songfx 发表于 2011-11-22 15:53:39

WoG 3.59 脚本尝新(54楼起有译文)

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※※以下资料来自HC论坛Salamandre的帖子※※
※※※※※※※※请翻墙查看原帖链接※※※※※※※※
※※※※※※※※※※※※※※※※※※※※※※※※※※※※※

另期待英语达人帮忙翻译



WoG 3.59 Fnord's scripts

I was enough fortunate to get from Fnord his last work for WoG.

DOWNLOAD original (二楼有附件)
DOWNLOAD REVISED version by JimV

NOTE: some of them use a new syntax and I was not able to run. Others requires small changes to be able to run under ERA. Mostly change negative functions to positive. They are uploaded in original form.

FROZEN FOOD
This script stocks each previously visited Lean To with one Frozen Food ration at the start of each week. If a Lean To hasn't yet been visited it won't have any Frozen Food.
Each hero may collect any number of Frozen Food rations and use them at any time to gain additional movement for their army. Each Frozen Food ration used gives 300-600 extra movement points for that hero's army for the day.

To use a Frozen Food ration, select the hero and right-click on the ADVENTURE MAP Quest button (NOT the hero screen Quest button). Any number of rations may be used in a given day until the hero runs out.
Note: Frozen Food rations cannot be traded between heroes.

The AI cannot be programmed to collect and use Frozen Food rations, so instead it is compensated with 100 movement points for each Frozen Food ration collected by any hero in the previous week. For example, if Red and Blue are human players and Green and Orange are AI players, let's say that Red and Blue heroes collect a total of 5 Frozen Food rations between them in week 4. In week 5, the Green and Orange AI heroes would ALL gain 500 movement points every day. However, if no Frozen Food rations were collected by Red and Blue in week 5, the Green and Orange AI heroes wouldn't gain ANY bonus in week 6. While it may seem that the AI gains a better overall bonus than the human players, remember that the human players can choose to use their bonuses as the best possible times and may use it to outrun an AI hero or sneakily take an AI town when the AI believe them to be out of range.

Random Battle Positions

It does what it says, battle starts in random positions. I changed the randomizer from pseudo to true.
http://img853.imageshack.us/img853/9331/randompos.jpg

79.erm

Ctrl-click on the hero's portrait or town picture in the Hero/Town Information Square to write a new Note or read an old one.
Ctrl-click on mini-map opens dialog for setting up Timed Reminder Messages.

87.erm

1) Upgrade All Troops (321)
2) Remove All Monoliths (278)
3) Upgrade at External Dwellings (279)
4) AI Berserk Spell Casting (280)
5) 50% Experience from Fleeing Monsters (281)
6) Monster Stack Resources (282)
7) Limited Dwelling Accumulations (283)
8) Monster Stack Artifacts (284)
9) Guarded Artifacts (285)
10) Display Keymaster Keys (289)

88.erm

Transfer or Swap Troops between Heroes on Hero Visiting Screen

97.erm

RANDOM EVENTS

Random Good Events: All players receive one good event each week on random days except never on the very first day of a game). The value of events increases based on the game date.

Random Bad Events: All players receive one bad event each week on random days (except never on the very first day of a game). The value of events increasesbased on the game date.

A weekly Good Event will give each player one of the following:
o Free Gold or Resources;
o Bonus troops available for recruitment (at a random town);
o Experience or a Skill improvement (for a random hero);
o An artifact (for a random hero);
o Stack Experience (for a random stack of a random hero);
o Free Neutral Mercenaries (they'll offer to join a random hero).

A weekly Bad Event will give each player one of the following:
o Loss of Gold or Resources;
o Loss of troops available for recruitment (at a random town);
o Random Primary or Secondary Skill loss (for a random hero);
o Loss of a random artifact (for a random hero);
o Loss of Stack Experience (a random stack of a random hero);
o Loss of troops (from a random hero's army).

All players will receive the same or equivalent good and bad events if possible, although skill changes, artifact or troops losses, etc. will of course be different for each hero. If a player has no heroes or towns, they won't benefit or suffer from a hero or town event. Likewise, if a player's randomly chosen town has no creature dwellings at all, that player won't receive or lose anything from such an event.

Due to the nature of Bad Events, they will be somewhat less balanced between players than Good Events. This is unavoidable since in order for something to be lost, it must exist in the first place and all players will have different artifacts, troops and so on. However, over the long run they should pretty well even out.

98.erm

For human players, Sphinxes now work differently. They will think of a random monster and the hero must try to guess which creature it is. To aid in this endeavor, the hero may choose to ask three questions about the monster's characteristics (chosen from a list) and then may make up to three guesses
as to the identity of the monster.

If the hero guesses correctly, monsters of that type join his army for free (the number increases each week), but if the hero guesses wrong, three times that number of creatures attack the hero instead.
http://img257.imageshack.us/img257/7210/sphinx.jpg

101.erm

Each hero may collect any number of Frozen Food rations and use them at any time to gain additional movement for their army. Each Frozen Food ration used gives 300-600 extra movement points for that hero's army for the day.

116.erm

This script enhances Dwarven Treasuries by allowing a player to deposit gold there to earn 25% interest for each full week or more for longer deposit periods. The gold can be withdrawn at any time withdrawn before a new deposit can be made.
http://img717.imageshack.us/img717/10/116dwarven.jpg

117.erm

This script enhances Schools of War when Stack Experience is enabled, allowing them to be used to train troops for gold.
http://img641.imageshack.us/img641/6002/117schoolofwar.jpg

119.erm

Custom victory points

120.erm

This script disables combat between Human Players so that their heroes cannot attack other human heroes and cannot attack or capture human-controlled towns or external garrisons (they can be passed through with no effect). Mines and other flagged objects can be captured but human heroes can no longer leave creatures to guard mines.

122.erm

This script limits the number of troops that a single hero can take into battle. The main goal is to require players to spread out their army rather than using the tried-and-true (but somewhat boring) "superhero" strategy.
http://img685.imageshack.us/img685/3663/122desertingtroops.jpg


Town Treasuries

When you capture another player's town, you gain a portion of that player's resources, including gold (or all resources if you capture their last town).
http://img198.imageshack.us/img198/7250/twntreasuries.jpg


Training facility
http://img265.imageshack.us/img265/1096/ginkotrainjinjg.jpg


Upgraded troops

Only upgraded creatures will be available for Heroes to recruit at town and external dwellings, and all heroes will start with upgraded troops. Furthermore, Creature Banks, Pandora's Boxes and local events that give free troops when captured will always give upgraded troops.
http://img249.imageshack.us/img249/6030/upgradedtroops2.jpg


songfx 发表于 2011-11-22 15:56:53

我已从Salamandre那里拿到脚本了。

欢迎下载研究。


脚本作者Fnord,3.58里的一半以上脚本出自此人之手。

兽哥哥 发表于 2011-11-22 15:58:46

拜托老兄,你自己不就是英文达人吗?又想偷懒不是?

aliasch 发表于 2011-11-22 16:04:26

3.59真的会出现吗?;han;

ogre3000 发表于 2011-11-22 16:10:49

等汉化……

songfx 发表于 2011-11-22 16:13:34

原帖由 兽哥哥 于 2011-11-22 15:58 发表 http://www.wogcn.net/images/common/back.gif
拜托老兄,你自己不就是英文达人吗?又想偷懒不是?

等我翻译,那你就等到359正式版发布之后吧。
有兴趣有时间有精力,我自然会尽力而力,但更多的需要全体会员共同努力。

克招 发表于 2011-11-22 16:58:59

好的,立即汉化之。

寻梦人 发表于 2011-11-22 17:23:26

不懂英文的飘过!

春风细雨 发表于 2011-11-22 17:53:04

看不懂英文,期待克招同志的翻译

撒谎也为你 发表于 2011-11-22 18:21:53

酱油帝再次路过·

songfx 发表于 2011-11-22 18:23:23

原帖由 克招 于 2011-11-22 16:58 发表 http://www.wogcn.net/images/common/back.gif
好的,立即汉化之。
真是好学生。
另外慕琦可能也会翻译一部分,你和他协调一下,分头操作更高效。

xuzuonan 发表于 2011-11-22 20:17:42

不懂,支持一个

格鲁 发表于 2011-11-22 21:00:59

英文呀:shangxin: :shangxin:

无心云 发表于 2011-11-22 21:41:45

研究这样看来只能靠那几个人了
英语本来就不好,又不懂ERM

兽哥哥 发表于 2011-11-22 21:51:46

我足够幸运得到fnord他最后的工作架。

下载原(二楼有附件)

修订版的jimv下载

注:其中一些使用新的语法,我不能运行。其他需要小的变化能够运行在时代。主要变化的负面作用的。他们上传的原始形式。

冷冻食品

这个脚本每个炒股以前访问的精益一冷冻食品配给每个星期的开始。如果一个精益尚未访问它不会有任何的冷冻食品。

每个英雄可以收集任何数量的冷冻食品配给和使用他们在任何时间获得额外的运动,他们的军队。每个速冻食品配给用来给300 - 600额外的运动点,英雄部队的那一天。

使用冷冻食物配给,选择英雄,右键点击冒险地图按钮(不是英雄屏幕任务按钮)。任何数量的口粮,可用于在一个特定的一天直到英雄耗尽。

注:冷冻口粮不能买卖之间的英雄。

爱不能被编程收集和使用冷冻口粮,所以它是100运动补偿点为每个食品冷冻口粮所收集的任何英雄的前一周。例如,如果红色和蓝色,绿色和橙色是玩家的选手,让我们说,红色和蓝色的英雄收集共5冷冻口粮在他们之间的4周。在5周,绿色和橙色的人工智能英雄都会获得500点每一天运动。然而,如果没有冷冻食品口粮收集红色和蓝色的5周,绿色和橙色的人工智能英雄不会获得任何奖金的6周。虽然它可能似乎是人工智能取得更好的总体奖金比人类玩家,记住,人类玩家可以选择使用他们的奖金可能是最好的,可以用它来逃脱我的英雄或偷偷带我镇时,我相信他们是超出范围。

随机战斗位置

它不说什么,开始战斗在随机位置。我改变了从拟真随机数发生器。

兽哥哥 发表于 2011-11-22 21:53:02

79.erm

CTRL对英雄的画像或镇图片在英雄城信息广场写一个新的记录或读取旧的。

基于地图CTRL打开对话设置定时提醒邮件。

87.erm

1)升级所有部队(321)

2)删除所有石柱(278)

3)升级外部住房(279)

4)我的法术(280)

5)50%经验逃离怪物(281)

6)怪物栈资源(282)

7)住宅(283)有限的积累

8)怪物栈文物(284)

9)(285)保护文物

10)显示键(289)制钥大师

88.erm

转让或交换的部队之间的英雄英雄访问屏幕

97.erm

随机事件

随机的事件:所有玩家收到一个好的事件,每星期对随机天除了没有在第一天的比赛)。事件的价值增加的游戏基础上的日期。

随机不良事件:所有玩家得到一个坏的事件每星期在随机天(除了没有在第一天的比赛)。事件的价值增加的游戏基础上的日期。

每周一次的好事件会给每个球员有以下:

求免费黄金或资源;

阿奖金的部队提供招聘(在一个随机的镇);

经验或技术改进(一个随机英雄);

一种伪(为一个随机英雄);

哦,堆栈经验(一个随机的随机英雄);

氧自由中立佣兵(他们会想要加入一个随机英雄)。

每周一次的不良事件会给每个球员有以下:

澳金的损失或资源;

哦,损失兵力支援招聘(在一个随机的镇);

随机原发性或继发性技能的损失(一个随机英雄);

阿损失伪随机的(一个随机英雄);

阿损失堆栈经验(随机的随机英雄);

哦,损失的部队(从一个随机英雄的军队)。

所有玩家将得到相同的或相当好的和坏的事件,如果可能,虽然技能的变化,工件或部队损失,等等。当然会为每个不同的英雄。如果没有英雄或城镇,他们不会受益或因英雄或城市事件。同样,如果一个球员的随机选择的镇上没有生物住宅时,该玩家不会得到什么或失去这样的活动。

由于性质的不良事件,他们将不太平衡之间的球员比好的事件。这是不可避免的,因为为了的东西丢失,它必须存在于首位,所有玩家都会有不同的文物,军队等。然而,从长远来看,他们应该很好,甚至出。

98.erm

人的球员,狮身人面像现在一样。他们会认为一个随机怪物和英雄必须试图猜测哪些动物是。帮助这一努力,英雄可以选择问三个问题的怪物的特点(从列表中选择),可以使三的猜测

作为身份的怪物。

如果英雄正确地猜测,怪物加入他的军队式免费(增加的数量每星期),但如果英雄猜错,三倍数量的生物攻击的英雄

兽哥哥 发表于 2011-11-22 21:54:41

101.erm

每个英雄可以收集任何数量的冷冻食品配给和使用他们在任何时间获得额外的运动,他们的军队。每个速冻食品配给用来给300 - 600额外的运动点,英雄部队的那一天。

116.erm

这个脚本增强矮人国债允许玩家存款金那里得到25%的利息每满一周或更久存期。金可以随时被撤回,撤回在一个新的存款可制成。

兽哥哥 发表于 2011-11-22 21:55:45

117.erm

这个脚本,提高学校的战争时,堆栈经验是启用,允许它们被用来训练士兵的黄金

兽哥哥 发表于 2011-11-22 21:56:55

119.erm

自定义的胜利点数

兽哥哥 发表于 2011-11-22 21:57:48

120.erm

这个脚本禁用作战的人类之间的球员,他们的英雄不能攻击其他人的英雄而不能攻击或捕捉人类控制城镇或外部驻军(他们可以通过没有效果)。煤矿和其他标记的对象可以被捕获,但人类英雄不再离开生物保护矿山。

122.erm

这个脚本限制数量的部队,一个英雄会进入战斗。主要目标是需要玩家展开他们的军队,而不是使用传统的(但有点无聊)“超级英雄”战略。
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