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如何让生物拥有施法技能

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  • TA的每日心情
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    2024-10-24 17:15
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    退役版主

    发表于 2011-1-3 21:00:06 | 显示全部楼层 |阅读模式
    是像仙女龙那样的攻击性魔法,而且最好能升级特技是增加施法伤害~有没什么语句可以实现~?
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    魅力之星

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    发表于 2011-1-4 19:32:19 | 显示全部楼层
    让每个兵都变成[wiki]英雄[/wiki]吗?
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    2023-11-15 00:12
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    发表于 2011-1-4 21:11:40 | 显示全部楼层
    汗.....貌似是生物技能....但是不完全懂LZ在说什么

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    发表于 2011-1-4 21:58:31 | 显示全部楼层
    生物技能是在攻击前或攻击后才发生的,我猜他是想要BT仙女龙那种有魔法书可以选择的
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     楼主| 发表于 2011-1-4 22:56:48 | 显示全部楼层
    ls正确,我想要某些生物拥有施放攻击或者诅咒魔法的技能,而且技能伤害效果或者持续效果随生物等级增高而增加

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    退役版主杰出贡献中流砥柱论坛元老

    发表于 2011-1-5 08:18:01 | 显示全部楼层
    参考[wiki]TDS[/wiki]

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    发表于 2011-1-5 09:06:25 | 显示全部楼层
    我的地图[wiki]编辑器[/wiki]看不了tds的内嵌[wiki]ERM[/wiki],一用这个功能就死,没办法
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    发表于 2011-1-5 16:34:07 | 显示全部楼层

    回复 7# 的帖子

    TDS橙色主英雄脚本,女妖可以施法
    ZVSE
    !?TM94&1000;
    !!IF:W63;
    !!VRw118:S177;
    !!VRw119:S1;     henchmen

    !#VRz172:S^Super pet^;
    !#VRz173:S^No retaliation {attack twice}
    Attack around {Can cast spell}^;
    !#UN:G1/177/0/172 G1/177/1/172 G1/177/2/173;
    !#MA:A177/10 D177/10 E177/20 M177/20 S177/10 P177/100;
    !#UN:G1/186/0/172 G1/186/1/172 G1/186/2/173;
    !#MA:A186/10 D186/10 E186/20 M186/20 S186/10 P186/100;
    !#EA177:B0/1/65/43/0/1/2/3/4/5/6/7/8/9/10;               A+
    !#EA177:B1/1/68/43/0/1/2/3/4/5/6/7/8/9/10;               D+
    !#EA177:B2/1/72/37/0/5/10/15/20/25/30/35/40/45/50;       H+
    !#EA177:B3/1/109/43/0/1/2/3/4/5/6/7/8/9/10;              min+
    !#EA177:B4/1/77/43/0/1/2/3/4/5/6/7/8/9/10;               max+
    !#EA177:B5/1/83/43/0/1/1/2/2/3/3/4/4/5/5;                S+
    !#EA177:B6/1/101/61/5/10/15/20/25/30/35/40/45/50/50;     double damage
    !#EA177:B7/1/66/61/0/5/5/5/5/10/15/20/15/25/30;          block
    !#EA177:B8/1/119/48/0/1/1/1/1/1/1/1/1/1/1;
    !#EA177:B9/1/75/57/0/5/10/15/20/25/30/35/40/50/60;       light
    !#EA177:B10/1/98/61/0/5/10/15/20/25/30/35/40/45/50;      Reduce Target Defense
    !#EA177:B11/1/99/75/0/5/10/15/20/25/30/35/40/45/50;      age
    !#EA177:B12/1/70/61/0/0/0/0/0/1/1/1/1/1/1;               Fear
    !#EA177:B13/1/119/68/0/0/0/0/0/0/0/0/0/0/1;              spell

    !#MA:X177/?y99;
    !#VRy99:|32;
    !#VRy99:|16384;
    !#VRy99:|32768;
    !#VRy99:|65536;
    !#VRy99:|524288;
    !#MA:X177/y99;
    !#VRv1013:S1;
    !#VRv1088:S27;
    !#IF:V543/1;

    !?BG0|v1004=63/v1005=63;      attack
    !!OW:I4/?y-1;                     AI
    !!VRv1013&y-1=1:S1 R1;
    !!IF:V503/0;

    !!BMv7207&v1004=63/v7207>-1:P?y77;
    !!BMv7208&v1005=63/v7208>-1:P?y77;
    !!BU&v1004=63/v7207>-1:Ey77/?y78;
    !!BU&v1005=63/v7208>-1:Ey77/?y78;
    !!BMv7207&v1004=63/v7207>-1/y78>-1:R3;
    !!BMv7208&v1005=63/v7208>-1/y78>-1:R3;        unlimit re

    !!HE-1|v5003=v7207/v5003=v7208:R4/?y-1;
    !!HEv1004|v5003=v7207/v5003=v7208:S19/?y-2;
    !!HEv1005&v1005>-1:S19/?y-3;
    !!VRy-4&y-1=1/y-2<>y-3:S1;
    !!VRy-4|y-1=0/y-2=y-3:S0;
    !!VRy-3|v5003=v7207/v5003=v7208:Sv997 %5;
    !!BMv7207&v1004=63/v7207>-1/v5003=v7207/v5000>=6/v5000<=7/y-3=y-4:C65/y77/3/4/1;
    !!BMv7208&v1005=63/v7208>-1/v5003=v7208/v5000>=6/v5000<=7/y-3=y-4:C65/y77/3/4/1;    clone
    !!BMv7207&v1004=63/v7207>-1/v5003=v7207/v5000=10/y-3=y-4:C65/y77/3/4/1;
    !!BMv7208&v1005=63/v7208>-1/v5003=v7208/v5000=10/y-3=y-4:C65/y77/3/4/1;    clone

    !!BMv7207&v1004=63/v5003=v7207/v7207>-1/v5000=7:T45;
    !!BMv7208&v1005=63/v5003=v7208/v7208>-1/v5000=7:T45;   shoot
    !!UN&v1004=63/v5003=v7207/v7207>-1/v5000=7:G1/45/0/172 G1/45/1/172;
    !!UN&v1005=63/v5003=v7208/v7208>-1/v5000=7:G1/45/0/172 G1/45/1/172;
    !!BMv7207&v1004=63/v5003=v7207/v7207>-1/v5000=6:T103;
    !!BMv7208&v1005=63/v5003=v7208/v7208>-1/v5000=6:T103;  closed
    !!UN&v1004=63/v5003=v7207/v7207>-1/v5000=6:G1/103/0/172 G1/103/1/172;
    !!UN&v1005=63/v5003=v7208/v7208>-1/v5000=6:G1/103/0/172 G1/103/1/172;

    !!BMv7207&v1004=63/v5003=v7207/v7207>-1/v5000=6:T103;
    !!BMv7208&v1005=63/v5003=v7208/v7208>-1/v5000=6:T103;  closed
    !!UN&v1004=63/v5003=v7207/v7207>-1/v5000=6:G1/103/0/172 G1/103/1/172;
    !!UN&v1005=63/v5003=v7208/v7208>-1/v5000=6:G1/103/0/172 G1/103/1/172;

    !!FU&v1004=63/v5003>20:E;
    !!FU&v1005=63/v5003<21:E;
    !!FU|v5000<6/v5000>7:E;
    !!IF&v5016=177:V503/1;

    !?BG1|v1004=63/v1005=63;
    !!UN&v1004=63/v5003=v7207/v7207>-1/v5000=7:G1/45/0/0 G1/45/1/0;
    !!UN&v1005=63/v5003=v7208/v7208>-1/v5000=7:G1/45/0/0 G1/45/1/0;
    !!UN&v1004=63/v5003=v7207/v7207>-1/v5000=6:G1/103/0/0 G1/103/1/0;
    !!UN&v1005=63/v5003=v7208/v7208>-1/v5000=6:G1/103/0/0 G1/103/1/0;
    !!UN&v1004=63/v5002=v7207/v7207>-1/v5000=6:G1/103/0/0 G1/103/1/0;
    !!UN&v1005=63/v5002=v7208/v7208>-1/v5000=6:G1/103/0/0 G1/103/1/0;
    !!BMv7207&v1004=63/v5003=v7207/v7207>-1/v5000>=6/v5000<=7:T177;
    !!BMv7208&v1005=63/v5003=v7208/v7208>-1/v5000>=6/v5000<=7:T177;
    !!BMv7207&v1004=63/v5002=v7207/v7207>-1/v5000>=6/v5000<=7:T177;
    !!BMv7208&v1005=63/v5002=v7208/v7208>-1/v5000>=6/v5000<=7:T177;

    !!HE63&v1004=63/v5003=v7207/v7207>-1/v5000=10:Fd/d/?y9/d/1;
    !!BMv5002&v1004=63/v5003=v7207/v7207>-1/v5000=10:Gv1088/?y10/d;
    !!BMv5002&v1004=63/v5003=v7207/v7207>-1/v5000=10/y10>0/y10<3/v1088=62:G62/3/d;
    !!BMv5002&v1004=63/v5003=v7207/v7207>-1/v5000=10/y10>0/y10<y9/v1088<>47/v1088<>62/v1088<>59:Gv1088/y9/d;
    !!HE63&v1005=63/v5003=v7208/v7208>-1/v5000=10:Fd/d/?y9/d/1;
    !!BMv5002&v1005=63/v5003=v7208/v7208>-1/v5000=10:Gv1088/?y10/d;
    !!BMv5002&v1005=63/v5003=v7208/v7208>-1/v5000=10/y10>0/y10<3/v1088=62:G62/3/d;
    !!BMv5002&v1005=63/v5003=v7208/v7208>-1/v5000=10/y10>0/y10<y9/v1088<>47/v1088<>62/v1088<>59:Gv1088/y9/d;

    !!FU&-503:E;
    !!IF:V503/0;
    !!BMv5003&v5003>-1:N?y10;
    !!VRy10&y10>99:S99;
    !!VRy11:S0 T39;
    !!FU&y10<y11:E;
    !!VRv600&v1013=1:C42/45/47/50/52/54/59/62/70/71/72/73/74/75/78/80;
    !!VRy12&v1013=1:S600 R15;
    !!VRv600&v1013=2:C13/15/16/17/18/19/20/21/22/23/24/25/26/57;
    !!VRy12&v1013=2:S600 R13;
    !!VRy13&v1013=1:S3;
    !!VRy13&v1013=2:Sy10;
    !!FU7061:Pvy12/1/y13/6/0/v5015/v5002/0/0;

    !?BG1|v1004=63/v1005=63;      defend
    !!FU&v5000<>6:E;
    !!FU&v1004=63/v5002<>v7207:E;
    !!FU&v1005=63/v5002<>v7208:E;
    !!BMv5002&v5002>-1:N?y10;
    !!VRy10&y10>99:S99;
    !!VRy11:S0 T39;
    !!FU&y10<y11:E;
    !!VRv600&v1013=1:C42/45/47/50/52/54/59/62/70/71/72/73/74/75/78/80;
    !!VRy12&v1013=1:S600 R15;
    !!VRv600&v1013=2:C13/15/16/17/18/19/20/21/22/23/24/25/26/57;
    !!VRy12&v1013=2:S600 R13;
    !!VRy13&v1013=1:S3;
    !!VRy13&v1013=2:Sy10;
    !!FU7061:Pvy12/1/y13/6/0/v5016/v5003/1/0;
    **************************************************

    !?BF|v1004=63/v1005=63;
    !!VRv1089:S5;
    !!BMv7207&v1004=63/v7207>-1/-543:E0;
    !!BMv7208&v1005=63/v7208>-1/-543:E0;
    !!BMv7207&v1004=63/v7207>-1/543:E5;
    !!BMv7208&v1005=63/v7208>-1/543:E5;         spell No.

    !!BMv7207&v1004=63/v7207>-1:F?y31 F?y32 U3/?y33;
    !!BMv7208&v1005=63/v7208>-1:F?y31 F?y32 U3/?y33;
    !!VRy31:&4;
    !!VRy32&y31=4:-4;
    !!VRv1057&y31=4:Sy33;                           start combat not shoot
    !!VRy32:|32768;
    !!VRy32:|65536;
    !!VRy32:|524288;
    !!BMv7207&v1004=63/v7207>-1/y31=4:Fy32;
    !!BMv7208&v1005=63/v7208>-1/y31=4:Fy32;

    !?CM4|v1004=63/v1005=63;
    !!FU&v1004=63/v7207<0:E;
    !!FU&v1005=63/v7208<0:E;
    !!CM:I?y1 S?y2;
    !!BG:Q?i H?j;
    !!FU&j<>63:E;
    !!FU&y1<>2009:E;
    !!FU&y2<>14:E;
    !!CM:R0;
    !!BMv7207&v1004=63/v7207>-1:F?y3 E?y-1;
    !!BMv7208&v1005=63/v7208>-1:F?y3 E?y-1;
    !!VRy3:&4;
    !!VRz30&v1013=2:S^直接伤害魔法攻击^;
    !!VRz30&v1013=1:S^诅咒类魔法攻击^;
    !!VRz31&y3=4:S^允许射击^;
    !!VRz31&y3=0:S^禁止射击^;
    !!VRz32&-543:S^禁止施法^;
    !!VRz32&543:S^可以施法^;
    !!UN:N1/33/v1088;
    !!VRz33:S^施放的魔法:%Z33  ^;
    !!VRz33:S^%Z33剩余施法次数:%Y-1^;
    !!VRz1:S^目前的选择:%Z30 + %Z31 + %Z32

    %Z33 ^;
    !!VRz2:S^攻击后施展诅咒类魔法  (类似暗黑骑士的诅咒)^;
    !!VRz3:S^攻击后施展攻击类魔法  (类似雷鸟和雷[wiki]神[/wiki]的闪电)^;
    !!VRz4:S^禁止女妖射击  (射击失效,箭的数目保留)^;
    !!VRz5:S^女妖可以射击  (允许射击,追加火球并可攻击城墙)^;
    !!VRz6:S^女妖可以施法  (类似紫龙,神怪主,食人魔法师的施法)^;
    !!VRz7:S^禁止女妖施法  (包括祈祷,爆裂,抗魔,失明,克隆,发狂等)^;
    !!VRz8:S^取消^;
    !!IF:G1/6/64/1/2/3/4/5/6/7/8;
    !!VRv1013&v6>0/v6<3:Sv6;
    !!BMv7207&v6=32/v1004=63/v7207>-1/543:E?v1089;
    !!BMv7208&v6=32/v1005=63/v7208>-1/543:E?v1089;
    !!BMv7207&v6=32/v1004=63/v7207>-1/543:E0;
    !!BMv7208&v6=32/v1005=63/v7208>-1/543:E0;
    !!IF&v6=32/543:V543/0;
    !!BMv7207&v6=16/v1004=63/v7207>-1/-543:Ev1089;
    !!BMv7208&v6=16/v1005=63/v7208>-1/-543:Ev1089;
    !!IF8&v6=16/-543:V543/1;
    !!FU|v6<4/v6>8:E;
    !!BMv7207&v1004=63/v7207>-1:F?y4 U3/?y5 P?y6;
    !!BMv7208&v1005=63/v7208>-1:F?y4 U3/?y5 P?y6;
    !!VRy4&v6=4/y3=4:-4;
    !!VRy4&v6=8/y3=0:+4;
    !!VRv1057&v6=4/y3=4:Sy5; save shot num.
    !!VRy4&v1004=63/v7207>-1:|32768;
    !!VRy4&v1004=63/v7207>-1:|65536;
    !!VRy4&v1004=63/v7207>-1:|524288;
    !!VRy4&v1005=63/v7208>-1:|32768;
    !!VRy4&v1005=63/v7208>-1:|65536;
    !!VRy4&v1005=63/v7208>-1:|524288;
    !!BMv7207&v1004=63/v7207>-1:Fy4;
    !!BMv7208&v1005=63/v7208>-1:Fy4;
    !!BMv7207&v6=8/y3=0/v1004=63/v7207>-1:U3/v1057;
    !!BMv7208&v6=8/y3=0/v1005=63/v7208>-1:U3/v1057;   reset shot num.

    !?MM0|v1004=63/v1005=63;
    !!MM:D?y40;
    !!BMv7207&v1004=63/v7207>-1/y40=-1/543:P?y43;
    !!BMv7208&v1005=63/v7208>-1/y40=-1/543:P?y43;
    !!BU&v1004=63/v7207>-1/y40=-1/543:Ey43/?y44;
    !!BU&v1005=63/v7208>-1/y40=-1/543:Ey43/?y44;
    !!BMv7207&v1004=63/v7207>-1/y40=-1/y44>-1/543:E?y45;
    !!BMv7208&v1005=63/v7208>-1/y40=-1/y44>-1/543:E?y45;
    !!UN&v1004=63/v7207>-1/543/y40=-1/y44>-1/y45>0:N1/10/v1088;
    !!UN&v1005=63/v7208>-1/543/y40=-1/y44>-1/y45>0:N1/10/v1088;
    !!VRz10&v1004=63/v7207>-1/543/y40=-1/y44>-1/y45>0:S^{Super pet can casts %Z10 in this round.}^;
    !!VRz10&v1005=63/v7208>-1/543/y40=-1/y44>-1/y45>0:S^{Super pet can casts %Z10 in this round.}^;
    !!MM&v1004=63/v7207>-1/543/y40=-1/y44>-1/y45>0:Mz10;
    !!MM&v1005=63/v7208>-1/543/y40=-1/y44>-1/y45>0:Mz10;
    !!FU|y40<0/y40>186:E;
    !!BU:Dy40/?y41;
    !!FU&y41=-1:E;
    !!BU:Ey40/?y41;
    !!FU&y41<0:E;
    !!UN&y41=v7500:G1/v7501/0/182 G1/v7501/1/182;
    !!UN&y41<>v7500:G1/v7501/0/0 G1/v7501/1/0;        super henchmen view

    -----------------------------------------------------------
                      Super Henchmen
    -----------------------------------------------------------

    !#VRv7500:C0/12;
    !#VRv7518:C13/150/0;
    !#VRv7508:C0/0/0/0/0/0;
    !#VRv7516:C0/0;
    !#VRz182:S^Super Henchmen^;
    !#UN:G1/126/0/182 G1/126/1/182 G1/126/2/182;
    !#MA:A126/20 D126/20 E126/50 M126/50 S126/12 P126/200;
    !#EA126:C20 L122500 M1000 P12250 U750;
    !#EA126:B0/1/65/43/0/1/2/3/4/5/6/7/8/9/10;               A+
    !#EA126:B1/1/68/43/0/1/2/3/4/5/6/7/8/9/10;               D+
    !#EA126:B2/1/72/37/0/5/10/15/20/25/30/35/40/45/50;       H+
    !#EA126:B3/1/109/43/0/1/2/3/4/5/6/7/8/9/10;              min+
    !#EA126:B4/1/77/43/0/1/2/3/4/5/6/7/8/9/10;               max+
    !#EA126:B5/1/83/43/0/1/1/2/2/3/3/4/4/5/5;                S+
    !#EA126:B6/1/115/28/0/1/1/1/1/1/1/2/2/2/2;               air shield
    !#EA126:B7/1/119/50/0/1/1/1/1/1/1/1/1/1/1;               Level 1-2 Hostile Spells

    !?PI&v474=1;            AI
    !!EA126:B6/1/115/28/3/3/3/3/3/3/3/3/3/3/3;        air shield
    !!EA126:B7/1/115/27/2/2/2/2/2/3/3/3/3/3/3;        Shield
    !!EA126:B8/1/115/29/0/0/1/1/1/2/2/2/3/3/3;        fire Shield
    !!EA126:B9/1/102/98/0/0/0/0/0/0/1/1/1/1/1;        go back
    !!EA126:B10/1/119/52/0/0/0/0/0/0/1/1/1/1/1;       Level 1-4 Hostile Spells

    !!VRv7508:S1 R1;
    !!VRv7511:S1 R1;

    !!EA126&v7511=1:B11/1/80/43/1/1/1/1/1/2/2/2/2/2/2;
    !!EA126&v7511=2:B11/1/82/43/1/1/1/1/1/2/2/2/2/2/2;

    !!VRy2:S0 R99;
    !!EA126&y2<50:B12/1/85/153/5/10/20/30/40/50/60/70/80/90/100;   Multiple Summon
    !!EA126&y2>49:B12/1/108/153/5/10/20/30/40/50/60/70/80/90/100;  Summon Clone

    !!VRy3:S0 R99;
    !!EA126&y3<50:B13/1/66/61/0/0/0/0/0/5/10/15/20/25/30;          block
    !!EA126&y3>49:B13/1/76/74/5/10/15/25/30/35/40/45/50/55/60;     deflect

    !?BF|v1004=63/v1005=63;
    !!FU&v1012<2:E;
    !!IF:V537/1;
    !!FU29000:P;

    !!VRv7501&v474=1:S150;
    !!VRy1&v474=1:Sc0 :10;
    !!VRv7502&v474=1:Sv1012 *16 +y1;
    !!VRv7513&v474=1:S174000;   AI

    !!BU&v1004=63:E2/?y-1;
    !!VRy-2&v1004=63/y-1<21:S156;
    !!VRy-2&v1004=63/y-1>20:S161;
    !!BU&v1004=63:Sv7501/v7502/y-2/0/-1/0;    attacer
    !!BU&v1005=63:Sv7501/v7502/166/1/-1/0;    defender

    !!BU&v1004=63:Ey-2/?v7500;
    !!BU&v1005=63:E166/?v7500;         stack

    !!VRy-3:Sv7500 +1 *-1;
    !!FU&v7500<0:E;
    !!EAy-3:O126;                      ability
    !!EAy-3:Ev7513/2/d/d;              exp

    !!HE63:Ed/?y1/1;
    !!VRy2:Sy1 *2;
    !!VRy3:Sy2 +8;
    !!VRy4:Sy1 :5;
    !!MA:Pv7501/?y5;
    !!VRy5:*y1 :25;
    !!BMv7500:Ady1 Ddy1 U1/dy2 U2/dy3 Sdy4 Hdy5 M4/100/1;

    !!BMv7500:F?y-1;
    !!VRy-1&v7502>=2:|65536;
    !!VRy-1&v7502>=22:|32768;
    !!VRy-1&v7502>=52:|8;
    !!BMv7500:Fy-1;
    !!BMv7500&v7511=1/v7518=131:Ed2;       2 Spell numbers
    !!BMv7500&v7511=2/v7518=131:Ed5;       5 Spell numbers

    --------------------------------------------------------------------------
    *v7500-stack v7501-creature v7502-level v7503-attack&defend
    *v7504-min damaae v7505-max damage v7506-speed v7507-hp
    ---------------------------------------------------------------------------

    !?FU29000;
    !!VRy1:Sv7518 -1;
    !!VRv7501&v7510>=4000/v7510<13000:Sv7518;          Archangel
    !!VRv7501&v7510>=13000:Sv7519;                     Supreme Archangel
    !!VRv7502&v7501=y1:Sv7510 :200;
    !!VRv7502&v7501=v7518:Sv7510 -4000 :300 +20;
    !!VRv7502&v7501=v7519:Sv7510 -13000 :500 +50;
    !!VRv7502&v7502=0:S1;

    !!HE63:Ed/?y1/1;
    !!MA:Av7501/?y2 Dv7501/?y3 Ev7501/?y4 Sv7501/?y5 Pv7501/?y6;
    !!VRv7503:Sy1 +y2;    Attack
    !!VRv7514:Sy1 +y3;    Defend
    !!VRv7504:Sy1 *2 +y4;
    !!VRv7505:Sy1 *2 +y4 +8; Damage
    !!VRv7506:Sy1 :5 +y5;  Speed
    !!VRv7507:Sy1 *y6 :25 +y6;   hit point

    !?BG0|v1004=63/v1005=63;
    !!FU&v1012<2:E;
    !!IF:V537/0;
    !!VRv7517:S0;
    !!IF&500:V500/0;                   check(cheat):flag 500
    !!BMv7500:O-1;
    !!FU&v7500<0:E;
    !!HE63:C0/0/?y44/?y45;
    !!BM0&v1004=27/y44>=0/y45>0:O0;
    !!BM21&v1005=27/y44>=0/y45>0:O0;
    !!BMv7500:P?y-60;
    !!BU:Dy-60/?y-61;
    !!IF&y-61=-2:V537/1;
    !!IF&y-61>-2:V537/0;                 check if he is dead
    !!FU&y-61>-2:E;
    !!BU:Ey-60/?y-61;
    !!FU&y-61<0:E;
    !!BMv7500&v7511=1:R3;                Number of retaliations
    !!BMv7500&v7511=2/v7518=13:E3;       Spell numbers
    !!FU&v7518<>131:E;
    !!BMv7500:A?y61 D?y62 U1/?y63 U2/?y64 S?y65 H?y66;
    !!BMv7500&y61<v7503/y62<v7514/y63<v7504/y64<v7505/y65<v7506/y66<v7507:Av7503 Dv7514 U1/v7504 U2/v7505 Sv7506 Hv7507;

    !?BR|v1004=63/v1005=63;
    !!BMv7207&v1004=63/v7207>-1:M29/999/3;
    !!BMv7208&v1005=63/v7208>-1:M29/999/3;
    !!FU&v1012<2:E;
    !!FU&v7500<0:E;
    !!BMv7500:P?y-60;
    !!BU:Ey-60/?y-61;
    !!HE63:C0/0/?v1062/?v1063;
    !!BMv7500&y-61>-1:O0;        army slot
    !!IF&y-61>-1:V500/1;

    !?BA0&v474=0/1000/v1012>1;
    !!HE63|v1004=63/v1005=63:E?v7512/d/1;

    !?BA1&v474=0/v1012>1;
    !!UN:G1/v7501/0/0 G1/v7501/1/0;
    !!VRv7500:S-1;
    !!HE-1:O?y1;
    !!FU&y1<0:E;
    !!HE-1:N?y1;
    !!FU&y1<>63:E;

    **if player cheat
    !!HE63&500:C0/0/-1/-1;
    !!HE63&v1062>=0/v1063>0/500:C0/0/v1062/v1063;
    !!UN&500:R1;
    !!IF&500:V500/0;
    **end

    !!FU&-537:E;
    !!HE63:E?y1/d/1;
    !!VRy2:Sy1 -v7512;
    !!EAv7501:L?y3;
    !!VRy3:*20 :100;
    !!VRy2&y2>y3:Sy3;
    !!VRv7513:+y2;          creature exp
    !!VRv7510:+30 T10;      exp

    !!FU29000:P;
    !!FU&v7502=v7509:E;

    !!VRy1&v7502=20:Sv7518 -1;
    !!UN&v7502=20:N3/1/y1/0;
    !!UN&v7502=20:N3/2/v7518/0;
    !!UN&v7502=50:N3/1/v7518/0;
    !!UN&v7502=50:N3/2/v7519/0;
    !!IF&v7502=20:Q1/21/y1/21/v7518/1^%Z1 evolves for %Z2^;
    !!IF&v7502=50:Q1/21/v7518/21/v7519/1^%Z1 evolves for %Z2^;
    !!IF&v7502>1:Q1/21/v7501/1^Congratulation!Your %Z182 has gained the level %V7502^;

    !!VRz1:S^^;!!VRz2:S^^;!!VRz3:S^^;!!VRz4:S^^;!!VRz5:S^^;!!VRz6:S^^;
    !!VRz1&v7502=2:S^无反击^;
    !!VRz1&v7502=5:S^护盾^;
    !!VRz1&v7502=10:S^免疫1 - 3级有害魔法^;
    !!VRz1&v7502=22:S^攻击两次^;
    !!VRz1&v7502=22/v7518=41:S^无视距离^;
    !!VRz1&v7502=30:S^火盾^;
    !!VRz1&v7502=30/v7518=131:S^容纳^;
    !!VRz1&v7502=45:S^免疫 1-4 级有害魔法^;
    !!VRz1&v7502=45/v7518=27:S^免疫 1-5 级有害魔法^;
    !!VRz1&v7502=45/v7518=83:S^免疫 1-5 级有害魔法^;
    !!VRz1&v7502=52:S^龙息^;
    !!VRz1&v7502=55:S^攻击后返回^;
    !!VRz1&v7502=55/v7518=41:S^无视障碍^;
    !!VRz1&v7502=55/v7518=83:S^高士气^;
    !!VRz1&v7502=68:S^死亡凝视^;
    !!VRz1&v7502=80:S^丧心病狂(5级魔法)^;
    !!VRz1&v7502=100:S^双倍伤害^;
    !!VRz1|v7502=2/v7502=5/v7502=10/v7502=22/v7502=30/v7502=45/v7502=52/v7502=55/v7502=68/v7502=80/v7502=100:S^%Z182学到了一个新技能: %Z1.^;
    !!VRz2|v7502=2/v7502=5/v7502=10/v7502=22/v7502=30/v7502=45/v7502=52/v7502=55/v7502=68/v7502=80/v7502=100:S^..\Data\zvs\Lib1.res\^;
    !!VRz2&v7502=2:S^%Z2E_RETAIL.bmp^;
    !!VRz2&v7502=5:S^%Z2E_BLESS.bmp^;
    !!VRz2&v7502=10:S^%Z2E_SPLVL3.bmp^;
    !!VRz2&v7502=22/v7518<>41:S^%Z2E_DOUBLE.bmp^;
    !!VRz2&v7502=22/v7518=41:S^%Z2E_DIST.bmp^;
    !!VRz2&v7502=30/v7518<>131:S^%Z2_HP_MP.bmp^;
    !!VRz2&v7502=30/v7518=131:S^%Z2E_NOFRIM.bmp^;
    !!VRz2&v7502=45/v7518<>27/v7518<>83:S^%Z2E_SPLVL4.bmp^;
    !!VRz2&v7502=45/v7518=27:S^%Z2E_SPLVL5.bmp^;
    !!VRz2&v7502=45/v7518=83:S^%Z2E_SPLVL5.bmp^;
    !!VRz2&v7502=52:S^%Z2E_BREATH.BMP^;
    !!VRz2&v7502=55/v7518<>83/v7518<>41:S^%Z2E_HARPY.BMP^;
    !!VRz2&v7502=55/v7518=41:S^%Z2E_OBST.bmp^;
    !!VRz2&v7502=55/v7518=83:S^%Z2E_MINOT.BMP^;
    !!VRz2&v7502=68:S^%Z2_DM_MP.BMP^;
    !!VRz2&v7502=80:S^%Z2E_SPBERS.BMP^;
    !!VRz2&v7502=100:S^%Z2E_DBLOW.BMP^;
    !!IF|v7502=2/v7502=5/v7502=10/v7502=22/v7502=30/v7502=45/v7502=52/v7502=55/v7502=68/v7502=80/v7502=100:D13///1/2///////////;
    !!IF|v7502=2/v7502=5/v7502=10/v7502=22/v7502=30/v7502=45/v7502=52/v7502=55/v7502=68/v7502=80/v7502=100:F13/////0;
    !!IF|v7502=2/v7502=5/v7502=10/v7502=22/v7502=30/v7502=45/v7502=52/v7502=55/v7502=68/v7502=80/v7502=100:E13/13;

    !!VRz1&v7502=68/v7518<>13:S^死亡凝视会令重生,腐蚀,吸血,无视防御等特技失效,真的要学习吗?^;
    !!IF&v7502=68/v7518<>13:D1///1////////////;
    !!IF&v7502=68/v7518<>13:F1/////1;
    !!IF&v7502=68/v7518<>13:E13/1;
    !!VRv7520&v7502=68/v7518<>13/v13=5:S1;

    !!VRz1|v7502=15/v7502=25/v7502=35/v7502=40/v7502=60:S^%Z182领悟了两个新技能
    但是你只能够学习其中一个,机会只有一次啊!^;
    !!VRz2|v7502=15/v7502=25/v7502=35/v7502=40/v7502=60:S^请选择要学习的技能^;
    !!VRz3&v7502=15:S^缠绕 (树妖特技)^;
    !!VRz4&v7502=15:S^麻痹 (狮蝎特技)^;
    !!VRz3&v7502=25:S^驱散 敌人有益魔法^;
    !!VRz4&v7502=25:S^酸液 降低敌人防御^;
    !!VRz3&v7502=35:S^无限反击且增加2次施法次数^;
    !!VRz3&v7502=35/v7518<>13/v7518<>131:S^无限反击且能接受有益魔法^;
    !!VRz3&v7502=35/v7518=41:S^无限反击且能近身射击^;
    !!VRz4&v7502=35:S^降低目标防御^;
    !!VRz4&v7502=35/v7518=13:S^无限施法且增加2次反击次数^;
    !!VRz4&v7502=35/v7518=97:S^钢铁意志^;
    !!VRz4&v7502=35/v7518=131:S^增加施法5次且能恐惧^;
    !!VRz3&v7502=40:S^召唤Antichrist (每四回合召唤一次)^;
    !!VRz4&v7502=40:S^克隆Antichrist (每一回合克隆一次)^;
    !!VRz3&v7502=60:S^格档 (30%机率格档所有伤害)^;
    !!VRz4&v7502=60:S^偏移 (60%机率偏移75%伤害)^;
    !!VRz7|v7502=15/v7502=25/v7502=35/v7502=40/v7502=60:S^..\Data\zvs\Lib1.res\^;
    !!VRz5&v7502=15:S^%Z7E_SPSLOW.BMP^;
    !!VRz6&v7502=15:S^%Z7_DF_MP.bmp^;
    !!VRz5&v7502=25:S^%Z7E_SPDISP.BMP^;
    !!VRz6&v7502=25:S^%Z7E_RDEF.BMP^;
    !!VRz5&v7502=35:S^%Z7E_RETAIL1.bmp^;
    !!VRz6&v7502=35/v7518<>13/v7518<>131:S^%Z7E_RDEF.BMP^;
    !!VRz6&v7502=35/v7518=13:S^%Z7E_CASTER.BMP^;
    !!VRz6&v7502=35/v7518=97:S^%Z7E_SPAWILL.BMP^;
    !!VRz6&v7502=35/v7518=131:S^%Z7E_CASTER.BMP^;
    !!VRz5&v7502=40:S^%Z7E_SUMMON.BMP^;
    !!VRz6&v7502=40:S^%Z7E_SUMMON2.bmp^;
    !!VRz5&v7502=60:S^%Z7E_BLOCK.BMP^;
    !!VRz6&v7502=60:S^%Z7E_BLOCK2.BMP^;
    !!IF|v7502=15/v7502=25/v7502=35/v7502=40/v7502=60:D14/1//2/5/6///3/4///3/4//;
    !!IF|v7502=15/v7502=25/v7502=35/v7502=40/v7502=60:F14/3/4///0;
    !!IF|v7502=15/v7502=25/v7502=35/v7502=40/v7502=60:E14/14;

    !!VRv7513&v7502=20:S0;
    !!VRv7513&v7502=50:S0;       Clear zero

    !!VRv7516&v7502=15/v14=1:S1; Bind
    !!VRv7516&v7502=15/v14=2:S2; Paralyze
    !!VRv7508&v7502=25/v14=1:S1; Dispel Helpful
    !!VRv7508&v7502=25/v14=2:S2; Acid Breath
    !!VRv7511&v7502=35/v14=1:S1; Number of retaliations
    !!VRv7511&v7502=35/v14=2:S2; Spell numbers

    !!EA126&v7502=5:B8/1/115/27/0/0/0/1/1/1/1/2/2/2/2;
    !!EA126&v7502=20:B8/1/115/27/2/2/2/2/2/3/3/3/3/3/3;        Shield
    !!EA126&v7502=50:B8/1/115/27/3/3/3/3/3/3/3/3/3/3/3;        Shield

    !!EA126&v7502=20:B6/1/115/28/2/2/2/2/2/3/3/3/3/3/3;
    !!EA126&v7502=50/v7518<>41:B6/1/115/28/3/3/3/3/3/3/3/3/3/3/3;        air shield

    !!EA126&v7502=22/v7518=41:B6/1/105/61/0/0/1/1/1/1/1/1/1/1/1;   No Range Penalty
    !!EA126&v7502=50/v7518=41:B6/1/105/61/1/1/1/1/1/1/1/1/1/1/1;   No Range Penalty

    !!EA126&v7502=10:B7/1/119/51/0/0/0/0/1/1/1/1/1/1/1;       Level 1-3 Hostile Spells
    !!EA126&v7502=20:B7/1/119/51/1/1/1/1/1/1/1/1/1/1/1;       Level 1-3 Hostile Spells

    !!EA126&v7502=30:B9/1/115/29/0/0/1/1/1/2/2/2/3/3/3;        fire Shield
    !!EA126&v7502=30/v7518=131:B9/1/119/48/1/1/1/1/1/1/1/1/1/1/1;        accept
    !!EA126&v7502=50/v7518<>131:B9/1/115/29/3/3/3/3/3/3/3/3/3/3/3;       fire Shield

    !!VRz10&v7502=68/v7520=1/v7518=131:S^你选择了死亡凝视,所以容纳由重生代替了!^;
    !!IF&v7502=68/v7520=1/v7518=131:D5/10;
    !!IF&v7502=68/v7520=1/v7518=131:E1/5;
    !!EA126&v7502=68/v7520=1/v7518=131:B9/1/102/114/1/1/1/1/1/1/1/1/1/1/1;     Rebirth

    !!EA126&v7502=45:B7/1/119/52/0/0/0/0/0/0/1/1/1/1/1;       Level 1-4 Hostile Spells
    !!EA126&v7502=50:B7/1/119/52/0/1/1/1/1/1/1/1/1/1/1;       Level 1-4 Hostile Spells
    !!EA126&v7502=50/v7518=27:B7/1/119/53/0/1/1/1/1/1/1/1/1/1/1;       Level 1-5 Hostile Spells
    !!EA126&v7502=50/v7518=83:B7/1/119/53/0/1/1/1/1/1/1/1/1/1/1;       Level 1-5 Hostile Spells

    !!EA126&v7502=35/v7511=1:B10/1/80/43/1/1/1/1/1/2/2/2/2/2/2;
    !!EA126&v7502=35/v7511=1/v7518=41:B10/1/102/115/0/0/0/0/0/1/1/1/1/1/1;
    !!EA126&v7502=35/v7511=2/v7518=13:B10/1/82/43/1/1/1/1/1/2/2/2/2/2/2;
    !!EA126&v7502=35/v7511=2/v7518=97:B10/1/119/109/0/0/0/0/0/1/1/1/1/1/1;
    !!EA126&v7502=35/v7511=2/v7518=131:B10/1/70/61/0/0/0/0/0/1/1/1/1/1/1;
    !!EA126&v7502=35/v7511=1/v7518<>13/v7518<>41/v7518<>131:B10/1/119/48/0/0/0/0/0/1/1/1/1/1/1;
    !!EA126&v7502=35/v7511=2/v7518<>13/v7518<>97/v7518<>131:B10/1/98/61/0/0/5/10/15/20/25/30/40/45/50;
    !!EA126&v7502=50/v7511=1:B10/1/80/43/2/2/2/2/2/2/2/2/2/2/2;    Number of Spells
    !!EA126&v7502=50/v7511=2/v7518=13:B10/1/82/43/2/2/2/2/2/2/2/2/2/2/2;    Retaliations
    !!EA126&v7502=50/v7511=2/v7518=97:B10/1/119/109/1/1/1/1/1/1/1/1/1/1/1;  Hostile Mind Spells
    !!EA126&v7502=50/v7511=2/v7518=131:B10/1/70/61/1/1/1/1/1/1/1/1/1/1/1;
    !!EA126&v7502=50/v7511=1/v7518=41:B10/1/102/115/0/0/0/0/0/1/1/1/1/1/1;
    !!EA126&v7502=50/v7511=1/v7518<>13/v7518<>41/v7518<>131:B10/1/119/48/1/1/1/1/1/1/1/1/1/1/1;   accept
    !!EA126&v7502=50/v7511=2/v7518<>13/v7518<>97/v7518<>131:B10/1/98/61/20/20/20/20/20/20/25/30/40/45/50;   Reduce Target Defense

    !!EA126&v7502=40/v14=1:B11/1/85/153/5/10/20/30/40/50/60/70/80/90/100;
    !!EA126&v7502=40/v14=2:B11/1/108/153/5/10/20/30/40/50/60/70/80/90/100;
    !!EA126&v7502=50:B11/1/?y10/d/d/d/d/d/d/d/d/d/d/d/d;                check
    !!EA126&v7502=50/y10=85:B11/1/85/153/30/40/50/60/70/80/90/100/100/100/100;   Multiple Summon
    !!EA126&v7502=50/y10=108:B11/1/108/153/30/40/50/60/70/80/90/100/100/100/100;   Summon Clone

    !!EA126&v7502=55:B12/1/102/98/0/0/0/0/0/0/1/1/1/1/1;                go back
    !!EA126&v7502=55/v7518=83:B12/1/102/109/0/0/0/0/0/0/1/1/1/1/1;      Always Positive Morale
    !!EA126&v7502=55/v7518=41:B12/1/111/61/1/1/1/1/1/1/1/1/1/1/1;       No Obstacle Penalty
    !!VRz1&v7502=68/v7520=1/v7518=83:S^你选择了死亡凝视,攻击后返回失效,你想重新学习吗?^;
    !!IF&v7502=68/v7520=1/v7518=83:D1///1////////////;
    !!IF&v7502=68/v7520=1/v7518=83:F1/////1;
    !!IF&v7502=68/v7520=1/v7518=83:E1/1;
    !!EA126&v7502=68/v7520=1/v7518=83/v1=5:B12/1/102/98/0/0/0/0/0/0/1/1/1/1/1;        go back

    !!EA126&v7502=60/v14=1:B13/1/66/61/0/0/0/0/0/5/10/15/20/25/30;          block
    !!EA126&v7502=60/v14=2:B13/1/76/74/5/10/15/25/30/35/40/45/50/55/60;     deflect

    !!EA126&v7502=50:C20 L147000 M1000 P14700 U750;

    !!VRv7509:Sv7502;
    **************************************************************
    !?MF1|v1004=63/v1005=63;
    !!FU&v1012<2:E;
    !!MF:N?y-30 F?y-32;
    !!VRy-31|v5003=v7500/v5002=v7500:S0;
    !!VRy-31&v5003=v7500/y-30=v5002:S1;
    !!VRy-31&v5002=v7500/y-30=v5003:S2;
    !!FU&y-31=0:E;

    !!VRy-31:S0;
    !!BMy-30:F?y1;
    !!VRy1:&16384;
    !!VRy-31&y1>0:S1;

    !!VRy2&y1=0:Sy-30 +1 *-1;
    !!EAy2&y1=0:F0/?y3;
    !!EAy2&y1=0:F119/68/?y4 F119/52/?y5 F119/53/?y6 F119/57/?y7 F119/58/?y8;
    !!VRy-31&y1=0/y4<y3:S1;
    !!VRy-31&y1=0/y5<y3:S1;
    !!VRy-31&y1=0/y6<y3:S1;
    !!VRy-31&y1=0/y7<y3:S1;                  fire shield effect
    !!VRy-31&y1=0/y8<y3:S1;

    !!BMv5003&v5003=v7500/y-30=v5002:G29/?y-2/d N?y-3;
    !!BMv5002&v5002=v7500/y-30=v5003:G29/?y-2/d N?y-3;

    !!VRv7517:+1;
    !!VRy-1:Sv7517 %2;
    !!FU&v5003=v7500/v7502>67/y-1=0/y-3>9:E;
    !!FU&v5002=v7500/y-31=0/y-1=1/y-2>0:E;
    !!FU&v5002=v7500/y-31=1/y-1=0:E;

    !!VRy-33:S0 R99;
    !!VRy-35:S0 R99;

    !!BMy-30&v7508>0:P?y-31;
    !!BMy-30&v7508=1/y-33<50:C78/y-31/3/3/1;         Dispel Helpful
    !!BMy-30&v7508=2/y-33<50:D?y-36;
    !!BMy-30&v7508=2/y-33<50/y-36<0:D0;
    !!BMy-30&v7508=2/y-33<50/y-36>0:C80/y-31/3/3/1;  Acid Breath

    !!BMy-30&v7502>=100/y-35<25:P?y-34;
    !!SN&v7502>=100/y-35<25:Pz874;
    !!BMy-30&v7502>=100/y-35<25:V73;
    !!MF&v7502>=100/y-35<25:Fdy-32;
    !!VRz44&v7502>=100/y-35<25:S^{Double Damage!Super Henchmen does %Y-32 damage!}^;
    !!MM&v7502>=100/y-35<25:Sz44;

    ******************* deadstare ********************

    !?BG|v1004=63/v1005=63;
    !!FU&v7520=0/v1080=4:E;
    !!FU1345&v5000=6/v5003=v7500/v7502>67:P103/0;
    !!FU1345&v5000=6/v5002=v7500/v7502>67:P103/1;

    *************** Berserk Bind Paralyze**************

    !?BG1|v1004=63/v1005=63;
    !!VRy-1&v5006=63/v5000>=6/v5000<=7/v5003=v7500/v7502>14:S0 R99;
    !!VRy-1&v5006<>63/v5000>=6/v5000<=7/v5002=v7500/v7502>14:S0 R99;
    !!FU7061&v5006=63/v5000>=6/v5000<=7/v5003=v7500/y-1<50/v7516=1:P72/1/3/6//v5015/v5002/0/1;
    !!FU7061&v5006<>63/v5000>=6/v5000<=7/v5002=v7500/y-1<50/v7516=1:P72/1/3/6//v5016/v5003/1/1;
    !!FU7061&v5006=63/v5000>=6/v5000<=7/v5003=v7500/y-1<50/v7516=2:P74/1/3/6//v5015/v5002/0/1;
    !!FU7061&v5006<>63/v5000>=6/v5000<=7/v5002=v7500/y-1<50/v7516=2:P74/1/3/6//v5016/v5003/1/1;

    !!VRy-2&v5006=63/v5000=6/v5003=v7500/v7502>79:S0 R99;
    !!VRy-2&v5006<>63/v5000=6/v5002=v7500/v7502>79:S0 R99;
    !!FU7061&v5006=63/v5000=6/v5003=v7500/y-2<50/v7502>79:P59/1/3/5/13/v5015/v5002/0/1;
    !!FU7061&v5006<>63/v5000=6/v5002=v7500/y-2<50/v7502>79:P59/1/3/5/13/v5016/v5003/1/1;

    !!VRy-3&v5006=63/v5000=6/v5003=v7500/v7520=1/v7518=27:S0 R99;
    !!VRy-3&v5006<>63/v5000=6/v5002=v7500/v7520=1/v7518=27:S0 R99;
    !!FU7061&v5006=63/v5000=6/v5003=v7500/y-3<50/v7520=1/v7518=27:P62/2/3/3/13/v5015/v5002/0/1;
    !!FU7061&v5006<>63/v5000=6/v5002=v7500/y-3<50/v7520=1/v7518=27:P62/2/3/3/13/v5016/v5003/1/1;  blind (Diamond Dragon)

    !!VRy-3&v5006=63/v5000=6/v5003=v7500/v7520=1/v7518=55:S0 R99;
    !!VRy-3&v5006<>63/v5000=6/v5002=v7500/v7520=1/v7518=55:S0 R99;
    !!FU7061&v5006=63/v5000=6/v5003=v7500/y-3<50/v7520=1/v7518=55:P70/2/3/3//v5015/v5002/0/1;
    !!FU7061&v5006<>63/v5000=6/v5002=v7500/y-3<50/v7520=1/v7518=55:P70/2/3/3//v5016/v5003/1/1;    Stone (Hell Baron)

    !!VRy-3&v5006=63/v5000=6/v5003=v7500/v7520=1/v7518=69:S0 R99;
    !!VRy-3&v5006<>63/v5000=6/v5002=v7500/v7520=1/v7518=69:S0 R99;
    !!FU7061&v5006=63/v5000=6/v5003=v7500/y-3<50/v7520=1/v7518=69:P75/2/3/5/3/v5015/v5002/0/1;
    !!FU7061&v5006<>63/v5000=6/v5002=v7500/y-3<50/v7520=1/v7518=69:P75/2/3/5/3/v5016/v5003/1/1;    Age (Blood Dragon)

    **************************************************
    !?CM2&v1012>1;
    !!HE-1:N?y66;
    !!FU&y66<>63:E;
    !!CM:I?y1 S?y2;
    !!FU29000&y1=1:P;
    !!FU|y2<12/y2>14:E;
    !!VRz1&y1=1/v7502<2:S^None^;!!VRz2&y1=1:S^^;
    !!VRz3&y1=1:S^^;!!VRz4&y1=1:S^^;
    !!VRz1&y1=1/v7502>=2:S^No enemy retaliation^;
    !!VRz1&y1=1/v7502>=22/v7518<>41:S^%Z1 {attack twice}^;
    !!VRz1&y1=1/v7502>=52:S^%Z1 Breath^;

    !!VRz2&y1=1/v7516=1:S^{Bind}^;
    !!VRz2&y1=1/v7516=2:S^{Paralyze}^;

    !!VRz2&y1=1/v7508=1:S^%Z2 Dispel helpful spell^;
    !!VRz2&y1=1/v7508=2:S^%Z2 Acid breath attack^;

    !!VRz3&y1=1/v7511=1:S^{Unlimited retaliations}^;
    !!VRz3&y1=1/v7511=2/v7518=13:S^{Unlimited cast spell}^;
    !!VRz3&y1=1/v7511=2/v7518=131:S^{5 cast spell}^;
    !!VRz3&y1=1/v7511=2/v7518<>13/v7518<>131:S^^;

    !!VRz4&y1=1/v7502>=68:S^Death Stare^;
    !!VRz4&y1=1/v7502>=68/v7520=0/v1080=4:S^^;
    !!VRz4&y1=1/v7502>=80:S^%Z4 {Berserk}^;

    !!VRz4&y1=1/v7502>=100:S^%Z4 Double Damage^;

    !!VRz1&y1=1:S^%Z182 status
    {Level}: %V7502  {Speed}: %V7506
    {Aattack}: %V7503  {Defend}: %V7514
    {Damage}: %V7504 - %V7505  {Hit point}: %V7507
    {Experience}: %V7510
    {Ability:} %Z1
    %Z2 %Z3
    %Z4^;
    !!IF&y1=1/y2=12:Q1/21/v7501/1^%Z1^;
    !!IF&y1=1/y2=14:Q1/21/v7501/4^%Z1^;

    ***********************************************

    !#VRv1086:S-1;
    !?CM2;
    !!HE-1:N?y-30;
    !!FU&y-30<>63:E;
    !!CM:I?y10 F?y11 S?y12;
    !!VRv2:S0;
    !!HE-1&v1086<0:A2/156/?y13/d;
    !!FU1370&v1086<0/y10>=40/y10<=44/y12=14/y13>0:P;
    !!FU&v1086<0:E;
    !!FU&y10<>141:E;
    !!FU&y11<>1:E;
    !!VRz1:S^战  神  旗  帜  设  置

    改变你的[wiki]追随者[/wiki]的战神旗帜设置 :^;
    !!VRz-1:S^使[wiki]生物经验[/wiki]对女妖生命值的奖励效果翻倍,并额外再加2点生命^;
    !!VRz-2:S^使生物经验对女妖攻击的奖励效果翻倍,并额外再加2点攻击^;
    !!VRz-3:S^使生物经验对女妖防御的奖励效果翻倍,并额外再加2点防御^;
    !!VRz-4:S^使生物经验对女妖伤害的奖励效果翻倍,并额外再加1点伤害^;
    !!VRz-5:S^使生物经验对女妖速度的奖励效果翻倍,并额外再加1点速度^;
    !!VRz2:S^取消^;

    [Display option dialogue: choice in v1]
    !!IF:G1/1/32/1/-1/-2/-3/-4/-5/2;
    !!VRv1086&v1=1:S0;
    !!VRv1086&v1=2:S1;
    !!VRv1086&v1=4:S2;
    !!VRv1086&v1=8:S3;
    !!VRv1086&v1=16:S4;

    !?FU1370;
    !!VRz1:S^你想给女妖装备上战旗吗?注意装备后不能再取下!^;
    !!VRz2:S^装备后按住Shift后左键点击英雄清单图标可以设置战旗.^;
    !!IF:D2/1//2////////////;
    !!IF:F2/////1;
    !!IF:E2/2;
    !!VRv1086&v2=5:S0;
    !!HE-1&v2=5:A3/156/1/0;
    !!UN&v2=5:R3/-1;
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     楼主| 发表于 2011-1-7 21:20:57 | 显示全部楼层
    加强魔法伤害呢~?怎么实现
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