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Halflings [wogify script]

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    发表于 2009-5-9 17:33:31 | 显示全部楼层 |阅读模式
    Original Posted at Celestial Heavens (http://www.celestialheavens.com/forums/viewtopic.php?t=9973

    Author
    :Vlaad II



    Beyond these walls lies the dread land of Eeofol, a land of tremendous volcanic rifts and prodigious lava flows. Demons of all types and forms patrol the land, a land once fertile and green and populated by a peaceful race of little people called Halflings. That was until the Night of Shooting Stars when the Kreegans came. Now all that is left of their race is a few pocket villages. The demons scattered them to the four winds and turned them into an embittered people with little hope and no place to truly call home.

    But after the Reckoning, when most Elves and Dwarves fled to Axeoth, the Halflings reclaimed their homeland...




    HALFLING TOWN, [wiki]ERM[/wiki] script v0.9 (temporary script name: script83)

    1. features
    2. installation
    3. uninstallation
    4. bugs
    5. credits

    1. FEATURES

    Before you ask - no, there are no new creatures. It's just a custom script introducing:

    - 17 new heroes (replacing Rampart heroes)
    - Mystic Pond produces 3-6 Rocs a week
    - Rampart creatures replaced by

    Pixies > Sprites
    Halflings > Rogues
    Gold Golems > Diamond Golems
    Sharpshooters > Lava Sharpshooters
    Dendroid Guards > Dendroid Soldiers
    Sorceresses > Enchanters
    "Hatchlings" > Faerie Dragons



    Notes:
    - all the creatures count as Rampart troops
    - Halflings are level 2 with stats similar to those of Archers
    - the speed of Gold and Diamond Golems nerfed from 5 and 6 to 3 and 4
    - "Hatchlings" are Faerie Dragons with halved health and cost
    - left-click the Upgraded Dragon Cliffs to upgrade "Hatchlings" to Faeries (I will probably change this in the update)



    - if the Homestead is pre-built, the player gets 7 Golems... but on the other hand, no hero starts with level 3 creatures
    - I haven't adjusted external dwellings in this version, but there is a hero who upgrades Dwarves and Wood Elves to Lava Sharpshooters (I'll probably change it in the next update)
    - Rocs can be recruited for free in the Mystic Pond, but building the Fountain of Fortune disables this option (I might change this though)

    Obviously, I haven't tested the balance of this lineup and could use some advice here. In other words, what creature stats should be modified? Feel free to post your suggestions in this thread!

    New heroes:

    Rangers


    Gertruda Goodchild
    Specialty: Halflings
    Starting Skills: Archery, Luck
    starts with an Ammo Cart


    Liam Lightfoot
    Specialty: Logistics (but loses 350 gold per day on traveling expenses)
    Starting Skills: Logistics, Navigation


    Selene
    Specialty: Pixies/Sprites
    Starting Skills: Resistance, Pathfinding


    Pip
    Specialty: Estates (also receives a Clover of Fortune each level)
    Starting Skills: Estates, Scouting


    Raven
    Specialty: Rogues (also gets a treasure artifact each level, but cannot visit Trading Posts or Black Markets)
    Starting Skills: Logistics, Scouting


    Dora Shadowbuck
    Specialty: upgrades Dwarves and Wood Elves to Lava Sharpshooters
    Starting Skills: Archery, Pathfinding


    Arvoreen Goldworthy
    Specialty: recieves a Warlord's Banner each level (or starts with hidden Leadership if Stack Experience is not enabled)
    Starting Skills: Resistance, Armorer


    Hector O'Tunnely
    Specialty: Ballista
    Starting Skills: Artillery, Luck
    starts with a Ballista

    Druids


    Yondalla Silverleaf
    Specialty: Slayer
    Starting Skills: Advanced Wisdom
    Starting Spell: Slayer


    Lily Nightberry
    Specialty: Fortune
    Starting Skills: Wisdom, Air
    Starting Spell: Fortune


    Grubb
    Specialty: summons Dendroids in battle (but suffers movement penalty)
    Starting Skills: Wisdom, Intelligence
    Starting Spell: Teleport


    Rose Tenderfoot
    Specialty: First Aid
    Starting Skills: First Aid, Wisdom
    Starting Spell: Cure
    starts with a Tent



    Cora Periwinkle
    Specialty: Mobile Veil of Darkness (also gains experience from Covers of Darkness)
    Starting Skills: Wisdom, Fire
    Starting Spell: Curse


    Mithrandir
    Specialty: Sorcery
    Starting Skills: Wisdom, Sorcery
    Starting Spell: Magic Arrow


    Regis Greenthumb III
    Specialty: Miner (produces 1 wood and 1 ore per day)
    Starting Skills: Wisdom, Water
    Starting Spell: Mirth


    Brandobaris "Bob" Greenthumb
    Specialty: produces 1 gem per day
    Starting Skills: Estates, Earth
    Starting Spell: Slow

    + Campaign hero (Ranger)

    Tavin Quicksprout
    Specialty: expert Ballistics
    Starting Skills: Offence, Leadership
    starts with a Ballista and an Ammo Cart



    2. INSTALLATION

    - unpack all picture files to Heroes/Data folder
    - unpack script83.erm and script83.ers to Heroes/Data/s folder
    - check Halfling Town in [wiki]WoG[/wiki] Options > Custom Scripts
    - wogify a [wiki]SoD[/wiki] or random map and choose Rampart




    3. UNINSTALLATION
    - delete script83.erm

    4. BUGS

    Please report any problems in this thread.



    5. CREDITS
    - patch by Vlaad (April, 2009)
    - the code partially based on Fnord's work
    - hero portraits by various artists
    - thanks to: Cepheus, Salamandre, BAD and AcidDragon

    6. DOWNLOAD

    Acid Cave (scroll down)

    Temporary mirrors:


    YouSendIt
    Megaupload
    Rapidshare

     成长值: 30865

  • TA的每日心情
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    2020-5-27 00:09
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    [LV.4]狂狼人

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    社区QQ达人论坛创始人杰出贡献论坛元老

     楼主| 发表于 2009-5-9 18:43:16 | 显示全部楼层

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    退役版主

    发表于 2009-5-9 19:43:34 | 显示全部楼层
    汗,俺的E文不太好,看不懂这么一大堆东西……还是请云斯翻译一下吧
    汪汪
    ahome_bigavatar:guest
    ahome_bigavatar:welcomelogin
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