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TA的每日心情 | 无聊 2024-7-26 11:26 |
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签到天数: 12 天 连续签到: 1 天 [LV.3]火元素使者

1级 Hired Hero

- 积分
- 187
|
想修改电脑强度 提取至老实猪的9in1 看不懂啊 能不能给每项命令一个简单说明 没找到erm帮助文件的中文版 看不懂命令...谢谢啊
!!VRz9:S^新AI增强 正在使用选项:%Z8 ^;
!!VRz22:S^每周AI前3[wiki]英雄[/wiki]每队+1周产量,四围+1, 野怪+50%^;
!!VRz23:S^每周AI前3英雄每队+2周产量,四围+2, 野怪+100%^;
!!VRz24:S^每周AI前3英雄每队+3周产量,四围+3, 野怪+200%^;
!!VRz25:S^每周AI前3英雄每队+4周产量,四围+4, 野怪+300%^;
!!VRz26:S^停止AI加强功能^;
!!VRz27:S^删除AI的异次元并限制部队数量(防止死机)^;
!!VRz28:S^AI通行双向门会耗尽移动力(防止死机) <%Z7>^;
!!VRz29:S^退出^;
!!VRv10:S0;
!!IF:G1/10/64/9/22/23/24/25/26/27/28/29/0;
!!VRx3:Sv10;!!VRv10:S0;!!FU|x3<1/x3>64:E;
!!VRx4:S0;
!!VRx4&x3=1:S1; !!VRx4&x3=2:S2;
!!VRx4&x3=4:S3; !!VRx4&x3=8:S4;
!!VRx4&x3=16:S5; !!VRx4&x3=32:S6;
!!VRx4&x3=64:S7;
!!FU|x4<1/x4>7:E;
!!VRv3515&x4=7/y7=0: |512; !!VRv3515&x4=7/y7=512:-512;
!!DO1012/0/155/1&x4=6:P124;
!!VRv3515&x4>=1/x4<=5:-x5;
!!VRv3515&x4>=1/x4<=4: |x4;
!!UN&x4>=1/x4<=4:U79/-1/?x5;
!!FU|x4<1/x4>4/x5<1:E;
!!VRx6:Sx4 *30;
!!DO1012/1/x5/1:P127/x6;
!!VRx6: :10;
!!IF:M^根据AI加强选项,野外资源变为原来的{%X6倍},每周增加{50%}!!^;
!?TM1&1000/v3515>0;
!!VRv2393:Sc%7;
!!VRy30:Sc;
!!FU&y30<8:E;
!!FU1012&v2393=2:P121/v3515;
!?FU1012&x1=121;
!!FU&x1<>121:E;
!!VRx3:Sx2 &7;
!!FU|x3<1/x3>4:E;
!!DO1012/0/7/1:P122/x3;
!!UN:U54/-1/?x4;
!!DO1012/1/x4/1&x4>=1:P126/x3;
!!UN:U79/-1/?x4;
!!DO1012/1/x4/1&x4>=1:P127/15;
!?FU1012&x1=122;
!!FU|x1<>122/x2<1/x2>4:E;
!!OW:Ix16/?x4/?x5;
!!FU|x4<>1/x5<>0:E;
!!OW:Ox16/0/?x3;
!!DO1012/0/6/1&x3>-1:P123/x3/x2;
!!OW:Ox16/1/?x3;
!!DO1012/0/6/1&x3>-1:P123/x3/x2;
!!OW:Ox16/2/?x3;
!!DO1012/0/6/1&x3>-1:P123/x3/x2;
!?FU1012&x1=123;
!!FU|x1<>123/x2<0/x2>155:E;
!!HEx2&x16=0:Fdx3/dx3/dx3/dx3;
!!HEx2:C0/x16/?x5/?x6;
!!FU|x5<0/x6<1/x6>9900:E;
!!MA:Gx5/?x4;
!!FU&x4<1:E;
!!VRx4: *x3;
!!HEx2:C0/x16/x5/dx4;
!?FU1012&x1=124;
!!FU|x1<>124/x16<0/x16>155:E;
!!HEx16:O?x2;
!!FU|x2<0/x2>7:E;
!!OW:Ix2/?x3/?x4;
!!FU|x3<>1/x4<>0:E;
!!HEx16:M8/0 A-1009;
!!DO1012/0/6/1:P125/x16;
!?FU1012&x1=125;
!!FU|x1<>125/x2<0/x2>155:E;
!!HEx2:C0/x16/?x3/?x4;
!!FU|x3<0/x3>196/x4<10000:E;
!!HEx2:C0/x16/x3/9999;
!?FU1012&x1=126;
!!FU&x1<>126:E;
!!VRx3&x2=1:S15; !!VRx3&x2=2:S20; !!VRx3&x2=3:S30; !!VRx3&x2=4:S40;
!!VRv51&x16=1:S-1;
!!UN:U54/-1/-1/51;
!!FU|v51=-1/v52=-1/v53=-1:E;
!!UN:P904/1;
!!VRz1:S^^;
!!MOv51/v52/v53:G?x4 O?x5 R?x6/1 M?z1;
!!UN:P904/0;
!!VRz1:M4/?x7;
!!FU|x5=1/x6=0/x7>0:E;
!!VRx4: *x3 :10;
!!MOv51/v52/v53:Gx4 R10/1;
!?FU1012&x1=127;
!!FU&x1<>127:E;
!!VRv51&x16=1:S-1;
!!UN:U79/-1/-1/51;
!!FU|v51=-1/v52=-1/v53=-1:E;
!!UN:P904/1;
!!ARv51/v52/v53:V?x4;
!!UN:P904/0;
!!FU&x4<1:E;
!!VRx4: *x2 :10;
!!ARv51/v52/v53:Vx4;
!?OB44&v3515>=512;
!!VRy3:Sv3515 &512;
!!FU&y3<>512:E;
!!FU1012:P128;
!?OB45&v3515>=512;
!!VRy3:Sv3515 &512;
!!FU&y3<>512:E;
!!FU1012:P128;
!?FU1012&x1=128/v3515>=512;
!!HE-1:N?x2 O?x3;
!!FU|x2<0/x2>155/x3<0/x3>7:E;
!!OW:Ix3/?x4/?x5;
!!FU|x4=0/x5=1:E;
!!HE-1:W0; |
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