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TA的每日心情 | 开心 2021-2-18 14:28 |
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签到天数: 2 天 连续签到: 1 天 [LV.1]投石矮人
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请叫我黑椒哥哥
- 积分
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发表于 2009-9-17 18:09:25
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显示全部楼层
比如说这一段:
Step-by-step guide - WARNING! CONTAINS --ONLY-- SPOILERS!
- Defeat the garrisson and free the dragons. Go north and collect waterwalk.
- Head north and take the first Castle, collect the Black Dragons in the south quest before taking the castle.
Dont pick up unuseful recourses as that will hinder you from getting the Black dragons before taking the castle the first week.
- Take the Diamon Dragons in the west of the first area and also the gold mines. If you feel like it, conquer the Castle. Dont have to though.
- Go north straight ahead and free Solmyr. Send him to the Ore mines and take the Tower Castle with Mutare Drake. When there, build the Castle and then the Special building,
so that you can recruit Lords of Thunder. Wait there until you get the event with creature bonuses.
- When the event has come, go straight to the Tower in the underground and conquer it.
- Go and free mr.Forehead directly after the battle is won. Use mass slow and hope to god you get Deadly strike on the nagas, Clone is also a good spell to use here.
- Go and take the other 2 castles right away. Then the Pandora boxes so that you can open the area with gem mines.
- When the whol underground area is taken, travel through the maze. In the maze, just go right north if you want to save time, otherwise follow the "safe passage".
- Take the fortress Castles if you want to, they can be skipped.
- Travel with waterwalk south to the barbarian wastelands
- Free Kilgor and let him go north to collect 1 angel
- Put the Halfling in the first Barb castle you take
- Go straight to Boragus, beat him and collect the artefact that disables Town shooters if you are the attacker, then go and take the last fortress town.
- Collect the firebird at the Cyclop quest and then upgrade Firebird+Angel to Archangel and Phoenix. Collect as many Lords of Thunder you can and then Waterwalk from 56,104,0
to 79,106,0. Bring the dragons with you. Carry only fast troops because otherwise you wont have movement enough to walk the whole distance.
- Smash the dwarflord in the tunnels and collect the Tome of Earthmagic from the earth elementals. Make sure that you take an Ambassador磗 sash with you to collect 12 def from the Seer磗 Hut
- Take the two Rampart Castles in "The Dragon Cliff". Use Nikola to take the 2nd castle using Ballistics (not breaking the castle wall) and together with Ammo cart shooting
the Death Knight to ... Death! :D
- Flag all the Creature Dwellings and make sure you visit the Green Keytent at the Emperor Statue.
- Gather as much army as you can and then go kill the lady of ice, and then enter the portal leading you to Hell, where Woland lives.
- Bring another hero with you behind who can enter the one way monolith right above the one you will come through.
- Smash Woland and Azzazzello, get the Red Dragon sword behind Wolands Castle, learn Town Portal and go back to gather army
- Dont open the Quest Guard that separates you from the computer at the monolith exit the Scout hero took unless you are prepared for war. Behind it you can first run to a
Church and then get the black keymaster磗 tent, or just get the tent right away if you have enough movement. The black keymaster磗 tent will give you access to the other part
of your homeland, the Dragons lair. But opening this quest guard will also set "The Six" loose, six strongheroes who will take another one way monolith leading them right
into different parts of your kingdom.
- Kill the six, conquer your last homeland in the way that you find best. Free David and Thekla.
Killing the Dragon Slayers - not nessessary right away, but perfectly "doable" and needed for later.
- Go take the white keymaster磗 tent, and then go smash the Conflux Lord.
- After defeating the Conflux Lord you should go right away and take out the last of the remaining "Dragon Slayers".
- When David and Thekla have been set free you should have at least one pendant of death. This will grant you access to a small water passage in the north where you can free a hero.
This hero has Dimension door and can therefore travel through the first, SHUT, one way monolith the player starts by at day 1. When going through this portal the player will be taken
to the last road which actually leads to the final battle at the tower Talaskia. There she must kill a group of Familiars. They will give her the amulet of the undertaker which is
the artifact needed to gain access to the small inferno island just east from the Fortress world. The hero cannot go any further and must wait there until Mutare Drake reaches the same place later on in the game.
*Storywise the player finds a secrete way into the Emperors hidden kingdom. One he didnt know about by using this shut monolith with Sylvias Dimension door.
- The player must then smash Slav Rozisz. If this battle seems hard, the player can trade the Lion磗 shield of courage for the Orb of Inhibition, since that will neutralize Slav磗 strong magic.
- When Slav has been beaten the player will travel through yet another monolith which leads to the real Conflux Lords magical prison, Sarshasha. She must be destroyed in order to go any further.
The story says that the Emperor couldnt defeat her in fair battle and therefore imprisoned her there where she couldnt use her magic.
- When going through the next portal, the player will reach the Northeast point of the underground, where there is a small labyrinth quest to be done in the inferno.
The next portal is protected by a quest guard, asking for the sphere of performance, which is located just at the other portal. The sphere is protected by a Garrisson with
leeegions of phoenixes, but those who look closely can just waterwalk on the side and pick the sphere up for free...
- The next area is almost the end. To enter the player needs to bring 400 archers and 2500 skeletons in order to keep the behemoths settled. The archers can simply be bought
in a castle, and the skeletons are found just south from Sarshasha磗 prison.
- The player then need to kill Rashka and then find the secrete way to the necromancer kingdom, by passing by the brown border guard and going southeast. (the path is hidden)
- Now is the time where the Dragon Slayers must have been defeated. In order to reach the Necromancer Lord, Burre needs to have been beaten. Beat him if not already done,
then go ahead north and beat the Necro lord and make sure to visit the brown keymaster磗 tent north from the castle
- By visiting the brown tent the player gains access to the next area where the Skeleton King Galthran can be found. He must be defeated if the player wants to go any further.
East from Galthran, there is a pandoras Box... that one should also be collected
- When Galthran has been defeated the road to the Emperor is clear. Just follow it and kill him.
只是一个事件中的,就有那么长,好象还有俄文或法文 |
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