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昨天,WoG小组在http://www.heroesportal.net/main.php?english上放出了关于WoG359的最新消息,消息宣称新城镇的内貌基本已经设计完毕,大家可以先睹为快:
另外,WoG小组核心成员Slava接受了heroesportal对其的采访,透露了WoG小组近期的计划,以下是采访的中英文对照:Blitz-interview with Slava Salnikov (ZVS), head of the WoG-team:
对Slava Salnikov (ZVS),WoG小组的核心人物的闪电采访
LEOSAN:
Heroes: In the Wake of Gods are developing rapidly. It might seem that I've just tried 3.54 for the first time, and here we are waiting for 3.59 already. What do you think of WoG's future? Will the series be finished with 3.59? Looks like there's only 4.0 ahead.
英雄无敌:神之苏醒(In the Wake of Gods)发展的相当快。当初我第一次试玩游戏时版本是3.54,而现在我们都在等待3.59了。你认为WoG的将来如何?该系列是否在3.59终结?似乎再往前就是4.0了。
ZVS:
Version 3.59 will be the last one. But it will have almost everything needed for delicate tweaking of custom maps and campaigns. Including new custom dialogs, which the mapmaker will be able to set up by means of [wiki]ERM[/wiki] or templates (there will be a special utility for it). It will be possible to attach your own resources by loading custom LOD files, which means you'll be able to replace standard game resources for a single map or add your own ones.
3.59版将是最后一版。但是它将具备精确转换(?)自创和战役地图的几乎所有东西。包括新的自定义对话,地图制作者可以通过ERM或者模板(它将有特殊的用途)来设置。你可能通过载入自定义的.lod文件实现在游戏中使用自己的资源,这意味着你将可以在单张地图中通过添加你自己的东西取代游戏中的标准资源(图片)。
LEOSAN:
Many think that version 3.58 was an unsuccessful one. And that the best WoG is 3.57. What do you think of it?
很多人认为3.58版不是一个成功的版本。最好的WoG是3.57。你是如何认为的?
ZVS:
I think, it's a subjective opinion. 3.58 includes everything from 3.57 and thus can't be worse. The fact is that WoGify scripts and WoG itself are independent things. Theoretically, you may use scripts from 3.57 with 3.58, and the game should only become more stable.
我认为,这是一个主观的意见。3.58包括了所有3.57的元素,因此不可能更糟。事实上,[wiki]WoG化[/wiki]脚本和WoG本身是相对独立的。理论上,你可能用3.57的脚本来玩3.58,而游戏只会变得更加稳定。
3.58 scripts themselves (which are two times larger in number than in 3.57), though, might really be less reliable. That's the reason why we are preparing a script patch for WoG 3.58f and I hope it will be out soon.
尽管,3.58脚本本身(大小上是3.57的两倍)可能确实不太可靠,而这正是为何我们试图推出WoG3.58f的脚本补丁并希望它能够尽快出来。
Besides, I'd like to recommend a special version of multiplayer mod for 3.58f. I'm talking about Heroes III Tournament Edition being developed by Horn (Alexander Vinogradov) and his associates. This version contains fully revised WoGify scripts, as well as a few other important innovations, e.g. the chess-clock. This mod was tested many times in multiplayer games and we can say it's quite reliable (which only confirms normal functioning of WoG' network variant [without using unsafe scripts]).
A must-try for everyone.
此外,我想推荐一个支持多人游戏的特别版的3.58f。我正在通过与Horn (Alexander Vinogradov)和他的同事们的讨论试图使英雄无敌3锦标赛版本(Heroes III Tournament Edition)得到改进。该版本将包涵所有经过修正后的WoG化脚本,当然也包括一些新的重要的创新,比如,棋钟(the chess-clock)。该MOD经过许多的多人游戏测试因而我们敢说它是相当稳定可靠的(仅经过标准的WoG联机版本的运行确证[没有使用不安全的脚本])。大家务必尝试一下。
LEOSAN:
What's the purpose of making new WoG sequels?
制作随之而来的新版本WOG的目的是什么?
ZVS:
There's no obvious purpose really.
For example, someone may be cultivating lemon at home. What crop can he expect? To buy lemons is definitely faster and probably cheaper. But something still makes people do things they like.
Maybe that's the answer.
事实上并没有非常明确的目的。举个例子,总有人可能在家里培植自己的柠檬。他希望得到什么?显然,去购买柠檬会较之便捷且便宜。但总有某些东西能让人去做他们想做的事。可能这就是答案吧。
If someone likes the new version of WoG, than that's the purpose of the project. If someone looks at WoG and wishes to create something by himself - that's a purpose. Even if someone returns to another favorite game of his after trying wog - that's a purpose too (possibility to choose moulds the personality).
如果有人喜欢新版本的WoG,那么这就是目的所在。如果有人看到了WoG并期望通过自己来创造一些东西——那就是目的所在。甚至如果有人在尝试过WoG后又转而去玩其他更喜爱的游戏——这也是目的之一(选择自己个性气质的可能性)。
LEOSAN:
What do you like most in WoG yourself? Which part, which feature?
你本人最喜欢WoG的什么东西?哪个方面,哪个特性?
ZVS:
Of course, I always like things which are not yet in the WoG.
I think that the most important milestones are WoGifications (first appeared in version 3.56), Commanders (3.57), stack experience system (3.58). And I'm sure that the full customization of the game in 3.59 will be liked too. In fact, it will be an engine allowing to create your own new game with it.
当然,我一直对WoG中还没有的东西感兴趣。我认为(WoG)最重要的里程碑是WoG化特性(首次出现在3.56版本),指挥官(3.57),堆栈经验值系统(3.58)。我可以肯定你们会喜欢3.59中的完全人性化制定。
LEOSAN:
What can you tell of WoG 3.59? What awaits us in it? New features, monsters, campaigns? Of course, if there would be any - that's just my guess.
对于3.59,你能透露些什么吗?我们需要等待多久?新的特性,怪物,战役?当然,或者是其他的什么东西——只是我的猜测而已。
ZVS:
It's too early to speak of it. Many of the things which are being implemented right now I've already described above. Of the ones not mentioned yet - magic. It is certain that you'll be able to tune it for your needs in 3.59 by modifying existing spells and adding new ones. Creatures will have their own spell books, slightly resembling the way it is done in Heroes 4. Commanders will have their own unique spells, plus a nonlinear system of their developing.
And, of course, everything will be optional.
现在谈它还为时过早。许多将要履行实施的东西都在我先前的回答中给出了。除了一样东西没有提及——魔法。可以肯定的是你可以在3.59中通过修改现有的魔法或者添加新的魔法来对其根据你的需要进行调整。生物将拥有它们自己的魔法书,与英雄无敌4中的情况有点类似。指挥官会获得他们独有的魔法,加上一个他们成长的非线形系统。当然,所有这些都将是可选的。
LEOSAN:
Will there be russian versions of the main WoG campaigns in 3.59?
是否会在3.59中出现俄文版的主要战役?
ZVS:
Yes. They are already being translated. We're planning at least two large unique campaigns for 3.59.
是的。它们已经被翻译好了。我们计划为3.59添加两个独特的大型战役。
LEOSAN:
What do you think of the New Town Group? Shall we see the new town in 3.59? What's the developing prospect of this project?
你认为“新城镇小组”如何?我们会在3.59中见到新城镇吗?对这个工程有何发展期望?
ZVS:
For now, we expect the new town to appear in 3.59. But even if it won't be completely ready at the point of releasing 3.59, there certainly will be support for a new town. That means that the town may be added later, or, which is even more important, there may be alternative new towns. That is, if there will be another team wishing to create another new town, it may be incorporated into the game as well.
You may learn more details about the new town from it's developers team. It seems to me that they are doing a very good work. The team is independent from WoG, but, judging by the results they are showing, I'm sure of the new town's appearance. And what next - it's better to ask them.
到现在为止,我们期望这个新城镇出现在3.59中。但如果它不能在3.59发布时完成,也将有对新城镇的支持系统。这意味着新城镇可能会在稍后添加,或者,更重要的是,它可能是一个可选的新城镇。就是说,如果有一支新的小组愿意创作另外一个新的城镇,它也是可以被结合到游戏中去的。
你可以从“新城镇小组”处获得更多有关信息。在我看来,他们做的非常好。这个小组与WoG小组是独立的,但是,从他们现在展示的成果来看,我能肯定新城镇的出现。下一步是什么打算——最好去问他们。
LEOSAN:
What is at least preliminary date of release of 3.59?
3.59预期将在什么时候发布?
ZVS:
There aren't any. A few more months - that's for sure. Can't say anything more.
没有确切时间。数月以后吧——就是这样。无法说更多的了。
LEOSAN:
What's your attitude towards Heroes now? Aren't you bored with them, as a man devoting himself to their development?
你对英雄无敌系列的态度如何?你是否因致力于自己的开发而厌倦了它们?
ZVS:
I like all versions of Heroes. And I hope that I'll like Heroes V too, if, of course, I can launch them.
Every separate small part of developing may really seem routine and uninteresting. But when you see it in the game together with all the other new features, the impression is completely different.
我喜欢所有版本的英雄无敌。我希望我能同样喜欢英雄无敌V,如果可能的话,当然我可以投入他们。
每次分离小部分的开发可能确实看起来象例行公事并且毫无趣味。但是,当你们看到它们带着新的特性出现在游戏中,那种感觉是完全不一样的。
(完)
采访原文链接可以点击http://www.heroesportal.net/tavern/?id=129991&lang=english诸位知道为什么ERM脚本开头要用ZVSE来打头了吧……
[此贴子已经被作者于2005-11-9 15:39:11编辑过] |
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