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VCMI主题帖(2016年元旦更新至0.98f)

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发表于 2013-10-3 17:29:34 | 显示全部楼层
* support for Chinese fonts (GBK 2-byte encoding
这句真是振奋人心
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    擦汗
    2014-2-4 00:11
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    发表于 2013-10-3 23:44:24 | 显示全部楼层
    有没有新的地图编辑器

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    发表于 2013-10-7 00:46:28 | 显示全部楼层
    支持中文字库才是094的最大进步
    前不久还有人说道这个

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    发表于 2013-10-11 17:24:52 | 显示全部楼层
    这个一定要支持!
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    2020-6-19 16:16
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    发表于 2014-1-6 15:54:36 | 显示全部楼层
    好东西啊,收藏收藏
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    论坛元老魅力之星封魔玩家

    发表于 2014-3-5 22:47:00 | 显示全部楼层
    2014.3.1
    更新至0.95,
    支持战役

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    发表于 2014-5-15 00:01:21 | 显示全部楼层
    貌似不错的样子~~!!
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    论坛元老魅力之星封魔玩家

    发表于 2014-6-1 18:50:53 | 显示全部楼层
    像是可以生成随机地图了。我觉得亮点是英雄列表的长度,难度不限制英雄数量了吗?

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    擦汗
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    发表于 2014-6-4 02:43:17 | 显示全部楼层
    我想说的是··· 我该下哪个版本啊1······

    点评

    你不用下载任何版本,因为这个MOD不适于新手。  详情 回复 发表于 2014-6-21 06:46
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    论坛元老魅力之星封魔玩家

    发表于 2014-6-21 06:45:39 | 显示全部楼层
    预计7月1日发布0.96版
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    论坛元老魅力之星封魔玩家

    发表于 2014-6-21 06:46:25 | 显示全部楼层
    mao2134801 发表于 2014-6-4 02:43
    我想说的是··· 我该下哪个版本啊1······

    你不用下载任何版本,因为这个MOD没完成,而且不适于新手。

    点评

    你在BS我么···· 我嚓 新人也有人权 不懂我可以慢慢去学啊 = =  详情 回复 发表于 2014-6-24 02:41
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    发表于 2014-6-24 02:41:18 | 显示全部楼层
    songfx 发表于 2014-6-21 06:46
    你不用下载任何版本,因为这个MOD没完成,而且不适于新手。

    你在BS我么····  我嚓   新人也有人权  不懂我可以慢慢去学啊 = =
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    论坛元老魅力之星封魔玩家

    发表于 2014-7-5 06:31:44 | 显示全部楼层
    VCMI 0.96 released!
    Author: Warmonger @ 2014-07-01, 19:45
    We are happy to announce next release, VCMI 0.96. This version brings many new features and improvements.

    Old spells can be configured, new spells can be added in mods. Refer to Spell Format for details.
    Launcher now supports submods and more detailed info. Refer to Modding changelog for all the details.
    Random map generator was significantly advanced. It is not complete yet, though you may want to watch generated maps with vcmieagles cheat. Unfortunatelly, you can't play them.
    Last but not least, adventure map objects have undergone major rework. This allows to add and replace new graphics for adventure objects and opens up future modding possibilities.

    All the features mentioned are advancing and will be improved in upcoming version. Our team has grew significantly, past month was the most active month in our repository ever. Thanks to all developers and testers who contributed to this build, especially the new ones :).

    Download links for VCMI 0.96:
    Windows package
    Installation on Linux
    (packages for other systems will be added soon)

    Installation:
    Extract the package into your main Heroes folder. If you have older version of VCMI, delete it first.
    VCMI works with SoD, WoG 3.58f and ERA installations. We recommend using English version, though VCMI should also work with other language versions. If you want to make your H3 installation English, extract this package into Data/ subfolder.

    Changelog
    0.95 -> 0.96
    GENERAL:
    * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858

    ADVENTURE AI:
    * Optimized speed and removed various bottlenecks.

    ADVENTURE MAP:
    * Heroes auto-level primary and secondary skill levels according to experience

    BATTLES:
    * Wall hit/miss sound will be played when using catapult during siege

    SPELLS:
    * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format

    RANDOM MAP GENERATOR
    * Towns from mods can be used
    * Reading connections, terrains, towns and mines from template
    * Zone placement
    * Zone borders and connections, fractalized paths inside zones
    * Guard generation
    * Treasue piles generation (so far only few removable objects)

    MODS:
    * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
    * Mods may provide their own changelogs and screenshots that will be visible in Launcher
    * Mods can now add new (offensive, buffs, debuffs) spells and change existing
    * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings

    GENERAL:
    * Added configuring of heroes quantity per player allowed in game

    Visit VCMI wiki for more modetails about our project.
    Report any bugs on our bugtracker.
    Please support VCMI on this forum and on Github

    VCMI Team
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    发表于 2015-4-2 10:54:08 | 显示全部楼层
    VCMI 0.98发布了http://forum.vcmi.eu/portal.php?sid=f4d6d6c9417eca63d18414e9367417b7
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    论坛元老魅力之星封魔玩家

    发表于 2015-4-5 13:31:51 | 显示全部楼层
    VCMI 0.98 released
    Author: Warmonger @ 2015-04-01, 10:11
    We're happy to give you new version VCMI 0.98.

    Previous release 0.97 was not very satisfactory, it has a number of issues with AI as well as crashbugs. Luckily now all these problems are solved and you can play new VCMI 0.98 with no problems.

    Finally all the spells in game are supported. New additions include missing adventure spells and Earthquake.
    An important new feature is World View option. You will also notice nice fading effect on picked treasures and adventure map transitions.
    Pathfinder and AI are allowed to use Monoliths to teleport between different parts of map. This should substantailly improve your game experience.

    RMG got significant improvements to balance and look. Most prominent feature is presence of rock tunnels in the underground level.

    Savegame format has changed since 0.97, but you still will be able to load games from 0.97c.

    Fixed bugs are listed here:
    http://bugs.vcmi.eu/chang...p?version_id=80
    http://bugs.vcmi.eu/chang...p?version_id=79
    http://bugs.vcmi.eu/chang...p?version_id=78

    Download VCMI 0.98

    Changelog:
    Quote:

    0.97 -> 0.98
    GENERAL:
    * Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)

    ADVENTURE AI:
    * AI will try to use Monolith entrances for exploration
    * AI will now always revisit each exit of two way monolith if exit no longer visible
    * AI will eagerly pick guarded and blocked treasures

    ADVENTURE MAP:
    * Implemented world view
    * Added graphical fading effects

    SPELLS:
    * New spells handled:
    - Earthquake
    - View Air
    - View Earth
    - Visions
    - Disguise
    * Implemented CURE spell negative dispell effect
    * Added LOCATION target for spells castable on any hex with new target modifiers

    BATTLES:
    * Implemented OH3 stack split / upgrade formulas according to AlexSpl

    RANDOM MAP GENERATOR:
    * Underground tunnels are working now
    * Implemented "junction" zone type
    * Improved zone placing algorithm
    * More balanced distribution of treasure piles
    * More obstacles within zones


    Many thanks to all developers who contributed to this build, especially new joiner ArseniyShestakov aka. SXX.
  • TA的每日心情
    难过
    2023-4-18 22:30
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    [LV.5]女巫

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    2级 Adventuring Hero

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    发表于 2015-10-31 16:58:49 | 显示全部楼层
    一个很老的游戏,能够一直持续下去,离不开这些人的辛苦,多谢
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    论坛元老魅力之星封魔玩家

    发表于 2016-1-10 13:18:08 | 显示全部楼层
    对于VCMI的进展, 我已是无语了,去年一整年只更新了一个版本。 新年发布了一个新版本0.98f。 而且在官网首页上居然都看不到。
    下载地址:
    http://download.vcmi.eu/vcmi_098f.rar
    有兴趣的请尝试,我是不想尝试了。

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    论坛守望者退役版主

    发表于 2017-12-10 21:53:00 | 显示全部楼层
    楼主和感兴趣的朋友可以看下我们做的汉化版最新更新,目前已经是0.99版+11月26日build,已经汉化修正新种族18个。
    英文新种族汉化主要是我来做,禁林、心灵、堡垒是作者刚出圣龙在修正。完成度太低的MOD我在这次更新中舍弃,等制作者继续。
    http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=407735&page=1&extra=#pid10572125
    https://tieba.baidu.com/p/5414719139?see_lz=1
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