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VCMI 0.73 is coming

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    发表于 2009-8-1 18:27:54 | 显示全部楼层 |阅读模式
    Original Posted at Heroes Community:http://heroescommunity.com/viewthread.php3?TID=30659



    Introduction

    The purpose of VCMI project is to rewrite entire HOMM 3: [wiki]WoG[/wiki] engine from scratch, giving it new and extended possibilities. We are hoping to support mods and new towns already made by fans, but abandoned because of game code limitations.
    VCMI is fan-made open-source project in progress. We already allow support for maps of any sizes, higher resolutions and extended engine limits. However, although working, the game is not finished. There are still many features and functionalities to add, both old and brand new.
    As yet VCMI is not standalone program, it uses Wake of Gods files and graphics. You need to install WoG before running VCMI.

    Download latest release:
    VCMI 0.72
    Download development version: VCMI 0.72d
    Visit official forum



    Support

    We are open project and seek for your help or advice. If you are interested in game modding, know C++, can edit graphics or just have a good idea - don't hesitate. Every contribution is welcome.

    For testers:
    - Download latest VCMI and extract it to your WoG root folder
    - Play the game, test different conditions and options, make screenshots and save logs
    - Report bugs on our board.
    See list of already known issues

    For C++ programmers:
    - Ask one of
    project leaders for application and libraries
    - Download VCMI sources at
    SVN Repository
    - Submit patch with your code changes

    For graphicans:
    - Find a suitable font for game text
    - Design and make interface for higher resolutions
    - Rework any existing images in 32-bit quality with transparence

    For everyone:
    - Share your projects and ideas
    - Ask for support for your mod
    - Find people interested to help you



    Project progress

    Features implemented so far:

    - Support for all RoE, AB, Sod and WoG maps
    - Videos, sounds and music
    - Hero and objects interaction, battles
    - Partial handling of map objects, spells, artifacts, towns
    - battle AI
    - Linux support
    NEW: Support for 32-bit graphics
    NEW: Higher resolutions (up to 1024x768)
    NEW: Battle queue (like in H5)
    NEW: Multiple autosaves

    List of handled game objects

    Current version: 0.72d

    Upcoming release 0.73:

    - Sea travels
    - Spell resistance
    - Many new map objects
    - More spells and secondary skills

    Planned features for the final realese:

    - Standalone, full and working release
    - Handling of all map objects, spells, buildings, abilities
    - Commanders
    - Hero specialities
    - Full game options, including more resolutions
    - Advanced AI
    - Campaigns
    - Multiplayer
    - Simulateneous turns
    - [wiki]ERM[/wiki] interpreter
    - Mod support
    - Anything we didn't add yet

    Further development:

    - Map editor
    - Random map generator
    - Lua scripts (like in Heroes 5)
    - Most popular wogifications reworked
    - Any towns, mods or new objects



    Changelog

    License

    Authors

    Thanks for Aidis, Boulie, dikamilo, H3_Fan, Ivan, krystian1995, majaczek, pHOMM, ral_il_an, Steven Aus, Zamolxis and everyone else who helped us with testing and improving VCMI.

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    发表于 2009-8-1 18:32:24 | 显示全部楼层
    VCMI 0.73!太激动了,一定要顶
    PS:sofa
    汪汪
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    论坛元老退役版主

    QQ
    发表于 2009-8-1 18:33:58 | 显示全部楼层
    Oh,yeah.Very good. I waited too long time. But when we can play Chinese Edition of VCMI?

    [ 本帖最后由 da3338280 于 2009-8-1 18:54 编辑 ]

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    发表于 2009-8-1 18:34:45 | 显示全部楼层
    So ,when will the wog 3.59 release? I hope as soon as possible.

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    发表于 2009-8-1 18:36:12 | 显示全部楼层
    I don't know...
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    发表于 2009-8-1 18:36:37 | 显示全部楼层
    I hope too.
    去年就说发布359,今年还没动静...

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     楼主| 发表于 2009-8-1 18:37:15 | 显示全部楼层
    I think, wog359=VCMI 1.0
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    发表于 2009-8-1 18:40:47 | 显示全部楼层
    yunings saies the time?
    oh no~
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    发表于 2009-8-1 18:44:34 | 显示全部楼层
    wog359=VCMI 1.0?
    Good!
    when?

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    发表于 2009-8-1 18:44:50 | 显示全部楼层
    我发现一些不同之处:
    数字变样了,变的更加漂亮...
    在战场上有了移动顺序条
    战斗界面不再占据整个屏幕,而是单独的一个框
    貌似为了提升[wiki]游戏[/wiki]速度,去掉了一些动画
    汪汪
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    论坛元老退役版主

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    发表于 2009-8-1 18:48:10 | 显示全部楼层
    还是用中文说吧,反正大家都是CHINESE.
    云大能说个具体时间吗?
    我们期待359已经N久了。
    还有现在VCMI才0.73,什么时候才1.0啊?55555555

    [ 本帖最后由 da3338280 于 2009-8-1 18:54 编辑 ]

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    发表于 2009-8-1 18:52:40 | 显示全部楼层
    原帖由 yunings 于 2009-8-1 18:37 发表
    I think, wog359=VCMI 1.0

    Excuse me, I don't understand what you said,sir....
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    发表于 2009-8-1 18:53:53 | 显示全部楼层
    他说WOG3.59就是VCMI1.0

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    发表于 2009-8-1 18:57:12 | 显示全部楼层
    啊啊啊啊啊啊啊啊啊我快不行了...
    VCMI0.72是几个月前的事情了,照这个速度推算,VCMI1.0……我不知道在我有生之年能否看到了...
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    论坛元老退役版主

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    发表于 2009-8-1 18:58:48 | 显示全部楼层
    Oh,no.Yunings isn't online now. So,I think we can't get an  answer now!

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    发表于 2009-8-1 19:00:41 | 显示全部楼层
    原帖由 da3338280 于 2009-8-1 18:58 发表
    Oh,no.Yunings isn't online now. So,I think we can't get an  answer now!

    I'm very sad...
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    发表于 2009-8-1 19:02:01 | 显示全部楼层
    So, I think we should stop wishing we can play WOG359.
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    发表于 2009-8-1 19:02:17 | 显示全部楼层
    原帖由 火凤凰卍炼狱 于 2009-8-1 18:52 发表

    Excuse me, I don't understand what you said,sir....

    say the same time
    when VCMI1.0 finished the WOG3.59 is coming
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    发表于 2009-8-1 19:04:01 | 显示全部楼层
    I don't think I can paly WOG359 before I become a ghost!
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    论坛元老退役版主

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    发表于 2009-8-1 19:17:40 | 显示全部楼层
    Yunings,can you  write message about update in Chinese?
    Somebody can't understand all Enlish words.For exmple,me.
    ahome_bigavatar:guest
    ahome_bigavatar:welcomelogin
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