建议一阶一级二阶一级三阶一级,然后二级,最后四阶七级
这样路线太长了,而且三阶生物转高一级一阶强度算是下降了,说起来就现在这个路线二追都自然同化了一追可能还没到七级兵 一追二追一起上,太残暴了吧 报告大佬:用了刚下的ERA3.9.11,加了三阶升级1.6.5还有二追MOD,打上你这个一追MOD之后只能看到一追的按钮,但是点了之后没反应。 黑白无常 发表于 2024-5-3 22:18
报告大佬:用了刚下的ERA3.9.11,加了三阶升级1.6.5还有二追MOD,打上你这个一追MOD之后只能看到一追的按钮 ...
抱歉,傻了,忘记在WOG里开追随者了。。;sw; 黑白无常 发表于 2024-5-3 22:20
抱歉,傻了,忘记在WOG里开追随者了。。
;sw;这是健忘症了吧 顶!!!!;exp; 好东西。感谢分享! 嗯,与时俱进是一个好习惯啊,感谢作者修改分享,本来不想用这个一追mod的,看到你修改后有了试试的欲望。 谢谢分享 要用这个修改,还要去安装ERA 3 一追界面化属性显示,追随者升阶、战旗经验这个东东吗? ERA Mod:三阶升级 - 重生 更新但了,请问还会适配吗? 我是哪里设置错了吗?一追等级都90+级了,部队经验还是0级,(确认部队经验开了的,二追和带领的其余兵种部队经验都是正常的)。
使用的是最新的era整合版2.23,修改了文件D:\Program Files\HoMM 3\Mods\Enhanced Henchmen\Lang\henchman mod.json
帮忙看看是不是哪里数值设置不合适了?
{
"henchmen": {
"settings": {
//Change only values within quotation marks. Any change will only takes effect after restarting a scenario
//Total experience = battle Expericne + exp gained when hero level up + daily exp
//Battle experience is only given when your hero win a fight with henchman alive.
//Battle experience = Static + Random + Hero Exp Gained^0.5 * battleHeroExpCoef/100 + Hero Level * battleExpPerHeroLv
"battleExpStatic": "20", //Static exp for each battle. Default = 6
"battleExpRandom": "10", //Max random exp for each battle. Default = 4
"battleHeroExpCoef": "10", //Percentage of square root of battle exp gained of the hero. Default = 5
"battleExpPerHeroLv": "0", //Exp gained per hero level. Default = 0
"battleExpMin": "50", //Minimun exp for each battle. Default = 0
"battleExpMax": "1000", //Maximun exp for each battle. Default = 1000
//Leveling up your hero or passing a day grants your henchman an amount of exp.
"bonusHeroLvUp": "50", //Exp gained when hero level up. Default = 10
"bonusDaily": "10", //Daily Experience. Default = 1
//Stack exp is completely different from battle exp. It only affects stack experience bonuses.
//Stack experience = hero battle exp
"stackExpEnabled": "TRUE", //Enable/disable henchman stack experience. Default = TRUE
"bannerEnabled": "TRUE", //Enable/disable Warlord's Banner. Right-click on the coloured flag in the hero screen to activate. Default = TRUE
"bannerFree": "TRUE", //Henchmen starts with banner equipped. Default = FALSE
//Spell Enhancement (0 - disabled)
"bonusSpellDmgPerPwr": "10", //Extra spell damage of each power. Default = 10
"moreSpellEveryXKnl": "10", //Knowledge requirement for one extra spell. Default = 30
//Tweaks
"battleExpLossPct": "0", //Percentage of battle exp loss when choosing a new henchman. Default = 0
"battleExpAIPct": "100", //Percentage of battle exp gaining for AI henchmen. Default 100
"returnToArmy": "TRUE", //Return henchman to the army when choosing a new one. Default = TRUE
"altExpPerLv": "TRUE", //Alternative exp requirement of each henchman level. Nerfs low-level creatures and buffs the high. Default = TRUE
"campaignTransfer": "TRUE", //Transfer henchman stats over campaign zones, including creature type and battle exp. Apart from that, henchmen gain no battle exp if the hero reached level cap in the campaign. Default = TRUE
"moreSantaGuards": "TRUE", //Santa Guards are multiplied by Santa Gremlin's henchman level. Default = TRUE
"reviveAnywhere": "TRUE", //Henchman can be revived anywhere on the map. Right-click on the coloured flag in the hero screen to activate. Default = TRUE
}
}
}
非常好,ERA 3.9.19的默认一追太菜了。习惯了之前旧版本一追升级转换的。就喜欢裸奔虐电脑 ERA 3.9.19 整合版 已经找不到Mods\ZHenchmen\Data\s 这个目录了,咋搞?搜索现在游戏文件夹下面都没29 wog - henchmen这个文件。还能用吗
现在这个一追脚本名字叫henchman mod.json了。 \Mods\Enhanced Henchmen\Data\s找到了在这个目录下,试验中 大佬还在不在?为啥我直接替换了后,重开游戏里面没一追了。。。。开不了 不觉明历
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