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成长值: 31345 TA的每日心情 | 无聊 2020-5-27 00:09 |
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Original Posted at Celestial Heavens (http://www.celestialheavens.com/forums/viewtopic.php?t=6623&postdays=0&postorder=asc&start=0)
Author:Arkas
I've spent a few months learning [wiki]ERM[/wiki], playing with the LOD tools and testing things in a proof of concept map.
Some features that are functional now, but will definitely grow over time:
1. No armies. Using a very heavily modified henchmen script, you can now have 7 henchmen, and they are accessed via the troop 1-7 slots. I'm still working on the script to add level-up dialogs for purchasing skills and abilities with "skill points". I would also like to add some equipment dialogs so that they can increase their skills through items and artifacts. But currently, they function just like the henchmen in wog, they go up levels and gain more health, attack, def, etc...
2. Random Battle Generator - Takes party level into account, excludes town areas, and generates level appropriate encounters. It's still rough around the edges and needs some loot generation.
3. Buildings can be entered (Has to be scripted for each building), but it can be done fairly easily, I've scripted a room in my proof of concept map.
4. I've managed to find a way to get some monsters to behave like map objects, so they can be NPC's and won't vanish after you talk to them. (Unless you want them to).
5. I've got the beginnings of an "Interior" tileset going for use inside buildings and possibly dungeons.
I'd like to know if there would be anyone else interested in HOMM3 as a party based CRPG, and also if anyone is interested in contributing. If there's no interest in this for anyone except me, then I might as well cut corners and make it for myself to save time and just never release it.
As for volunteers, there's definitely enough scripting for more than one person. Also, any graphics work would be more than welcome, I can get by on my own, but I'm definitely no artist. The Story line is non-existant and of course, the Map, Xtra large has nothing but a single town and some test areas.
Here are some screenshots:
The First one, just shows the basic Henchman Information Box, much like in Wog, however I accessed it by clicking on the 3rd troop slot. You'll also notice, that I do not have any troops.
In the second screenshot, that's my Sorceress NPC. Unlike using a monster object, she will not dissappear after speaking with her. Notice the text at the bottom
This last screenshot is a rudimentary room. This was just a test, I'd like to at least make the walls better, and these rooms will be built underground so that they are surrounded by blackness instead of grass. It looks a little odd there in the middle of a field. Also, that room was built (and later completely erased) via scripting. There were some grass and trees there before the script was triggered.
Here is my comments:7 super henchmen with growing system,great ideas!RPG Homm3,Nice! |
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