Salamandre 发表于 2009-9-4 20:05:16

I need the tool underlined by SongFX, which allows saving gifs directly from game. You can upload it anywhere but not chinese, I get blank link every time there.

暗黑龙守护神 发表于 2009-9-4 21:00:40

OMG, that version is in Chinese... I will try to find the English version and upload it on ucoz.

暗黑龙守护神 发表于 2009-9-4 21:03:43

The link: ftp://ftp.peda.com/ggg32.exe

But I haven't tested it and it seems to be unavailable!

[ 本帖最后由 暗黑龙守护神 于 2009-9-4 21:05 编辑 ]

暗黑龙守护神 发表于 2009-9-4 21:07:17

Oh, it's available though it takes time to install. But it needs a registration code.

yunings 发表于 2009-9-4 22:39:50

原帖由 Salamandre 于 2009-9-4 11:13 发表 http://bbs.h3wog.com/images/common/back.gif
@Yunings: I have no idea whats wrong. I never could create randoms from editor so I stopped checking. There is no reason my chinese patch destroy Grayface patch, because all I added were the def. files. But I am not programmer so I may miss some important things.
Only Grayface may know whats really happening.
Well, I think may be the new objects file you've updated caused this problem. Anyway, it's not a big matter since we can still generate random maps in game.

暗黑龙守护神 发表于 2009-9-4 22:55:36

First, the Chinese objects patch works well together with the Chinese-translated Map Editor Patch 3.3.

Secondly, this little gif maker is always losing color...

Salamandre 发表于 2009-9-5 04:15:59

I see you found the roman patch as well. :deyi:

暗黑龙守护神 发表于 2009-9-5 13:44:41

原帖由 Salamandre 于 2009-9-5 04:15 发表 http://bbs.h3wog.com/images/common/back.gif
I see you found the roman patch as well. :deyi:
Yes. Great stuff!:good_job: :good_job: :good_job:

克招 发表于 2009-9-5 16:55:41

回复 51# 的帖子

N88,wonderful!

克招 发表于 2009-9-8 17:21:09

Hmmm....3Q,Shbher...

hiimayay1 发表于 2009-9-9 12:17:07

Excellent,very beautiful!But I'm Unfortunately,can not see the pictures and download the soft~~

Salamandre 发表于 2009-9-9 13:40:41

I am working on about 10 more animated objects but they are hard to do. So I suggest waiting for another week before (if already) starting on a chinese style map. The animations are in a different folder of the game and I need to extract them all then paste on the static object, so it is quite long.

I will also modify the red walls, so the mapmaker can create a long wall using the different segments, not having spaces between them.

Salamandre 发表于 2009-9-12 22:33:28

I am almost done with the last version of the patch. Most objects were animated and the CPU usage is only 1 additional MB from regular editor when using 25+ frames/object. In a few days I will upload the new version.
http://img8.hostingpics.net/pics/364632111p.gif

[ 本帖最后由 Salamandre 于 2009-9-12 22:35 编辑 ]

Salamandre 发表于 2009-9-14 04:14:40

I am done with all the objects (200 added)

I updated the link in the first page, so please download it again, as many changes were made. I fixed the new link in first page of this thread.
http://rapidshare.com/files/279601879/WOG_1.9_editor_Patch.rar
As there is no possible to have several patches it contains everything (600 new objects):
8th level monsters names were fixed (at least on english version)
Phantom patch
Chinese-style objects (EmperorRotMK)
Roman-style objects (Caesar III)
Age of Empires objects (AOK)
GrayFace v3.3 (removed old ZEOBJTS)

Previews:
http://img8.hostingpics.net/pics/307404111.gif
http://img8.hostingpics.net/pics/954836222.gif
http://img8.hostingpics.net/pics/217766333.gif

songfx 发表于 2009-9-14 12:58:42

Oh my god
It's miraculous.

We hope some more improvements will be made in this patch.
1. pls add red carpet to chinese style, to match the grand palaces.
2. the red walls still can't be connected, can you repair it ?
3. there should be an archway matching the red walls.

mywog 发表于 2009-9-14 15:40:28

oh,it`s very woderful.:good_job:

Salamandre 发表于 2009-9-14 18:56:29

SongFX, what you mean by a red carpet? Red ground? I am not sure red ground will look OK in Heroes but I can give a try.

I am not able to fix the red walls. I tried 100 different sizes and angles and it just damnt not working, because Emperor uses a different angle. There is a possibility to connect them by removing the base and doubling the size but the result does not look very good, as the base was creating a subtle shadow in the original.
If you know some graphic artist you can ask him to help on this, my tools are too limited for those red walls. We need someone with 3DSmax skills.

Once the red walls are connected I can introduce the archway, but in this moment it will be useless.

@Yunnings: and no, there is no strategy from my side with those patches for playing 300.;jx;300 uses Phantom patch which I installed 1 year ago, and unfortunatelly we can't have several graphic patches. When a new patch comes it has to be added to the previous, otherwise the ZEOBJTS will not work, thats why I had to add the chinese patch to the Phantom patch. As well as AOK and roman patch. Having them separate will cause havoc as you can't delete .defs.

[ 本帖最后由 Salamandre 于 2009-9-14 19:04 编辑 ]

Shbher 发表于 2009-9-14 19:19:33

Does this new version need to be translated?(my poor English;ft; )

Salamandre 发表于 2009-9-14 19:58:41

Nope, it is only a graphic patch, you can return to bed :shuijiao:

yunings 发表于 2009-9-14 22:55:39

原帖由 Salamandre 于 2009-9-14 18:56 发表 http://bbs.h3wog.com/images/common/back.gif
@Yunnings: and no, there is no strategy from my side with those patches for playing 300.300 uses Phantom patch which I installed 1 year ago, and unfortunatelly we can't have several graphic patches. When a new patch comes it has to be added to the previous, otherwise the ZEOBJTS will not work, thats why I had to add the chinese patch to the Phantom patch. As well as AOK and roman patch. Having them separate will cause havoc as you can't delete .defs.
Oh, come on, man, as you just said, if we want to play 300, we still have to install the patch that attached with 300, again? Do these two patches make any conflict? Are they compatible with each other? That's what I concerned most.

BTW: Please, dude, change your portrait, I think you should deserve a better one to match your talent, Musician;exp;
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