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发表于 2009-9-2 11:31:14
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原帖由 Salamandre 于 2009-9-2 11:12 发表
No. DDPro just added type 54 in ZEOBJTS.txt codes to change creatures from "nothing" to real name. In my ZEOBJTS.txt I already fixed this a long time ago. The types are correct, so the creature is not "nothing", but "monster". The Grayface patch introduce the new codes directly in H3WMAPED.EXE, not in ZEOBJTS.txt. The problem is more complex I think.
GF patch does not work on chinese version? Because on mine it fixed everything.
I think DDPro's solution has solved the problem cause I just fixed it by using his patch which is seems provided by GF. After that, all monsters have the right names and the map editor seems OK.
Of course GF's patch fits well with chieses version wog. All we did, just translated it into Chinese :-) |
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