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TA的每日心情 | 开心 2020-9-19 16:27 |
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WOG小组自2006年以来再也没有发布过任何修复脚本。
JimV个人对官方脚本做了一些修复。内容如下,供脚本达人们参考:
Changes to WoG Scripts by Jim Vogan (2007-2009):
JimV对WOG官方脚本所做的修复(2007-2009)
These scripts are optional enhancements to the WoG scripts in Data/s. Save a copy of the original scripts, then try some or all of these - your choice.
这些脚本将替换部分官方脚本。替换前请先备份。玩家可以选择只替换某一些。
Note: these are enhanced versions of the original "allinon1" WoG scripts, not the updates which were never officially released.
这些脚本不是WOG小组的更新补丁。
Script00 (wogification):
00号脚本-wog化
Fixed 'Treasure Chest' bug that can cause an ERM error during wogification on some maps.
修复新宝箱BUG引起的部分地图脚本错误(songfx注:尤其是一些小地图)
Added code to pre-set most random choices for special Treasure Chests and Fishing Wells.
(So that reloading will not change result.)
增加代码预先指定宝箱和钓鱼魔井的随机结果,读档不会改变结果。
Script01 (Map Rules)
01号脚本-地图规则
Changed Hidden Skills so that if a player rejects a skill, it will not be re-offered unless some other skill is rejected.
(The last rejected skill is not re-offered.) (I once was offered Scouting as a hidden skill three times in a row, and was offered the same skill twice in a row at least once in every map.)
修复隐藏技能BUG。如果玩家拒绝一个技能,此技能将不会马上重现,除非有其它技能被拒绝。最后一个被拒绝的技能将不会再出现。
Script07 (Fishing Wells):
07号脚本-钓鱼魔井
Wells can can give four types of results. Once a result of each type has been obtained from each well, the well is "fished-out". This prevents the unlimited supply of artifacts and treasure which can make a map designed to be difficult become easy.
魔井提供四种结果。每个魔井只提供一次钓鱼机会,并显示为“已钓过”)。防止玩家无限S/L获取宝物和资源,使游戏变得无聊。
The four types are: a random treasure (artifact, scroll, or gold); a random event (old boot, cheese sandwich, rainbow fish, etc.); a battle with a small number of random monsters; a tunneling to some other well. The AI is not allowed to tunnel - sorry, AI's.
四种结果是:随机财宝(宝物,卷轴,金币),随机事件(旧靴,奶油三明治,彩虹鱼,等等),与少数随机生物战斗,从另一个魔井钻出。电脑英雄不允许穿井而出——对不住啦,电脑。
In combination with the revised script00, most of the random numbers are generated and stored in position variables during wogification, so that saving and reloading will not change the result.
如果同时启用修改的00号脚本,则每个魔井的随机数被固定,S/L不改变钓鱼结果。
Script13 (Tavern Card Game):
13号脚本--酒馆赌博游戏
Fixed a bug that occurred when a Tavern is located underground.
修复酒馆在地下时引起的BUG(songf注:我还真没发现)
Script16 (Battle Academy):
16号脚本-战斗学院
got ERM error "!!UN:Av382/1/?v383; - wrong artifact number".
Added -10 conditional to next 3 commands to try to prevent re-occurance.
Also found and corrected typo - DO319 should be DO3619.
脚本错误 "!!UN:Av382/1/?v383; - wrong artifact number错误的宝物代号".
增加10个条件防止错误出现
修正代码DO319 为 DO3619
Script29 and Script 31 (New Treasure Chests):
29号和31号脚本-新宝箱
In combination with the revised script00, most of the random numbers are generated and stored in position variables during wogification, so that saving and reloading will not change the result.
如果同时启用修改的00号脚本,宝箱的随机数将被固定,S/L不改变结果。
Also, I didn't like to take a week to read the Book of ____ to get Expert ____, and changed this so the Book gets read overnight.
另外,我不喜欢整整一星期都是阅读XXX之收,获得专家XX技能。我改成过夜就读完。
Script32 (Summoning Stones):
32号脚本-召唤之石
Changed下面的代码
!!UN:P33/?y-1; [Check if Summoning Stones is enabled in WoGify Options: y-1]
To改成
!!UN:P32/?y-1; [Check if Summoning Stones is enabled in WoGify Options: y-1]
So that the WoG Settings Menu will enable or disable this script correctly.
这样WOG选项菜单就能正确控制召唤石选项启用与否。(songfx:有些选项确实用得比较少啊)
Script40:
40号脚本
The original function of this script is unchanged, but extra functions have been added: Monster Resources,
Buckler of Beezelbub, an enhancement to the Armor of the Damned, and Dress Code.
脚本的原功能未改变,但增加了额外的功能:怪物资源
Monster Resources: after destroying a bunch of Gold Golems, why would you leave that gold on the battlefield, instead of picking it up? This script gives you some resources for each creature you destroy which is made of those resources, e.g., crystal from Crystal Dragons, wood from Dendroids, ore from golems, etc. It is enabled or disabled by P107, which is the "Fishing Wells" flag. So maps which are set to be wogified without Fishing Wells will not have this feature.
怪物资源:打败一群金人后,你干吗把金子留在战场上?捡起来呀!修改这个脚本后,玩家打败以下生物后将获得相应的资源:水晶龙-水晶,枯木-木材,石人-石头,等等。此选项由P107开关控制,此开关也用于控制钓鱼魔井。如果禁用钓鱼魔井,就没有怪物资源的功能。
The "Buckler of Beelzebub" is a new combo artifact (#15), formed of the Sword of Hellfire (11), the Shield of the Damned (17), the Hellstorm Helmet (23), and the Breastplate of Brimstone (29), and represented by shield #163
In addition to the attributes of its components, "Held with the left hand, the Buckler of Beelzebub gives the wearer a devil's power to teleport and to avoid retaliation, and increases all attributes by 2."
新组合宝物#15:魔王之盾,由烈火神剑11,邪盾17,地狱王冠23,和黄金甲29组合而成,图片为#163盾牌
魔王之盾的功能:除原增加指数外,魔王之盾给予生物传送,无反,四项指数各+2 (songfx:所有生物全屏攻击+不反击,真够BT的,不过我还想看看所有生物传送是什么动画效果,有很多人问过类似问题)
Enhancement to Combo Artifact "Armor of the Damned":
Opponents' troops have Slow, Curse, Weakness, and Mistfortune cast on them for 50 turns, and the wearer's primary attributes are increased by 1 for every five hero levels.
诅咒铠甲增强:
敌方全体受到迟缓,诅咒,虚弱,厄运50回合,英雄指数每5级各加1.
Dress Code: right-click on the active hero in the Hero Screen list to:
1) Save the currently-equipped artifacts as the "Day" set.
2) Save the currently-equipped artifacts as the "Night" set.
3) Equip the Day artifact set.
4) Equip the Night artifact set.
WARNING: new combo artifacts such as the Barbarian Lord's Axe of Ferocity cannot be removed properly by ERM commands, so they must be disassembled into components before saving or removing them. The script checks for the presence of the BLAoF (158) and the Buckler of Beezelbub (163) and will not process them to avoid this error.
换装脚本:在英雄界面的英雄列表上右键当前英雄(songfx:我没理解,估计是了方便玩家过天时更换宝物,如养步、回魔)
1.保存当前装备的宝物为“日用”
2.保存当前装备的宝物为“夜用”
3.装备日用宝物
4.装备夜用宝物
警告:新组宝如残忍之斧无法通过脚本为卸除,所以必须先拆开组件再设定日用或夜用。本脚本会检查英雄是否装备了残忍之斧和魔王之盾,如果装备了则不换装以防出错。
Script44 (Emerald Tower):
44号脚本-翡翠塔
This script is supposed to reset each Tower for weekly visits, but was not doing so correctly, so that each tower could only be used once. Fixed.
修复翡翠塔只能访问一次的BUG。
Script48 (Enhanced Secondary Skills)
48号脚本-辅助技能加强
Some of the enhanced skills are supposed to operate during the first turn of a battle, but can cause a crash during Tactics pre-rounds.
一些强化技能在作战第一回合生效,但在布阵回合出错黑屏。
Changed下面的代码
** start of battle turn one trigger
!?BR&v7191=1/v997<1;
To改为
** start of battle turn one trigger
!?BR&v7191=1/v997=0; [revised JHV, <1-->=0][-1 causes crash w/tactics] |
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