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发表于 2009-1-14 14:34:37
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具体可以看ERM帮助文件。简单的英文应该看得懂吧?
C#/#2/$;
Monster # (Format C) Costs resource #2 (Format R) to buy.
G#/$;
Monster # (Format C) has a Grow rate of $
B#/$;
Monster # (Format C) with spell can cast it $ times per combat.
R#/$;
Monster # (Format C) has a Grow H of $.
I#/$;
Monster # (Format C) has an AI value of $.
F#/$;
Monster # (Format C) has a Fight value of $.
L#/$;
Monster # (Format C) is now considered a Level $ monster (0-6). Monster level is always one less than the actual level, so a level 1 monster is represented by a value of 0 and a level 7 with a value of 6. Monsters above level 7 will also have a value of 6.
O#/$;
Monster # (Format C) belongs to Castle $ type (Format T).
Note: a value of -1 means "neutral" (no town type).
X#/$; Set flags to $ for monster # (Format C).
Use with BIG care $ Bits:
0x00000001 = 1 - DOUBLE_WIDE - Takes 2 square
0x00000002 = 2 - fly
0x00000004 = 4 - shooter
If you give this ability to a non-shooter, you get several error messages along the lines of "missing
resource." Presumably the graphic showing it shooting.
0x00000008 = 8 - extended attack radius (2 square)
That is, a breath weapon (depth not radius). This doesn't function when using a range ability, but works for a
ranged unit when it hits an adjacent unit.
0x00000010 = 16 - alive
0x00000020 = 32 - CATAPULT
Cyclopes have this ability.
0x00000040 = 64 - SIEGE WEAPON - cannot move
0x00000080 = 128 - KING_1
This is all 7th level creatures and neutral dragons that aren't KING_2 or KING_3.
0x00000100 = 256 - KING_2
Angels, Archangels, Devils, Archdevils.
0x00000200 = 512 - KING_3
Giants, Titans
0x00000400 = 1024 - immune to mind spell
0x00000800 = 2048 - monster: 35,74,75
This means "no obstacle penalty," since Archmages have that ability and Mages don't.
This one seems a bit mystifying. 74 and 75 are Beholders and Evil Eyes and I don't recall them ever having a "no obstacle penalty" ability.
0x00001000 = 4096 - no penalty in close combat
0x00002000 = 8192 - ----
0x00004000 = 16384 - IMMUNE_TO_FIRE_SPELLS
0x00008000 = 32768 - shoot twice
This also makes a non-range unit attack twice - Crusader, Wolf-Raider
0x00010000 = 65536 - no enemy retaliation
The Cerberus has this ability (in addition to Hydra etc.) However if you give a unit this ability, it will attack in all directions, not just forwards like the Cerberus. Also, you can have this ability but still allow retaliation; then the creature actually attacked will retaliate (the others won't).
0x00020000 = 131072 - no moral penalty
0x00040000 = 262144 - undead
0x00080000 = 524288 - attack all enemies around
0x00100000 = 1048576 - extended radius of shooters
This is the Magog/Lich/Power Lich ability. You don't appear to be able to give a creature this ability. I assume since Magogs and Liches work differently, the program must check creature number.
0x80000000 - 2147483648 - Dragon
This one screws you up in [wiki]ERM[/wiki] because the same bit is used for signs. You can still use it though if you work out what the correct large negative number is. I assume all it affects is the Vial Of Dragon Blood.
And this is used also for "Dragons" Hero's specialty (Mutare). |
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