junk717 发表于 2005-11-9 19:16:00

[Attention]Chaser1.7 Guidance (to be updated step by step)

这是chaser1.7的英文版攻略,根据最新的由风卷残云写的详细攻略翻译加补充而来。当然也要感谢原chaser1.7简略版攻略的作者。请大家针对攻略中有疑问或者建议的地方跟贴提出,使之不断完善.

Chaser v1.7 Game Hints

By: flyeagle & 风卷残云sil

From: www.gamerhome.net

Translator: Power of WoG Translation Group

Main Tips:

Do keep this in mind: Never forget to press “V” to check artifacts, creatures and buildings which can not be seen easily on the adventure map, or you may not finish this map, for they are the key leads you to the end of the game.

If you can’t continue playing, try to open this map with WOG map editor, check it and go on playing.

Personal Tips:

       I choose Offence as my specialization for I intend to use Ghost as my primary troops. It is said that, one of the specializations called Ghost Behemoths is another good choice. Naturally, I choose Sacred Phoenix as my henchmen. These are depending on your play style.

1. Movement: The growth of the neutral creatures on the Adventure map is extremely fast, therefore you must kill them selectively at the beginning and never stop slaying them. You should kill level 6, 7 creatures which is hard to defeat and level 8, 10 creatures which you can defeat, while making use of the lower level creatures to gather Ghost. Especially, after you set foot on the area of town Fortress first time and walk around, I think it is the very time to battle.

2. Troops: One thing you must know, that is, using picked troops and simpler administration. In a nutshell, do not take unformed troops along with you to the battleground. I often see some newbies playing the game under 80% difficult level, so that they can get a few level 8 or more creatures for free to help them finish this map. This is plaguily wrong. Generally speaking, each stack of your troops must be of good battle effectiveness. If you don’t have enough stacks of troops to full fill your troop stacks, use stack of Sacred Phoenix instead. In addition, level 8 creatures aren’t the only troops you could choose, but also Ghost. To gather Ghost efficiently, don’t visit Death Chamber until the number of the neutral creature reaches its upper limit (4000). Make use of the archers, which located on a small island left to the town Griffin Castle, to gather more than 10,000 Ghost (for they’re so weak). With 15,000 Ghost or so in hand, slay the neutral creatures to gather (about 4000 per battle) more and more Ghost. There is one thing I must say, don’t move any stacks of your troops when the number of stack is more than 32,000. If you do this, make sure to split them. If not, don’t be sad when you see the number become minus. One more thing, there are various level 8 creatures could join you, don’t be waste, you can transform them into one class of creatures by Altar of Transformation.

3. Secondary Skills: Make sure to learn Ballistics skill, and do not learn Pathfinding skill, in respect that the artifact “Dragonheart” can make you learn the latter one. Theoretically, you can learn all the secondary skills by using WOG’s bug. To forget any secondary skills, utilize the building “Time Market” southeast of the main town Gamerhome.


4. Battles: Essentially, you may be invincible when you get enough Ghost. There is one more absolute invincible tactics called “invisible commander”, but at a cost of time. Check forum of Gamerhome for details. About siege, using Sacred Phoenix to block the gate of the castle, the battle becomes easier than SoD.

Several Quests:


Quest One: “One sword and Two rings”


You can find an Angel in the snow terrain where is at the opposite side of the Windmill, beside a small lake. He’ll tell you about the legend of “One Sword and Two Rings”, it is said that each part of the combined artifact is not as useful as you wish, while the combined artifact is a very powerful item after it is enhanced by the Arcane Tower. The angel will show you where the Arcane Tower and Fafner’s House is after you visit him twice. By the way, there is an artifact “Amulet of the undertaker” below the angel, just behind the Marletto Tower.


Ether Freeze: Hold by an extremely powerful Zealot who lives in sanctuary (95, 32, 0), northwest of the town Magic Cloud. You must have learned spell “Water Walk”.


Ether Laser: Guarded by a great deal of undead creatures and an extremely powerful Dracolich in the Warrior’s Tomb around the Market of Time not far away from the town Gamerhome. But first think of you’re strong enough.


Glance Survivor: The holder lives in a small hut (2, 114, 0) left to the Gain Tower, you should know the spell “Water Walk” to get it. But above all, you have to get 9999 Rogues. You can exchange artifact “Orb of Inhibition” and “Sphere of PERManence” for them at the Seer’s Hut (3, 43, 0) which you can find at the waterside, northwest by north to the town Archer Castle, just four squares left to the School of Magic.


With all three parts in hand, visit Arcane Tower left to the town Evil Castle to upgrade the combined artifact, including “Attack Twice”, “Attack Around”, “No Enemy Retaliation”, “Fly”, for example, needs 50 mithrils per time. It is recommended that don’t upgrade “Fly” ability for saving mithrils.

Quest Tw “The Orb of Vulnerability”

Visit the peasant besides the town “Dungeon” and afterwards visit the Magic Well behind the town, defeat the Crystal Dragons. Return to the Magic Well (38, 119, 0) between the Snowman and the Sign. (Do not visit it until you have killed the Crystal Dragons, or you’ll lose your hero.) But this time you can not get the artifact, unless you can defeat 2000*7 stacks extremely powerful peasants. This is impossible except to cheat. Speak twice to the peasant (121, 135, 0) (at the waterside) below the town Fire Castle (112, 88, 0), he’ll tell you his brother has fallen into water. Cast spell “Water Walk”, and walk west to where there is the only place you can set foot on (110, 139, 0). (There is a Shipwreck just two squares below it.) Use spell “Summon Boat” to summon a boat, and move southeast to the Shipwreck Survivor (115, 141, 0) to rescue the person falling into water. He’ll ask you to take him to the battle, and his friends will be friendly. And he joins you. Return to the Magic Well to get your artifact “The Orb of Vulnerability”.


There is a dungeon town underground, you can recruit a lot of level 8 creatures in that area. Defeating the four heroes (3, 107, 1)&(3, 123, 1)&(20, 107, 1)&(22, 122, 1) at each corner above the dungeon town may you acquire the combined artifact “Armor of the Damned”.

Part One: Main town – Gamerhome

Reminder: You must open the two Quest Guard blocking the road before Day 8, so run your time.

1. Just two squares left to where you start the game at the beginning strands a scholar who can give you many general tips.

2. Pick up the artifact “Armageddon”, but you can’t equip it yet until Day 7.

2. Speak to the Genie (which is guarded by a group of Ghosts) left to the Scholar, he ask you to find him a wife, return here after you speak to the Sprite (40, 115, 0) (which you can find near waterside, right to the Snowman, after you open the Quest Guards before Day 8), he’ll give you an artifact “Boots of Speed” as reward.

3. After you reach the crossing, then moving southeast. You can find 3 Sacred Phoenixes two squares east to the Alchemist’s Lab, it’s an event (36, 142, 0). And you can get an artifact “Pendent of Life” behind the Alchemist’s Lab, it blocks the way to reach the event, so you won’t miss it. After this, return to the town Gamerhome, it’ll be a simple battle this time.

4. You can find combined artifact “Barbarian Lord's Axe of Ferocity” behind the Shrine of Magic Thought which is guarded by a pack of Ancient Behemoths (they joined me, it was a big surprise), but first you have to defeat a pack of Blood Dragons, just make sure you are strong enough before you fight them.

5. Transport the artifact “Armageddon’s Blade” to the Seer’s Hut which is guarded by lots of Nightmares, you can get artifact “Cape of Velocity” for exchange. This is unwilling, but you have to pass through the Quest Guard.

6. On Day 7, you’re free from the curse which makes you can’t equip any weapons in right hand. Here, you can choose to fight the Blood Dragon as well, whereas it is a bit lack of time.

7. You can pick up a combined artifact “Angelic Alliance” soon after you get through the Quest Guards, but you’ll hand it out to pass through the next Quest Guard.

8. A Rust Dragon near the Water Wheel tell you that he has lost his precious, and threaten you to find it. Just walk along the road, kill the Naga, then keep on walking to the end of the line of Fountain of Fortune, this time visit the lower line of the fountain from right to left, you can find “Dragonheart” at the middle of the fountain line. Return to the Rust Dragon (prepare for battle) to learn spell “Slayer”. You can keep “Dragonheart” as well.

9. WOG feature of the Magic Well is activated after you finish a quest given by a peasant near the town Dungeon.

10. There is a Warrior’s Tomb just 3 squares southeast of the Market of Time, it hides artifact “Ether Laser” in it, it is one part of the combined artifact “One Sword and Two Rings”, you’d better get a good prepare to have it. And Scholar adjacent to the Market of Time can teach you a useful spell “Clone”.

11. Can’t pass through the Quest Guard? Just try the combined artifact “Barbarian Lord's Axe of Ferocity”. ^_^

Part Tw Ranger Castle

1. After you pass through the Red Border Gate, you may definitely reach the second region — “Ranger Castle”. And then move northeast to the Hill Fort (69, 119, 0) and upgrade your level 7 troops.

2. Sharpshooters are powerful creatures, but it’s a piece of cake to defeat Gelu if you have learned the spell “Forgetfulness” (which you can learn from the Shrine of Magic Thought (78, 125, 0) which you can find behind the town Ranger Castle). You may not have learned spell “Resurrection” at the time, take full advantage of the “Rebirth” ability of the Sacred Phoenix to win the battle without any cost.

3. Defeating a group of Titan (94, 127, 0) which is right left to the town Ranger Castle, just right behind the Natural Calamity could you learn the spell “Titan’s Lightning Bolt”.

4. You can learn the spell “Teleport” from a Scholar around the Seer’s Hut, it is covered by the Fountain of Valhara.

5. There’s an event (102, 131, 0) just two squares right to the Quest Guard (100, 131, 0), 200 Sylvan Centaurs will join you for free.

6. You may have the combined artifact “Cloak of the undead King” to get through the Quest Guard (100, 131, 0), save before you move forward, you will be attacked on the way to the entrance. See point 7.
Amulet of the Undertaker: is located behind the Marletto Tower(37, 137, 0) in snow terrain.
Vampire's Cowl: Above all, you must have already picked up artifact “Recanter's Cloak” (46, 142, 0) which can be found behind the Witch Hut (46, 143, 0) (which located southwest of the Sphinx, nearly the lower edge of the map) in snow terrain. And then visit the Seer’s Hut (103, 134, 0) (which located around the Quest Guard in this region) to acquire artifact “Vampire’s Cowl” for exchange.
Dead Man's Boots: You may have it after you defeat hero Gelu as your booty.

7. There is an Event (99, 130, 0) one square right below the One Way Monoliths (you have to open the Quest Guard first), you can get an artifact “Helm of Immortality” for your commander if you survive. Remember to use one of your commander’s ability called Death Stare to kill enemy’s commander.



[此贴子已经被作者于2005-11-10 12:32:10编辑过]

shadewither 发表于 2005-11-11 01:53:00

General Tips:

Never forget to press "V" to check artifacts, creatures and other objects which can not be seen easily on the Adventure Map, or you may fail to finish this map, for they are the keys to victory.

When your gameplay can't advance, try to check the map with WoG map editor.

Gameplay Tips:

       I choose Offence as my specialization, for I intend to use Ghosts as my primary troops. It is said that, the specialization called Ghost Behemoths is another good choice. I choose Sacred Phoenix as my henchmen. The choices depend on your way of playing.

1. Movement: Monsters on the Adventure Map grows extremely fast, and therefore you have to kill them selectively at the beginning and never stop slaying them. You should kill level 6-7 monsters which is hard to defeat and level 8+ monsters which you can defeat, while making use of the lower level monsters to gather Ghosts. Especially, when you set foot on the area of town Fortress first time, I think it the very time for battle.

2. Troops: Only use troops strong enough, rather than a mess of frail stacks, so that battle controls could be simple. I often see newbies playing the game under 80% difficult level, so that they can get a few level 8 creatures for free to aid them finish this map. This is completely wrong. Generally speaking, every stack should be strong enough. If you don't have enough stacks of troops to fill all your troop stacks, use stacks of Sacred Phoenix instead. Level 8+ creatures aren't the only choice; Ghosts is an alternative. In order to gather Ghosts efficiently, do not visit Death Chambers until the numbers of monsters reaches their upper limit (4000). Make good use of the Archers, located on a small island on the left of the town Griffin Castle, to gather more than 10,000 Ghosts (for they're weak). With 15,000 Ghost or so in army, slay other monsters to gather (about 4000 per battle) more and more Ghosts. CAUTION: NEVER move any stacks of your troops with 32,768+ number, if you don't expect the number become negative or zero (it should be ok to split one stack into two stacks each less than 32,768). Another hint is that, there are various level 8 creatures could join you. You can transform them into one class by Altar of Transformation.

3. Secondary Skills: Make sure to learn Ballistics, and do not learn Pathfinding, in respect that the artifact "Dragonheart" can make you learn Pathfinding. Theoretically, you can learn all the 28 secondary skills using WOG's bug. To forget any secondary skill, visit the "Time Market" southeast to the main town Gamerhome.


4. Battles: You could be invincible if you get enough Ghosts. There is another absolutely invincible tactic called "invisible commander", but at a cost of time. Check forum of Gamerhome for details. In sieging battles, use Sacred Phoenix to block the drawbridge, and the battle will become easier than SoD.

Several Quests:


Quest One: “One sword and Two rings”


You can find an Angel in the snow terrain which is at the opposite side of the Windmill, and beside a small lake. He'll tell you about the legend of "One Sword and Two Rings". It is said that each part of the combined artifact is not as useful as you wish, however the combined artifact is a very powerful item after enhanced by the Arcane Tower. The angel will show you where the Arcane Tower and Fafner's House are, after you visit him twice. By the way, there is an artifact "Amulet of the undertaker" below the angel, just behind the Marletto Tower.


Ether Freeze: Hold by an extremely powerful Zealot who lives in sanctuary (95, 32, 0), northwest to the town Magic Cloud. You must have learned the spell "Water Walk".


Ether Laser: Guarded by a great deal of undead creatures and an extremely powerful Dracolich in the Warrior's Tomb near the Market of Time not far away from the town Gamerhome. But first consider if you're strong enough.


Glance Survivor: The holder lives in a small hut (2, 114, 0) on the left of the Gain Tower. The spell "Water Walk" is necessary. But above all, you have to get 9999 Rogues. You can exchange artifact "Orb of Inhibition" and "Sphere of PERManence" for it at the Seer's Hut (3, 43, 0) which can be found at the waterside, northwest by north to the town Archer Castle, just four tiles left to the School of Magic.


With all three parts, visit Arcane Tower on the left of the town Evil Castle to upgrade the combined artifact, including "Attack Twice", "Attack Around", "No Enemy Retaliation", "Fly", 50 mithrils per time. I recommend against "Fly" ability to save mithrils.

Quest Two "The Orb of Vulnerability"

Visit the peasant besides the town "Dungeon" and afterwards visit the Magic Well behind the town, and defeat the Crystal Dragons. Return to the Magic Well (38, 119, 0) between the Snowman and the Sign. (Do not visit it until you have killed the Crystal Dragons, or you'll lose your hero.) But at this time you can not get the artifact, unless you can defeat 2000*7 stacks of extremely powerful peasants. This is impossible except to cheat. Speak twice to the peasant (121, 135, 0) (at the waterside) below the town Fire Castle (112, 88, 0), he'll tell you his brother has fallen into water. Cast the spell "Water Walk", and walk west to the tile which is the only place you can set foot on (110, 139, 0). (There is a Shipwreck just two tiles below it.) Use the spell "Summon Boat" to summon a boat, and move southeast to the Shipwreck Survivor (115, 141, 0) to rescue the person falling into water. He'll ask you to take him to the battle, and his friends will be friendly. Return to the Magic Well and you can get the artifact "The Orb of Vulnerability".


There is a dungeon town underground, you can recruit a lot of level 8 creatures in that area. Defeating the four heroes (3, 107, 1)&(3, 123, 1)&(20, 107, 1)&(22, 122, 1) at the four corners above the dungeon town may you acquire the combined artifact "Armor of the Damned".

Part One: Main town – Gamerhome

Attention: You must open the two Quest Guard blocking the road before Day 8, so plan your movement.

1. Just two squares left to the tile where you start the game at the beginning stands a scholar who can give you many general tips.

2. Pick up the artifact "Armageddon", but you can't equip it yet till Day 7.

2. Speak to the Genie (which is guarded by a group of Ghosts) left to the Scholar, and he'll ask you to find a spouse for him, return after you speak to the Sprite (40, 115, 0) (which you can find near waterside, right to the Snowman, after you open the Quest Guards before Day 8), he'll give you an artifact "Boots of Speed" as reward.

3. After you reach the crossing, move southeast. You can find 3 Sacred Phoenixes two tiles east to the Alchemist's Lab, and there is an event at (36, 142, 0). You can get an artifact "Pendent of Life" behind the Alchemist's Lab, which blocks the way to reach the event, so you won't miss it. After this, return to the town Gamerhome, it'll be a easy battle this time.

4. You can find combined artifact "Barbarian Lord's Axe of Ferocity" behind the Shrine of Magic Thought which is guarded by a pack of Ancient Behemoths (they joined me, which is really a surprise), but first you'll have to defeat a pack of Blood Dragons. Just make sure you are strong enough.

5. Transport the artifact "Armageddon's Blade" to the Seer's Hut which is guarded by lots of Nightmares, you can get artifact "Cape of Velocity" for exchange. This is compulsory because you have to pass it to the Quest Guard.

6. On Day 7, you're free from the curse which makes you can't equip any weapons in right hand. Then you can choose to fight the Blood Dragon as well, whereas you nearly run out of time.

7. You can pick up a combined artifact "Angelic Alliance" soon after you get through the Quest Guards, but you'll hand it out to pass through the next Quest Guard.

8. A Rust Dragon near the Water Wheel tells that he has lost his cimelia, and threatens you to find it. Just walk along the road, killing the Naga, and then keep on walking to the end of the row of Fountain of Fortune. This time visit the lower row of the fountain from right to left, you can find "Dragonheart" at the middle of the fountain row. Return to the Rust Dragon (get ready for battle) to learn the spell "Slayer". You can keep "Dragonheart" as well.

9. WOG feature of the Magic Well is activated after you finish a quest given by a peasant near the town Dungeon.

10. There is a Warrior's Tomb just 3 tiles southeast to the Market of Time, which the artifact "Ether Laser" exists in."Ether Laser" is one part of the combined artifact "One Sword and Two Rings", you'd better get well prepared to have it. And the Scholar adjacent to the Market of Time can teach you a helpful spell "Clone".

11. Can't pass through the Quest Guard? Just try the combined artifact "Barbarian Lord's Axe of Ferocity". ^_^

Part Two Ranger Castle

1. After you pass through the Red Border Gate, you may definitely reach the second region — "Ranger Castle". Then move northeast to the Hill Fort (69, 119, 0) and upgrade your level 7 troops.

2. Sharpshooters are powerful creatures, but it's a piece of cake to defeat Gelu if you have learned the spell "Forgetfulness" (which you can learn from the Shrine of Magic Thought (78, 125, 0) which you can find behind the town Ranger Castle). You probably have not learned spell "Resurrection" at the time, so take full advantage of the "Rebirth" ability of the Sacred Phoenix to win the battle without any loss.

3. Defeating a group of Titan (94, 127, 0) which is right left to the town Ranger Castle, just right behind the Natural Calamity, can you learn the spell "Titan's Lightning Bolt".

4. You can learn the spell "Teleport" from a Scholar around the Seer's Hut, which is covered by the Fountain of Valhara.

5. There's an event (102, 131, 0) just two tiles right to the Quest Guard (100, 131, 0), by which 200 Sylvan Centaurs will join you for free.

6. You may have the combined artifact "Cloak of the undead King" to get through the Quest Guard (100, 131, 0). Save the game before you move forward. You will be attacked on the way to the entrance. See point 7.
Amulet of the Undertaker: It is located behind the Marletto Tower(37, 137, 0) in snow terrain.
Vampire's Cowl: Above all, you must have already picked up artifact "Recanter's Cloak" (46, 142, 0) which can be found behind the Witch Hut (46, 143, 0) (which is located southwest of the Sphinx, nearly the lower edge of the map) in snow terrain. And then visit the Seer's Hut (103, 134, 0) (which located around the Quest Guard in this region) to acquire artifact "Vampire's Cowl" for exchange.
Dead Man's Boots: You can obtain it after you defeat hero Gelu as your booty.

7. There is an Event (99, 130, 0) one tile right below the One Way Monoliths (you have to open the Quest Guard first), you can get an artifact "Helm of Immortality" for your commander if you survive. Remember to use your commander's ability called "Death Stare" to kill enemy's commander.



蓝色的部分完全无法理解……[此贴子已经被作者于2005-11-11 17:29:14编辑过]

爬上奔驰的骏马 发表于 2005-11-9 19:29:00

晕了,又是各种咒语组成的,没有修炼过,还是找中文的看好了

junk717 发表于 2005-11-11 12:48:00

One thing you must know, that is, using picked troops and simpler administration. In a nutshell, do not take unformed troops along with you to the battleground. 我不知道是不是这句话太富有中文式的英语了,我说下大概意思:有一点要明确,部队在于“精”,简单的说就是不成气候的部队不要带到战场上。这个基本上是原攻略的话。如果你有更好的翻译,请提出来,我会修正原文的。

另:只有那么一句话的内容,需要把全部文章重新贴过吗?请下次针对有问题的地方单独指出来,不要全文都贴,首先是浪费资源,再就是不方便读者。还有,你在游家也有提出问题,但是我回复后,你未再答复,如果你认为翻译有问题,那么请将你认为的更佳翻译跟贴提出,不理解得地方也一并提出来。貌似这里的问题比游家的少了很多吧?[此贴子已经被作者于2005-11-11 12:50:36编辑过]

junk717 发表于 2005-11-11 16:21:00

确实,用monster比那个简略。再一个是,我本身的词汇量比较少,所以当时只想到square这个词。我做这个翻译,以及管理这个板块快忙不过来了,真没那个时间把你修改的内容全部读一次,但是又于心不忍。只有麻烦你标注一下咯。

shadewither 发表于 2005-11-11 15:33:00

以下是引用junk717在2005-11-11 12:48:23的发言:
One thing you must know, that is, using picked troops and simpler administration. In a nutshell, do not take unformed troops along with you to the battleground. 我不知道是不是这句话太富有中文式的英语了,我说下大概意思:有一点要明确,部队在于“精”,简单的说就是不成气候的部队不要带到战场上。这个基本上是原攻略的话。如果你有更好的翻译,请提出来,我会修正原文的。

另:只有那么一句话的内容,需要把全部文章重新贴过吗?请下次针对有问题的地方单独指出来,不要全文都贴,首先是浪费资源,再就是不方便读者。还有,你在游家也有提出问题,但是我回复后,你未再答复,如果你认为翻译有问题,那么请将你认为的更佳翻译跟贴提出,不理解得地方也一并提出来。貌似这里的问题比游家的少了很多吧?
上面的引用里我把原文许多地方都改了
不过因为太多了,偷懒全都没有标记出来……另外半夜也有点迷糊了……我到gamerhome速度太慢,就回在这里了PS:地图上的野兵应该叫monster不叫neutral creature地图的一格应该叫tile不叫square(我没有改)[此贴子已经被作者于2005-11-11 15:39:43编辑过]

shadewither 发表于 2005-11-11 17:32:00

以下是引用junk717在2005-11-11 16:21:32的发言:
确实,用monster比那个简略。
再一个是,我本身的词汇量比较少,所以当时只想到square这个词。
我做这个翻译,以及管理这个板块快忙不过来了,真没那个时间把你修改的内容全部读一次,但是又于心不忍。只有麻烦你标注一下咯。用monster和tile是因为heroes3是这么用的;统一一下比较好。用square本来就没有任何问题。如果你没时间就直接套用我修改过的吧(刚才稍微标记了一下);自认为不会新增什么问题的[此贴子已经被作者于2005-11-11 17:36:10编辑过]

神圣凤凰 发表于 2006-2-3 00:14:20

强烈要求弄CHASER BT2.2F版本的攻略!

junk717 发表于 2006-2-5 02:07:41

那得有人写了中文版攻略吧?偶倒是可以翻译,不过没玩过地图,很麻烦的说。

风卷残云sil 发表于 2006-3-8 19:09:17

晕啊,这么多文字叫我自己翻译我还不高兴,这位仁兄果然够意思,谢了
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