Map Name | Map Description | Size/Players | Made By |
2sm4d(3).txt | Original 3DO template, similar to Blockbuster and Balance, however quick meeting is possible | L+U and others | 3DO |
8MM6.txt | Original 3DO template. More description to follow | XL and others | 3DO |
aroundamarsh.txt | Relatively speedy game, designed specially for allied wars. Shortcuts to other players are guarded pretty tough, yet few nasty pathways through the swamps may open an opportunity for surprise attack. | XL only
4 Players
allied | Zilonite |
balance.txt | Very harsh template for expert players with major emphasis on balance between both players. No utopias, no major arties. Both players have an access to second town (no fort) of same alignment, yet quick double build will be hard. | M-L-XL-U
2 Players | Zilonite |
blockbuster.txt | Average Variation of block template. Meeting in a treasure zone is also possibe. | M-L-XL only
2 Players | Midnight |
cube.txt | Open map design. Each zone is in contact with 3 other zones (hence the shape of a cube in design). Start area is rich. Other areas average. The occasional utopia but certainly not loaded. | M+U, XL+U only
2 Players | Midnight |
extreme.txt | Big Bad Battles. Should not use fly/DD. | L-XL only
2 Players | Midnight |
extreme2.txt | More Big Bad Battles. Should not use DD/fly/orb inhibition, or Castle town. | L-XL only
2 Players | Midnight |
frozen_dragons.txt | Both players will have at least month of intense preparations before they will see first dragons of the frozen dragonhell… Template for all fans of long games with big battles and unpredictable outcome. | XL only
2 Players | Midnight |
gimli.txt | Mod of Dwarven Tunnels. Necro and Conflux disabled. Starting town has fort - 2nd town not. 2nd town isn't always same town type as starting town. Players are seperated by at least 4 zones. | M-L only
2 Players | Haile73 |
jebuscross2.txt | A Random version of the popular crisscross series, well suited for allied random games. Very rich and big starting area makes for a good to go game. The center is even richer than your area, you will find tons of relics and boxes for example. *Note that monsters are not set to strong, so there will be weaker guards than normal*. | M-XL + Under
4 Players | Bjorn190 |
marathon.txt | Feel like a 10 hour game and battles with huge armies? Then this is the template for you. Lots of towns allows both players to double build when the wood/ore becomes available. Massive treasures in middle zones (3 interlinked zones). No shortcuts. | XL or XL + U only
2 Players | Midnight |
midnightsmix.txt | This revolutionary mix of multiplayer random templates brings the "unknown" back into randoms. Template information has been replaced by common random rules. There are many new templates that do not exist anywhere except in the mix. Many indicators of a particular template have been removed, and terrain is more random. Size ranges from M to XL/under. While most templates are 2 player only, there is also a small selection of 2v2 templates. | M-L-XL + U
2 or 4 Players | Midnight |
noholdsbarred.txt | This is the original blockbuster template, but it has been tweaked to allow all castle choices to start and randomizes all secondary castles instead of forcing them as necro. | M-L-XL only
2 Players | Greystole (Original BB Template Author-Midnight) |
ocean11.txt | 11 Zones - each with 1 town. Only centerzone and startzones have a fort. Conflux and Necro disabled. Players are seperated by at least 5 zones. Zone guards get harder and more treasures can be found the closer you get to middle. | M + U-XL
2 Players | Haile73 |
panic.txt | Multiple paths and shortcuts to enemy. Requires astute resource management, a tough map to master. Good for sneak attacks. No relics possible except from tombs. | L-L+U-XL only
2 Players | Midnight |
reckless.txt | A mad template filled with treasures. You will often meet the other player in the treasure area before you are strong enough to take the big boxes and arties. So scout killing and suprise attacks will be an important tactic to guard the treasure. | L-XL+U only
2 Players | Midnight |
roadrunner.txt | The first "open" custom template. No guards on any roads, portals or mountain passes, except by random treasures blocking your way. Expand as fast as you can. | XL only
2 Players | Midnight |
schaafsworld.txt | A random version of the Popular Map Showdown 3. Necro + Conflux disabled and players allways start on grass. Middlezone(desert) is rich and big guards must be killed to get there - richness of startingzones is average. No under recommended. | L-XL only
2 Players | MotorSchaaf |
skirmish.txt | If you think a fast game is a good game, then this is your template. Primarily designed for medium maps. Expect to meet in week 3. | M-M+U-L only
2 Players | Midnight |
superslam.txt | This template is designed for Powermonger players that like to expand FAST and STRONG. Each Player's Super Zone is loaded with nice stuff including a town type and level6-7 dwellings. Expect to meet week 4-6. | L-XL only
2 Players | IrnWill |
triad.txt | Can break into a treasure area in middle, but will have to see off any other players who will be meeting there too. | L-XL only
3 Player FFA | Midnight |
truerandom.txt | Not rich in resources and at the start will be fairly hard. However there is a possibility to face some really wild things later on. Template is designed for players who love balanced random games with an element of true random within. | L-XL+U only
2 Players | Zilonite |
vortex.txt | Do you try to take the tower and hives in the middle, or hang back to avoid fights and build strength? Designed for reasonably quick turns and early battles. Should not use fly/DD. | XL only
3 - 4 Players only | Midnight |