| 0/$; | 使英雄特技为一个第二技能,技能编号$ (参见 格式 SS(Format SS)) | To give to a hero a secondary skill $ (see. Format SS) [/td] |
| 1/$; | 使英雄特技为某种生物,生物编号 $(也可能是 $+1) (参见 格式 C(Format C)). | To make the hero by the master of creatures $(and possibly $+1) (see. Format C). [/td] |
| 2/$; | 使英雄特技为每天加一种资源,资源编号 $ (参见 格式 R(Format R)). | To generate the resources $ each day. (see. Format R). [/td] |
| 3/$; | 使英雄特技为某种魔法,魔法编号$ (参见 格式 SP(Format SP)). | To give to the hero a spell $ (see. Format SP). [/td] |
| 4/$1/$2/$3/$4; | 另一种使英雄特技为某种生物的方法,生物编号 $(也可能是 $+1) (参见 格式 C(Format C)). $2 - 生物attack奖励值 $3 - 生物defense奖励值, $4 - 生物damage奖励值. | Another way to make the hero by the master of creatures $1(and possibly $1+1) (see Format C). $2 - bonus of monster's attack, $3 - bonus of monster's defense, $4 - bonus of monster's damage. [/td] |
| 5/#; | 设置英雄有额外的特技 (参见 格式 AD(Format AD)). | Set hero's additional specialty (see Format AD). [/td] |
| 6/$1/$2/$3; | 使英雄特技为把生物类型编号 $1 和 $2的生物 (也可以是$1+1和 $2+1 ) 升级到类型编号 $3的生物. 升级的费用由两者价格差值决定 (要大于零:-) | Upgrade of creatures type $1 and $2 ($1+1 and $2+1 possible as well) to creatures type $3. Upgrade's price is counted as difference between the prices of the creatures (if its more than zero:-) |
| 7/$1/$2; | 使英雄特技为龙.
$1 = attack 奖励.
$2 = defense 奖励. | Dragon Master.
$1 = attack bonus.
$2 = defense bonus. |
| 8/#; | # = 1 - 特技为施放黑雾,当英雄经过时给其他玩家制造黑雾
# = 2 - 特技为城市建造,英雄可以选择一种其他的城市类型来重建被拆除的城市 | # = 1 - Walking Darkness. Shroud is replaced for all other players as hero moves.
# = 2 - Town Builder. Hero may choose which type to rebuild a destroyed town as from any of the 9 available town types. |