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[转载] 《王国》疑问解答贴【更新至29/04】

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    发表于 2008-1-24 21:57:42 | 显示全部楼层 |阅读模式
    This thread was originally posted at: http://forums.ubi.com/eve/forums/a/tpc/f/9761084616/m/3771071916
    Thread Author:Yaiden

    This thread will be updated all the time.

    Hello,

    Now that HOMM Kingdoms is announced, you may have many questions about the game.
    You can now use this thread; we will answer three questions each week until the beta is released.
    The objective is to build a FAQ together, and give you as much information as we could.

    Bye !

    First Answers 08/01/08:

    Hi,

    As promised I’m back to give you some more information about HOMM Kingdoms. You have many interesting questions so I just can’t answer only three as announced before!
    My objective over the next few weeks is to share with you as much info as I’m allowed to give.

    “Will this game be completely free?”

    You can play the game for free as long as you want! You can build your city, hire heroes, play every feature, form alliances with other players and enjoy the game. However if you want to develop your kingdom without any limits, enter the rankings and be a part of the story, you will have to subscribe to HOMM Kingdoms at a small cost.
    One of our main objectives is to ensure the game is balanced, that is why we don’t plan to include any item selling system or any other buyable features / specific skills.

    “There are a lot of free web games, so standing out will be hard. What makes this game different and stand our from the others?”

    HOMM Kingdoms is not a mini game, it’s a real web based MMO. You can take a look at the graphics to have an idea of the quality level we want to establish in t[wiki]ERM[/wiki]s of visuals.
    Concerning the gameplay, the game is deep and offers three different gameplay types depending on the way you like to play (more details to come ).

    “I hope no there is no activex, cuz a lot of people use Mozilla Firefox.”

    HOMM Kingdoms works perfect with Firefox. We don’t use ActiveX or Flash but purely Javascript and AJAX.

    “Will it be translated into several languages?”

    The game will be available in several languages: English, French, Italian, Spanish and German. We are looking into the possibility to implementing additional languages.

    “How much similar to the old HoMM gameplay will this game be?”
    “Will this game be a sort of Heroes 3 online, or will it resemble H5 more?”

    HOMM Kingdoms uses HOMM V visuals and the well-known Heroes gameplay. We will be releasing more details each week until the launch of the Beta.

    “When you create a province in HOMM kingdoms will you be placed at random location or will you be able to play with friends as a "gang of provinces"”

    Interaction between players is an important aspect of the game so you will have the choice. You can choose to be placed randomly on the map or join your friends. If you want to join your friends’ alliance or simply appear next to someone, you just have to enter their name to be placed near them.

    “Can players create alliances, clans or guilds? If yes - what about multi-race alliances?”

    You will be able to create multi-race alliances. It allows you to choose the race you want to play and join any alliance. I’ve seen that some of you have already started to create guilds; it’s a great way to team up with your friends and work together to be the best!

    [UPDATE: 21/01]

    “In the FAQ you hint that there will be lots of stuff to do if you play frequently, although it isn’t required. Please, give us some examples”

    HOMM Kingdoms allows you to play for only 15-20 minutes a day to be present in the rankings; however players who want to keep busy still have many things to do:
    - Participate in your alliance/guild activity
    - Scout the region to explore the map and evaluate the strength of your neighbours
    - Trade with NPCs and others players though the auction house: many parameters will influence the prices.
    - Upgrade your heroes: Improve their skills and learn careers/jobs to fit the course of action you chose.
    - Pillage others kingdoms: if you need more resources, or if you just want to weaken your enemies; you can pillage towns around you.
    - Communicate with your allies: you will be able to communicate with your alliance / guild with an ingame chat and an email system.
    - I’ll stop here for now but there is much more

    “Can you hire multiple Heroes or just one?”

    Sure, you can hire several Heroes; that’s one of the main aspects of the game. You need to manage them efficiently if you want to increase your growing speed and your strength. As said before, your heroes profile will influence the way you play. Therefore you will have to make choices when you’ll select their careers/jobs orientation.

    “Would there be any kind of newbie protection mechanism in HOMM Kingdoms?”

    Yes, it’s a major concern for us. Our objective is that players don’t face too many obstacles when they begin to build their kingdom. For example, when you enter the game for the first time, there will be only new players near you except if you choose to join a friend on the map.
    We are studying others protection systems that we will test during the Beta and we count on you to give us your comments about it.


    I know you have many questions concerning the subscription and the localization of the game; I will the answer them when I can . You can continue to ask questions about any other subject.

    UPDATE 1/02

    “What about armies (troops). In the tutorial I read about only three types (archers, cavalry and infantry). And what about flying troops. Will it be classical 7 levels of troops for each race?”

    Yes, don’t worry; the 7 levels of troops will be present for each race!
    However, you’re right; we divided the troops in 3 categories: Infantry, Archery and Cavalry. Your task will be to organize your army for each combat to be as efficient as you can, according to the power and the type of each unit. The flying troops are included in the cavalry category.
    • Infantry has 50% power bonus when fighting cavalry
    • Cavalry has 50% against shooters
    • Shooters have 50% against infantry

    You will learn as you play how to improve your units’ combinations to reach the best every time.





    “How are you going to solve the problem of battles?”


    The point is that the combat system is different from Heroes V to be more adapted to a web based MMO, but it’s still be very strategic and challenging.
    The battle will be automatically solved by a mathematic calculation once you click on the attack button. The result is announced when the combat is done; to know when, you just have to take a look at the timeline.
    Nevertheless, the battle preparation will be crucial. A mistake can be fatal; even if your army seems to be stronger! A bad choice in your organization could lead to defeat.

    “What about the upgrades of the hero? You tell us about jobs… is it just like a classic secondary skill or something else?”

    As usual each hero will collect experience based on his actions. Once you have enough XP points you reach the upper level. They will be able to learn up to 3 careers among 13 available and a lot of different skills in each. These skills will improve different parts of your kingdoms development: building faster, stronger units, recruiting faster and many more that you will have to discover by yourself.

    “What about with the artefacts? How to collect them?”

    You will have different ways to collect Artefacts. You can earn Artefacts by defeating NPC when you explore your region or them on the Marketplace. It will be a huge exchange place, where players can trade through an auction house (I will give you more info about the marketplace in a future Q&A)

    “Will be "computer player" in the game?”

    Nope, there won’t be any computer controlled kingdoms in the game.

    UPDATE 4/02

    First, you have to know that all the dev team members are old HOMM fans, so we really want to keep the saga’s “spirit” with HOMM Kingdoms. That’s why we work hard to give you the best MMO web based experience while respecting the HOMM legacy.

    Now let me detail the battle system:

    The battle’s results are absolutely not random, each combat is based on:


    Hero’s level - characteristics (attack and defense), and skills (depending on his career)

    Hero’s Spells – Magic level

    Hero’s Artefacts

    Hero’s army
    _ ___1.Army power: based on your unit’s type / power (from peasants to angels concerning the Havens. Obviously an angel is much stronger than several peasants or footmen.)
    _ ___2.Unit’s category : Calvary, infantry or archery
    _ ___3.How you divide your troops: for example you could choose to start with a group of 25 archers, then fight with 15 peasants, and then 20 archers again.

    defensive buildings : town buildings or region buildings (PvP)
    You really define your battle strategy.

    Once you have dealt with all these parameters, you can launch your attack.

    Each combat is divided into rounds:

    Your first troops group will fight the opponent’s group.

    The units left from the winning side will fight the following opponent’s troops group.

    The combat ends when one of the two heros/NPCs has no creatures left.

    The way you organize your troops precisely, according to your own parameters, and what you know of your enemy completely defines the result of the battle.

    Check these screens to see what I mean.

    combats1.jpg

    combats3.jpg

    [Update 11/02]

    “What about the player’s territory? How many towns do you have? If more then one how it is possible to obtain/found/conquer a new city?"

    As many of you have noticed, letting users to have an unlimited number of cities could be problem when it comes to balancing the game, so we will set a limit to ten. Once you have enough resources and a suitable hero, you will then be able to create a city. But remember about strategy! It may be a mistake to build a new city too early!

    Another way to acquire a city is to conquer the ones from other players. This could take some time and would entail using parts of your army and weapons like the ballista and catapult.

    I saw that some of you fear about over-powerful guilds, we’ll also set a limit to the amount of members a guild can recruit in order to keep the game balanced. We also know that people will have the idea of establishing alliances between powerful guilds to get aruond that rule but we have a solution for that too


    “Can I attack only my neighbours or I can walk through all map and attack far-away leaving players?”

    You can attack any other player on the map BUT it’s totally useless to try to conquer a city which is too far away. First, it will take really a long time for your army to reach the enemy. Secondly, you will cross different players’ territories and will require regular stop-overs, allowing them to see and attack you. Once again, you will have to think about strategy before taking any decision.


    “Will be adventure buildings in the map like dragon utopia, fishing well, creature dwellings, mines etc?”

    Only some of these buildings are present in HOMM Kingdoms. We also add new buildings like Towers, Fields, Forge and many more which will bring you some support and improvements for your town and your army. Different kinds of mines are available which will bring you resources that you can use to build your city or trade through the marketplace.

    [UPDATE 22/2]

    “When producing units will there be a set number like in the other Might and Magic games, let’s say 20 gremlins per week?”

    In HOMM Kingdoms you can recruit a limited number of units each day in each city. As usual that number depends on the creature type, so don’t plan on having a gigantic army of Archangels . However, you will be able to increase the number of creatures you can recruit with special region buildings and specific hero skills (depending on his career). It’s also possible to recruit units in one of your cities and transfer them from one hero to another. Once again you make your own strategy.

    “Will you be able to upgrade your troops, like in the normal game?”

    Every unit has one upgrade, just like in Heroes V. Once you build the right building you will be able to recruit improved creatures and upgrade the ones you have.

    “And will there be our own selection of heroes’ portraits, or are they assigned?”

    When you create your first hero, you will be able to choose his portrait among several ones. Once in the game you will be able to hire new heroes with their own portraits.

    “End of combats: Do I lose all my troops if I’m defeated?”

    No, it’s part of the subtleties of the battle system. As many of you have said, it wouldn’t be fun at all if each defeat meant losing all your troops.
    At the end of combat, if you’re defeated, you only lose 30 % of your engaged units. During a fight, the majority of troops are not killed; they are just wounded or disbanded. At the end of the battle heroes of both armies try to gather their scattered troops. So, even if an army has been completely disbanded, the hero will manage to rally the vast majority of his troops.
    That means that you can also lose troops in a victorious battle depending on the opponent’s strength and how you managed your army during the battle preparation. An excellent and strategic player will be able to loose only a few troops.

    “I've read that players start withOUT a city.”

    In HOMM Kingdoms, you start the game with one city and one hero.

    “Can we build only cities that are native to us, what if we capture a city of another player?”

    You can only build cities of your own faction but it’s possible to capture cities from other races. To be clear, if you’re a Haven, and capture an Inferno player’s city it will still be an Inferno city (same level). You will now be able to hire inferno heroes, recruit Inferno units and learn destructive & dark magic spells!

    [UPDATE 10/3]

    Will resource mines be upgradeable (L1,L2....higher level greater income) or will they generate a fixed amount of resources?


    For sure, the mines will be upgradeable. The resources they will provide each day will depend on their level. You will also have the possibility to “improve” them at a cost but this would be a long term strategic investment.


    Will towns be able to generate resources other than gold?

    Your cities will only generate gold; you can upgrade your village hall to increase your income.


    How many level upgrades will be possible for the town hall?

    Four “town halls” will be available: Village hall (at start), Town hall, City Hall and Capital.


    Will resources be "global" (at the level of whole empire) or managed in every town independently?

    You will have to manage resources in each city independently but you will be able to exchange between them through caravans, so you can choose to develop some of you cities faster. As usual it’s all about strategy .


    Will you be able to "raid" opponent’s towns or to conquer them? Or maybe both? Please explain.

    You will be able to “pillage” your enemies/neighbours to get extra resources and decrease, temporally, their income, or “attack” only their troops/region to weaken their defence by directly damaging their army.

    Moreover, you can choose to conquer your neighbour’s city by launching a “siege” on it. It will take several days; require many troops and a lot of strategy to choose the right moment to attack. Some special units like Catapults and Ballista are dedicated to this task; it will allow you to bombard your opponent during a siege.

    You will also have the possibility to leave the siege and abandon your attempt if you feel the risks are too high (or an entire alliance is getting upset about it!).

    Finally, if you are under siege within an alliance, your team-mates could try to “break the siege” and push the invader back.

    All these interactions between players will bring you a lot of fun. Some alliance could stay peaceful dealing only with the marketplace while some other will engage in epic battles!

    [UPDATE 4/4]

    I’m back to give you an update about the project. Actually, we wanted to reach a point in the beta version where you will be able to really enjoy the game and give us your feedback so we could fine tune some elements of the game; hence the delay.
    (It also allows us to test and define our strategy to face you all when your will enter the Beta )

    Will I be able to reinforce my armies during a siege on any given city?

    Yes, you will be able to send reinforcement troops to assist your army during a siege. Indeed, when you choose to siege another player you will be constantly attacked by his new troops being produced from within the city, or from Allies coming to the rescue! If he has another city, he could organise a counterattack to break your siege and force you to retreat, so the need for reinforcements is strategically great.
    Sieging another player is a long term task, requiring time and troops. That’s what it takes to conquer your enemies’ cities.


    When will the game end? Will there be a final goal?

    Many of you asked this question but I can’t tell you right now. We have to keep some (good) surprises


    If you have an army in your castle, enemies need to destroy that army (hero) to pillage, right?

    Yes, if your enemy wants to pillage your region he will have to face your army to succeed. That’s why it could be very useful to keep some heroes patrolling your cities. But you manage your strategy and you can choose to let them take some of your resources if you want to avoid assaults from powerful players, or have better plans for your heroes.


    Is every move you make a little fight or do you get the choice of fighting neutral creatures?

    You can move in your region map without fighting but your objective is to pacify your region by freeing your mines and killing all the creatures hidden in your kingdom’s forests.
    When your hero is travelling on the world map, from one city to another for instance, he doesn’t have to fight to reach his destination.


    How will heroes level up? When will heroes be able to expand their skills/abilities?



    Each action brings experience to your heroes: fighting NPCs, improve a mine, build a region building, scout your neighbours, etc.
    Once you have enough experience, you level up
    Level up increases your main attributes depending on your training (13 available): a warmaster will gain a lot of points in attack and defence while a fanatic sorcerer will increase attack and magic values.
    Level up also gives you skill points. These skill points will allow you to buy a maximum of 3 careers per hero from 13 different careers like warrior, barbarian, merchant, priest etc…
    Each career grants access to a specific list of skills (from 3 to 5 depending on the career). The first time you pick a skill it will cost you 1 XP point and if you want to improve it you will have to spend more XP points. For instance, improve a skill from level 1 to level 2 will cost you 2 XP points. Maximum level is level 3.
    The maximum level being 40, each hero will have only 40 points to spend, tough choices ahead!
    Will there be any sort of communication between the developers and the players during the beta?

    That’s already what we’re trying to do. We really want to share information with the community, and it’s my role to give you some news directly from our Dev Team. During the beta, it will be really important for us to pay attention to what you think or how you feel about the game. The purpose of the beta test is not only for detecting and reporting bugs but also to establish a real exchange between the beta testers and the Dev Team; we’re currently thinking about how to do that.

    UPDATE 29/4

    Is it possible to be completely taken out of the game?

    No, you cannot be removed from the game; your last city can’t be taken by other players.


    How essential is it to join an alliance? Can a player hold his own on his own, or is an alliance more or less required?

    You can survive without joining an alliance but you will have to be a wise diplomat. You can choose to be a merchant dealing with your neighbours and build a trustful relationship with them. It could also be fun to play as a mercenary providing your army strength to the players who need it … and who can pay enough! Last example: you can choose to be a spy, expert in scouting, and sell your info to your powerful neighbours.
    Those are examples among so many different possibilities. You will be free to find your own way, but be prepared, being alone is tough in Heroes Kingdoms.


    What happens when a hero is defeated? You have to rescue them like in homm4 or you have to "rescue" them from the tavern (with a drunkenness of 3 days) like in homm3??

    Your hero can be defeated in a lot of different situations:

    He fails his scouting

    He is defeated on the battlefield

    You loose a city with some heroes within



    There are 3 possibilities for each:


    Your hero escapes

    Your hero escapes but is wounded so he need healing and won’t be available for a while

    Your hero is captured in your enemy jail!


    What happens to a hero that's dead (completely defeated)? Or can they die (be completely defeated)?

    The worst thing that can happen is for your heroes to be captured, they can’t die.

    --------

    Now here is an abstract from an interview of Marc Blondeau, creative director on HOMM Kingdoms, from the Might and Magic community newsletter. If you want you receive the next one be sure to tick “Might and Magic” in your profile

    “Yaiden: What kind of game is it exactly?

    Marc Blondeau: Think of it as a realm that exists in parallel to your own life. You can access it whenever you want as long as you have an internet connection. When you are in this world you lead a kingdom by making decisions based on strategy, tactics, diplomacy, economy and role play, if you want. Basically said, it is a strategy game enhanced with RPG elements, set in a persistant world.”

    See you soon,

    Yaiden

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    英雄无敌:王国

    Rank: 9Rank: 9Rank: 9

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    退役版主

    发表于 2008-1-25 14:36:06 | 显示全部楼层

    本帖为原帖的翻译帖,将持续更新

    占窝先,以后逐步更新翻译内容

    废话 & 寒暄

      本贴内容来自于Yaidan发表的帖子,会持续更新。PS:对自己的英文水平自信的可以去看原帖哈。

    哈罗,各位:
      自“魔法门之英雄无敌——王国”(以下简称:“王国”)发布以来,各位肯定有不少关于游戏方面的问题。从现在开始关注这个帖子吧,我们会在beta发布之前每星期回答三个问题,而我们的目的也是想借此集中所有的常见问题与解答(即:FAQ),尽可能的放出更多的信息。回见!


    重点内容(FAQ)

    又是废话 & 寒暄

    第一次回复 08/01/08:

    嗨!

      如我之前承诺,我这次带来一些关于“王国”的更多消息。由于大家关心的问题比较多,因此我不会像之前所说那样只回答三个问题!
      接下来的几个星期时间,我会与你们分享尽可能多的消息,但仅限于能够透露的哦。


    真正的重点来了

    问题一:“王国”会是一款完全免费的游戏吗?

    回答:你可以随意玩游戏而不需要任何费用(译者注:所谓的时间免费吧)!建造自己的城市、雇用英雄、使用游戏的每个特性、与别的玩家结盟,并好好享受游戏的乐趣。但是,如果你想无任何限制地发展你的王国,进入排行榜,以及成为游戏剧情的一部分的话,还是得花费一点费用预定“王国”。我们主要目标之一是保证游戏的平衡性,因此我们没有打算加入物品买卖系统或其他可以购买的游戏特性/特殊技能。

    (译者注:不错,厚道的开发者,对于不想名垂青史的玩家来说,完全不需要任何费用,也不需要为了某个物品或游戏特权而花钱,游戏就是免费的!)

    问题二:现在有不少网页游戏,想要独树一帜会比较难,“王国”又有什么不同之处呢?

    回答:“王国”不是一款迷你游戏,它是真正的大型多人在线页面游戏,你可以通过截图来了解下我们希望呈现的视觉效果。游戏内容很丰富,会提供3种不同的游戏方式,可以任意选择其中一种进行游戏(更多的细节以后会陆续放出)。

    (译者注:确实比较好奇是哪3种游戏方式,不知道有什么不同)

    问题三:我希望不会有ActiveX控件,因为有很多人使用Mozilla Firefox。

    回答:“王国”可以完美兼容FireFox,并且我们也不会使用ActiveX控件和Flash,游戏是用纯Javascript和AJAX编写的。

    问题四:游戏会是多语言的吗?

    回答:游戏会有以下几种语言版本:英语、法语、意大利语、西班牙语和德语。此外,我们也在考虑应用其他语言的可能性。

    问题五:“王国”与以往魔法门之英雄无敌的游戏方式相比,有多少相似之处?
    问题六:“王国”会是魔法门之英雄无敌3的网络版本,还是会更像魔法门之英雄无敌5一些?


    回答:“王国”会使用魔法门之英雄无敌5的图形/图像,游戏方式也是经典的游戏方式。我们会陆续放出更多的有关细节信息,直到游戏的Beta测试开始。

    问题七:如果在“王国”中创建一个区,地点是随机的,还是可以与朋友一起玩,成为一个“帮派”?

    回答:玩家之间的交互是游戏中非常重要的方面,因此可以自主选择。你可以选择创建在地图上的一个随机地点,或者加入你的朋友。如果想要加入朋友的联盟,或者在朋友旁边,输入他们的名字即可。

    问题八:玩家能够创建联盟、党派或者公会吗?如果答案肯定,那么多族联盟呢?

    回答:玩家同样可以创建多族联盟,即允许玩家选择种族进行游戏并加入任意联盟。我也看到有些人已经开始创建公会了,这是帮助玩家和其朋友之间相互协作并获得成功非常有效的途径。

    更新:21/01

    问题九:在常见疑问与解答(FAQ)中提到,游戏中会有很多事情可以做,尽管这些事不是必要的,可否举例说明下呢?

    回答:每天你只需要花15~20分钟的时间在游戏上就可以保持自己的排行,那些经常在线的玩家同样可以有许多事可以干:
     - 参加联盟/公会的活动
     - 探索地图的不同区域,从而衡量附近玩家的实力
     - 通过拍卖行于NPC或其他玩家进行交易:价格受许多因素影响
     - 升级你的英雄:根据你的发展策略提升他们的技能,以及职业/专业学习
     - 掠夺其他玩家的王国:如果你需要更多的资源,或者削弱他们的实力,可以掠夺你周围的城镇
     - 与你的盟友通信:你可以通过游戏内置的聊天和电子邮件(email)系统与你的盟友们沟通
    暂时透露这么多,得停下了,更多的消息请继续关注

    问题十:雇佣英雄的限制:可以是多位,还是只能一位?

    回答:当然,你可以雇佣几个英雄,这是游戏的主要内容之一,但你不得不好好的管理你的英雄才能有效地提升你的发展速度和实力。如我之前说过,英雄的能力会影响你的游戏方向,因此在为每个英雄选择职业/专业方向的时候要三思而后行。

    问题十一:“王国”中会有新手保护机制吗?

    回答:有,这是我们主要考虑的,我们的想法是希望玩家在初期发展的时候不会碰到太多障碍。比如,当你第一次进入游戏的时候,你周围都只会是新玩家,除非选择了加入你的朋友的地图。目前我们在研究其它保护系统,并会在Beta测试中进行测试,期待你们为此提出意见和建议。

    我知道各位都很关心预定和游戏本地化,情况允许的时候我会透露更多信息,你们仍然可以跟贴提出其它方面的问题。

    更新:01/02

    问题十二:关于部队,游戏指南中只提及了三种类型的部队(弓手、骑兵和步兵),那飞行部队呢?是不是每个种族还是会有7个级别的生物部队?

    回答:是的,别担心,我们以后会介绍每个种族的1~7级部队。无论如何,你是对的,我们将部队分成三类:步兵、弓手和骑兵,而你的任务就是根据单位的不同类型,为每场战斗部署好自己的部队,以达到最高的战斗效率。飞行部队是被纳入骑兵范畴的。
    • 步兵对骑兵有50%的伤害加成
    • 骑兵对弓手有50%的伤害加成
    • 弓手对步兵有50%的伤害加成
    你会在游戏过程中逐步掌握如何搭配不同的战斗单位以达到最理想战斗状态。

    battles.jpg

    (译者注:兵种相克~~不知道出手顺序,攻击距离这些对战斗有什么影响)

    问题十三:如何很好的处理战斗?

    回答:战斗系统与英雄无敌V是不同的,这样才能更好的适应页面网络游戏,但仍然有很强的策略性和挑战性。点击“攻击”按钮后,战斗会自动执行,系统开始计算战斗过程,此时会有战斗时间条给出提示,完成时给出战斗结果。不过,战前准备是至关重要的,一个小小的错误都可能导致严重后果,即便是你的军队看起来更强一些,错误的单位部署也会导致战斗失败。

    问题十四:关于英雄的晋升,你们曾提及“专业(Jobs)”,是不是就是第二技能?还是其他什么?

    回答:英雄仍然通过战斗获得经验值来升级,他们可以从13个职业中选择3个学习,每个职业都包含了许多不同的技能,这些技能可以让你的建筑建造得更快,部队更加强大,招募部队更快,等等,其他的还是你们自己在游戏中慢慢发掘吧。

    问题十五:关于宝物,如何收集它们呢?

    回答:可以在探索自己周边区域的时候击败NPC获得宝物,也可以从市场上购得,所有玩家都可以通过拍卖行进行物品交易。(以后会放出更多相关信息)

    问题十六:游戏中会有“电脑玩家”吗?

    回答:不,在“王国”游戏中不会有电脑控制的玩家。

    更新:04/02

    首先,要明确的是,所有DEV团队的成员都是魔法门之英雄无敌系列游戏的忠实粉丝,因此我们真心希望能够让“王国”保持这个传奇系列游戏的“精髓”,这也是为什么一说到魔法门之英雄无敌系列时,我们希望通过努力的[wiki]工作[/wiki]带给大家最好的大型多人页面游戏体验的原因。

    现在我们继续来了解战斗系统

    战斗的结果绝对不是随机的,每场战斗都受以下因素影响:

    • 英雄的等级 - 基本属性(攻击和防御),以及技能(依职业而定)
    • 英雄的魔法 - 魔法等级
    • 英雄佩戴的宝物
    • 英雄的部队
      1、部队实力:根据战斗单位的类型/实力进行计算(考虑圣堂族(Havens)的所有兵种:从农民到[wiki]天使[/wiki],显然,一只天使(angel)要比几个农民(peasants)或者步兵(footmen)强许多)
      2、战斗单位的种类:骑兵(Calvary)、步兵(infantry )和射手(archery)
      3、如何分兵:例如,你可以用一队25人的弓箭手开始战斗,接着用15人的农民,然后再用20人的弓箭手。
    • 防御建筑:城镇建筑或区域建筑(PvP)


    战斗策略完全由自己决定,一旦确定好所有设定,你就可以开始发动攻击了。每场战斗都以回合制进行:

    首先由你的第一队部队对抗敌方部队,获胜方参与下一轮对阵敌方接下来的部队,以此类推,直到一方的所有部队战败。

    知己知彼,方能百战不殆,结合自身实力和敌方资料,做出果断、正确地决策吧。

    下面的截图应该能帮助你们了解我的意思。

    combats1.jpg combats3.jpg

    更新:11/02

    问题十七:关于玩家的领土,玩家能拥有多少城镇?如果不止一个,如何获得/发现/占领一个新城呢?

    回答:大家应该注意到了,无限制的城镇数量会打破游戏平衡,因此,我们限定每个玩家最多可以拥有10座城镇。当拥有足够的资源和一位合适的英雄时,你就可以自己建造一座城市。但要记住:过早的建造一座新城不见得是一个好决策!另外一个获得城市的途径是占领其他玩家的城市,这可能会花些时间,也会使用到部分部队和像弩车、投石车这样的武器。我们发现,有不少的玩家担心会有过于强大的公会出现,因此我们同样限制了公会的成员数量上限来保持游戏的平衡性。我们还了解到,玩家们可以通过自己组建联盟来共同对抗这些强大的公会来避开这种情况。但我想,我们已经有了一个好的解决方案。

    问题十八:是否只能攻击临近的玩家,还是能攻击地图上所有的玩家?

    回答:你可以攻击地图上的任意玩家,但是,攻击那些非常遥远的玩家是没有任何价值的。首先,你的部队会花非常长的时间到达你的目的地。其次,你会穿越其他玩家的领土,并且需要驻扎部队,这使得其他玩家可以侦查并攻击你。这里我得再一次的强调一下游戏策略的重要性。

    问题十九:地图上会有野外建筑吗?如:龙堡、水井、生物巢穴、矿场等等。

    回答:只有其中一些建筑会出现在“王国”中,我们同样添加了一些新建筑,比如:箭塔(Towers)、战场(Fields)、锻造场(Forge)以及其他能够支持和改进城镇和部队的建筑。地图上同样会有不同的矿场资源可以获得,用来进行城市建设,以及通过市场进行交易。

    更新:22/02

    问题二十:招募部队的时候是否也会像其他魔法门游戏一样是个固定的数值?比如,小鬼的产量:20个/周。

    回答:在“王国”中,每个城市每天所招募的部队数量是限定的,和以往一样,不同的生物种类有不同的数量的限制,因此,不要想组建一个大天使海部队。但是,这些限定的数量是可以通过其他途径来提升的,比如:野外生物巢穴和英雄技能(由英雄职业决定)。同样的,你也可以从一个城市中招募部队后,与另一个英雄所率领的部队进行合并,一切都取决你的游戏策略。

    问题二十一:部队可以像单机游戏里的一样升级吗?

    回答:每种生物都有一个升级形态,就像英雄无敌V。一旦建造好相应的建筑物,你就可以招募升级后的生物,并且将以前的对应的低级部队进行升级。

    问题二十二:我们可以自定义英雄头像吗?还是只能选择游戏内置的?

    回答:当你创建你的第一位英雄时,你只能从一些头像中为他/她选择其中之一。在此后游戏中招募新的英雄的时候就可以选择自定义头像了。

    问题二十三:战斗结束时,如果我战败了,是否会失去所有部队?

    回答:不会,这是战斗系统的细节之一,正如你们说的,如果战败意味着失去所有部队,那这一点都不好玩。如果战斗结束时你战败了,你只会损失参战部队的30%。在战斗中,大多数部队并不是被杀掉,而只是受伤或离散。战斗结束时,双方的部队会设法集中那些离散的部队。因此,就算是部队完全离散,英雄也会想尽办法集合绝大多数部队。也就是说,即便是战胜的情况下,也有可能损失部队,这要看敌方的部队力量和你的战前部署而定了。一个卓越而富有战略意识的玩家只会损失很少的部队。

    译者注:这么看来,要想战斗无损,似乎是浮云了。

    问题二十四:我听说游戏开始时,玩家没有自己的城?

    回答:在“王国”中,游戏之初,玩家会有一位英雄和一座城市。

    问题二十五:只能建造同族的城堡?如果夺取其他玩家的城堡,又如何呢?

    回答:你只能建造同族的城堡,但也可以夺取其他族的城堡。也就是说,如果你是圣堂(Haven),夺取了一位地狱(Inferno)玩家的城堡,被夺取的城堡仍然是地狱族的城堡(同级别)。从这时起,你就可以招募地狱族英雄和部队,并且也能学习毁灭系(Destructive )和黑暗系(Dark)魔法了!

    更新:10/03

    问题二十六:资源矿井可以升级吗(等级1,等级2,……等级越高收入越多)或者它们可以生产确定数量的资源么?

    回答:当然,矿井是可以升级的。它们所能提供的日资源与它们的等级挂钩。你可以有通过一定代价“提高”它们,但这会是一种长期的策略性投资。

    问题二十七:城镇除了提供金币以外可以生产资源么?

    回答:你的城镇将只能生产金币;你可以升级你对村庄大厅用以增加你的收入。
    (译者注:NND,H3的城镇还能生产额外的资源呢,退化了……)


    问题二十八:城镇大厅可以升级几次?

    回答:四级“城镇大厅”用以升级:村庄大厅(起始),城镇大厅,市政厅和首都。
    (译者注:和H3没有区别,汗……)


    问题二十九:资源会是“全局性”(依据整个帝国的水平)还是各个依据城镇而独立管理?

    回答:你将会在每个城市独立管理你的资源,但你可以在它们之间通过商队来互换,所以,你可以选择快速发展你的某些城市。总的来说,这都是策略问题。

    问题三十:你可以“掠夺”你竞争对手的城镇或征服它们吗?或两者都可以?请解释一下。

    回答:你可以“掠夺”你敌人/邻邦来获得额外的资源并暂时减少他们的收入,或仅通过消灭他们的军队来“袭击”他们的部队/地区来削弱他们的防御力。

    此外,你可以选择通过发动一场“围城”战来征服你的邻邦的城市。它将要花费数天时间;需要许多部队和众多策略性的正确时机的攻击。某些特殊作战单位如攻城车和弩车需要加入这些任务;它将允许你在围城战中轰击你的对手。

    如果你感觉风险太大(或整个联军开始混乱),你也有放弃围城和攻城企图的可能性。

    最后,如果你在围城战中属于某一个联盟,你的盟友可以尝试“打破围攻”并将侵略者打退。

    所有这些玩家间的合作将带给你许多的乐趣。一些联盟可以在市场中和平相处但在战场上兵戎相见!

    更新:04/04

    我回来向各位回报一下工程的进展。实际上,我们希望在Beta版本中你可以真正的享受这个游戏并给我一些反馈以便于我们可以找到该游戏的某些元素;因此我们延迟了发布。(它同时也允许我们在进入Beta后,面对你们大家,测试和定义我们的策略)
    (译者:延期一般都是这种借口,哈)

    问题三十一:我可以在围城战中增援我的军队吗?

    回答:可以,你将可以在攻城战中派遣增援部队来辅助你的军队。实际上,当你选择围城攻击另一位玩家,你将持续面对该玩家城市中不断产生的新军队,或是该玩家盟军的拯救行动!如果他拥有另一座城池,他将可以组织一次反击战来迫使你撤退,所以增援策略将是非常必要的。
    围城战将是一场艰巨的任务,需要时间和军队。这是征服你对手城池所必须付出的。

    问题三十二:游戏什么时候结束?是否有一个最终目标?

    回答:许多人都在问这个问题但我不能在现在告诉你。我们必须保留一些惊喜。

    问题三十三:如果你在城堡中驻扎有军队,敌人将需要摧毁这支军队(英雄)来占领城堡,对吗?

    回答:是的,如果你的敌人试图占领你的地盘,他将必须面对你的军队。这就是为何需要将某些英雄驻守在你城池附近的原因。但是你可以根据策略需要选择让他们携带一些资源撤退以避免强大对手的袭击,或是为你的英雄选择更好的计划。

    问题三十四:是否你的每次移动都将引发一场小战斗或者你有机会可以和野外生物作战?

    回答:你可以在你的领土内随意移动而不会遭遇任何战斗但你的目标是解放你领土的矿池并杀死隐藏在你王国森林里的生物。
    当你的英雄在世界地图上行进时,从一个城市到另一个城市,举个例子,他无需遭遇任何战斗。

    问题三十五:英雄如何升级?英雄何时能够发展他们的技能/能力?

    回答:以下每个行动都将给你的英雄带来经验:和NPC们战斗,提升一个矿井,建造一个区域性建筑,侦查你的邻居,等。
    一旦你拥有了足够的经验,你就能升级
    升级将依据你的训练方案(13中可选方案)增加你的主要属性:战争领主会在攻击力和防御力上获得许多点数,而男巫则会增加攻击力和魔法值。
    升级也会给你技能点。这些技能点将允许你的每一位英雄在13项不同的职业如[wiki]战士[/wiki],野蛮人,商人,牧师等中最多选择3种职业。
    每个职业的获得可以得到一张特殊的技能列表单(根据职业有3到5项)。第一次选择一个技能将耗费你1经验值,且如果你想要提升它,将必须花费更多的经验值。举例说明,从等级1到等级2将会消耗你2经验值。最高的技能等级是3级。
    英雄升级极限是40级,因此每个英雄将只有40个点数用于分配,请珍惜每次选择!

    问题三十六:在Beta期间会有何种开发者和玩家之间的互动交流?

    回答:我们现在就在尝试了。我们的确希望在社区中分享信息,而这也是我的主要工作:从我们的开发组将消息直接告知你们。在Beta期间,你们的想法或对游戏的感受对我们来说将是非常重要的。Beta测试的目的不仅仅是查找和报告BUG,而是要在Beta测试者和开发小组之间建立真正的交流;我们现在就在考虑如何运作了。


    UPDATE 29/4


    问题:玩家会被彻底打败吗?
    回答:你不会被强迫离开游戏的,因为你所拥有的最后一座城不会被其他玩家夺取。

    问题:结盟的本质是什么?玩家能够一个人游戏,或是不得不加入一个联盟吗?
    回答:不加入任何联盟一样能够进行游戏,但你得成为一个智慧的外交家。比如:你可以选择成为一位商人,和你的邻居做生意并建立信任关系。成为一名雇佣兵也会很有趣,向那些需要强大军队并能支付报酬的人提供你的兵力。最后,你还可以选择做一名间谍,精通侦查技术,向你四邻的强者出售你的侦查情报。前面的例子都是一些可能的游戏方式,你会很快找到属于你自己的,但要有心理准备,在《王国》中一个人游戏会非常艰难。

    问题:英雄战败会有什么结果呢?会像英雄无敌4那样需要营救呢,还是像英雄无敌3那样从旅馆中重新招募(需要3天时间)?
    回答:不少情况下英雄会被击败:
    1、侦查失败——英雄逃跑
    2、战斗失败——英雄逃跑,但因伤需要治疗,因而在一段时间内无法再次使用
    3、守城失败——英雄被俘,关押在敌方监狱中

    问题:英雄死亡(彻底被击败)会出现什么后果?他们会死亡吗(被彻底击败)?

    回答:最糟的情况是英雄被俘,不会死亡的。
    --------

    一个采访的摘要
    Now here is an abstract from an interview of Marc Blondeau, creative director on HOMM Kingdoms, from the Might and Magic community newsletter. If you want you receive the next one be sure to tick “Might and Magic” in your profile

    “Yaiden: What kind of game is it exactly?

    Marc Blondeau: Think of it as a realm that exists in parallel to your own life. You can access it whenever you want as long as you have an internet connection. When you are in this world you lead a kingdom by making decisions based on strategy, tactics, diplomacy, economy and role play, if you want. Basically said, it is a strategy game enhanced with RPG elements, set in a persistant world.”

    更新:5月16日

    问题:如果我拥有的城镇数量达到游戏上限,当我再获得一座城镇时会发生什么?
    回答:如果玩家在达到城镇数量上限的时候仍想夺取或新建城镇的话,他只能选择将自己的某个旧城镇赠送给其他玩家。

     成长值: 30295

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    社区QQ达人论坛创始人杰出贡献论坛元老

     楼主| 发表于 2008-2-15 23:21:27 | 显示全部楼层

    关于战斗系统的一点看法

    我感觉如果按ubi的设计,这个战斗模式不太理想。等于说,双方必须都要彻底阵亡一支部队后才能进行下一轮较量,不可能做到无损,这个可是让玩家(至少是我)很心疼的。看介绍,战斗结果应该是和总体的power值相关的,双方的power值差距越大,结局越没有悬念。感觉这个跟OGame很类似,战斗结果也是依据舰队的总体实力来判定,个人认为OGame是非常成功的web game,很多web game声称有所创新,其实都逃不开OGame的影响。希望这款web game不要让人失望才好。
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    发表于 2008-2-18 15:02:27 | 显示全部楼层
    没有开始,还要观望.

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    发表于 2008-2-18 19:12:32 | 显示全部楼层
    我比较期待他们能放出[wiki]游戏[/wiki]界面的截图,不知道是不是纯文字的,那样就太失望了

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    退役版主社区QQ达人论坛元老

    QQ
    发表于 2008-2-24 04:42:47 | 显示全部楼层
    “When producing units will there be a set number like in the other Might and Magic games, let’s say 20 gremlins per week?”

    InHOMM Kingdoms you can recruit a limited number of units each day ineach city. As usual that number depends on the creature type, so don’tplan on having a gigantic army of Archangels .However, you will be able to increase the number of creatures you canrecruit with special region buildings and specific hero skills(depending on his career). It’s also possible to recruit units in oneof your cities and transfer them from one hero to another. Once againyou make your own strategy.

    “Will you be able to upgrade your troops, like in the normal game?”

    Everyunit has one upgrade, just like in Heroes V. Once you build the rightbuilding you will be able to recruit improved creatures and upgrade theones you have.

    “And will there be our own selection of heroes’ portraits, or are they assigned?”

    Whenyou create your first hero, you will be able to choose his portraitamong several ones. Once in the game you will be able to hire newheroes with their own portraits.

    “End of combats: Do I lose all my troops if I’m defeated?”

    No,it’s part of the subtleties of the battle system. As many of you havesaid, it wouldn’t be fun at all if each defeat meant losing all yourtroops.
    At the end of combat, if you’re defeated, you only lose 30 %of your engaged units. During a fight, the majority of troops are notkilled; they are just wounded or disbanded. At the end of the battleheroes of both armies try to gather their scattered troops. So, even ifan army has been completely disbanded, the hero will manage to rallythe vast majority of his troops.
    That means that you can also losetroops in a victorious battle depending on the opponent’s strength andhow you managed your army during the battle preparation. An excellentand strategic player will be able to loose only a few troops.

    “I've read that players start withOUT a city.”

    In HOMM Kingdoms, you start the game with one city and one hero.

    “Can we build only cities that are native to us, what if we capture a city of another player?”

    Youcan only build cities of your own faction but it’s possible to capturecities from other races. To be clear, if you’re a Haven, and capture anInferno player’s city it will still be an Inferno city (same level).You will now be able to hire inferno heroes, recruit Inferno units andlearn destructive & dark magic spells!

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    发表于 2008-2-25 16:47:34 | 显示全部楼层
    还不知道什么时候才到国内来了。

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    发表于 2008-3-5 09:05:03 | 显示全部楼层
    自动战斗感觉不是很好,这样不能让玩家体验自己战斗的乐趣,
    人生在世无非是让别人笑笑,偶尔笑笑别人

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    英雄无敌:王国

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    发表于 2008-3-28 18:24:43 | 显示全部楼层
    疯了,都多少天了,还没有更新

     成长值: 30295

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    [LV.4]狂狼人

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    社区QQ达人论坛创始人杰出贡献论坛元老

     楼主| 发表于 2008-3-30 17:37:20 | 显示全部楼层
    原帖由 ddh007 于 2008-3-5 09:05 发表
    自动战斗感觉不是很好,这样不能让玩家体验自己战斗的乐趣,

    网页游戏一般都是这样,根据一定游戏规则评判战斗结果,王国也不会脱离这个传统模式.
    原帖由 junk717 于 2008-3-28 18:24 发表
    疯了,都多少天了,还没有更新

    这厮太赖,严重BS之

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    发表于 2008-3-31 09:30:29 | 显示全部楼层
    其实战斗方式我觉得可以考虑2种模式,一种就是自动,传统模式;,一种就是能自己控制,类似于单机游戏里的那种。如果人在线,就手动控制战斗,如果不在线就自动战斗,不过貌似要实现很难吧。

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    退役版主社区QQ达人论坛元老

    QQ
    发表于 2008-4-7 23:45:23 | 显示全部楼层
    "Will I be able to reinforce my armies during a siege on any given city?"

    Yes,you will be able to send reinforcement troops to assist your armyduring a siege. Indeed, when you choose to siege another player youwill be constantly attacked by his new troops being produced fromwithin the city, or from Allies coming to the rescue! If he has anothercity, he could organise a counterattack to break your siege and forceyou to retreat, so the need for reinforcements is strategically great.
    Sieging another player is a long term task, requiring time and troops. That’s what it takes to conquer your enemies’ cities.


    "When will the game end? Will there be a final goal?"

    Many of you asked this question but I can’t tell you right now. We have to keep some (good) surprises


    "If you have an army in your castle, enemies need to destroy that army (hero) to pillage, right?"

    Yes,if your enemy wants to pillage your region he will have to face yourarmy to succeed. That’s why it could be very useful to keep some heroespatrolling your cities. But you manage your strategy and you can chooseto let them take some of your resources if you want to avoid assaultsfrom powerful players, or have better plans for your heroes.


    "Is every move you make a little fight or do you get the choice of fighting neutral creatures?"

    Youcan move in your region map without fighting but your objective is topacify your region by freeing your mines and killing all the creatureshidden in your kingdom’s forests.
    When your hero is travelling onthe world map, from one city to another for instance, he doesn’t haveto fight to reach his destination.


    "How will heroes level up? When will heroes be able to expand their skills/abilities?"


    Eachaction brings experience to your heroes: fighting NPCs, improve a mine,build a region building, scout your neighbours, etc.
    Once you have enough experience, you level up
    Levelup increases your main attributes depending on your training (13available): a warmaster will gain a lot of points in attack and defencewhile a fanatic sorcerer will increase attack and magic values.
    Levelup also gives you skill points. These skill points will allow you tobuy a maximum of 3 careers per hero from 13 different careers likewarrior, barbarian, merchant, priest etc…
    Each careergrants access to a specific list of skills (from 3 to 5 depending onthe career). The first time you pick a skill it will cost you 1 XPpoint and if you want to improve it you will have to spend more XPpoints. For instance, improve a skill from level 1 to level 2 will costyou 2 XP points. Maximum level is level 3.
    The maximum level being 40, each hero will have only 40 points to spend, tough choices ahead!


    "Will there be any sort of communication between the developers and the players during the beta?"

    That’salready what we’re trying to do. We really want to share informationwith the community, and it’s my role to give you some news directlyfrom our Dev Team. During the beta, it will be really important for usto pay attention to what you think or how you feel about the game. Thepurpose of the beta test is not only for detecting and reporting bugsbut also to establish a real exchange between the beta testers and theDev Team; we’re currently thinking about how to do that.
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    [LV.1]投石矮人

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    发表于 2008-4-8 09:32:12 | 显示全部楼层
    这种游戏好像可以作弊,譬如,我让朋友在我旁边做几座空城,然后我去攻打,瞬间扩大自己的范围。

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    发表于 2008-4-9 07:27:05 | 显示全部楼层
    To LS:这种行为肯定是被禁止的,一个区/服,只能有1个帐号,而且开始的时候都会有新手保护,想去打人,不太可能

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    发表于 2008-4-30 17:50:40 | 显示全部楼层
    唔~~终于再次更新了,做个间谍不错,偶就向各位卖情报好了

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    退役版主社区QQ达人论坛元老

    QQ
    发表于 2008-5-20 22:46:36 | 显示全部楼层
    What happens if you try to take over a town but you already have the max limit of towns?

    Ifa player has reached the limit of towns and still wants to captureenemy towns or create a new town close to the action, he can choose tooffer one of his old towns to another player.

    Will heroesand armies be visible on the map for everyone to see, or just for theowner? Will we be able to anticipate for someone attacking, or just beprepared for an attack at all times?

    All armymovements are visible on the map and a small icon is added on your citywhen it is under attack. If you keep an eye on the strategic map andregularly scout out your closest enemies you should never be surprised.

    Are you currently thinking 1 in-game day can be run everyreal-world day (that being the 10-15 minutes of play time per day thatwas eluded to in one of the facts).

    Yes, in-game days and real days are fully synchronised.

    Areyou afraid that people will reverse engineer the static combatequations? Since there is no randomness in the equation, someone couldrun their combat scenarios through the equations before choosing theorder of creatures, thus maximizing their ability / limit their losswith no concern of strategy, simply by plugging in of values to thecombat equation to figure out the order.

    Yes, you couldcreate this kind of tool but using it would be like asking a robot toplay the piano – the score would be perfect but there would be notalent in the performance. The same thing applies to our combat system:it implies objective values but also many elements whose importancedepends on the player strategy.

    For instance: Attacking withan army far superior to the enemy is the best way to limit your lossesbut, if you do that, the experience you gain from this combat will bedecreased…
    This is one of the trade-offs your tool cannot answer:do you want to reduce your losses, or do you prefer to gain a lot ofexperience?

    There are a lot of trade-offs like this one and theplayer is the only one able to make the correct decision. This onlyconcerns battles with NPC’s as when you attack other players there willbe new elements which will break any equations you make. Overall it’slikely that such a tool will be created by some players and it willhelp them to manage their armies, but there is no way it can give a“perfect” solution.

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    发表于 2008-6-13 21:40:43 | 显示全部楼层
    "Is there any upkeep for an army - or you just produce them and pay once."

    You have to feed your troops - the more you have the more it will cost you.
    Asmall army can be settled in an average city without any maintenancecost but as soon as you reach a particular threshold you will have topay a maintenance cost if you don’t want to see troops desert.
    Tosolve that problem you could divide your army in several cities whenit’s possible. Then if you plan to launch a large-scale attack you willbe able to regroup all your forces in one city with an important stockof gold. If it’s not enough, you will have supply it constantly.


    Is there any way your allies can help you defend your city?

    Growingwithin an alliance could help guarantee the safety of your nationagainst small attacks. Your assailants have to travel to your cities toattack which can be risky as your allies can intercept them during astopover. In addition to this, if they succeed and reach your mine, forexample, an ally can put a large army behind the walls of your city towelcome the looter.
    In the case of an attacker tried to siege yourcity, any ally will be able to scout/spy the siege camp to organise anassault to free your town.
    However attacking someone is not impossible, with a good strategy any defences can fall.


    Will there be quests?

    Yes,there will be some quests to help you during your first steps in thegame and through some key moments. Nevertheless the game is more aboutinteractions between players. You will be able to communicate with youralliance members to define some objectives according to your strategyand your thirst of power.
    The most exiting quests you will be given are those from your teammates!


    How magic will influence on battle system?

    InHOMM Kingdoms you can cast many different spells during the combats andthese spells have various effects depending on the magic school youchose.
    A “conjure phoenix” spell will surprise an enemy who hasplanned to take advantage of your cavalry weakness. A “teleportation”spell will increase your infantry strike force to crush your opponent’scavalry.
    However, it was important for us to keep the Might andMagic spirit and keep the game balanced if you choose the “Might” paththe spell might be impressive but don’t rely on Magic to stop a groupof archangels!


    How speed is implemented into game -do different heroes move at different speeds on the map and is thisaffected by particular artefacts/abilities/skills/spells? Do creaturesalso have different speeds and your army only moves as fast as theslowest unit?

    When your heroes are alone they are freeto move everywhere without any limits (except duration) but if they aretravelling with their army they move slower and have to do a stopoverwhen sun goes down or after a certain distance behind the enemy line.
    Thosetwo moving speeds can’t be modified by any artefact, skill or spell;it’s really important for us to keep the offensive and defensiveorganisation safe and reward anticipation.

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    退役版主社区QQ达人论坛元老

    QQ
    发表于 2008-9-27 16:46:12 | 显示全部楼层
    How many cities will the game have?

    Weplan to have 3000 to 5000 players for each world with a maximum of 8cities per player. It’s possible to have 40,000 cities in one world.

    Will heroes have unique abilities?  

    InHOMM Kingdoms, your heroes will be very different depending on thecareers and skills combination you choose. With a total of 13 careersand 47 skills with 3 expertise levels each, there are hundreds ofpossible combinations.

    Will there be faction specific buildings?

    Eachfaction has their own buildings and units, but they are very differentfrom each other when it comes to the strength of their armies or theextent of their magical abilities.

    Earlier it was saidthat a hero can be captured when he fails a scouting mission. We alsolearned that someone can be a scout mercenary of some sort. How doesthe scouting system exactly work?

    When a heroscouts a city we compare his scouting level (including any bonuses fromartifacts) to the most powerful hero of the targeted city. Theseparameters dictate whether the result is a success or a failure. Thereare different levels of success and failure, so depending on the levelof your hero you will have more or less info on the city. If you failyou will be spotted, and injured or captured.

    Will the "Week of the..." system remains the same?

    Yes,we adapted it a little bit to fit the HOMM:K gameplay but the logic isstill the same. Now, the week system only affects resources. However,we add a daily system meaning that you will have two systems that youcan anticipate by a clock system. Depending on the day, the resourceswill be more or less expensive when you send/buy it to the NPCsmerchants.
    If you choose to play as a merchant, you will have to payattention to the rates and stock some resources before having a veryadvantageous day.

    Will the Tears Of Asha will be in the game?

    Yes!You will be able to discover the “very rare” Tears of Asha whileexploring the world of Heroes of Might and Magic Kingdoms. How to useit? And what is it for? Two questions I can’t answer yet

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    发表于 2009-1-19 09:24:47 | 显示全部楼层
    都一年了,还没有中文版的?
    yacheng902 该用户已被删除
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