My present for chinese community
For all your hard work on my weird maps:(Please move this if I choose wrong forum, I don't know very well where to click)
WOG chinese-style editor patch
Instructions in the rar.
Contains:
Compiled
Phantom patch
Fcst1 additions
My roman-style patch
My chinese-style patch
In all, 2117 objects.
Alone
Grayface editor patch version 3.3 with old ZEOBJTS.txt removed. Install this patch at the end.
Download here: http://rapidshare.com/files/279601879/WOG_1.9_editor_Patch.rar
Previews:
http://img8.hostingpics.net/pics/505021image1dbd.jpg
http://img8.hostingpics.net/pics/874129image0l.jpg
The Great Wall (not great here for preview but you can fill the map with it)
http://img8.hostingpics.net/pics/638563image3ilh.jpg
http://img8.hostingpics.net/pics/113796image2rmn.jpg
A few animated objects from it (there are 15)
http://img8.hostingpics.net/pics/603285111w.gif http://img8.hostingpics.net/pics/903413222qfr.gif http://img8.hostingpics.net/pics/856248000tfn.gif
I hope it is compatible with chinese version, I had much fun to do it.:shuijiao:
***************************************
*************songfx******************
***************************************
Finally, I fixed the red wall bug.
*************************************** Wow~~~~~
Wonderful
I like chinese style I reuploaded them on another link. I don't know how long will stay. Can see now?
[ 本帖最后由 Salamandre 于 2009-9-2 08:38 编辑 ]
Take a pic.:Salamandre,yunings
Yes,man, I've seen them all! Great job indeed! This thread is worth to high lighted and digested. Thank you, Salamandre. Here is a question, Salamandre:I've aleady installed Gary Face editor patch version 3.3 at first, is there any plobrem to install your patch after that? Look in the editor after installing my patch: are all your creatures named as "monster"? If yes, you have to reinstall Grayface patch. It fixes that, thats all I need it. But you need to install it from my .rar version, not a previous one. My version removed the old ZEOBJTS.txt from his patch, otherwise it will reset your WoG to original.[ 本帖最后由 Salamandre 于 2009-9-2 09:33 编辑 ] Got it. Thanks, man. Moreover Grayface patch is absolutely necessary for playing chinese patch. Because I had a hard time to configure the passability for the Great Wall, and the players will need to modify it in editor. Grayface patch allows to the mapmaker to modify passability in one click. I tried everything, but this damnt wall just does not listen to me. So, when you place the Great Wall, use space bar to modify the passability to your wish, otherwise the different segments can't be near. 原帖由 Salamandre 于 2009-9-2 09:52 发表 http://bbs.h3wog.com/images/common/back.gif
Moreover Grayface patch is absolutely necessary for playing chinese patch. Because I had a hard time to configure the passability for the Great Wall, and the players will need to modify it in editor....
Thanks for your advice. About your patch, I need to do some tiny translations such as "monster". Could you please tell me which txt file I need to translate? The best way to get it proper is to install everything on a clean WoG. First, the editor patch, then GrayFace patch. It is his patch who fix the "monster" thing. At least in the english version. Does not work on chinese one?
Only GrayFace knows which file modify the names. I tried to find out, but could not find. When I installed his patch, all creatures are OK.
If you can't fix it, ask him here
http://wforum.heroes35.net/index.php (WoG team forum)
He is there everyday.
[ 本帖最后由 Salamandre 于 2009-9-2 10:07 编辑 ] 原帖由 Salamandre 于 2009-9-2 10:04 发表 http://bbs.h3wog.com/images/common/back.gif
The best way to get it proper is to install everything on a clean WoG. First, the editor patch, then GrayFace patch. It is his patch who fix the "monster" thing. At least in the english version. Does...
Well, Salamandre, I think DDPro has already found the solution for this problem. See the thread below:(You'll have to use google to translate it :-))
http://bbs.h3wog.com/thread-19715-1-1.html No. DDPro just added type 54 in ZEOBJTS.txt codes to change creatures from "nothing" to real name. In my ZEOBJTS.txt I already fixed this a long time ago. The types are correct, so the creature is not "nothing", but "monster". The Grayface patch introduce the new codes directly in H3WMAPED.EXE, not in ZEOBJTS.txt. The problem is more complex I think.
GF patch does not work on chinese version? Because on mine it fixed everything.
[ 本帖最后由 Salamandre 于 2009-9-2 11:16 编辑 ] o,MY god,this is a woderful great job.thank you very much. 原帖由 Salamandre 于 2009-9-2 11:12 发表 http://bbs.h3wog.com/images/common/back.gif
No. DDPro just added type 54 in ZEOBJTS.txt codes to change creatures from "nothing" to real name. In my ZEOBJTS.txt I already fixed this a long time ago. The types are correct, so the creature is not "nothing", but "monster". The Grayface patch introduce the new codes directly in H3WMAPED.EXE, not in ZEOBJTS.txt. The problem is more complex I think.
GF patch does not work on chinese version? Because on mine it fixed everything.
I think DDPro's solution has solved the problem cause I just fixed it by using his patch which is seems provided by GF. After that, all monsters have the right names and the map editor seems OK.
Of course GF's patch fits well with chieses version wog. All we did, just translated it into Chinese :-) But if you used DDPro fix then you lost chinese patch. His version has not the new codes...damnt,I wish I was a programmer, I am only musician.
[ 本帖最后由 Salamandre 于 2009-9-2 11:39 编辑 ] 原帖由 Salamandre 于 2009-9-2 11:35 发表 http://bbs.h3wog.com/images/common/back.gif
But if you used DDPro fix then you lost chinese patch. His version has not the new codes...damnt,I wish I was a programmer, I am only musician.
Salamandre, I think I know exactly what you said. The problem is that if we use the wog editor patch you've been modified, we will lost the chinese wog editor patch. Hard choices, aren't they?? Not a big problem. I asked Grayface to tell me which file is fixing it. As soon as he contacts me I will share here. Only a matter of days.
But still, I don't understand why it is a problem. If you apply Grayface patch after my patch all is ok. Not working on your version? 原帖由 Salamandre 于 2009-9-2 12:32 发表 http://bbs.h3wog.com/images/common/back.gif
Not a big problem. I asked Grayface to tell me which file is fixing it. As soon as he contacts me I will share here. Only a matter of days.
But still, I don't understand why it is a problem. If you ...
Let me explain it in detail: For translating, we have to use some software to modify the H3WMapEdPatch.dll and some text files which were located in the map edtidor patch 3.3. So if we just use your map editor patch, those files will turn into English again. Sadly to say, I've tried to install your object patch according to your instruction and deleted the old ZEOBJTS.txt, but all new level 8 monsters's name still remain "nothing" instead. Sad...so what you need is a tool for opening the dll. and then translate, thats all? I will ask Grayface then. I am sure we can find a solution. 原帖由 Salamandre 于 2009-9-2 13:17 发表 http://bbs.h3wog.com/images/common/back.gif
Sad...so what you need is a tool for opening the dll. and then translate, thats all? I will ask Grayface then. I am sure we can find a solution.
Not exactly. DDPro can translate the dll file by using some tools, so we do not have to get the resources code. I'm wondering that what kind of modification you just made for GF's Map Editor patch 3.3? Nothing but Only by deleting the ZEOBJTS.txt?