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下面是我修改的,但是刚开始运行就出错!请大师指点!
!?BG&1000;
!!BG:Q?y1 N?y2 E?y3 A?y5;
!!BHy1:N?y4;
!!FU|
y2<0/y3<0/y4<>v85/y4<0/y5<6/y5>7:E;[限制条件]y2和y3为存在堆栈编号,y4=v85
为指定英雄,y5=7表示是堆栈射击的动作
!!BMy2:T?y11 N?y12;
!!BMy3:T?y13 N?
y14;
!!FU|y11<0/y13<0/y12<1/y14<1/y11=149:E;[本堆栈和目标生物存在,且本堆
栈不是箭塔]
!!HEv85:E?j/?k;
!!VRy42&k>0/k<20:S1;
!!VRy42&k>19/k<40:S1;
!!
VRy42&k>39/k<60:S2;
!!VRy42&k>59/k<80:S3;
!!VRy42&k>79|k=0:S9;
!!
FU9999993:Py2/y3/y42;!!FU9999994:Py2/y3/y42;
***以下直接复制贤知有你代码
,只复制一次,类似增加射击次数的功能可无限重复调用,不用再复制。
!?
FU9999993;
**A堆栈射击B堆栈且产生伤害(箭塔射击除外)
**x1=堆栈号
**x2=目标堆
栈号
**x3=射击次数(需>0)
!!FU|x1<0/x1>41/x2<0/x2>41/x1=x2/x3<1:E;[#0]
!!
BMx1:T?y1 N?y2; [#1]
!!BMx2:T?y11 N?y12;
!!FU|
y1<0/y11<0/y2<1/y12<1/y1=149/y11=149:E;
!!BMx1:F?i U3/?j; [标志与弹
药]
!!VRi:&4;
!!FU|i<>4/j<1:E; [非箭手或无弹药(若无射击动作会崩溃)]
*!FU&y1>144/y1<150:E; [排除战争机器]
!!UN:C6919200/4/?y20; [内存]
!!
VRy31:Sx1 *1352 +21708 +y20;[A方内存地址]
!!VRy41:Sx2 *1352 +21708
+y20;[B方内存地址]
!!SN:E4453920/2/y31/y41; [射击且伤害]
!!
BMx1:U3/d-1; [减少弹药]
!!VRx3:-1;
!!SN&x3>0:G0;
[循环代码]------------------------------
END--------------------------------
!?FU9999994;
**A堆栈射击B堆栈且产生伤
害(箭塔射击除外)
**x1=堆栈号
**x2=目标堆栈号
**x3=射击次数(需>0)
!!FU|
x1<0/x1>41/x2<0/x2>41/x1=x2/x3<1:E;[#0]
!!BMx1:T?y1 N?y2; [#1]
!!
BMx2:T?y11 N?y12;
!!FU|y1<0/y11<0/y2<1/y12<1/y1=146/y11=146:E;
!!BMx1:F?i
H?j; [标志与生命]
!!VRi:&4;
!!FU|i=4/j<1:E; [箭手或无生命(若无射
击动作会崩溃)]
*!FU&y1>144/y1<150:E; [排除战争机器]
*!FU&y1>159/y1<164:E;
[排除战争之神等]!!UN:C6919200/4/?y20; [内存]
!!VRy31:Sx1 *1352 +21708
+y20;[A方内存地址]
!!VRy41:Sx2 *1352 +21708 +y20;[B方内存地址]
!!
SN:E4453920/2/y31/y41; [攻击且伤害]
!!VRx3:-1;
!!SN&x3>0:G0;
[循环代码]
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