寻找!?MF的说明文档
RT,置顶的3.57版的中文ERM帮助文档里面没有这个触发器的说明啊?那位大大提供一个下载啊?中英文都可以 还有就是如何播放吸血鬼吸血时的那个动画和声音?对应的接收器和编号说明上面那个文档里都没有 !?MF1; Trigger for a stack taking physical damage(before an action)used with MF Receiver
MONSTER FIGHTS (MF)
RECEIVER Receiver for a stack taking physical damage
!!MF:XXXX;Receiver for a stack taking physical damage.
OPTIONS D$;A damageE$;Enable (1)/disable(0) taking a damageF$;A corrected damageN$;A stack number (0...41)W$;Get/check a type of attacker
$ = 2 - tower shot
= 1 - moat
= 0 - other
Comments:
You may check a stack number to get detailed info on this stack.
Damage and a corrected damage keep the same value on trigger
switching (first !?MF1 trigger section). We recommend not to change D$
value for it is the initial damage that the game wants to apply to the
stack and if you have more than one !?MF1; trigger section, this
command may be used to find the initial damage value. Instead you can
set a new damage value with the F$ command. Anyway, the real damage that
is used by the game after the trigger works out is taken from the F$
command. You may ignore the damage completely by using the E$ command
(it is enabled by default).
To simulate a block ability with ERM you can use a !?MF1; trigger,
calculate a chance to work out, disable damage with !!MF:E0; command,
show the block animation with !!BM:Q84; (set a bit "took a defence
action", if you want) and add a corresponding message to the battle
log with !!MM:Sz#; command. 什么触发器是在攻击后触发的阿?
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