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发表于 2012-6-26 19:10:56
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97.erm
RANDOM EVENTS
Random Good Events: All players receive one good event each week on random days except never on the very first day of a game). The value of events increases based on the game date.
Random Bad Events: All players receive one bad event each week on random days (except never on the very first day of a game). The value of events increases based on the game date.
A weekly Good Event will give each player one of the following:
o Free Gold or Resources;
o Bonus troops available for recruitment (at a random town);
o Experience or a Skill improvement (for a random hero);
o An artifact (for a random hero);
o Stack Experience (for a random stack of a random hero);
o Free Neutral Mercenaries (they'll offer to join a random hero).
A weekly Bad Event will give each player one of the following:
o Loss of Gold or Resources;
o Loss of troops available for recruitment (at a random town);
o Random Primary or Secondary Skill loss (for a random hero);
o Loss of a random artifact (for a random hero);
o Loss of Stack Experience (a random stack of a random hero);
o Loss of troops (from a random hero's army).
All players will receive the same or equivalent good and bad events if possible, although skill changes, artifact or troops losses, etc. will of course be different for each hero. If a player has no heroes or towns, they won't benefit or suffer from a hero or town event. Likewise, if a player's randomly chosen town has no creature dwellings at all, that player won't receive or lose anything from such an event.
Due to the nature of Bad Events, they will be somewhat less balanced between players than Good Events. This is unavoidable since in order for something to be lost, it must exist in the first place and all players will have different artifacts, troops and so on. However, over the long run they should pretty well even out.
97.erm
随机事件
友善的随机事件:所有玩家每周及在随机的日期得到一个友善的随机事件(随机日期不会出现在游戏的开始)。事件的value(价值、效果)随着游戏日期的增加而增加。
倒霉的随机事件:所有玩家每周及在随机的日期得到一个倒霉的随机事件(随机日期不会出现在游戏的开始)。事件的value(价值、效果)随着游戏日期的增加而增加。
A.友善的每周事件
免费的金钱和资源//在随机城镇带来有效的部队作为补给//对随机英雄带来经验或者增长技能//给随机英雄宝物//给随机影响随机堆积随机经验//免费的中立雇佣兵(加入随机英雄)
B.倒霉的每周时间
罚款及丢失资源//在随机城镇减少有效部队的产量//随机英雄丢失初级或中级技能//随机英雄丢失随即宝物//随机英雄丢失随机堆积的经验//丢失部队(来自随机英雄的军队)
所有玩家都会得到同样或等效的友善的或倒霉的事件(如果可能的话)(尽管类似技能改变或军队丢失的霉运会造成差别较大的影响)。如果一个玩家没有影响或城镇,他们不会得到也不会丢失相应的内容。同样,玩家的随机城镇没有生物巢穴,也不会受到任何好的或坏的影响。
由于倒霉事件的本质,它们将在玩家中产生相对友善事件来说更大的不平衡。自从一些东西丢失,这将不可避免。因为不同玩家有不同宝物、军队等等。然而,长期来看,they should pretty well even out(这句不知道怎么翻译)。 |
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