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由于暗黑龙守护神“这是原帖的内容,今天没时间翻译了,大家自己先看看吧!”我刚好有时间,就简单翻译一下。方便大家英文不太好的英雄。原贴由暗黑龙守护神转,本人仅翻译一下,可能有部分错误,请指正。
原帖见:http://bbs.h3wog.com/viewthread.php?tid=16878&page=1&fromuid=19380#pid141968
引用原帖且翻译:
Briefly about the Horn of the Abyss add-on project:
关于“深渊号角”资料片简述
1. The aim of the project is to create an add-on for Heroes of Might & Magic III SoD\WoG (it can be installed over every version) with lots of new features. We make the main accent on the quality of all new HotA features. Under the term 搎uality?we understand the maintenance of original game balance, and of course we are going to make all new graphic materials in the original heroes style.
“深渊号角”资料片(简称HotA)为英雄无敌三SoD\WoG的资料片且添加了许多新特性(可安装于上述版本)。让我们关注该资料片的新特性。我们在保持原始游戏平衡性的基础上,根据原版风格制作了新的图像元素。
We understand that many people would like to know how our add-on is connected to the WoG. So we can answer this question now. HotA IS NOT a new version or sequel or new branch of the WoG add-on. Our add-on is absolutely independent and is created by different people. The HotA team has no connections with the WoG team at all. As for the technical aspect ?we do use the ERM script language from WoG in our add-on, and also the full compatibility with WoG is saved. Our players will be able to play WoG maps and campaigns and even to switch on the WoG options panel in HotA (if they want of course =))
我们明白许多人想知道我们的资料片如何连接到WoG。现在可以回答这个问题。HotA资料片不是WoG的新版本或续集或分支,我们的资料片完全不同且由不同的制作。HotA工作组与WoG工作组无关。在技术方面在我们的资料片中采用了WoG的ERM脚本语言。保持与WoG完全兼容。玩家可以在HotA中使用WoG的地图和战役进行游戏甚至可以启动WoG的选项面板
2. Our main direction is to create the classical add-on. In the point 1 we抳e explained what we understand by the term 搎uality? but what do we understand by the term 揷lassical? Let us give you an example ?the original Heroes III add-on ?The Armageddon抯 Blade - included new monsters, new landscapes, new artifacts and as the 搈ain dish? - the new town. But the original Heroes style and gameplay remained the same in the add-on. The same we can say about the HotA. The main tendency for it is the development and improvement of traditional game elements instead of making something absolutely new and sometimes out of style. Also we work on the technical progress of the game we are going to improve some graphics and the interface.
我们想制作一个经典的资料片。基于第一点解释一下我们对于品质和经典的理解。举例说明:原版的资料片末日之刃包含了新的怪物,新景观,新宝物及新城镇。同样对于HotA,我们发展和改进了原始游戏元素,而不是创造一个全新的不同风格。当然在技术进步的角度上我们改进了一些图形和界面。
3. About the versions of the HotA:
HotA版本历史
We plan to create three global versions of our add-on (But theese plans are only for the nearest future. Later we plan to release more versions):
我们计划创建三个版本的资料片(该计划仅针对近期,以后我们计划发布更多的版本)
1.0 will include new Cove Town, the first part of the add-on campaign, some new artifacts, monsters, objects etc.
1.0包括新的海湾城镇,第一个战役,一些新的宝物,怪物等。
2.0 New Kronverk Town, the second part of the campaign (and also new missions connected with alternative town creatures besides the main campaign), new arts, monsters, spells and objects.
2.0新的Kronverk城镇,第二个战役,新技能,怪物,魔法等。
3.0 New Cathedral town, the third part of the campaign and some new stuff.
3.0新的教堂城镇,第三个战役和一些新东西。
4.0 and later - We didn抰 already formed the list of new features and new town for these versions. It抯 likely to be the roman style town.
4.0和以后的版本,我们已经为这些版本列出新特性和新城镇清单。这可能是罗马风格的城镇。
4. The list of the main new features of three global versions:
列举前三个版本的主要特性:
1) New towns
新城镇
?The Pirates Cove. The main part of its population is pirates, brigands, marine creatures und different deep-sea monsters. The general alignment is neutral. The strategy and tactics are oriented on the fast unit speed and sudden attack. As for the weak sides of the town we can mention 4-level magic guild, rather weak defense and that some town features become useless on maps without water landscape. The general architecture style of the Cove is medieval and a bit rough. Most buildings are wooden except the stone Fort. The Cove will be released in HotA 1.0 beta-version 0.1
海湾城镇。居民主要是海盗,强盗,海洋生物和深海怪物。中性。策略和战术倾向采用快速突袭。弱点是只有4级魔法行会,较低的防御,及一些优势必须在水域才拥有。带一些粗犷的中世纪建筑风格。除了石头堡垒主要为木制建筑。将在HotA1.1beta版发布。
?The Kronverk(germ.) ?the alliance of the northern nations ?dwarves, highlanders and nordlings. The town consists of these races and other northern mythical creatures. The Kronwerk tactical style will depend on maximal defense and to the magical potential of the town NEW magic spells (Rune magic) will be added. As for the weak sides ?rather slow unit speed and no flying units. Architecture ?roman style and some Eskimo-styled (igloo, buildings made from ice and snow). The town will be released in HotA 2.0.
Kronverk城镇是北部地区矮人族,高地族和nordling一族的盟友。该城镇包含以上三族和北部地区的神秘生物。Kronverk在策略上依靠其强大的防御,新的魔法(吟诵)。缺点是慢速且没有飞行单元。建筑风格是罗马和爱斯基摩(雪屋,由雪砌成的)。将在HotA2.0发布。
?The Cathedral - inquisition, religious fanatics practicing torture and magic. Neutral alignment ?(for their objectives tend to be good, but their methods are certainly evil). Strategy and tactics ?attack oriented, powerful attack spells. Weak sides ?rather slow speed, medium defense. Classic Gothic architecture ?high buildings, narrow windows, faint lightning. The town screen will have bleak and sombre autumn atmosphere. This town will be released in HotA 3.0
教堂城镇-宗教狂热者磨炼和试验魔法的地方。中性(心地善良,手段邪恶)。策略和战术倾向采用强大的攻击魔法。缺点是慢速,防御一般。经典的哥特式建筑,,高大,狭小的窗户,幽暗的光线。阴郁的秋季气氛。将在HotA3.0发布。
2) Alternative creatures
可选生物
In every original town and every new town we are going to add three alternative creatures. What will they be? For example in the Rampart you will have to choose what to build ?the Pegasus dwelling or the dwelling for new alternative monster ?Satyr.
每一原始和新城镇我们增加3个可选的生物。它们是什么?举个Rampart例子你可以建飞马或是新的半兽人建筑
Satyrs will be 4th level creatures as well as Pegasus.
半兽人和飞马一样是4级生物。
What is the reason of including alternative monsters in the game ?you may ask. To add loads of new tactic schemes and to improve the game balance ?we may answer.
你可能要问,为什么要在游戏中包含可选怪物?我们的回答是,为了增加新的战术和提高游戏的平衡
Be sure not to confuse alternative monsters with alternative upgrades. Alternative units will be absolutely new without any connections with the former ones.
不要为新升级的可选怪物所困惑。可选生物是完全与前者无关的。
When creating appearance for our alternative units we tend to preserve the original unit style of the town. For example ?the alternative unit of the Castle ?Squire and his upgrade ?Royal Guard.
创建可选生物我们尽量保持与原来的城镇生物相同的生物风格。举例,堡垒的可选生物:Squire及其升级
?Royal Guard。
3) New map objects
新的地图物体
It抯 all plain with this point ?new objects will extend player抯 abilities and make the game more interesting. For example:
新的建筑将给予玩家能力使游戏更有趣。举个例子:
Beholder's Sanctum (water object)
Temple of Loyalty
4) New artifacts
新宝物
In the first three versions we are going to have up to 150 new artifacts with unique qualities and appearance. To every artifact class (Treasure, Relic etc) we will add the same number of new ones. Some artifacts will be part of new artifact combinations.
在最初的三个版本我们将给予最多150个的独特品质和外观新宝物。每一类将有相同数量。一些宝物可以组合。
You can see most of new artifacts on HotA screenshots.
你可以在HotA截图中大多数的新宝物。
5) New spells - There will be 12 new spells in the first version.
新魔法-第一版增加12个新魔法
6) New terrain types - We will add three new terrain types in the first versions. Do not confuse them with terrain map objects (like the Cursed Land and Clouds etc)
新地形-第一版增加3个新地形。新的地形如诅咒之地和云等
7) Commanders - For those people who played the WoG add-on the idea of commanders is familiar. But unfortunately the creators of WoG could not carry out this interesting and promising concept in a proper way. And so the idea of commanders will be one of the few WoG features remade and changed to the core in our add-on. Except new graphics we are going to revise their general role in battle, their characteristics and their development. This innovation will be included in the 1.5 version.
指挥官-玩过WoG的人对其相当熟悉。不幸的是WoG的创作者没有用一种正确的方法推出这一有趣有希望的想法。所以在我们的任务版,指挥官作为WoG特色的概念将彻底重新制作和改变。包含在1.5版
Cove commander:
8) The unit (stack) experience - All we have to do is to improve this idea (from WoG) considering the terms of balance and gamplay. It will be included in the 2.0 version.
生物经验-我们将改进其(来自WoG)平衡性。包含在2.0版
9) Town Keepers - The player will be able to hire a new unique unit to protect his town. This unit will be only one for the player and will be used only while the siege of the towns. Included in the 1.0
城镇看管人-玩家可以雇佣一个新的生物来保护他的城镇。玩家只有一个该单元且仅当城镇受到围攻时才能使用。包含在1.0版。
10) Ammunition - Each type of monsters will have the ammunition ?some analogue for creatures?artifacts. We can抰 tell you anything more about this because this feature will appear only in the 3.0 version.
弹药- 每一个生物将有弹药。类似于生物宝物。这将出现在3.0版
11) New siege machines - Each and every town both original and new ones will have their own siege machines. Now this machines are ?the ballista, the first aid tent and the ammo cart. This innovation will be optional and will appear in the 2.0 version.
Concept-art of Stronghold siege machine:
新战争机器-每一个原始或是新的城镇将有他们自忆的战争机器。投石车,急救帐篷,弹药车。这将出现在2.0版
12) And lots of other new features ?wait for the further information.
更多的新特性?等待进一步的消息。
For the complete list of new features (points 3-11) look up to the feature document which will be included to every new version of the add-on. Some info you will be able to find on our website.
获得完整的新特性(3-11点)查阅包含在新版本中的特性文档。一些信息可以在我们的主页上查到。
5. The team and support
开发团队和支持
We do not have any bosses, coordinators and other useless gradations and divisions in our team. All our members have equal rights duties.
Our project was organized by the group of friends and accomplices and has no commercial interest. The idea of the add-on was established in the 2007 but it抯 active development started in 2008.
If you want to help our team ?please write. Now we need experienced 3d-modellers, artists, programmers, coders and professional Heroes III mapmakers (for further maps and campaigns for the HotA).
这部分不作翻译。
HotA screenshots:
截图:
[ 本帖最后由 暗黑龙守护神 于 2009-1-28 14:48 编辑 ] |
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