笑苍生 发表于 2013-4-11 10:16:26

随机图模板讲解(原帖链接在13楼)

首先,我们要下载Balance这个模板,以方便大家理解。导航里似乎就有官方模板下载。
然后,找到Balance模板并用EXECL打开。打开之后,我们会发现,似乎不只是一个模板??
其实不是,只是定义生成的地图尺寸有所不同,实际上还是同一个。第4行BC列里定义的4~8就是指生成的地图尺寸为中单(4)~中双(8)。
综上,B版能生成的地图尺寸为中单~超大单。(小单1,小双2,中单4,中双8,大单9,大双18,超大单16,超大双32)
接下来先看第A列,第A列定义了模板的名字,成图的时候会在地图场景描述里出现接下来看BC两列,由于前面说的比较清楚,就不再多加讲解
接下来看D列,D列下面的Zone是区的意思,所以这一列是定义模板里所有区域的编号的,由图我们可以看出B版总共定义了10个区域。
接下来看EFGH,放一起是因为联系很紧密。这一块定义各个区域的类型,E列里定义人类起始区域,F列是电脑起始区域,G列是宝物区,H列是连接区域,
也就是那种会生成大片障碍物形成一条通道的区域。(一般不定义H列是不会出现大片障碍的,不过有时候如果你对某个区域物品价值定义太高,以至于爆掉的话,
(物品价值下面会说明)就会形成一片无用的障碍区或者空白区水域等 )

接下来是I列,定义比较直白,就是各个区域的基础尺寸,决定了成图时各个区域的大小。不过到现在我还没完全明白定义的数值影响力有多大……我曾经将某个模板的区域大小有20改为30,
成图一看没啥大区别。不过有一点可以肯定,将区域改大后,原本成图时会留下的空白区(一般都在地下层),会被扩张占满。(这里修改区域大小无效,我弄懂了一点,下面我会说明)
接下来JKLM,这几列就是决定成图时人类玩家数和总玩家数。J列表示最少人类玩家数,K表示最多玩家数,L表示最少总玩家数,M表示最多总玩家数,这些其实早就由EF两列决定了。
我们选定玩家电脑人数时,超出这个范围就不能由该模板生成地图。
接下来NOPQR。N列定义各个区域的归属,例如B版就定义了1区归属红色(即玩家1),2区归属蓝。(NOPQR列只是定义8种颜色玩家的起始城,后面还有各区域野城的定义(把P列值改为2,对应颜色起始就有2城。))

[ 本帖最后由 灰狼王子 于 2013-4-12 08:50 编辑 ]

笑苍生 发表于 2013-4-11 10:24:14

接下来STUVW,这几列与前面几列类似,定义的是各区域的野城数量,以及同个区域的城镇是否同个类型。其中,S列定义各区域村庄数目。T列定义各区域城镇数目。
UV列为密度,无视……W列定义各区域里,位于同个区域的多个城是否同个类型。
B版里红蓝起始城区有两个城,一有墙一无,有墙的为起始城,无墙为野城,两城类型相同。3区有一座有墙的城,7、9区各有一座无墙城
接下来X、Y、Z、AA、AB、AC、AD、AE、AF,这几列定义各区域城镇可能出现的类型。从左到右分别为,城堡、壁垒、塔楼、地狱、墓园、地下、据点、要塞、元素。
B版里红蓝起始城区不可能出现墓园跟元素城,第三区的城一定为墓园或元素,7、9区的城不为城堡。

接下来AG、AH、AI、AJ、AK、AL、AM,这几列定义各个区域的矿产种类以及数目。从左到右分别为木矿、水银、石矿、硫磺、水晶、宝石、金矿。
B版红蓝起始城区有木石水银矿各一个,第4、9区有木石矿各一个,5区1金矿,6区硫磺宝石矿各一个,7、8区水晶矿一个,10区有金矿2个
接下来AN~AT定义各区域各种矿密度,没什么作用,可以无视不定义
AU~BC定义各个区域的地形。AU列定义该区域的地形是否跟该区域的城镇匹配。AV~BC则定义不匹配时,各区域可能出现的地形。从左到右分别是泥地、沙漠、草地、雪地、沼泽、戈壁、地下、熔岩。
接下来是BD列,定义的是大家比较感兴趣的各个区域的怪物强度修正。修正有三种,weak(-1)、avg(0)、strong(+1)。成图的时候,以我们随机图生成界面选择的弱怪(2)、中怪(3)、强怪(4)为基准,进行各个区域的修正。所以,随机图怪物强度共有1~5五种。不过,地图场景介绍里就只显示选择的强度2~4.
B版里,红蓝起始城区以及6、7、8、9区,野怪强度不修正。3、4、5、10区+1。(想要怪强就就把BD列都改成strong)
BE~BO列定义各个区域怪物可能出现的类型。BE列定义该区域野怪是否跟该区域城镇类型匹配,定义匹配的话,城堡城区只会出现人族怪物。BF~BO列定义不匹配时,怪物可能出现的类型,从左到右为9个种族和中立族
接下来是重中之重,BP~BX列定义各个区域生成的物品价值范围及其密度。这里的密度不再像之前一样无意义,它决定了物品的丰富程度(不知道是否就是物品个数)。一般我们说某个模板很富,说的就是这个地方。
定义比较直白,BP定义最低价值(成图时取1/4),BQ定义最高价值,BR定义这个价值范围的物品密度。BS~BU,BV~BX同理。
PS:将价值范围调得太高成图的时候似乎会爆掉,生成一片很贫瘠很荒凉的区域……
BY~CC定义的是区域之间的连通问题,模板成图的拓扑结构就是有这些定义画出来的。(这里我将在下面说一下我自己的猜测)
Zone1跟Zone2连通,路口守怪强度在CA列定义,数值越大越强。CB列则定义是否是大路口,B版里,3区跟4区、4区跟5区就定义成大路口,而且定义两次,那就更大。CC列的英语翻译为边防警卫,估计是跟首领营帐有关的定义,
接下来CD~CH其实就跟前面J~M是一样的。不过上一楼里定义区域连通时多占用几行,这里也要多占几行与之对应而已

笑苍生 发表于 2013-4-11 10:28:41

部分物品价值清单

对于模板的讲解到这里结束,以下我贴下熊猫大神总结的成图时物品价值清单:
物品的价值清单

随机地图可以产生的物品数量是有限的,它们的价值和出现概率在这里列出,作为资料查询

(1)
首先,你觉得随机地图可以出现的随机物品有多少种呢?

粗略一想,应该很多啊,例如所有的宝物加起来恐怕就接近100种了。实际上宝物没那么多,因为宝物在随机地图上,只能以“随机N级宝物”的形式出现,所以宝物其实只有4种。有人说曾经看过固定的宝物啊?没错,有这样的,但那是给先知小屋做任务用的,守卫的价值将不是按照宝物的价值来算,而是按照先知的奖励来算。

那可能有人说了,这样一来能有的物品就不多了啊。其实又不然。例如潘朵拉盒子,如果你在地图编辑器里面查看的话,会发现其实里面的东西是固定的。在程序里,潘朵拉盒子一共有159种,就是不同的159个物品。

最终,程序考虑的物品一共有818种。其中包括159种潘朵拉盒子,40种首领帐篷,80种巢穴,447种先知小屋(疯狂吧),5种监狱,5种魔法卷轴,以及82种固定价值的从外观即可分别的正常物品。

注意,矿场是不在随机物品列表里的,而且矿场的出现也没有概率可言,因为矿场的数量在模版里有单独的定义。但是矿场也有价值,这个价值在生成矿场守卫的时候会用到。所以这里先列出矿场价值:

木石矿 价值1500; 稀有矿 价值3500; 金矿 价值7500。


(2) 下面来考虑比较简单的92种物品,包括82种固定价值的正常物品,加上5种监狱和5种魔法卷轴。

卷轴
按照魔法等级算 1/2/3/4/5级魔法 分别对应价值 ?/?/?/?/?
监狱 按照监狱里的英雄等级算 1/5/10/15/20级英雄 分别对应价值
?/?/?/?/?

固定的82个物品,按照价值来排列如下,括号里是物品的出现概率。

价值100的:
交易所(100) 避难所(50) 酒馆(20) 盗贼之家(100) 祭坛(20)

庙(100) 绿洲(50) **旗(100)

幸运泉(100) 还童泉(50) 仙女环(100) 天鹅湖(100) 幸运雕像(100)

浮标(100) 海妖(20) 美人鱼(100)
价值200的: 马厩(40)

价值250的: 魔法井(100)
价值500的: 1级魔法圣殿(100) 魔法泉(50)


魔幻花园(50) 批棚(100) 尸骨(100) 货车(50) 水洼(50) 漂浮物(1000)

价值750的: 红木了望塔(100) 火神柱(100) 水车(50) 散金
价值1000的:
魔法学院(50) 斗士学院(50) 墓室(100)

价值1400的: 散木石(300)

价值1500的: 宝箱(1000) 随机资源(2000) 海上宝箱(500)

幸存者(50) 美杜莎宝屋(100) 兵工厂(50)

女巫小屋(80) 学者(100) 智慧石(200)

星轴(100) 真理之园(100) 雇佣兵训练营(100) 马力特塔(100)
价值2000的:
散稀有资源(300) 营火(500) 2级魔法圣殿(100)

狮鹫宝屋(100) 矮人宝屋(100) 沉船(100) 随机1级宝物(150)
价值2500的:
智慧树(50) 大学(20) 风车(150)
价值3000的:
竞技场(50) 蛇妖宝屋(100) 独眼宝屋(100) 3级魔法圣殿(100)
价值3500的: 方尖碑(200)

价值4000的: 弃船(20)
价值5000的:
海上绘图师(20) 小怪物宝屋(100) 金字塔(20)

随机2级宝物(150) 难民营(20)
价值6000的: 勇士之墓(20)
价值7000的:
高山堡垒(20)
价值7500的: 地下绘图师(20)
价值8000的: 黑市(20)

价值9000的: 龙蝇宝屋(100)
价值10000的:全图绘图师(20) 龙国(100)
随机3级宝物(150)
价值12000的:图书馆(20)

价值20000的:随机4级宝物(150)

说明一下这里的出现概率的含义。
假设程序现在需要一个价值100-400之间的物品,那么它先选择所有满足价值要求的物品。
然后从候选者中根据随机来选择一个物品,概率高的就更可能被选中。
这就是为什么说方尖碑是个很热门的物品,它的概率是200,所有物品最高。

为了查询方便,这里把一些常见物品按类型分类列出价值

木石矿(1500) 稀有矿(3500) 金矿(7500)
散金(750) 散木石(1400) 散稀有矿(2000) 散随机资源(1500)
初/中/高级魔法圣殿
(500/2000/3000)
随机1/2/3/4级宝物 (2000/5000/10000/20000)
各类宝屋

坟(1000) 美杜莎(1500) 狮鹫/矮人/沉船(2000) 蛇妖/独眼(3000) 弃船(4000) 跳跳(5000) 龙蝇(9000) 龙国(10000)
加指数技能的

ad1/pk1(1000) a1/d1/p1/k1/exp1000/学者/茅屋(1500) ad2(3000)
学院(2500) all2(12000)
(据我自己的研究 监狱的价值是随机的,你定义价值高,随机出监狱里面的人物经验就越高,我随机一张地图看了一眼监狱里面的人物经验500000)
(3) 下面是潘朵拉盒子的价值情况。一共有159种盒子。

首先是提供钱的盒子。
一共4种,分别提供
5000/10000/15000/20000 金币。
它们的价值和钱数一样,出现概率都是 5


然后是提供经验的盒子。
一共4种,分别提供 5000/10000/15000/20000
经验。
它们的价值是经验数目的1.2倍,也就分别是 6000/12000/18000/24000 。
出现概率都是
20,所以这种盒子是最常见的。

然后是给魔法的盒子。
一共有10种,分别提供 全1/2/3/4/5级 、 全土/气/水/火系 、全部魔法

对应价值为 5000/7500/10000/12500/15000 、 15000/15000/15000/15000 、30000

出现概率都是 2
,很难碰到。

最后是提供兵力的盒子。
这个最疯狂,有141种,包括9个种族的共126个兵种,外加15个中立兵种。
每个兵种在盒子里的数目是固定的,例如低级枪兵,一定是60个,而魔幻法师一定是15个。
这些盒子的价值
= 兵种数目 x 单兵 AI 价值 ,所以每个盒子的价值是固定的。
每个兵力盒子的出现概率都是 3


兵力的盒子有个特点,似乎只会出现和当前区域的城镇类型相同的兵种。
例如你在一个鬼城区域打下一个盒子,如果给兵力就是鬼兵。
而无城的区域,如果有多个兵力盒子,它们似乎也只给一种城镇的兵,具体是那种城镇比较随机。
总的来说,兵力类型和该区域的巢穴似乎保持一致。
待确认。

具体针对B版说一下。
由于B版的全图物品价值不超过9500,所以最好的盒子也不过5000经验、5000金、全1/2级魔法,兵力最多也就是20气元素这样,少见3级兵的盒子。

笑苍生 发表于 2013-4-11 10:30:54

(4)
先知小屋,有447种

知道随机地图的生成为什么很慢么,就因为先知小屋。
每生成一个随机物品,程序就要扫描一遍物品列表,而其中一半以上时间都花在这447种先知小屋上。

怎么会有这么多种?
首先,先知小屋有3个不同的造型,不同的造型即使给一样的奖励,程序仍然认为是不同的物品。
所以,实际先知小屋的种类应该是
447/3=149。

然后先知小屋给的东西和上面的潘朵拉盒子几乎一模一样,除了不给魔法。
所以这就是159-10=149种奖励。

先知小屋的价值要低于对应潘朵拉盒子的价值。
也就是说,同样的奖励,先知小屋任务的守卫要弱于潘朵拉盒子的守卫。
原因可能是因为先知的奖励和目标不在一起,需要多跑路。

最后,先知小屋的概率也要低一些。

(5) 40种首领帐篷

首领帐篷有5种不同的价值是
?/?/?/?/?
再加上8种不同颜色,就是40种

首领帐篷的守卫是根据它的价值来算的
而对应守卫后面的奖励,则相当的不固定,可以是个宝物,也可以是资源,甚至可能是龙宫这种还需要打仗的玩意儿
就目前的理解,奖励价值应该是用一个>1的固定的比例乘以帐篷价值得到

所以在B#出现的异常物品,很多和首领帐篷有关。
即帐篷的价值是低于模版设定的最高价值的,但是奖励的价值会超出

(6)
80种巢穴

9个种族,每个7种低级兵,就是63种巢穴。
中立兵种15种,但是钻石人和金人巢穴在石头人那里,所以最后是
63+15-2 = 75种。
还有5种是一贯BT的元素们,他们有两种不同的巢穴。

巢穴的价值,基本是
巢穴内生物AI价值 x
产量 x 加权系数

这个系数的计算设计到地图区域的类型考察
假设整个地图的有城区域数量是 P,而其中拥有和巢穴类型相同城镇的区域是
Q
那么这个加权系数就是
1 + Q/2 + Q/P

所以,同类的城镇越多,巢穴的价值越高

当你玩B#发现自己2/3副都是同城的时候,再发现一个同城巢穴,它的守卫可就不简单了

笑苍生 发表于 2013-4-11 10:31:35

上面说的区域大小从20改到30没有效果的问题,
我认为区域的大小与地图大小有关,区域的多少有关,其他区域的大小有关(我猜测区域有一个总数有关即单超大如果是300,那么总数就不能超过300,如果超过取平均值,或者自动修改其他区域的大小)
还有和BY和BZ列的Zone1跟Zone2连通 有关
以红色定义为一号区域为例,为什么有的模板1号区域在左上,有的模板一号区域为右下,这是红色所连接的区域有关

我学学如何贴图,
大家一起研究,我现在在研究6X10和88模板,88模板的区域就很多

另外问一下有一个版本里面有黑暗之塔?干什么用的,是脚本还是补丁?哪里下?

[ 本帖最后由 笑苍生 于 2013-4-11 11:00 编辑 ]

兽哥哥 发表于 2013-4-11 10:32:47

能不能贴点图讲解?这样的话应该更形象吧

笑苍生 发表于 2013-4-11 10:48:51

原帖由 兽哥哥 于 2013-4-11 10:32 发表 http://www.h3wog.com/images/common/back.gif
能不能贴点图讲解?这样的话应该更形象吧

可以,可是如何贴图,不好意思,这些年做伸手党时间太长了。

兽哥哥 发表于 2013-4-11 11:05:24

回复 7# 的帖子

右下角有一个发表回复按键,点击后进入编辑界面,下面有一个粘贴附件,可以选择粘贴本地文件。注意:度娘和企鹅的图片不能外链。

songfx 发表于 2013-4-11 11:11:34

如果想要多一些龙之国,应该怎么改呢?

songfx 发表于 2013-4-11 12:11:47

笑苍生,这里有一个简便制作随机地图的工具。请研究下,看能不能翻译一下?<br><div><br></div><div><br></div><div><table border="1" cellpadding="5" cellspacing="0" width="100%" style="font-family: Simsun; "><tbody><tr><td width="20%" align="center" rowspan="2"><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/numi_sig.png"></td><td align="center"><table border="0" cellpadding="5" cellspacing="0" width="100%"><tbody><tr><td colspan="6" align="center"><font size="6">rmg.txt Maker 20050501</font></td></tr><tr><td colspan="6">&nbsp;</td><td></td></tr><tr><td><input type="button" value="Show All" <="" input=""></td><td><input type="button" value="Map" <="" input=""></td><td><input type="button" value="Zones" <="" input=""></td><td><input type="button" value="Connections" <="" input=""></td><td><input type="button" value="Output" <="" input=""></td></tr></tbody></table></td><td width="20%" align="center" rowspan="2"><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/numi_sig.png"></td></tr><tr><td><table border="0" cellpadding="5" cellspacing="0" width="100%"><tbody><tr><td><input type="button" value="Give Example" <="" input=""></td><td><input type="button" value="Randomize!" <="" input=""></td><td width="25%">&nbsp;</td><td><input type="button" value="DO IT!!" <="" input=""></td></tr></tbody></table></td></tr><tr><td colspan="6">This program has several purposes. The primary purpose is to gather more information about rmg.txt design, especially treasure and monster strangth values. The secondary purpose is to make it easier for people to produce rmg.txt files thus making people more likely and able to help with the primary purpose. The third purpose is to get someone to say 'I could do better than that' in front of witnesses so we can get them to make an even better rmg.txt Maker.</td></tr><tr></tr></tbody></table><form name="MapForm" style="color: rgb(0, 0, 0); font-family: Simsun; font-size: medium; "><table border="1" cellpadding="10" cellspacing="0" width="100%"><tbody><tr><td>&nbsp;</td><td colspan="2" align="center"><font size="10">Map</font></td><td rowspan="5">Every Map needs a name, or at least some type of identifier. Every map need a size, otherwise there is no map. Every random map needs at least 1 human player and 1 other (human or computer) player.<br><br>The reason the size numbers are weird is because the HoMM3 people made them that way. The template size is x*y*z where: x=map.width/36; y=map.height/36; z=number of levels. Silly, but simple.</td></tr><tr><td>Map Name:</td><td colspan="2"><input name="MapName" size="48" value="The Nameless Template" maxlength="48" type="text"></td></tr><tr><td>Size Range:</td><td><select name="MapMinSize" align="center">&nbsp; &nbsp; &nbsp;<option value="1">1 Small No Under</option>&nbsp; &nbsp; &nbsp;<option value="2">2 Small</option>&nbsp; &nbsp; &nbsp;<option value="4">4 Medium No Under</option>&nbsp; &nbsp; &nbsp;<option value="8">8 Medium</option>&nbsp; &nbsp; &nbsp;<option selected="" value="9">9 Large No Under</option>&nbsp; &nbsp; &nbsp;<option value="18">18 Large</option>&nbsp; &nbsp; &nbsp;<option value="16">16 XLarge No Under</option>&nbsp; &nbsp; &nbsp;<option value="32">32 Xlarge</option>&nbsp;&nbsp; &nbsp;</select></td><td><select name="MapMaxSize" align="center">&nbsp; &nbsp; &nbsp;<option value="1">1 Small No Under</option>&nbsp; &nbsp; &nbsp;<option value="2">2 Small</option>&nbsp; &nbsp; &nbsp;<option value="4">4 Medium No Under</option>&nbsp; &nbsp; &nbsp;<option value="8">8 Medium</option>&nbsp; &nbsp; &nbsp;<option value="9">9 Large No Under</option>&nbsp; &nbsp; &nbsp;<option selected="" value="18">18 Large</option>&nbsp; &nbsp; &nbsp;<option value="16">16 XLarge No Under</option>&nbsp; &nbsp; &nbsp;<option value="32">32 Xlarge</option>&nbsp;&nbsp; &nbsp;</select></td></tr><tr><td>Human Players:</td><td><select name="MapMinHPlay" align="center">&nbsp; &nbsp; &nbsp;<option selected="" value="1">1 Human Player</option>&nbsp; &nbsp; &nbsp;<option value="2">2 Human Players</option>&nbsp; &nbsp; &nbsp;<option value="3">3 Human Players</option>&nbsp; &nbsp; &nbsp;<option value="4">4 Human Players</option>&nbsp; &nbsp; &nbsp;<option value="5">5 Human Players</option>&nbsp; &nbsp; &nbsp;<option value="6">6 Human Players</option>&nbsp; &nbsp; &nbsp;<option value="7">7 Human Players</option>&nbsp; &nbsp; &nbsp;<option value="8">8 Human Players</option>&nbsp;&nbsp; &nbsp;</select></td><td><select name="MapMaxHPlay" align="center">&nbsp; &nbsp; &nbsp;<option selected="" value="1">1 Human Player</option>&nbsp; &nbsp; &nbsp;<option value="2">2 Human Players</option>&nbsp; &nbsp; &nbsp;<option value="3">3 Human Players</option>&nbsp; &nbsp; &nbsp;<option value="4">4 Human Players</option>&nbsp; &nbsp; &nbsp;<option value="5">5 Human Players</option>&nbsp; &nbsp; &nbsp;<option value="6">6 Human Players</option>&nbsp; &nbsp; &nbsp;<option value="7">7 Human Players</option>&nbsp; &nbsp; &nbsp;<option value="8">8 Human Players</option>&nbsp;&nbsp; &nbsp;</select></td></tr><tr><td>Total Players:</td><td><select name="MapMinTPlay" align="center">&nbsp; &nbsp; &nbsp;<option selected="" value="2">2 Players</option>&nbsp; &nbsp; &nbsp;<option value="3">3 Players</option>&nbsp; &nbsp; &nbsp;<option value="4">4 Players</option>&nbsp; &nbsp; &nbsp;<option value="5">5 Players</option>&nbsp; &nbsp; &nbsp;<option value="6">6 Players</option>&nbsp; &nbsp; &nbsp;<option value="7">7 Players</option>&nbsp; &nbsp; &nbsp;<option value="8">8 Players</option>&nbsp;&nbsp; &nbsp;</select></td><td><select name="MapMaxTPlay" align="center">&nbsp; &nbsp; &nbsp;<option value="2">2 Players</option>&nbsp; &nbsp; &nbsp;<option value="3">3 Players</option>&nbsp; &nbsp; &nbsp;<option value="4">4 Players</option>&nbsp; &nbsp; &nbsp;<option value="5">5 Players</option>&nbsp; &nbsp; &nbsp;<option value="6">6 Players</option>&nbsp; &nbsp; &nbsp;<option value="7">7 Players</option>&nbsp; &nbsp; &nbsp;<option selected="" value="8">8 Players</option>&nbsp;&nbsp; &nbsp;</select></td></tr></tbody></table></form><form name="ZoneForm" style="color: rgb(0, 0, 0); font-family: Simsun; font-size: medium; "><table border="1" cellpadding="5" cellspacing="0" width="100%"><tbody><tr><td>&nbsp;</td><td colspan="8" align="center"><font size="10">Zones</font></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>&nbsp;</td><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td><td>6</td><td>7</td><td>8</td><td>&nbsp;</td></tr><tr><td>Human Start</td><td><input name="Z1HStart" type="checkbox" value="0"></td><td><input name="Z2HStart" type="checkbox" value="0"></td><td><input name="Z3HStart" type="checkbox" value="0"></td><td><input name="Z4HStart" type="checkbox" value="0"></td><td><input name="Z5HStart" type="checkbox" value="0"></td><td><input name="Z6HStart" type="checkbox" value="0"></td><td><input name="Z7HStart" type="checkbox" value="0"></td><td><input name="Z8HStart" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Computer Start</td><td><input name="Z1CStart" type="checkbox" value="0"></td><td><input name="Z2CStart" type="checkbox" value="0"></td><td><input name="Z3CStart" type="checkbox" value="0"></td><td><input name="Z4CStart" type="checkbox" value="0"></td><td><input name="Z5CStart" type="checkbox" value="0"></td><td><input name="Z6CStart" type="checkbox" value="0"></td><td><input name="Z7CStart" type="checkbox" value="0"></td><td><input name="Z8CStart" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Treasure</td><td><input name="Z1TrsStart" type="checkbox" value="0"></td><td><input name="Z2TrsStart" type="checkbox" value="0"></td><td><input name="Z3TrsStart" type="checkbox" value="0"></td><td><input name="Z4TrsStart" type="checkbox" value="0"></td><td><input name="Z5TrsStart" type="checkbox" value="0"></td><td><input name="Z6TrsStart" type="checkbox" value="0"></td><td><input name="Z7TrsStart" type="checkbox" value="0"></td><td><input name="Z8TrsStart" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Junction</td><td><input name="Z1Junction" type="checkbox" value="0"></td><td><input name="Z2Junction" type="checkbox" value="0"></td><td><input name="Z3Junction" type="checkbox" value="0"></td><td><input name="Z4Junction" type="checkbox" value="0"></td><td><input name="Z5Junction" type="checkbox" value="0"></td><td><input name="Z6Junction" type="checkbox" value="0"></td><td><input name="Z7Junction" type="checkbox" value="0"></td><td><input name="Z8Junction" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Base Size</td><td><input name="Z1BaseSize" size="3" value="" maxlength="3"></td><td><input name="Z2BaseSize" size="3" value="" maxlength="3"></td><td><input name="Z3BaseSize" size="3" value="" maxlength="3"></td><td><input name="Z4BaseSize" size="3" value="" maxlength="3"></td><td><input name="Z5BaseSize" size="3" value="" maxlength="3"></td><td><input name="Z6BaseSize" size="3" value="" maxlength="3"></td><td><input name="Z7BaseSize" size="3" value="" maxlength="3"></td><td><input name="Z8BaseSize" size="3" value="" maxlength="3"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Owner</td><td><input name="Z1Owner" size="1" value="" maxlength="1"></td><td><input name="Z2Owner" size="1" value="" maxlength="1"></td><td><input name="Z3Owner" size="1" value="" maxlength="1"></td><td><input name="Z4Owner" size="1" value="" maxlength="1"></td><td><input name="Z5Owner" size="1" value="" maxlength="1"></td><td><input name="Z6Owner" size="1" value="" maxlength="1"></td><td><input name="Z7Owner" size="1" value="" maxlength="1"></td><td><input name="Z8Owner" size="1" value="" maxlength="1"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Minimum Owned Towns</td><td><input name="Z1MinOwnTowns" size="2" value="" maxlength="2"></td><td><input name="Z2MinOwnTowns" size="2" value="" maxlength="2"></td><td><input name="Z3MinOwnTowns" size="2" value="" maxlength="2"></td><td><input name="Z4MinOwnTowns" size="2" value="" maxlength="2"></td><td><input name="Z5MinOwnTowns" size="2" value="" maxlength="2"></td><td><input name="Z6MinOwnTowns" size="2" value="" maxlength="2"></td><td><input name="Z7MinOwnTowns" size="2" value="" maxlength="2"></td><td><input name="Z8MinOwnTowns" size="2" value="" maxlength="2"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Minimum Owned Castles</td><td><input name="Z1MinOwnCastles" size="2" value="" maxlength="2"></td><td><input name="Z2MinOwnCastles" size="2" value="" maxlength="2"></td><td><input name="Z3MinOwnCastles" size="2" value="" maxlength="2"></td><td><input name="Z4MinOwnCastles" size="2" value="" maxlength="2"></td><td><input name="Z5MinOwnCastles" size="2" value="" maxlength="2"></td><td><input name="Z6MinOwnCastles" size="2" value="" maxlength="2"></td><td><input name="Z7MinOwnCastles" size="2" value="" maxlength="2"></td><td><input name="Z8MinOwnCastles" size="2" value="" maxlength="2"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Owned Town Density</td><td><input name="Z1OwnTownDensity" size="2" value="" maxlength="2"></td><td><input name="Z2OwnTownDensity" size="2" value="" maxlength="2"></td><td><input name="Z3OwnTownDensity" size="2" value="" maxlength="2"></td><td><input name="Z4OwnTownDensity" size="2" value="" maxlength="2"></td><td><input name="Z5OwnTownDensity" size="2" value="" maxlength="2"></td><td><input name="Z6OwnTownDensity" size="2" value="" maxlength="2"></td><td><input name="Z7OwnTownDensity" size="2" value="" maxlength="2"></td><td><input name="Z8OwnTownDensity" size="2" value="" maxlength="2"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Owned Castle Density</td><td><input name="Z1OwnCastleDensity" size="2" value="" maxlength="2"></td><td><input name="Z2OwnCastleDensity" size="2" value="" maxlength="2"></td><td><input name="Z3OwnCastleDensity" size="2" value="" maxlength="2"></td><td><input name="Z4OwnCastleDensity" size="2" value="" maxlength="2"></td><td><input name="Z5OwnCastleDensity" size="2" value="" maxlength="2"></td><td><input name="Z6OwnCastleDensity" size="2" value="" maxlength="2"></td><td><input name="Z7OwnCastleDensity" size="2" value="" maxlength="2"></td><td><input name="Z8OwnCastleDensity" size="2" value="" maxlength="2"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Minimum Neutral Towns</td><td><input name="Z1MinNtrlTowns" size="2" value="" maxlength="2"></td><td><input name="Z2MinNtrlTowns" size="2" value="" maxlength="2"></td><td><input name="Z3MinNtrlTowns" size="2" value="" maxlength="2"></td><td><input name="Z4MinNtrlTowns" size="2" value="" maxlength="2"></td><td><input name="Z5MinNtrlTowns" size="2" value="" maxlength="2"></td><td><input name="Z6MinNtrlTowns" size="2" value="" maxlength="2"></td><td><input name="Z7MinNtrlTowns" size="2" value="" maxlength="2"></td><td><input name="Z8MinNtrlTowns" size="2" value="" maxlength="2"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Minimum Neutral Castles</td><td><input name="Z1MinNtrlCastles" size="2" value="" maxlength="2"></td><td><input name="Z2MinNtrlCastles" size="2" value="" maxlength="2"></td><td><input name="Z3MinNtrlCastles" size="2" value="" maxlength="2"></td><td><input name="Z4MinNtrlCastles" size="2" value="" maxlength="2"></td><td><input name="Z5MinNtrlCastles" size="2" value="" maxlength="2"></td><td><input name="Z6MinNtrlCastles" size="2" value="" maxlength="2"></td><td><input name="Z7MinNtrlCastles" size="2" value="" maxlength="2"></td><td><input name="Z8MinNtrlCastles" size="2" value="" maxlength="2"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Neutral Town Density</td><td><input name="Z1NtrlTownDensity" size="2" value="" maxlength="2"></td><td><input name="Z2NtrlTownDensity" size="2" value="" maxlength="2"></td><td><input name="Z3NtrlTownDensity" size="2" value="" maxlength="2"></td><td><input name="Z4NtrlTownDensity" size="2" value="" maxlength="2"></td><td><input name="Z5NtrlTownDensity" size="2" value="" maxlength="2"></td><td><input name="Z6NtrlTownDensity" size="2" value="" maxlength="2"></td><td><input name="Z7NtrlTownDensity" size="2" value="" maxlength="2"></td><td><input name="Z8NtrlTownDensity" size="2" value="" maxlength="2"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Neutral Castle Density</td><td><input name="Z1NtrlCastleDensity" size="2" value="" maxlength="2"></td><td><input name="Z2NtrlCastleDensity" size="2" value="" maxlength="2"></td><td><input name="Z3NtrlCastleDensity" size="2" value="" maxlength="2"></td><td><input name="Z4NtrlCastleDensity" size="2" value="" maxlength="2"></td><td><input name="Z5NtrlCastleDensity" size="2" value="" maxlength="2"></td><td><input name="Z6NtrlCastleDensity" size="2" value="" maxlength="2"></td><td><input name="Z7NtrlCastleDensity" size="2" value="" maxlength="2"></td><td><input name="Z8NtrlCastleDensity" size="2" value="" maxlength="2"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Towns are Same Type</td><td><input name="Z1TownsSameType" type="checkbox" value="0"></td><td><input name="Z2TownsSameType" type="checkbox" value="0"></td><td><input name="Z3TownsSameType" type="checkbox" value="0"></td><td><input name="Z4TownsSameType" type="checkbox" value="0"></td><td><input name="Z5TownsSameType" type="checkbox" value="0"></td><td><input name="Z6TownsSameType" type="checkbox" value="0"></td><td><input name="Z7TownsSameType" type="checkbox" value="0"></td><td><input name="Z8TownsSameType" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Towns are Castle</td><td><input name="Z1TownsCastle" type="checkbox" value="0"></td><td><input name="Z2TownsCastle" type="checkbox" value="0"></td><td><input name="Z3TownsCastle" type="checkbox" value="0"></td><td><input name="Z4TownsCastle" type="checkbox" value="0"></td><td><input name="Z5TownsCastle" type="checkbox" value="0"></td><td><input name="Z6TownsCastle" type="checkbox" value="0"></td><td><input name="Z7TownsCastle" type="checkbox" value="0"></td><td><input name="Z8TownsCastle" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Towns are Rampart</td><td><input name="Z1TownsRampart" type="checkbox" value="0"></td><td><input name="Z2TownsRampart" type="checkbox" value="0"></td><td><input name="Z3TownsRampart" type="checkbox" value="0"></td><td><input name="Z4TownsRampart" type="checkbox" value="0"></td><td><input name="Z5TownsRampart" type="checkbox" value="0"></td><td><input name="Z6TownsRampart" type="checkbox" value="0"></td><td><input name="Z7TownsRampart" type="checkbox" value="0"></td><td><input name="Z8TownsRampart" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Towns are Tower</td><td><input name="Z1TownsTower" type="checkbox" value="0"></td><td><input name="Z2TownsTower" type="checkbox" value="0"></td><td><input name="Z3TownsTower" type="checkbox" value="0"></td><td><input name="Z4TownsTower" type="checkbox" value="0"></td><td><input name="Z5TownsTower" type="checkbox" value="0"></td><td><input name="Z6TownsTower" type="checkbox" value="0"></td><td><input name="Z7TownsTower" type="checkbox" value="0"></td><td><input name="Z8TownsTower" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Towns are Inferno</td><td><input name="Z1TownsInferno" type="checkbox" value="0"></td><td><input name="Z2TownsInferno" type="checkbox" value="0"></td><td><input name="Z3TownsInferno" type="checkbox" value="0"></td><td><input name="Z4TownsInferno" type="checkbox" value="0"></td><td><input name="Z5TownsInferno" type="checkbox" value="0"></td><td><input name="Z6TownsInferno" type="checkbox" value="0"></td><td><input name="Z7TownsInferno" type="checkbox" value="0"></td><td><input name="Z8TownsInferno" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Towns are Necropolis</td><td><input name="Z1TownsNecropolis" type="checkbox" value="0"></td><td><input name="Z2TownsNecropolis" type="checkbox" value="0"></td><td><input name="Z3TownsNecropolis" type="checkbox" value="0"></td><td><input name="Z4TownsNecropolis" type="checkbox" value="0"></td><td><input name="Z5TownsNecropolis" type="checkbox" value="0"></td><td><input name="Z6TownsNecropolis" type="checkbox" value="0"></td><td><input name="Z7TownsNecropolis" type="checkbox" value="0"></td><td><input name="Z8TownsNecropolis" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Towns are Dungeon</td><td><input name="Z1TownsDungeon" type="checkbox" value="0"></td><td><input name="Z2TownsDungeon" type="checkbox" value="0"></td><td><input name="Z3TownsDungeon" type="checkbox" value="0"></td><td><input name="Z4TownsDungeon" type="checkbox" value="0"></td><td><input name="Z5TownsDungeon" type="checkbox" value="0"></td><td><input name="Z6TownsDungeon" type="checkbox" value="0"></td><td><input name="Z7TownsDungeon" type="checkbox" value="0"></td><td><input name="Z8TownsDungeon" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Towns are Stronghold</td><td><input name="Z1TownsStronghold" type="checkbox" value="0"></td><td><input name="Z2TownsStronghold" type="checkbox" value="0"></td><td><input name="Z3TownsStronghold" type="checkbox" value="0"></td><td><input name="Z4TownsStronghold" type="checkbox" value="0"></td><td><input name="Z5TownsStronghold" type="checkbox" value="0"></td><td><input name="Z6TownsStronghold" type="checkbox" value="0"></td><td><input name="Z7TownsStronghold" type="checkbox" value="0"></td><td><input name="Z8TownsStronghold" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Towns are Fortress</td><td><input name="Z1TownsFortress" type="checkbox" value="0"></td><td><input name="Z2TownsFortress" type="checkbox" value="0"></td><td><input name="Z3TownsFortress" type="checkbox" value="0"></td><td><input name="Z4TownsFortress" type="checkbox" value="0"></td><td><input name="Z5TownsFortress" type="checkbox" value="0"></td><td><input name="Z6TownsFortress" type="checkbox" value="0"></td><td><input name="Z7TownsFortress" type="checkbox" value="0"></td><td><input name="Z8TownsFortress" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Towns are Conflux</td><td><input name="Z1TownsConflux" type="checkbox" value="0"></td><td><input name="Z2TownsConflux" type="checkbox" value="0"></td><td><input name="Z3TownsConflux" type="checkbox" value="0"></td><td><input name="Z4TownsConflux" type="checkbox" value="0"></td><td><input name="Z5TownsConflux" type="checkbox" value="0"></td><td><input name="Z6TownsConflux" type="checkbox" value="0"></td><td><input name="Z7TownsConflux" type="checkbox" value="0"></td><td><input name="Z8TownsConflux" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Minimum Wood Mines</td><td><input name="Z1MinWood" size="2" value="" maxlength="2"></td><td><input name="Z2MinWood" size="2" value="" maxlength="2"></td><td><input name="Z3MinWood" size="2" value="" maxlength="2"></td><td><input name="Z4MinWood" size="2" value="" maxlength="2"></td><td><input name="Z5MinWood" size="2" value="" maxlength="2"></td><td><input name="Z6MinWood" size="2" value="" maxlength="2"></td><td><input name="Z7MinWood" size="2" value="" maxlength="2"></td><td><input name="Z8MinWood" size="2" value="" maxlength="2"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Minimum Mercury Mines</td><td><input name="Z1MinMerc" size="2" value="" maxlength="2"></td><td><input name="Z2MinMerc" size="2" value="" maxlength="2"></td><td><input name="Z3MinMerc" size="2" value="" maxlength="2"></td><td><input name="Z4MinMerc" size="2" value="" maxlength="2"></td><td><input name="Z5MinMerc" size="2" value="" maxlength="2"></td><td><input name="Z6MinMerc" size="2" value="" maxlength="2"></td><td><input name="Z7MinMerc" size="2" value="" maxlength="2"></td><td><input name="Z8MinMerc" size="2" value="" maxlength="2"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Minimum Ore Mines</td><td><input name="Z1MinOre" size="2" value="" maxlength="2"></td><td><input name="Z2MinOre" size="2" value="" maxlength="2"></td><td><input name="Z3MinOre" size="2" value="" maxlength="2"></td><td><input name="Z4MinOre" size="2" value="" maxlength="2"></td><td><input name="Z5MinOre" size="2" value="" maxlength="2"></td><td><input name="Z6MinOre" size="2" value="" maxlength="2"></td><td><input name="Z7MinOre" size="2" value="" maxlength="2"></td><td><input name="Z8MinOre" size="2" value="" maxlength="2"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Minimum Sulfur Mines</td><td><input name="Z1MinSulf" size="2" value="" maxlength="2"></td><td><input name="Z2MinSulf" size="2" value="" maxlength="2"></td><td><input name="Z3MinSulf" size="2" value="" maxlength="2"></td><td><input name="Z4MinSulf" size="2" value="" maxlength="2"></td><td><input name="Z5MinSulf" size="2" value="" maxlength="2"></td><td><input name="Z6MinSulf" size="2" value="" maxlength="2"></td><td><input name="Z7MinSulf" size="2" value="" maxlength="2"></td><td><input name="Z8MinSulf" size="2" value="" maxlength="2"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Minimum Crystal Mines</td><td><input name="Z1MinCrys" size="2" value="" maxlength="2"></td><td><input name="Z2MinCrys" size="2" value="" maxlength="2"></td><td><input name="Z3MinCrys" size="2" value="" maxlength="2"></td><td><input name="Z4MinCrys" size="2" value="" maxlength="2"></td><td><input name="Z5MinCrys" size="2" value="" maxlength="2"></td><td><input name="Z6MinCrys" size="2" value="" maxlength="2"></td><td><input name="Z7MinCrys" size="2" value="" maxlength="2"></td><td><input name="Z8MinCrys" size="2" value="" maxlength="2"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Minimum Gems Mines</td><td><input name="Z1MinGems" size="2" value="" maxlength="2"></td><td><input name="Z2MinGems" size="2" value="" maxlength="2"></td><td><input name="Z3MinGems" size="2" value="" maxlength="2"></td><td><input name="Z4MinGems" size="2" value="" maxlength="2"></td><td><input name="Z5MinGems" size="2" value="" maxlength="2"></td><td><input name="Z6MinGems" size="2" value="" maxlength="2"></td><td><input name="Z7MinGems" size="2" value="" maxlength="2"></td><td><input name="Z8MinGems" size="2" value="" maxlength="2"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Minimum Gold Mines</td><td><input name="Z1MinGold" size="2" value="" maxlength="2"></td><td><input name="Z2MinGold" size="2" value="" maxlength="2"></td><td><input name="Z3MinGold" size="2" value="" maxlength="2"></td><td><input name="Z4MinGold" size="2" value="" maxlength="2"></td><td><input name="Z5MinGold" size="2" value="" maxlength="2"></td><td><input name="Z6MinGold" size="2" value="" maxlength="2"></td><td><input name="Z7MinGold" size="2" value="" maxlength="2"></td><td><input name="Z8MinGold" size="2" value="" maxlength="2"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Wood Mine Density</td><td><input name="Z1WoodDensity" size="2" value="" maxlength="2"></td><td><input name="Z2WoodDensity" size="2" value="" maxlength="2"></td><td><input name="Z3WoodDensity" size="2" value="" maxlength="2"></td><td><input name="Z4WoodDensity" size="2" value="" maxlength="2"></td><td><input name="Z5WoodDensity" size="2" value="" maxlength="2"></td><td><input name="Z6WoodDensity" size="2" value="" maxlength="2"></td><td><input name="Z7WoodDensity" size="2" value="" maxlength="2"></td><td><input name="Z8WoodDensity" size="2" value="" maxlength="2"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Mercury Mine Density</td><td><input name="Z1MercDensity" size="2" value="" maxlength="2"></td><td><input name="Z2MercDensity" size="2" value="" maxlength="2"></td><td><input name="Z3MercDensity" size="2" value="" maxlength="2"></td><td><input name="Z4MercDensity" size="2" value="" maxlength="2"></td><td><input name="Z5MercDensity" size="2" value="" maxlength="2"></td><td><input name="Z6MercDensity" size="2" value="" maxlength="2"></td><td><input name="Z7MercDensity" size="2" value="" maxlength="2"></td><td><input name="Z8MercDensity" size="2" value="" maxlength="2"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Ore Mine Density</td><td><input name="Z1OreDensity" size="2" value="" maxlength="2"></td><td><input name="Z2OreDensity" size="2" value="" maxlength="2"></td><td><input name="Z3OreDensity" size="2" value="" maxlength="2"></td><td><input name="Z4OreDensity" size="2" value="" maxlength="2"></td><td><input name="Z5OreDensity" size="2" value="" maxlength="2"></td><td><input name="Z6OreDensity" size="2" value="" maxlength="2"></td><td><input name="Z7OreDensity" size="2" value="" maxlength="2"></td><td><input name="Z8OreDensity" size="2" value="" maxlength="2"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Sulfur Mine Density</td><td><input name="Z1SulfDensity" size="2" value="" maxlength="2"></td><td><input name="Z2SulfDensity" size="2" value="" maxlength="2"></td><td><input name="Z3SulfDensity" size="2" value="" maxlength="2"></td><td><input name="Z4SulfDensity" size="2" value="" maxlength="2"></td><td><input name="Z5SulfDensity" size="2" value="" maxlength="2"></td><td><input name="Z6SulfDensity" size="2" value="" maxlength="2"></td><td><input name="Z7SulfDensity" size="2" value="" maxlength="2"></td><td><input name="Z8SulfDensity" size="2" value="" maxlength="2"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Crystal Mine Density</td><td><input name="Z1CrysDensity" size="2" value="" maxlength="2"></td><td><input name="Z2CrysDensity" size="2" value="" maxlength="2"></td><td><input name="Z3CrysDensity" size="2" value="" maxlength="2"></td><td><input name="Z4CrysDensity" size="2" value="" maxlength="2"></td><td><input name="Z5CrysDensity" size="2" value="" maxlength="2"></td><td><input name="Z6CrysDensity" size="2" value="" maxlength="2"></td><td><input name="Z7CrysDensity" size="2" value="" maxlength="2"></td><td><input name="Z8CrysDensity" size="2" value="" maxlength="2"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Gems Mine Density</td><td><input name="Z1GemsDensity" size="2" value="" maxlength="2"></td><td><input name="Z2GemsDensity" size="2" value="" maxlength="2"></td><td><input name="Z3GemsDensity" size="2" value="" maxlength="2"></td><td><input name="Z4GemsDensity" size="2" value="" maxlength="2"></td><td><input name="Z5GemsDensity" size="2" value="" maxlength="2"></td><td><input name="Z6GemsDensity" size="2" value="" maxlength="2"></td><td><input name="Z7GemsDensity" size="2" value="" maxlength="2"></td><td><input name="Z8GemsDensity" size="2" value="" maxlength="2"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Gold Mine Density</td><td><input name="Z1GoldDensity" size="2" value="" maxlength="2"></td><td><input name="Z2GoldDensity" size="2" value="" maxlength="2"></td><td><input name="Z3GoldDensity" size="2" value="" maxlength="2"></td><td><input name="Z4GoldDensity" size="2" value="" maxlength="2"></td><td><input name="Z5GoldDensity" size="2" value="" maxlength="2"></td><td><input name="Z6GoldDensity" size="2" value="" maxlength="2"></td><td><input name="Z7GoldDensity" size="2" value="" maxlength="2"></td><td><input name="Z8GoldDensity" size="2" value="" maxlength="2"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Terrain: Match to Town</td><td><input name="Z1TerrMatchTown" type="checkbox" value="0"></td><td><input name="Z2TerrMatchTown" type="checkbox" value="0"></td><td><input name="Z3TerrMatchTown" type="checkbox" value="0"></td><td><input name="Z4TerrMatchTown" type="checkbox" value="0"></td><td><input name="Z5TerrMatchTown" type="checkbox" value="0"></td><td><input name="Z6TerrMatchTown" type="checkbox" value="0"></td><td><input name="Z7TerrMatchTown" type="checkbox" value="0"></td><td><input name="Z8TerrMatchTown" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Terrain: Dirt</td><td><input name="Z1TerrDirt" type="checkbox" value="0"></td><td><input name="Z2TerrDirt" type="checkbox" value="0"></td><td><input name="Z3TerrDirt" type="checkbox" value="0"></td><td><input name="Z4TerrDirt" type="checkbox" value="0"></td><td><input name="Z5TerrDirt" type="checkbox" value="0"></td><td><input name="Z6TerrDirt" type="checkbox" value="0"></td><td><input name="Z7TerrDirt" type="checkbox" value="0"></td><td><input name="Z8TerrDirt" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Terrain: Sand</td><td><input name="Z1TerrSand" type="checkbox" value="0"></td><td><input name="Z2TerrSand" type="checkbox" value="0"></td><td><input name="Z3TerrSand" type="checkbox" value="0"></td><td><input name="Z4TerrSand" type="checkbox" value="0"></td><td><input name="Z5TerrSand" type="checkbox" value="0"></td><td><input name="Z6TerrSand" type="checkbox" value="0"></td><td><input name="Z7TerrSand" type="checkbox" value="0"></td><td><input name="Z8TerrSand" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Terrain: Grass</td><td><input name="Z1TerrGrass" type="checkbox" value="0"></td><td><input name="Z2TerrGrass" type="checkbox" value="0"></td><td><input name="Z3TerrGrass" type="checkbox" value="0"></td><td><input name="Z4TerrGrass" type="checkbox" value="0"></td><td><input name="Z5TerrGrass" type="checkbox" value="0"></td><td><input name="Z6TerrGrass" type="checkbox" value="0"></td><td><input name="Z7TerrGrass" type="checkbox" value="0"></td><td><input name="Z8TerrGrass" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Terrain: Snow</td><td><input name="Z1TerrSnow" type="checkbox" value="0"></td><td><input name="Z2TerrSnow" type="checkbox" value="0"></td><td><input name="Z3TerrSnow" type="checkbox" value="0"></td><td><input name="Z4TerrSnow" type="checkbox" value="0"></td><td><input name="Z5TerrSnow" type="checkbox" value="0"></td><td><input name="Z6TerrSnow" type="checkbox" value="0"></td><td><input name="Z7TerrSnow" type="checkbox" value="0"></td><td><input name="Z8TerrSnow" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Terrain: Swamp</td><td><input name="Z1TerrSwamp" type="checkbox" value="0"></td><td><input name="Z2TerrSwamp" type="checkbox" value="0"></td><td><input name="Z3TerrSwamp" type="checkbox" value="0"></td><td><input name="Z4TerrSwamp" type="checkbox" value="0"></td><td><input name="Z5TerrSwamp" type="checkbox" value="0"></td><td><input name="Z6TerrSwamp" type="checkbox" value="0"></td><td><input name="Z7TerrSwamp" type="checkbox" value="0"></td><td><input name="Z8TerrSwamp" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Terrain: Rough</td><td><input name="Z1TerrRough" type="checkbox" value="0"></td><td><input name="Z2TerrRough" type="checkbox" value="0"></td><td><input name="Z3TerrRough" type="checkbox" value="0"></td><td><input name="Z4TerrRough" type="checkbox" value="0"></td><td><input name="Z5TerrRough" type="checkbox" value="0"></td><td><input name="Z6TerrRough" type="checkbox" value="0"></td><td><input name="Z7TerrRough" type="checkbox" value="0"></td><td><input name="Z8TerrRough" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Terrain: Cave</td><td><input name="Z1TerrCave" type="checkbox" value="0"></td><td><input name="Z2TerrCave" type="checkbox" value="0"></td><td><input name="Z3TerrCave" type="checkbox" value="0"></td><td><input name="Z4TerrCave" type="checkbox" value="0"></td><td><input name="Z5TerrCave" type="checkbox" value="0"></td><td><input name="Z6TerrCave" type="checkbox" value="0"></td><td><input name="Z7TerrCave" type="checkbox" value="0"></td><td><input name="Z8TerrCave" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Terrain: Lava</td><td><input name="Z1TerrLava" type="checkbox" value="0"></td><td><input name="Z2TerrLava" type="checkbox" value="0"></td><td><input name="Z3TerrLava" type="checkbox" value="0"></td><td><input name="Z4TerrLava" type="checkbox" value="0"></td><td><input name="Z5TerrLava" type="checkbox" value="0"></td><td><input name="Z6TerrLava" type="checkbox" value="0"></td><td><input name="Z7TerrLava" type="checkbox" value="0"></td><td><input name="Z8TerrLava" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Monster: Strength</td><td><input name="Z1MonstersStrength" size="5" value="" maxlength="6"></td><td><input name="Z2MonstersStrength" size="5" value="" maxlength="6"></td><td><input name="Z3MonstersStrength" size="5" value="" maxlength="6"></td><td><input name="Z4MonstersStrength" size="5" value="" maxlength="6"></td><td><input name="Z5MonstersStrength" size="5" value="" maxlength="6"></td><td><input name="Z6MonstersStrength" size="5" value="" maxlength="6"></td><td><input name="Z7MonstersStrength" size="5" value="" maxlength="6"></td><td><input name="Z8MonstersStrength" size="5" value="" maxlength="6"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Monster: Match to Town</td><td><input name="Z1MonstersMatchTown" type="checkbox" value="0"></td><td><input name="Z2MonstersMatchTown" type="checkbox" value="0"></td><td><input name="Z3MonstersMatchTown" type="checkbox" value="0"></td><td><input name="Z4MonstersMatchTown" type="checkbox" value="0"></td><td><input name="Z5MonstersMatchTown" type="checkbox" value="0"></td><td><input name="Z6MonstersMatchTown" type="checkbox" value="0"></td><td><input name="Z7MonstersMatchTown" type="checkbox" value="0"></td><td><input name="Z8MonstersMatchTown" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Monster: Neutral</td><td><input name="Z1MonstersNeutral" type="checkbox" value="0"></td><td><input name="Z2MonstersNeutral" type="checkbox" value="0"></td><td><input name="Z3MonstersNeutral" type="checkbox" value="0"></td><td><input name="Z4MonstersNeutral" type="checkbox" value="0"></td><td><input name="Z5MonstersNeutral" type="checkbox" value="0"></td><td><input name="Z6MonstersNeutral" type="checkbox" value="0"></td><td><input name="Z7MonstersNeutral" type="checkbox" value="0"></td><td><input name="Z8MonstersNeutral" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Monster: Castle</td><td><input name="Z1MonstersCastle" type="checkbox" value="0"></td><td><input name="Z2MonstersCastle" type="checkbox" value="0"></td><td><input name="Z3MonstersCastle" type="checkbox" value="0"></td><td><input name="Z4MonstersCastle" type="checkbox" value="0"></td><td><input name="Z5MonstersCastle" type="checkbox" value="0"></td><td><input name="Z6MonstersCastle" type="checkbox" value="0"></td><td><input name="Z7MonstersCastle" type="checkbox" value="0"></td><td><input name="Z8MonstersCastle" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Monster: Rampart</td><td><input name="Z1MonstersRampart" type="checkbox" value="0"></td><td><input name="Z2MonstersRampart" type="checkbox" value="0"></td><td><input name="Z3MonstersRampart" type="checkbox" value="0"></td><td><input name="Z4MonstersRampart" type="checkbox" value="0"></td><td><input name="Z5MonstersRampart" type="checkbox" value="0"></td><td><input name="Z6MonstersRampart" type="checkbox" value="0"></td><td><input name="Z7MonstersRampart" type="checkbox" value="0"></td><td><input name="Z8MonstersRampart" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Monster: Tower</td><td><input name="Z1MonstersTower" type="checkbox" value="0"></td><td><input name="Z2MonstersTower" type="checkbox" value="0"></td><td><input name="Z3MonstersTower" type="checkbox" value="0"></td><td><input name="Z4MonstersTower" type="checkbox" value="0"></td><td><input name="Z5MonstersTower" type="checkbox" value="0"></td><td><input name="Z6MonstersTower" type="checkbox" value="0"></td><td><input name="Z7MonstersTower" type="checkbox" value="0"></td><td><input name="Z8MonstersTower" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Monster: Inferno</td><td><input name="Z1MonstersInferno" type="checkbox" value="0"></td><td><input name="Z2MonstersInferno" type="checkbox" value="0"></td><td><input name="Z3MonstersInferno" type="checkbox" value="0"></td><td><input name="Z4MonstersInferno" type="checkbox" value="0"></td><td><input name="Z5MonstersInferno" type="checkbox" value="0"></td><td><input name="Z6MonstersInferno" type="checkbox" value="0"></td><td><input name="Z7MonstersInferno" type="checkbox" value="0"></td><td><input name="Z8MonstersInferno" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Monster: Necropolis</td><td><input name="Z1MonstersNecropolis" type="checkbox" value="0"></td><td><input name="Z2MonstersNecropolis" type="checkbox" value="0"></td><td><input name="Z3MonstersNecropolis" type="checkbox" value="0"></td><td><input name="Z4MonstersNecropolis" type="checkbox" value="0"></td><td><input name="Z5MonstersNecropolis" type="checkbox" value="0"></td><td><input name="Z6MonstersNecropolis" type="checkbox" value="0"></td><td><input name="Z7MonstersNecropolis" type="checkbox" value="0"></td><td><input name="Z8MonstersNecropolis" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Monster: Dungeon</td><td><input name="Z1MonstersDungeon" type="checkbox" value="0"></td><td><input name="Z2MonstersDungeon" type="checkbox" value="0"></td><td><input name="Z3MonstersDungeon" type="checkbox" value="0"></td><td><input name="Z4MonstersDungeon" type="checkbox" value="0"></td><td><input name="Z5MonstersDungeon" type="checkbox" value="0"></td><td><input name="Z6MonstersDungeon" type="checkbox" value="0"></td><td><input name="Z7MonstersDungeon" type="checkbox" value="0"></td><td><input name="Z8MonstersDungeon" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Monster: Stronghold</td><td><input name="Z1MonstersStronghold" type="checkbox" value="0"></td><td><input name="Z2MonstersStronghold" type="checkbox" value="0"></td><td><input name="Z3MonstersStronghold" type="checkbox" value="0"></td><td><input name="Z4MonstersStronghold" type="checkbox" value="0"></td><td><input name="Z5MonstersStronghold" type="checkbox" value="0"></td><td><input name="Z6MonstersStronghold" type="checkbox" value="0"></td><td><input name="Z7MonstersStronghold" type="checkbox" value="0"></td><td><input name="Z8MonstersStronghold" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Monster: Fortress</td><td><input name="Z1MonstersFortress" type="checkbox" value="0"></td><td><input name="Z2MonstersFortress" type="checkbox" value="0"></td><td><input name="Z3MonstersFortress" type="checkbox" value="0"></td><td><input name="Z4MonstersFortress" type="checkbox" value="0"></td><td><input name="Z5MonstersFortress" type="checkbox" value="0"></td><td><input name="Z6MonstersFortress" type="checkbox" value="0"></td><td><input name="Z7MonstersFortress" type="checkbox" value="0"></td><td><input name="Z8MonstersFortress" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Monster: Conflux</td><td><input name="Z1MonstersConflux" type="checkbox" value="0"></td><td><input name="Z2MonstersConflux" type="checkbox" value="0"></td><td><input name="Z3MonstersConflux" type="checkbox" value="0"></td><td><input name="Z4MonstersConflux" type="checkbox" value="0"></td><td><input name="Z5MonstersConflux" type="checkbox" value="0"></td><td><input name="Z6MonstersConflux" type="checkbox" value="0"></td><td><input name="Z7MonstersConflux" type="checkbox" value="0"></td><td><input name="Z8MonstersConflux" type="checkbox" value="0"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Treasure1 Low</td><td><input name="Z1Trs1Lo" size="5" value="" maxlength="5"></td><td><input name="Z2Trs1Lo" size="5" value="" maxlength="5"></td><td><input name="Z3Trs1Lo" size="5" value="" maxlength="5"></td><td><input name="Z4Trs1Lo" size="5" value="" maxlength="5"></td><td><input name="Z5Trs1Lo" size="5" value="" maxlength="5"></td><td><input name="Z6Trs1Lo" size="5" value="" maxlength="5"></td><td><input name="Z7Trs1Lo" size="5" value="" maxlength="5"></td><td><input name="Z8Trs1Lo" size="5" value="" maxlength="5"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Treasure1 High</td><td><input name="Z1Trs1Hi" size="5" value="" maxlength="5"></td><td><input name="Z2Trs1Hi" size="5" value="" maxlength="5"></td><td><input name="Z3Trs1Hi" size="5" value="" maxlength="5"></td><td><input name="Z4Trs1Hi" size="5" value="" maxlength="5"></td><td><input name="Z5Trs1Hi" size="5" value="" maxlength="5"></td><td><input name="Z6Trs1Hi" size="5" value="" maxlength="5"></td><td><input name="Z7Trs1Hi" size="5" value="" maxlength="5"></td><td><input name="Z8Trs1Hi" size="5" value="" maxlength="5"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Treasure1 Density</td><td><input name="Z1Trs1Density" size="2" value="" maxlength="2"></td><td><input name="Z2Trs1Density" size="2" value="" maxlength="2"></td><td><input name="Z3Trs1Density" size="2" value="" maxlength="2"></td><td><input name="Z4Trs1Density" size="2" value="" maxlength="2"></td><td><input name="Z5Trs1Density" size="2" value="" maxlength="2"></td><td><input name="Z6Trs1Density" size="2" value="" maxlength="2"></td><td><input name="Z7Trs1Density" size="2" value="" maxlength="2"></td><td><input name="Z8Trs1Density" size="2" value="" maxlength="2"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Treasure2 Low</td><td><input name="Z1Trs2Lo" size="5" value="" maxlength="5"></td><td><input name="Z2Trs2Lo" size="5" value="" maxlength="5"></td><td><input name="Z3Trs2Lo" size="5" value="" maxlength="5"></td><td><input name="Z4Trs2Lo" size="5" value="" maxlength="5"></td><td><input name="Z5Trs2Lo" size="5" value="" maxlength="5"></td><td><input name="Z6Trs2Lo" size="5" value="" maxlength="5"></td><td><input name="Z7Trs2Lo" size="5" value="" maxlength="5"></td><td><input name="Z8Trs2Lo" size="5" value="" maxlength="5"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Treasure2 High</td><td><input name="Z1Trs2Hi" size="5" value="" maxlength="5"></td><td><input name="Z2Trs2Hi" size="5" value="" maxlength="5"></td><td><input name="Z3Trs2Hi" size="5" value="" maxlength="5"></td><td><input name="Z4Trs2Hi" size="5" value="" maxlength="5"></td><td><input name="Z5Trs2Hi" size="5" value="" maxlength="5"></td><td><input name="Z6Trs2Hi" size="5" value="" maxlength="5"></td><td><input name="Z7Trs2Hi" size="5" value="" maxlength="5"></td><td><input name="Z8Trs2Hi" size="5" value="" maxlength="5"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Treasure2 Density</td><td><input name="Z1Trs2Density" size="2" value="" maxlength="2"></td><td><input name="Z2Trs2Density" size="2" value="" maxlength="2"></td><td><input name="Z3Trs2Density" size="2" value="" maxlength="2"></td><td><input name="Z4Trs2Density" size="2" value="" maxlength="2"></td><td><input name="Z5Trs2Density" size="2" value="" maxlength="2"></td><td><input name="Z6Trs2Density" size="2" value="" maxlength="2"></td><td><input name="Z7Trs2Density" size="2" value="" maxlength="2"></td><td><input name="Z8Trs2Density" size="2" value="" maxlength="2"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Treasure3 Low</td><td><input name="Z1Trs3Lo" size="5" value="" maxlength="5"></td><td><input name="Z2Trs3Lo" size="5" value="" maxlength="5"></td><td><input name="Z3Trs3Lo" size="5" value="" maxlength="5"></td><td><input name="Z4Trs3Lo" size="5" value="" maxlength="5"></td><td><input name="Z5Trs3Lo" size="5" value="" maxlength="5"></td><td><input name="Z6Trs3Lo" size="5" value="" maxlength="5"></td><td><input name="Z7Trs3Lo" size="5" value="" maxlength="5"></td><td><input name="Z8Trs3Lo" size="5" value="" maxlength="5"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Treasure3 High</td><td><input name="Z1Trs3Hi" size="5" value="" maxlength="5"></td><td><input name="Z2Trs3Hi" size="5" value="" maxlength="5"></td><td><input name="Z3Trs3Hi" size="5" value="" maxlength="5"></td><td><input name="Z4Trs3Hi" size="5" value="" maxlength="5"></td><td><input name="Z5Trs3Hi" size="5" value="" maxlength="5"></td><td><input name="Z6Trs3Hi" size="5" value="" maxlength="5"></td><td><input name="Z7Trs3Hi" size="5" value="" maxlength="5"></td><td><input name="Z8Trs3Hi" size="5" value="" maxlength="5"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr><tr><td>Treasure3 Density</td><td><input name="Z1Trs3Density" size="2" value="" maxlength="2"></td><td><input name="Z2Trs3Density" size="2" value="" maxlength="2"></td><td><input name="Z3Trs3Density" size="2" value="" maxlength="2"></td><td><input name="Z4Trs3Density" size="2" value="" maxlength="2"></td><td><input name="Z5Trs3Density" size="2" value="" maxlength="2"></td><td><input name="Z6Trs3Density" size="2" value="" maxlength="2"></td><td><input name="Z7Trs3Density" size="2" value="" maxlength="2"></td><td><input name="Z8Trs3Density" size="2" value="" maxlength="2"></td><td><img src="file:///D:/%E6%88%91%E7%9A%84%E6%96%87%E6%A1%A3/%E6%96%87%E6%A1%A3/Tencent/347787825/FileRecv/RmgTxtMaker/query.png"></td></tr></tbody></table></form><form name="ConnForm" style="color: rgb(0, 0, 0); font-family: Simsun; font-size: medium; "><table border="1" cellpadding="5" cellspacing="0" width="100%"><tbody><tr><td colspan="5" align="center"><font size="10">Connections</font></td><td rowspan="10">From is first Zone. To is second zone. Value is strength of any guards (range:?-?). Wide is whether border opening is narrow or wide open. And Border is best left blank since most people seem to think it doesn't work properly.</td></tr><tr><td>From</td><td>To</td><td>Value</td><td>Wide</td><td>Border</td></tr><tr><td><input name="Conn11" size="2" value="" maxlength="2"></td><td><input name="Conn12" size="2" value="" maxlength="2"></td><td><input name="Valu1" size="5" value="" maxlength="5"></td><td><input name="Wide1" type="checkbox" value="0"></td><td><input name="Bord1" type="checkbox" value="0"></td></tr><tr><td><input name="Conn21" size="2" value="" maxlength="2"></td><td><input name="Conn22" size="2" value="" maxlength="2"></td><td><input name="Valu2" size="5" value="" maxlength="5"></td><td><input name="Wide2" type="checkbox" value="0"></td><td><input name="Bord2" type="checkbox" value="0"></td></tr><tr><td><input name="Conn31" size="2" value="" maxlength="2"></td><td><input name="Conn32" size="2" value="" maxlength="2"></td><td><input name="Valu3" size="5" value="" maxlength="5"></td><td><input name="Wide3" type="checkbox" value="0"></td><td><input name="Bord3" type="checkbox" value="0"></td></tr><tr><td><input name="Conn41" size="2" value="" maxlength="2"></td><td><input name="Conn42" size="2" value="" maxlength="2"></td><td><input name="Valu4" size="5" value="" maxlength="5"></td><td><input name="Wide4" type="checkbox" value="0"></td><td><input name="Bord4" type="checkbox" value="0"></td></tr><tr><td><input name="Conn51" size="2" value="" maxlength="2"></td><td><input name="Conn52" size="2" value="" maxlength="2"></td><td><input name="Valu5" size="5" value="" maxlength="5"></td><td><input name="Wide5" type="checkbox" value="0"></td><td><input name="Bord5" type="checkbox" value="0"></td></tr><tr><td><input name="Conn61" size="2" value="" maxlength="2"></td><td><input name="Conn62" size="2" value="" maxlength="2"></td><td><input name="Valu6" size="5" value="" maxlength="5"></td><td><input name="Wide6" type="checkbox" value="0"></td><td><input name="Bord6" type="checkbox" value="0"></td></tr><tr><td><input name="Conn71" size="2" value="" maxlength="2"></td><td><input name="Conn72" size="2" value="" maxlength="2"></td><td><input name="Valu7" size="5" value="" maxlength="5"></td><td><input name="Wide7" type="checkbox" value="0"></td><td><input name="Bord7" type="checkbox" value="0"></td></tr><tr><td><input name="Conn81" size="2" value="" maxlength="2"></td><td><input name="Conn82" size="2" value="" maxlength="2"></td><td><input name="Valu8" size="5" value="" maxlength="5"></td><td><input name="Wide8" type="checkbox" value="0"></td><td><input name="Bord8" type="checkbox" value="0"></td></tr></tbody></table></form><form name="OutputForm" style="color: rgb(0, 0, 0); font-family: Simsun; font-size: medium; "><table border="1" cellpadding="5" cellspacing="0" width="100%"><tbody><tr><td align="center"><font size="10">Output</font></td><td rowspan="2"><table height="100%" width="100%"><tbody><tr><td>Okay... Since I cannot directly output a text document using HTML and JavaScript, here's where you get to do a little (a very little) of the work yourself. Press either the Do It!! Button below or the one at the top of the page. This will output all the info you've entered into the TextArea to the left. It will also focus on the Output TextArea and select all this newly-outputted text. This means all you have to do is right-click the highlighted text and select 'copy' from the drop-down menu. Then open rmg.txt and paste the info at the end. Simple, right?</td></tr><tr><td><input type="button" value="DO IT!!" <="" input=""></td></tr></tbody></table></td></tr><tr><td><textarea name="OutputTD" rows="25" cols="40" wrap="off"></textarea></td></tr></tbody></table></form><br style="color: rgb(0, 0, 0); font-family: Simsun; font-size: medium; "><br style="color: rgb(0, 0, 0); font-family: Simsun; font-size: medium; "><br style="color: rgb(0, 0, 0); font-family: Simsun; font-size: medium; "><br style="color: rgb(0, 0, 0); font-family: Simsun; font-size: medium; "><br style="color: rgb(0, 0, 0); font-family: Simsun; font-size: medium; "><table border="1" cellpadding="5" cellspacing="5" width="100%" style="font-family: Simsun; "><tbody><tr><td>Fnord mentioned that most people will have no idea how to extract rmg.txt, but that doesn't really matter. Just save the output from this program as a text document named rmg.txt (NOT rmg.txt.txt, k?) and put that text document in the Data folder that is in your main Heroes folder. Simple.</td></tr><tr><td>&nbsp;</td></tr><tr><td>The obvious: if you make a template that only works on XLarge maps with underworld and then try to play a random map that is small with no underworld, naturally the program will tell you there's no template available.</td></tr><tr><td>Not so obvious: the rmg.txt seems fairly unlimited in number of zones and connections, but my program only gives you 8 of each. This is my limit, not the rmg.txt setup. I have seen zone numbers in the 40s in the original rmg.txt; For the connections area, it is best to draw a few numbered circles on a piece of paper and draw your connections. If you can draw lines or curves along each connection you want without them crossing, then the generator shouldn't have a problem with them. Each zone can have as many connections as you want. Want a central fight zone? use connection 1-8 2-8 3-8 4-8 5-8 6-8 7-8 and now zone 8 will be connected to all others and will be a total battlezone.</td></tr><tr><td>&nbsp;</td></tr><tr><td>Oddly enough, in the rmg.txt i saw values like 5.9 and 7.5 used in the from Zone area... weird.</td></tr><tr><td>Will start listing treasure ranges here once i've obtained any. You may wonder what the hold-up is... Make a template that has the same minimum and maximum values for all 3 treasures. Make sure all 3 have same density too. Do this for all 8 zones. Play the map and look at the wide range of visitable objects that appear from just one value... And then remember that we apparently have over 40000 values...</td></tr><tr><td>If what i've read is accurate, lower treasure densities are better because it reduces chance of shared guards. Seems that the min max values are actually the guards' strengths... Odd, hunh?</td></tr><tr><td>&nbsp;</td></tr><tr><td>The big duh: I barely have any idea what I'm doing here. There is so little known about the rmg.txt that you only get a very few hits on google when you search for it. Very little info out there. The main purpose of all this was to make it easier to make templates so more people would do it so more people would talk about their results so more info could be gained.</td></tr></tbody></table></div>

笑苍生 发表于 2013-4-11 13:33:23

回复 8# 的帖子

就是度娘的,所以比较麻烦!

笑苍生 发表于 2013-4-11 13:44:25

原帖由 songfx 于 2013-4-11 11:11 发表 http://www.h3wog.com/images/common/back.gif
如果想要多一些龙之国,应该怎么改呢?

BP~BX 列BP和BQ ,BS和BT 你想哪个区域多一些龙城 把最小值改到10000后面那行改成10000以上BR和BU是概率,也是出现的百分比,调高一点就会出来
看你的模板几个玩家,以88模板为例 是8个人 那么在第九区域以后就可以加了,这样修改出现的可能大,但不是绝对,(龙城的价值是10000 ,但还有其他价值10000也会出现)
(如果价值超出你区域的计算将会爆掉,就变成一大片山)
具体价值,看我发的建筑物价格方面的

笑苍生 发表于 2013-4-11 13:47:44

http://tieba.baidu.com/p/1965304500?pn=1

我发的是这个帖子,里面有图片,
有什么心得在这里交流吧

笑苍生 发表于 2013-4-11 13:53:56

回复 10# 的帖子

这个网页就是地图生成格式文件,在里面填上相应的数值,但是我感觉EXECL好用,因为每次都要生成,可能你只修改里面几个数据
还不如自己diy模板来的快

旋转猫 发表于 2013-4-11 20:46:52

这貌似云丝发过吧
不过挖出来也不错

灰狼王子 发表于 2013-4-12 08:52:16

云大当年发的是这个 http://bbs.h3wog.com/viewthread.php?tid=18808&extra=page%3D1%26amp%3Bfilter%3Ddigest 随机地图模版及部分官方模版点评

舟中醉客 发表于 2013-7-9 11:25:32

好高深的样子啊膜拜学习中;gaxing;

麦克斯韦 发表于 2013-7-10 02:18:16

半夜两点居然完全看完了,原来如此啊,看过之后很大收获呢

英雄无敌张伟 发表于 2014-11-3 21:29:32

膜拜大神,虽然不能看明白,但简单的看看

gaze311 发表于 2015-4-17 12:42:31

一直喜欢随机地图,这个讲解看起来高大上啊
页: [1] 2
查看完整版本: 随机图模板讲解(原帖链接在13楼)

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