost. To gather Ghost efficiently, don’t visit Death Chamber until the number of the neutral creature reaches its upper limit (4000). Make use of the archers, which located on a small island left to the town Griffin Castle, to gather more than 10,000 Ghost (for they’re so weak). With 15,000 Ghost or so in hand, slay the neutral creatures to gather (about 4000 per battle) more and more Ghost. There is one thing I must say, don’t move any stacks of your troops when the number of stack is more than 32,000. If you do this, make sure to split them. If not, don’t be sad when you see the number become minus. One more thing, there are various level 8 creatures could join you, don’t be waste, you can transform them into one class of creatures by Altar of Transformation.
3. Secondary Skills: Make sure to learn Ballistics skill, and do not learn Pathfinding skill, in respect that the artifact “Dragonheart” can make you learn the latter one. Theoretically, you can learn all the secondary skills by using WOG’s bug. To forget any secondary skills, utilize the building “Time Market” southeast of the main town Gamerhome.
4. Battles: Essentially, you may be invincible when you get enough Ghost. There is one more absolute invincible tactics called “invisible commander”, but at a cost of time. Check forum of Gamerhome for details. About siege, using Sacred Phoenix to block the gate of the castle, the battle becomes easier than [wiki]SoD[/wiki].
Several Quests:
Quest One: “One sword and Two rings”
You can find an Angel in the snow terrain where is at the opposite side of the Windmill, beside a small lake. He’ll tell you about the legend of “One Sword and Two Rings”, it is said that each part of the combined artifact is not as useful as you wish, while the combined artifact is a very powerful item after it is enhanced by the Arcane Tower. The angel will show you where the Arcane Tower and Fafner’s House is after you visit him twice. By the way, there is an artifact “Amulet of the undertaker” below the angel, just behind the Marletto Tower.
Ether Freeze: Hold by an extremely powerful Zealot who lives in sanctuary (95, 32, 0), northwest of the town Magic Cloud. You must have learned spell “Water Walk”.
Ether Laser: Guarded by a great deal of undead creatures and an extremely powerful Dracolich in the Warrior’s Tomb around the Market of Time not far away from the town Gamerhome. But first think of you’re strong enough.
Glance Survivor: The holder lives in a small hut (2, 114, 0) left to the Gain Tower, you should know the spell “Water Walk” to get it. But above all, you have to get 9999 Rogues. You can exchange artifact “Orb of Inhibition” and “Sphere of P[wiki]ERM[/wiki]anence” for them at the Seer’s Hut (3, 43, 0) which you can find at the waterside, northwest by north to the town Archer Castle, just four squares left to the School of Magic.
With all three parts in hand, visit Arcane Tower left to the town Evil Castle to upgrade the combined artifact, including “Attack Twice”, “Attack Around”, “No Enemy Retaliation”, “Fly”, for example, needs 50 mithrils per time. It is recommended that don’t upgrade “Fly” ability for saving mithrils.
Quest Tw “The Orb of Vulnerability”
Visit the peasant besides the town “Dungeon” and afterwards visit the Magic Well behind the town, defeat the Crystal Dragons. Return to the Magic Well (38, 119, 0) between the Snowman and the Sign. (Do not visit it until you have killed the Crystal Dragons, or you’ll lose your hero.) But this time you can not get the artifact, unless you can defeat 2000*7 stacks extremely powerful peasants. This is impossible except to cheat. Speak twice to the peasant (121, 135, 0) (at the waterside) below the town Fire Castle (112, 88, 0), he’ll tell you his brother has fallen into water. Cast spell “Water Walk”, and walk west to where there is the only place you can set foot on (110, 139, 0). (There is a Shipwreck just two squares below it.) Use spell “Summon Boat” to summon a boat, and move southeast to the Shipwreck Survivor (115, 141, 0) to rescue the person falling into water. He’ll ask you to take him to the battle, and his friends will be friendly. And he joins you. Return to the Magic Well to get your artifact “The Orb of Vulnerability”.
There is a dungeon town underground, you can recruit a lot of level 8 creatures in that area. Defeating the four heroes (3, 107, 1)&(3, 123, 1)&(20, 107, 1)&(22, 122, 1) at each corner above the dungeon town may you acquire the combined artifact “Armor of the Damned”.
Part One: Main town – Gamerhome
Reminder: You must open the two Quest Guard blocking the road before Day 8, so run your time.
1. Just two squares left to where you start the game at the beginning strands a scholar who can give you many general tips.
2. Pick up the artifact “Armageddon”, but you can’t equip it yet until Day 7.
2. Speak to the Genie (which is guarded by a group of Ghosts) left to the Scholar, he ask you to find him a wife, return here after you speak to the Sprite (40, 115, 0) (which you can find near waterside, right to the Snowman, after you open the Quest Guards before Day 8), he’ll give you an artifact “Boots of Speed” as reward.
3. After you reach the crossing, then moving southeast. You can find 3 Sacred Phoenixes two squares east to the Alchemist’s Lab, it’s an event (36, 142, 0). And you can get an artifact “Pendent of Life” behind the Alchemist’s Lab, it blocks the way to reach the event, so you won’t miss it. After this, return to the town Gamerhome, it’ll be a simple battle this time.
4. You can find combined artifact “Barbarian Lord's Axe of Ferocity” behind the Shrine of Magic Thought which is guarded by a pack of Ancient Behemoths (they joined me, it was a big surprise), but first you have to defeat a pack of Blood Dragons, just make sure you are strong enough before you fight them.
5. Transport the artifact “Armageddon’s Blade” to the Seer’s Hut which is guarded by lots of Nightmares, you can get artifact “Cape of Velocity” for exchange. This is unwilling, but you have to pass through the Quest Guard.
6. On Day 7, you’re free from the curse which makes you can’t equip any weapons in right hand. Here, you can choose to fight the Blood Dragon as well, whereas it is a bit lack of time.
7. You can pick up a combined artifact “Angelic Alliance” soon after you get through the Quest Guards, but you’ll hand it out to pass through the next Quest Guard.
8. A Rust Dragon near the Water Wheel tell you that he has lost his precious, and threaten you to find it. Just walk along the road, kill the Naga, then keep on walking to the end of the line of Fountain of Fortune, this time visit the lower line of the fountain from right to left, you can find “Dragonheart” at the middle of the fountain line. Return to the Rust Dragon (prepare for battle) to learn spell “Slayer”. You can keep “Dragonheart” as well.
9. WOG feature of the Magic Well is activated after you finish a quest given by a peasant near the town Dungeon.
10. There is a Warrior’s Tomb just 3 squares southeast of the Market of Time, it hides artifact “Ether Laser” in it, it is one part of the combined artifact “One Sword and Two Rings”, you’d better get a good prepare to have it. And Scholar adjacent to the Market of Time can teach you a useful spell “Clone”.
11. Can’t pass through the Quest Guard? Just try the combined artifact “Barbarian Lord's Axe of Ferocity”. ^_^
Part Tw Ranger Castle
1. After you pass through the Red Border Gate, you may definitely reach the second region — “Ranger Castle”. And then move northeast to the Hill Fort (69, 119, 0) and upgrade your level 7 troops.
2. Sharpshooters are powerful creatures, but it’s a piece of cake to defeat Gelu if you have learned the spell “Forgetfulness” (which you can learn from the Shrine of Magic Thought (78, 125, 0) which you can find behind the town Ranger Castle). You may not have learned spell “Resurrection” at the time, take full advantage of the “Rebirth” ability of the Sacred Phoenix to win the battle without any cost.
3. Defeating a group of Titan (94, 127, 0) which is right left to the town Ranger Castle, just right behind the Natural Calamity could you learn the spell “Titan’s Lightning Bolt”.
4. You can learn the spell “Teleport” from a Scholar around the Seer’s Hut, it is covered by the Fountain of Valhara.
5. There’s an event (102, 131, 0) just two squares right to the Quest Guard (100, 131, 0), 200 Sylvan Centaurs will join you for free.
6. You may have the combined artifact “Cloak of the undead King” to get through the Quest Guard (100, 131, 0), save before you move forward, you will be attacked on the way to the entrance. See point 7.
Amulet of the Undertaker: is located behind the Marletto Tower(37, 137, 0) in snow terrain.
Vampire's Cowl: Above all, you must have already picked up artifact “Recanter's Cloak” (46, 142, 0) which can be found behind the Witch Hut (46, 143, 0) (which located southwest of the Sphinx, nearly the lower edge of the map) in snow terrain. And then visit the Seer’s Hut (103, 134, 0) (which located around the Quest Guard in this region) to acquire artifact “Vampire’s Cowl” for exchange.
Dead Man's Boots: You may have it after you defeat hero Gelu as your booty.
7. There is an Event (99, 130, 0) one square right below the One Way Monoliths (you have to open the Quest Guard first), you can get an artifact “Helm of Immortality” for your commander if you survive. Remember to use one of your commander’s ability called Death Stare to kill enemy’s commander.
[此贴子已经被作者于2005-11-10 12:32:10编辑过] |
|