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Project of Translating TDS into English(Finished)

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发表于 2010-5-23 08:35:21 | 显示全部楼层
I am stuck at henchman special abilities: can anyone tell me the right sense of the following sentences please? I could not figure in game what it gives...

!!VRz4:S^通过生物经验学习的特技^
!!VRz5&vy20=8:S^龙息^;
!!VRz5&vy20=524288:S^环击^;
!!VRz5&vy20=2048:S^全体施法^;
!!VRz5&vy20=4096:S^
碎裂^;
!!VRz5&vy20=1048576:S^反戈一击^;
!!VRz5&vy20=4194304/w160=134:S^无限施法^;
!!VRz5&vy20=268435456:S^鹦鹉学舌^;
!!VRz5&vy20=1073741824:S^腹鼓^;

!!VRz6&vy20=8:S^喷吐攻击同一直线上的敌人^;
!!VRz6&vy20=16:S^拥有生命,受复活/祝福/死亡凝视/神圣血瓶等影响^;

!!VRz6&vy20=256/w160=136:S^
己方全体自带精确^;
!!VRz6&vy20=256/w160=152:S^
己方全体自带精确^;
!!VRz6&vy20=256/w160=196:S^
己方全体自带精确^;
!!VRz6&vy20=512:S^己方全体自带护肤^;
!!VRz6&vy20=4194304/w160=134:S^可以无限次施放魔法^;

!!VRz6&vy20=67108864:S^自带祈祷,己方其余部队自带初级祈祷^;

!!VRz6&vy20=134217728:S^
自带加速,,己方其余部队自带初级加速^;
!!VRz6&vy20=268435456:S^50%机率己方英雄自动施放对方英雄刚施放的魔法^;

!!VRz6&vy20=536870912:S^
对蛇妖恶魔等拥有不反击特技的生物也可以反击^;

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发表于 2010-5-23 21:54:13 | 显示全部楼层
I added a script which fixes the negative experience bug. Now anyone can play TDS with ghosts, and have millions of them, with good experience.

What it does?

1)If any of your stacks have experience less than zero (bug), clicking right on the creature will fix the experience at ACE level (11th). Works ONLY if the stack is negative experience (to prevent cheat)
You can use it  in Chaser map, as the same bug occurs there as well.
2)It also fix your hero level at 50 if he reached 109 and drops at zero. It happened me several times in TDS. This way you can play unlimited time and have an henchman level 1 million if you want. Your hero will still improve.

ZVSE

** script to prevent creature experience reduction due to overflow.
** combined (right-click on creatures in Hero screen to restore their exp.)

* uses v7090-v7105 to store troop & hero ranks @ start of battle
* uses v7106 to store commander status
* uses FU459-FU462

!?BA0&1000; start of (human) battle
!!BA:H0/?v1; get attacker hero #
!!BA:H1/?v2; get defender hero # (if any)
!!DO459/0/6/1&v1>-1/v1<156:Pv1; check stacks 0-6 for attacker
!!DO460/0/6/1&v2>-1/v2<156:Pv2; check stacks 0-6 for defender
!!HEv1&v1>-1/v1<156:E?v7104; get att. hero exp.
!!HEv2&v2>-1/v2<156:E?v7105; get def. hero exp.
**IF:M^attacker = %V1 defender = %V2^;


!?FU459; get exp. rank of troop in slot x16 of hero x1, store in v[7090+x16)
!!HEx1:C0/x16/?y1/?y2/?y3/2; y1=type, y2=no., y3=experience
!!VRv5:S7090+x16;
!!VRvv5:Sy3;

!?FU460; get exp. rank of troop in slot x16 of hero x1, store in v[7097+x16)
!!HEx1:C0/x16/?y1/?y2/?y3/2; y1=type, y2=no., y3=experience
!!VRv5:S7097+x16;
!!VRv5:Sy3;

!#UN:P3/?v7106; v7106=0 if commanders enabled
!?BA1&1000; end of (human) battle
!!BA:H0/?v1; get attacker hero #
!!BA:H1/?v2; get defender hero # (if any)
!!VRv3:C-1/-1; set v3 & v4 to -1
!!HEv1&v1>-1/v1<156:O?v3; get attacker's Owner - will be 0-7 if attacker won
!!HEv2&v2>-1/v2<156:O?v4; get defender's Owner - will be 0-7 if defender won
!!DO461/0/6/1&v3>-1/v3<8:Pv1; check stacks 0-6 for attacker
!!DO462/0/6/1&v4>-1/v4<8:Pv2; check stacks 0-6 for defender
!!HEv1&v3>-1/v3<8:E?v5; get att. hero exp.after battle
!!HEv1&v3>-1/v3<8/v5<v7104:E18975933/50; set att. hero to level 50 if overflow
!!COv1&v7106=0/v3>-1/v3<8/v5<v7104:X1/18975933 X2/50; set att. commander to level 50 if overflow
!!HEv2&v4>-1/v4<8:E?v6; get def. hero exp.after battle
!!HEv2&v4>-1/v4<8/v6<v7105:E18975933/50; set def. hero to level 50 if overflow
!!COv2&v7106=0/v4>-1/v4<8/v6<v7105:X1/18975933 X2/50; set def. commander to level 50 if overflow
**IF:M^attacker = %V1 defender = %V2 OwnerA = %V3 OwnerD = %V4^;

!?FU461; get exp. rank of troop in slot x16 of hero x1, vs. v[7090+x16)
!!HEx1:C0/x16/?y1/?y2/?y3/2; y1=type, y2=no., y3=experience
!!FU&y2<1:E; quit if no troops left in slot
!!VRv5:S7090+x16;
!!VRy4:Svv5;
!!HEx1&y4>y3:C0/x16/d/d/11/12; set rank to 11 if negative experience was gained (overflow occurred)

!?FU462; get exp. rank of troop in slot x16 of hero x1, vs. v[7097+x16)
!!HEx1:C0/x16/?y1/?y2/?y3/2; y1=type, y2=no., y3=experience
!!FU&y2<1:E; quit if no troops left in slot
!!VRv5:S7097+x16;
!!VRy4:Svv5;
!!HEx1&y4>y3:C0/x16/d/d/11/12; set rank to 11 if negative experience was gained (overflow occurred)

!?CM2; click on Hero screen
!!CM:F?v1 I?v2; get flag and clicked object values
!!FU|v1<>512/v2<68/v2>74:E; exit if not right-click or not creature slot
!!VRv2:-68; now v2=slot # from 0 to 6
!!HE-1:C0/v2/?y1/?y2/?y3/2; y1=type, y2=no., y3=experience
!!HE-1&y3<0:C0/v2/d/d/11/12; set rank to 11 if negative experience was gained (overflow occurred)

[ 本帖最后由 Salamandre 于 2010-5-23 21:59 编辑 ]

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发表于 2010-5-25 07:00:53 | 显示全部楼层
One general option is bugged. If player choose to let AI heroes patrol unlimited (remove the 15 squares constraint), Xarfax becomes invincible if he gets experience. His supreme archangels resurrect unlimited and can not be killed. I killed them 100 times, 100 times they came back. I will remove this option.

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发表于 2010-5-26 14:24:56 | 显示全部楼层
Anyone can give me a few hints on the chinese text I posted in previous post? Those are henchmen abilities and I can't solve them.
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     楼主| 发表于 2010-5-26 22:28:06 | 显示全部楼层
    原帖由 Salamandre 于 2010-5-25 07:00 发表
    One general option is bugged. If player choose to let AI heroes patrol unlimited (remove the 15 squares constraint), Xarfax becomes invincible if he gets experience. His supreme archangels resurrect u ...

    It seems that AI heroes upgrade even never fight.
    The bug is caused by the random ability of the second henchman, that is supreme archangel. If it learned both "resurrection" and "cast magic illimitably", it is invincible. But its ability may changes when you load game and attack it again.
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     楼主| 发表于 2010-5-26 23:40:20 | 显示全部楼层
    Let me try

    !!VRz4:S^通过[wiki]生物经验[/wiki]学习的特技^ Learn ability of stack experience
    !!VRz5&vy20=8:S^龙息^; Breath attack
    !!VRz5&vy20=524288:S^环击^; Around attack
    !!VRz5&vy20=2048:S^全体施法^; Change single magic to mass magic ( activate by right clicking on magic book icon in battle)
    !!VRz5&vy20=4096:S^碎裂^; Cataclasm ( when an aimed stack affected by the ability, this stack can never be resurrected to more than the amount at this moment.)
    !!VRz5&vy20=1048576:S^反戈一击^; Counterstrike
    !!VRz5&vy20=4194304/w160=134:S^无限施法^; Cast magic unlimitedly
    !!VRz5&vy20=268435456:S^鹦鹉学舌^;Repeat enemy's magic
    !!VRz5&vy20=1073741824:S^[wiki]腹鼓[/wiki]^; reduce HP to increase attack and damage

    !!VRz6&vy20=8:S^喷吐攻击同一直线上的敌人^; Breath attack
    !!VRz6&vy20=16:S^拥有生命,受复活/祝福/死亡凝视/[wiki]神[/wiki]圣血瓶等影响^; Alive. Can be affected by resurrection, death stare, and so on

    !!VRz6&vy20=256/w160=136:S^己方全体自带精确^; Mass Precision
    !!VRz6&vy20=256/w160=152:S^己方全体自带精确^; Mass Precision
    !!VRz6&vy20=256/w160=196:S^己方全体自带精确^; Mass Precision
    !!VRz6&vy20=512:S^己方全体自带护肤^; Mass Stoneskin
    !!VRz6&vy20=4194304/w160=134:S^可以无限次施放魔法^; Cast magic unlimitedly

    !!VRz6&vy20=67108864:S^自带祈祷,己方其余部队自带初级祈祷^; Mass Prayer

    !!VRz6&vy20=134217728:S^自带加速,,己方其余部队自带初级加速^; Mass Haste
    !!VRz6&vy20=268435456:S^ 50%机率己方[wiki]英雄[/wiki]自动施放对方英雄刚施放的魔法^; 50% chance to repeat the magic casted by enemy right now.

    !!VRz6&vy20=536870912:S^对蛇妖恶魔等拥有不反击特技的生物也可以反击^; Counterstrike to the unretaliate creature such as devil

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    发表于 2010-5-27 00:18:00 | 显示全部楼层
    !!VRz5&vy20=4096:S^碎裂^; Cataclasm ( when an aimed stack affected bythe ability, this stack can never be resurrected to more than theamount at this moment.)

    Thanks. I don't understand this one. What this means?

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    发表于 2010-5-27 14:07:22 | 显示全部楼层
    I am close to finish the map testing before starting working on correct translation. So far I played and finished with 6 races, it remains Gem. I had several bugs with Orrin, as he could not trigger the boat to get the captain hat. It seems that the variable 1009 which holds the current player got lost after a few months and the shipyard will not be own. I added a command which will restore v1009 and now it works. I also added a cheat menu which:

    1) It gives the 4 orbs ( I had bugs where air orb is not given after building grail)
    2) It gives the 4 tomes
    3) It opens the blue tent (I had bugs where the border guard did not recognize I killed one hero or another
    4) It gives admiral hat (I had bug when the boat was not triggered)

    Only to use if player played for hours/days and he is stuck. Personally I hate having a cheat menu but I think it is a possible solution, as the bugs came to me 15 hours after I was playing and game was lost. What anyone thinks?

    The map is absolutely amazing and I had BIG fun with everyone.  Specially with Xarfax which was a real tank. Of course Azrael is the best but he is cheap (necro) so it becomes TOO easy: It may be necessary to rework just a little on Azrael manual upgrades as upgrading skeletons to warrior skeletons costs a lot, while at hill fort is free.
    image2rs.jpg
    image2znl.jpg

    I had problems with dialog boxes, as they all do not display. Sometimes they can be replaced with regular ones but a few times I can not, so I must think at a solution.
    So far it seems to me the 4th difficulty is impossible, as I could never play with neutrals X 4, I died always on first day. But the second level is acceptable. Of course the first two days are the key and the most difficult, once the henchman is level 2 things change in much better. Playing with huge ghost/skeletons stacks is not much handled by the game and there are strange things, as troops vanishing or doing 1 damage. I finished with Azrael with 40 millions skeletons, but they could not deal more than 1 damage, but their clones were ok, so I won with clones.

    I love the plot/story even if I do not understand big thing. The different ends for everyone is a must. Is Yunnings around? I would like to ask him a few explanations on the story.

    I

    [ 本帖最后由 Salamandre 于 2010-5-27 14:13 编辑 ]
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     楼主| 发表于 2010-5-27 19:45:38 | 显示全部楼层
    I will reply above post within today
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     楼主| 发表于 2010-5-27 22:45:28 | 显示全部楼层
    原帖由 Salamandre 于 2010-5-27 00:18 发表
    !!VRz5&vy20=4096:S^碎裂^; Cataclasm ( when an aimed stack affected bythe ability, this stack can never be resurrected to more than theamount at this moment.)

    Thanks. I don't understand this one. Wh ...

    I don't know how to explain it in english.
    For example, 100 pikeman attack 100 drawf, after several rounds, there are 20 pikeman left. Usually hero can cast resurrrction on pikeman, the magic can save at most 100 pikeman. But if the drawf have ability of Cataclasm, when it attack 20 pikeman with ability of cataclasm, the magic resurrection can save at most 20 pikeman instead of 100.
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     楼主| 发表于 2010-5-27 23:19:23 | 显示全部楼层
    原帖由 Salamandre 于 2010-5-27 14:07 发表
    I also added a cheat menu which:

    1) It gives the 4 orbs ( I had bugs where air orb is not given after building grail)
    2) It gives the 4 tomes
    3) It opens the blue tent (I had bugs where the border guard did not recognize I killed one hero or another
    4) It gives admiral hat (I had bug when the boat was not triggered)
    [/quote]In fact, the 4 points are not problem for me. I didn't stuck at these any more. But cheat menu may be helpful to new players.
    I love the plot/story even if I do not understand big thing. The different ends for everyone is a must. Is Yunnings around? I would like to ask him a few explanations on the story.

    Yunings often comes here. But if you want to contact him. You'd better write email at this address  <yunings@gmail.com>

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    发表于 2010-5-29 15:56:08 | 显示全部楼层
    Unlimited leveling, I stopped clicking when I was 1647 and shut the game. A first time see:
    1647Lev.jpg
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     楼主| 发表于 2010-5-29 16:17:26 | 显示全部楼层
    It may end at

    level 3732
    or 5920
    or 6424
    or endless

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    发表于 2010-5-29 16:57:13 | 显示全部楼层
    I have a problem:

    Gem opened the way to the angel wings, but the knights can be fought (disabled). When I attack the angel my troops do not deal any damage (the creature can't be hit). Do I miss something here? I have invincibility suit, black orb, I visited the tree.

    When I fought the 5000 trees I had the same problem until I equipped the wizard hat. But now the wizard hat is gone.

    [ 本帖最后由 Salamandre 于 2010-5-29 17:11 编辑 ]
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     楼主| 发表于 2010-5-29 17:31:58 | 显示全部楼层
    I know you are defeated, but the game is not over, because Gem will awake with all her troops the next day. And your final mission it to defeat Xeron.

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    发表于 2010-5-29 17:36:34 | 显示全部楼层
    Ah Ok, did not understand. I hate losing a battle when I leveled my first aid tent to level 108, and now is gone

    [ 本帖最后由 Salamandre 于 2010-5-29 17:41 编辑 ]
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     楼主| 发表于 2010-5-29 17:40:18 | 显示全部楼层
    Indeed, the angel is invincible. So Gem will be defeated. But the next day she will appeared by the tower. And then she was sent to fight with Xeron.

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    发表于 2010-5-29 17:42:29 | 显示全部楼层
    Replied above. I lost my tent


    Image2.jpg

    [ 本帖最后由 Salamandre 于 2010-5-29 17:53 编辑 ]
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     楼主| 发表于 2010-5-29 17:50:27 | 显示全部楼层
    Maybe you can try to protect the tent with force field till all your troops are killed.

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    发表于 2010-5-29 17:53:49 | 显示全部楼层
    I was kidding about the tent, who cares, game is over, I won vs Xarfax easy.
    Now starting the last test, with the hidden race.Any hints of what it does? it says this but not sure I get the righttranslation


    变形对追随者,宠物,召唤的生物,机器,吸星大法的生物,鬼魂均无效
    每个部队都有3次变化机会,变化后原部队所有状态均保留,但可能会
    得到新生物的一些特技:如圣龙恐惧,天使复活,凤凰重生,蛮牛死亡
    凝视,紫龙和灯神施法等。但十字军的双击,恶魔不反击未必会有效
    肉搏生物变成远程生物仅能得到5枚箭,单格/双格生物不能相互变化
    可变化的生物等级与英雄等级成正比,6级生物增加1,如此类推.^;

    Google:

    eformation of the followers, pet, summoned creatures, machines, Xixingtaifa biological,
    Each unit has a ghost are invalid 3 chance of change, change all the state after the original units are retained,
    but may get some new biological effects: If Shenglong fear, angel resurrection, rebirth of the Phoenix, bull death stare,
    Zilongjin and Lamp cast so. But the Crusaders double-click, the devil does not fight back may not become effective fight bio-bio
    only been five long-range rocket, a single cell / dual-cell biological changes can not be changed with each other and heroic levels of biological hierarchy
    proportional increase every six biological 1, and so on.


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