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急死人啊!哪位能帮忙看一下这个脚本哪里有错?

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  • TA的每日心情
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    [LV.9]龙巫妖

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    5级 Honorable Hero

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    发表于 2009-8-27 08:47:00 | 显示全部楼层 |阅读模式
    这个是"[wiki]神[/wiki]迹3.0"里的[wiki]英雄[/wiki][wiki]转职[/wiki][wiki]ERM[/wiki],当访问高山堡垒后[wiki]游戏[/wiki]战斗时总出错,提示错误如下面的附件图片:
    下面是英雄转职ERM(script96.erm)的内容,是不是和这个ERM有关系呢?
    ZVSE
    _WARNING_#1=IMPORTANT! This file is not in a plain text format. NEVER use any editor except ERM_S for making any kind of changes!
    ERMS_PoweredBy=ERM Scripter v. 2004.6.29.918
    ERMS_ScriptDate=6.5(May).2009
    ERMS_PoweredBy=ERM Script Editor v.1.2.6.32
    ;variable used: FU29100-FU29106 ,v5900-v5903,w152,TM20
    ;important: w152 should not be changed in other script!!!!!
    ;temperary variables: Flag 1, z22-z24
    ; w152 - Advance class type
    ; w152 = 1, Archmage; 2, General; 3, Lord; 4, Breeder
    ; Requirement for Advance Class: level >= 20, visit Hill Fort
    ; Archmage:
    ; - 英雄为法师类,即Cleric, Druid, Wizard等 class # 为奇数
    ; - Wisdom,Fire/Air/Water/Earth Magic, Intelligence等6项技能到Expert
    ; General:
    ; - 英雄为骑士类,即Knight, Ranger, Alchemist等 class # 为偶数
    ; - Offense, Armorer, Archery, Tactics, Artillery,Ballistics等6项技能到Expert
    ; Lord:
    ; - Pathfinding, Logistics, Navigation, Estates, Sorcery, Scouting等6项技能到Expert
    ; Breeder:
    ; - Scouting, Diplomacy, Leadership, Luck, Learning,First Aid等6项技能到Expert
    ; Archmage - 魔法伤害力+100%
    ; General - 带领的部队战斗时最大伤害力+25% +1,恒定最大伤害,远程兵种弹药999 [BMx16:U#/$]
    ; Lord - 特技改为Estates, 每天增加Wood&Ore 4个,其他资源2个
    ; Breeder - 我方所有城镇生物增长+1

    !?OB35; [visit School of Magic]
    !!HE-1:N?y-11; [get hero #]
    !!HEy-11:E?y-13/?y-12; [get hero level]
    !!FU&y-12<20:E; [condition 0]
    !!IF:Wy-11;
    !!FU&w152<>0:E;
    !!HEy-11:B2/?y-13; [get hero class]
    !!VRy-13:%2;
    !!FU29101&y-13=1:P1/y-11/7/14/15/16/17/24;
    !!FU29101&y-13=0:P2/y-11/1/10/19/20/22/23;
    !!FU29101:P3/y-11/0/2/3/5/13/25;
    !!FU29101:P4/y-11/3/4/6/9/21/27;

    !?FU29101;
    ; x1 - advance class type
    ; x2 - hero #
    ; x3~x8 - second skills
    !!HEx2:Sx3/?y1 Sx4/?y2 Sx5/?y3 Sx6/?y4 Sx7/?y5 Sx8/?y6;
    !!FU|y1<3/y2<3/y3<3/y4<3/y5<3/y6<3:E;
    !!IF&1000:V1/0; [set Flag 1 to 0]
    !!IF&1000/x1=1:Q1^你想升级成为{法师}吗?
    {大法师} 能造成高达 {800%}的魔法伤害 ^;
    !!IF&1000/x1=2:Q1^你想升级成为 {将军}吗?
    {大将军} 所率领的所有部队都能打出:
    +{110%%}+1 的
    {物理伤害}
    {所有射击部队} 拥有888发弹药 ^;
    !!IF&1000/x1=3:Q1^你想升级成为 {领主}吗?
    领主将能为你带来更多的金钱,并且每天多为你的王国赚取所有资源各 8 个.^;
    !!IF&1000/x1=4:Q1^你想升级成为 {教头}吗?
    教头每周能让你的王国中所有[wiki]战士[/wiki]的训练数量增加 2 .^;
    !!VRy1:S0;
    !!VRy1&1000/1:S1; [Human]
    !!VRy1&-1000:S0 R1; [AI choose randomly]
    !!FU&y1=0:E;
    !!VRw152:Sx1;
    !!HEx2:B0/?z22; [get hero name]
    !!VRz23&x1=1:S^法师.^+z22;
    !!VRz23&x1=2:S^将军.^+z22;
    !!VRz23&x1=3:S^领主.^+z22;
    !!VRz23&x1=4:S^.^+z22;
    !!VRz24:Sz23; [Store old name in z25]
    !!VRz24:M4/?y2; [Length of new name: y2]
    !!VRy2&y2>12:S12;

    !!VRz24:M1/z23/0/y2; [Store up to first 12 characters of new name in z25]
    !!HEx2:B0/z24; [Change hero's name if text entered: z3]
    !!HEx2&w152=3:X0/13; [set Lord specialist in Estates]
    !!UN:P39/?v5900;
    !!VRw28&v5900=1/w152=3:S2003; [if HERO SPECIALIZATION BOOST]
    -----------------------------------------------------------------------------------
    !?MR0; [ Archmage ]

    !!BG:A?y-3 H?y-4; [action type, Hero #]
    !!FU&y-3<>1:E;
    !!IF:Wy-4;
    !!FU&w152<>1:E;
    !!MR:D?y-2; [get spell damage]
    !!VRy-2:*8; [计算新杀伤。这里是×8倍]
    !!MR:Dy-2; [set new damage]

    !?BF; [berore battle]
    !!BH0:N?v5900; [# of left hero]
    !!IF&v5900>=0:Wv5900;
    !!DO29103/0/20/1&v5900>=0/w152=2:Pv5900;
    !!BH1:N?v5900; [# of right hero]
    !!IF&v5900>=0:Wv5900;
    !!DO29103/21/41/1&v5900>=0/w152=2:Pv5900;
    ----------------------------------------------------------------------------------
    !?FU29103; [General]
    ;x1 - hero #
    !!BMx16:T?y1; [type of monster, y1]
    !!FU&y1<0:E;
    !!BMx16:S?y2; [speed]
    !!FU&y2<1:E; [ war machines]
    !!MA:Ey1/?y2 My1/?y3; [damage of monster, y3~y2]
    !!FU&y2<=0;
    !!VRy4:Sy2:10+1; [这里是杀伤计算公式。前面数字的倒数是增加百分比,后面是再加1.这里就是10%+1]
    !!VRy5:Sy4 + y2 - y3;
    !!BMx16:U2/dy4 U1/dy5;
    !!BMx16:F?y4;
    !!VRy4:&4;
    !!FU&y4=0:E; [if not shooter]
    !!BMx16:U3/888; [set shots to 999]
    ----------------------------------------------------------------------------------
    !?FU29104;
    ;x1 = 1 Monday now
    !!OW:H-1/5900/x16; [store x16th hero of that player in v5902]
    !!IF:Wv5900; [set w var reference to current hero]
    !!VRv5902&w152=4:+2;[increases Breeder number if Monday]
    !!FU&w152<>3:E; [exit if that hero isn't Lord]
    !!OW:R-1/0/d8 R-1/2/d8; [+4 Wood, +4 Ore]
    !!OW:R-1/1/d8 R-1/3/d8 R-1/4/d8 R-1/5/d8 R-1/7/d8;

    !?FU29105;
    !!CA0/x16:O?y1;
    !!OW:C?y2;
    !!DO29106/0/6/1&y1=y2:Px16; [if current player is owner then cycle]

    !?FU29106;
    !!CA0/x1:M1/x16/dv5902/dv5902; [increase monsters in dwelling]

    !?TM20; [Lord]
    !!OW:H-1/5901/0; [store current color's number of heroes in v5901]
    !!VRv5903:Sc%7; [v5902=1 is Monday now]
    !!VRv5902:S0; [Set number of Breeder to 0 if Monday]
    !!DO29104/1/v5901/1:P; [loop through every hero a player has]
    !!UN:U98/-1/?v5901; [get town number on the map]
    !!VRv5901:-1;
    !!DO29105/0/v5901/1&v5903=1:P;[creatures grow only on mondays]

    [ 本帖最后由 szx_9933 于 2009-8-27 08:50 编辑 ]
    1.JPG
    2.JPG
    3.JPG
  • TA的每日心情
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    [LV.9]龙巫妖

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    5级 Honorable Hero

    Rank: 5Rank: 5

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     楼主| 发表于 2009-8-27 14:50:40 | 显示全部楼层
    忘了说了,把弹药车拿下就没事了。
  • TA的每日心情
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    2019-1-31 14:25
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    [LV.7]血污怪

    2778

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    14

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    论坛嘉宾

    Rank: 9Rank: 9Rank: 9

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    退役版主社区QQ达人魅力之星

    发表于 2009-8-27 16:13:22 | 显示全部楼层
    !?TM20这个计时器没看见那里有设定。
  • TA的每日心情
    开心
    2019-1-31 14:25
  • 签到天数: 130 天

    连续签到: 1 天

    [LV.7]血污怪

    2778

    回帖

    2万

    金币

    14

    精华

    论坛嘉宾

    Rank: 9Rank: 9Rank: 9

    积分
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    退役版主社区QQ达人魅力之星

    发表于 2009-8-27 16:24:07 | 显示全部楼层
    这个脚本我也在用。
    ZVSE
    _WARNING_#1=IMPORTANT! This file is not in a plain text format. NEVER use any editor except ERM_S for making any kind of changes!
    ERMS_PoweredBy=ERM Scripter v. 2004.6.29.918
    ERMS_ScriptDate=17.5(May).2005
    ERMS_PoweredBy=ERM Script Editor v.1.2.6.32
    ;variable used: FU29100-FU29106 ,v5900-v5903,w152,TM20
    ;important: w152 should not be changed in other script!!!!!
    ;temperary variables: Flag 1, z22-z24
    ; w152 - Advance class type
    ; w152 = 1, Archmage; 2, General; 3, Lord; 4, Breeder
    ; Requirement for Advance Class: level >= 20, visit Hill Fort
    ; Archmage:
    ; - 英雄为法师类,即Cleric, Druid, Wizard等 class # 为奇数
    ; - Wisdom,Fire/Air/Water/Earth Magic, Intelligence等6项技能到Expert
    ; General:
    ; - 英雄为骑士类,即Knight, Ranger, Alchemist等 class # 为偶数
    ; - Offense, Armorer, Archery, Tactics, Artillery,Ballistics等6项技能到Expert
    ; Lord:
    ; - Pathfinding, Logistics, Navigation, Estates, Sorcery, Scouting等6项技能到Expert
    ; Breeder:
    ; - Scouting, Diplomacy, Leadership, Luck, Learning,First Aid等6项技能到Expert
    ; Archmage - 魔法伤害力+300%
    ; General - 带领的部队战斗时最大伤害力+25% +1,恒定最大伤害,远程兵种弹药999 [BMx16:U#/$]
    ; Lord - 特技改为Estates, 每天增加Wood&Ore 4个,其他资源2个
    ; Breeder - 我方所有城镇生物增长+1

    !?OB35; [visit School of Magic]
    !!HE-1:N?y-11; [get hero #]
    !!HEy-11:E?y-13/?y-12; [get hero level]
    !!FU&y-12<20:E; [condition 0]
    !!IF:Wy-11;
    !!FU&w152<>0:E;
    !!HEy-11:B2/?y-13; [get hero class]
    !!VRy-13:%2;
    !!FU29101&y-13=1:P1/y-11/7/14/15/16/17/24;
    !!FU29101&y-13=0:P2/y-11/1/10/19/20/22/23;
    !!FU29101:P3/y-11/0/2/3/5/13/25;
    !!FU29101:P4/y-11/3/4/6/9/21/27;

    !?FU29101;
    ; x1 - advance class type
    ; x2 - hero #
    ; x3~x8 - second skills
    !!HEx2:Sx3/?y1 Sx4/?y2 Sx5/?y3 Sx6/?y4 Sx7/?y5 Sx8/?y6;
    !!FU|y1<3/y2<3/y3<3/y4<3/y5<3/y6<3:E;
    !!IF&1000:V1/0; [set Flag 1 to 0]
    !!IF&1000/x1=1:Q1^你确定升级你的英雄为 {法师}?
    @{法师} 施放攻击性魔法时能造成 {300%} 的魔法伤害^;
    !!IF&1000/x1=2:Q1^你确定升级你的英雄为 {将军}?
    @部队在{将军} 的带领下将获得能力加强:
    @+{10%%}+1 的伤害
    @{恒定最大伤害}
    @{射手} 有 999 发弹药。^;
    !!IF&1000/x1=3:Q1^你确定升级你的英雄为 {领主}?
    @领主的特长是资源,每天能够提供 4 个木材和矿石以及其他资源各 2 个.^;
    !!IF&1000/x1=4:Q1^你确定升级你的英雄为 {驯兽师}?
    @驯兽师可以让你旗下的所有城镇生物产量 + 1。^;
    !!VRy1:S0;
    !!VRy1&1000/1:S1; [Human]
    !!VRy1&-1000:S0 R1; [AI choose randomly]
    !!FU&y1=0:E;
    !!VRw152:Sx1;
    !!HEx2:B0/?z22; [get hero name]
    !!VRz23&x1=1:S^法师.^+z22;
    !!VRz23&x1=2:S^将军.^+z22;
    !!VRz23&x1=3:S^领主.^+z22;
    !!VRz23&x1=4:S^驯兽师.^+z22;
    !!VRz24:Sz23; [Store old name in z25]
    !!VRz24:M4/?y2; [Length of new name: y2]
    !!VRy2&y2>12:S12;

    !!VRz24:M1/z23/0/y2; [Store up to first 12 characters of new name in z25]
    !!HEx2:B0/z24; [Change hero's name if text entered: z3]
    !!HEx2&w152=3:X0/13; [set Lord specialist in Estates]
    !!UN:P39/?v5900;
    !!VRw28&v5900=1/w152=3:S2003; [if HERO SPECIALIZATION BOOST]
    -----------------------------------------------------------------------------------
    !?MR0; [ Archmage ]

    !!BG:A?y-3 H?y-4; [action type, Hero #]
    !!FU&y-3<>1:E;
    !!IF:Wy-4;
    !!FU&w152<>1:E;
    !!MR:D?y-2; [get spell damage]
    !!VRy-2:*3; [计算新杀伤。这里是×3倍]
    !!MR:Dy-2; [set new damage]

    !?BF; [berore battle]
    !!BH0:N?v5900; [# of left hero]
    !!IF&v5900>=0:Wv5900;
    !!DO29103/0/20/1&v5900>=0/w152=2:Pv5900;
    !!BH1:N?v5900; [# of right hero]
    !!IF&v5900>=0:Wv5900;
    !!DO29103/21/41/1&v5900>=0/w152=2:Pv5900;
    ----------------------------------------------------------------------------------
    !?FU29103; [General]
    ;x1 - hero #
    !!BMx16:T?y1; [type of monster, y1]
    !!FU&y1<0:E;
    !!BMx16:S?y2; [speed]
    !!FU&y2<1:E; [ war machines]
    !!MA:Ey1/?y2 My1/?y3; [damage of monster, y3~y2]
    !!FU&y2<=0;
    !!VRy4:Sy2:10+1; [这里是杀伤计算公式。前面数字的倒数是增加百分比,后面是再加1.这里就是10%+1]
    !!VRy5:Sy4 + y2 - y3;
    !!BMx16:U2/dy4 U1/dy5;
    !!BMx16:F?y4;
    !!VRy4:&4;
    !!FU&y4=0:E; [if not shooter]
    !!BMx16:U3/999; [set shots to 999]
    ----------------------------------------------------------------------------------
    !?FU29104;
    ;x1 = 1 Monday now
    !!OW:H-1/5900/x16; [store x16th hero of that player in v5902]
    !!IF:Wv5900; [set w var reference to current hero]
    !!VRv5902&w152=4:+1;[increases Breeder number if Monday]
    !!FU&w152<>3:E; [exit if that hero isn't Lord]
    !!OW:R-1/0/d4 R-1/2/d4; [+4 Wood, +4 Ore]
    !!OW:R-1/1/d2 R-1/3/d2 R-1/4/d2 R-1/5/d2;

    !?FU29105;
    !!CA0/x16:O?y1;
    !!OW:C?y2;
    !!DO29106/0/6/1&y1=y2:Px16; [if current player is owner then cycle]

    !?FU29106;
    !!CA0/x1:M1/x16/dv5902/dv5902; [increase monsters in dwelling]

    !?TM20; [Lord]
    !!OW:H-1/5901/0; [store current color's number of heroes in v5901]
    !!VRv5903:Sc%7; [v5902=1 is Monday now]
    !!VRv5902:S0; [Set number of Breeder to 0 if Monday]
    !!DO29104/1/v5901/1:P; [loop through every hero a player has]
    !!UN:U98/-1/?v5901; [get town number on the map]
    !!VRv5901:-1;
    !!DO29105/0/v5901/1&v5903=1:P;[creatures grow only on mondays]
    -----------------------------------------------------------------------------------
    !?FU29100;
    !!IF:Wx16;
    !!VRw152:S0; [set all heros' w152 to 0]

    !?FU29102;
    !!DO29100/0/155/1:P;
    -----------------------------------------------------------------------------------
    !#FU29102:P;
    !#TM20:S2/999/1/255;

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  • TA的每日心情
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    前天 07:53
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    [LV.9]龙巫妖

    1251

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    5级 Honorable Hero

    Rank: 5Rank: 5

    积分
    5326
     楼主| 发表于 2009-8-27 16:50:10 | 显示全部楼层
    那应该怎么改呢?
    ahome_bigavatar:guest
    ahome_bigavatar:welcomelogin
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