水流行险 发表于 2021-1-11 00:33:36

【已解决】请问如何把封神里面的33号城镇升级文件的插件提取

本帖最后由 水流行险 于 2021-4-10 02:29 编辑

封神的33号城镇升级文件做的很好,我想用它取代era的33号文件,但是直接用的时候发现缺少插件。请问如何提取。
下面两段是有插件和def的。

      <<<<< 城镇三阶建筑 >>>>> 最后更新2015-05
**************************************************************
!#VRv9424:S-1;
!#VRv9427:S0;
!#UN:P45/?v9428;

********************** 城镇升级相关生物 **********************
!?CM1&v9428=1/1000;Fu9860-9862
!!FU99860:P;

!?FU99860;
!!CA-1:T?y1;   -1当前城堡,T后面是城堡的类型
!!CM:I?y2; 进入城镇界面制定鼠标y2位置
!!CA-1:P?v9429/?v9430/?v9431;      检查
!!CA-1:P?y3/?y4/?y5;
!!POy3/y4/y5:O?y6;
!!FU99862&y6>0/y6<8:Py1;
!!FU99861&y2>=115/y2<=121:Py1/y2;   y2处于城镇守卫生物处执行函数99861
!!FU99861&y2>=140/y2<=146:Py1/y2;   y2处于来访英雄生物处执行函数99861

!?FU99861;
**x1=城镇类型,x2=部队格
!!VRy1:S-1;!!VRy2:S-1;
!!VRy1&x2>=115/x2<=121:Sx2 -115;
!!VRy2&x2>=140/x2<=146:Sx2 -140;
!!CA-1:H0/?y3 H1/?y4;
!!HEy3&y3>=0/y1>=0:C0/y1/?y5/d;
!!CA-1&y3<0/y1>=0:M2/y1/?y5/d;
!!HEy4&y4>=0/y2>=0:C0/y2/?y5/d;
!!FU&y5<0:E;
!!MA:Uy5/?y7;
!!VRy6&y7=-1/y5<=111:Sy5 %2;
!!VRy7&y7=-1/y5<=111/y6=0:Sy5 +1;
!!VRy7&y7=-1/y5=112:S127;
!!VRy7&y7=-1/y5=113:S125;
!!VRy7&y7=-1/y5=114:S129;
!!VRy7&y7=-1/y5=115:S123;
!!VRy7&y7=-1/y5=118:S119;
!!VRy7&y7=-1/y5=120:S121;
!!VRy7&y7=-1/y5=130:S131;
!!VRy6:S1;
!!VRy6&y7>=0:S0;
!!FU|y6=1/y7=-2:E;
!!MA:Ly5/?v9426;
!!VRy8:S37 +v9426;
!!CA-1:B3/y8;
!!CA-1&-1:B3/19;
!!CA-1&-1:B3/25;
!!FU&-1:E;
!!POv9429/v9430/v9431:V3/?y-2;
!!VRy-2:&64;
!!FU&y-2=0:E;
!!VRv9424:Sy5;
!!MA:Oy5/?v9425;
!!FU&v9425<>x1:E;
!!VRv9434:Sy7;
!!MA:Oy7/?v9432;
!!MA:Ly7/?v9433;
!!CA-1:P?y13/?y14/?y15;
!!POy13/y14/y15:B0/?y16 B1/?y17 O?y18;
!!VRy9:Sy18 -1;
!!UN&v9426<>y9:Tx1/v9426/0/?y18;
!!UN&v9426<>y9:Tx1/v9426/1/?y19;
!!VRy10&v9426<>y9:Sy18 +1;
!!VRy11&v9426<>y9:Sy19 +1;
!!VRy12&v9426<>y9:Sv9426 +1;
!!POy13/y14/y15&v9426<>y9:B0/y10;
!!POy13/y14/y15&v9426<>y9:B1/y11;
!!POy13/y14/y15&v9426<>y9:Oy12;
!!UN:Tx1/v9426/0/y5;
!!UN:Tx1/v9426/1/y7;

!?FU99862;
**x1=城镇类型
!!CA-1:P?y1/?y2/?y3;
!!POy1/y2/y3:B0/?y4 B1/?y5 O?y6;
!!VRy4&y4>0:-1;
!!VRy5&y5>0:-1;
!!VRy6&y6>0:-1;
!!UN&y4>=0:Tx1/y6/0/y4;
!!UN&y5>=0:Tx1/y6/1/y5;
!!FU&v9424<0:E;
!!MA:Ov9424/v9425;
!!MA:Ov9434/v9432;
!!VRv9424:S-1;

********************** 城镇建筑升级公会 **********************
!?CM1&v9428=1/1000;Fu9863-Fu9864
!!FU99863:P;

!!CM:S?y20 I?y21;
!!FU|y20<>14/y21<>150:E;   右键点击城镇图标150触发
!!IF:Q3/63/2/4^{巢穴升级}

建造任何高级生物巢穴后,继续升级来增加生物生长率^;

!?FU99863;
!!CM:S=13; 左键松开为13
!!FU&-1:E;
!!CM:F=0;鼠标左键按下
!!FU&-1:E;
!!CM:I?y1; 鼠标处于y1位置
!!SN:L^Era.dll^/?y2 Ay2/^GetButtonID^/?y3;       加载dll路径储存到Y2 id获得到Y3
!!SN:Ey3/0/^UpgradeTown^;   执行外部函数Y3转化0名称 Name:UpgradeTown
!!VRy4:Sv1; 查找字串
!!FU&y1<>y4:E;
!!CM:R0;禁用系统鼠标反应
!!CA-1:O?y5;
!!OW:C?v9435;
!!FU&y5<>v9435:E;   检查是否为同盟玩家
!!POv9429/v9430/v9431:V3/?y6;
!!VRy6: &64;       检查是否已建造建筑
!!CA-1:T?y7;
!!VRy8:S199608 +y7;
!!VRz2:Szy8;
!!VRy9:S199618 +y7;
!!VRz3:Szy9;
!!FU99864&y6>0:P64/y7;
!!FU&y6>0:E;
!!CA-1:R?y10;      检查本回合是否建造
;v2=生物1,v3=升级生物1,v4=生物2,v5=升级生物2,v6=建筑标志1,v7=资源类型1
!!VRv2&y7=0:C7/144/13/150/40/5;
!!VRv2&y7=1:C19/170/27/151/39/4;
!!VRv2&y7=2:C33/116/41/152/39/5;
!!VRv2&y7=3:C51/138/55/153/41/1;
!!VRv2&y7=4:C59/141/69/154/38/1;
!!VRv2&y7=5:C77/192/83/155/40/3;
!!VRv2&y7=6:C87/142/97/156/38/4;
!!VRv2&y7=7:C99/194/111/157/37/1;
!!VRv2&y7=8:C129/164/131/158/40/1;*烈火*
!!if&y10=1:;
!!IF:N21/v2/21/v3/v7/30/21/v4/21/v5/6/30000/-1/-1/-1/-1;
!!IF:N^{%Z2}

%Z3
{%Z199601}^;
!!en:;
!!FU&y10=1:E;
!!CA-1:B3/9;   检查是否建造城堡
!!if&-1:;
!!VRy7:+22;
!!IF:N21/v2/21/v3/21/v4/21/v5/y7/9/-1/-1/-1/-1/-1/-1;
!!IF:N^{%Z2}

%Z3
{%Z199602}^;
!!en:;
!!FU&-1:E;
!!VRy11:S0;!!VRy12&y7<8:S2;!!VRy12&y7>7:S5;
!!CA-1:B3/43;
!!VRy11&1:+1;
!!CA-1:B3/v6;
!!VRy11&1:+1;
!!CA-1&y7=8:B3/38;
!!VRy11&y7=8/1:+1;
!!CA-1&y7=8:B3/39;
!!VRy11&y7=8/1:+1;
!!CA-1&y7=8:B3/41;
!!VRy11&y7=8/1:+1;
!!if&y11<y12:;
!!VRy7:+22;
!!IF:N21/v2/y7/v6/21/v3/21/v4/y7/43/21/v5/-1/-1/-1/-1;
!!IF:N^{%Z2}

%Z3
{%Z199603}^;
!!en:;
!!FU&y11<y12:E;
!!OW:Rv9435/v7/?y13 Rv9435/6/?y14;   检查是否有足够资源
!!if|y13<30/y14<30000:;
!!IF:N21/v2/21/v3/v7/30/21/v4/21/v5/6/30000/-1/-1/-1/-1;
!!IF:N^{%Z2}

%Z3
{%Z199604}^;
!!en:;
!!FU|y13<30/y14<30000:E;
!!IF:Q2/v7/30/6/30000/2^{%Z2}

%Z3
{%Z199605}^;
!!FU&-2:E;
!!VRy13:-30;
!!VRy14:-30000;
!!CA-1:M1/6/d/?y15;
!!CA-1:B2/43 B1/36;
!!CA-1:M1/6/y15/d;
**UN:R6/50;
!!POv9429/v9430/v9431:V3/?y16;
!!VRy16:|64;
!!POv9429/v9430/v9431:V3/y16;
!!FU99865:P1/y7;点击升级
**FU99864:P64/y7;
!!VRz10:S^..\data\Monster Boss\Guild\BUILDTWN.WAV^;
!!SN:Pz10;
!!UN:C6919500/4/?y17;
!!SN:E6057072/2/y17/1; [<5C6C70>update刷新建筑]
!!UN:C6919500/4/?y18;
!!SN:E6123136/2/y18/43;[<5D6E80>有动画显示建造]
!!OW:Rv9435/v7/y13 Rv9435/6/y14;
!!CA-1:R1;
!!UN:R4/-1 R2;

!?FU99864&x1=64;   x2=城镇类型,z2-z5
!!VRx3:S199628 +x2;
!!VRz4:Szx3;
!!VRz4:S^../data/Monster Boss/Guild/%Z4.gif^;
!!VRz5:S^
%Z2

%Z3
%Z199606
^;
!!IF:D3/5/0/0/4/0/0/0/2/0/0/0/0/0/0/0;
!!IF:F3/0/0/0/0/0;
!!IF:E1/3;

********************** 城镇界面招募更改 By 007 *************
*Fu99865-Fu99867
!?FU99865;
**x1=执行类型(0还原,1更改),x2=城镇类型
!!FU|x2<0/x2>8:E;
!!VRy1:Sx2 *14 +12;
!!VRy1&x2=8:S130;
!!VRy2:Sx2 *14 +13;
!!VRy2&x2=8:S131;
!!VRy3:Sx2 +150;
!!if&x1=0:;
!!UN:Tx2/6/0/y1 Tx2/6/1/y2;
!!UN&x2=0:Tx2/3/0/6Tx2/3/1/7;
!!UN&x2=1:Tx2/2/0/18 Tx2/2/1/19;
!!UN&x2=2:Tx2/2/0/32 Tx2/2/1/33;
!!UN&x2=3:Tx2/4/0/50 Tx2/4/1/51;
!!UN&x2=4:Tx2/1/0/58 Tx2/1/1/59;
!!UN&x2=5:Tx2/3/0/76 Tx2/3/1/77;
!!UN&x2=6:Tx2/1/0/86 Tx2/1/1/87;
!!UN&x2=7:Tx2/0/0/98 Tx2/0/1/99;
!!UN&x2=8:Tx2/1/0/112 Tx2/1/1/127;
!!UN&x2=8:Tx2/2/0/115 Tx2/2/1/123;
!!UN&x2=8:Tx2/3/0/114 Tx2/3/1/129;
!!UN&x2=8:Tx2/4/0/113 Tx2/4/1/125;
!!el:;
!!UN:Tx2/6/0/y2 Tx2/6/1/y3;
!!UN&x2=0:Tx2/3/0/7Tx2/3/1/144;
!!UN&x2=1:Tx2/2/0/19 Tx2/2/1/170;
!!UN&x2=2:Tx2/2/0/33 Tx2/2/1/116;
!!UN&x2=3:Tx2/4/0/51 Tx2/4/1/138;
!!UN&x2=4:Tx2/1/0/59 Tx2/1/1/141;
!!UN&x2=5:Tx2/3/0/77 Tx2/3/1/192;
!!UN&x2=6:Tx2/1/0/87 Tx2/1/1/142;
!!UN&x2=7:Tx2/0/0/99 Tx2/0/1/194;
!!UN&x2=8:Tx2/1/0/127 Tx2/1/1/166;
!!UN&x2=8:Tx2/2/0/123 Tx2/2/1/167;
!!UN&x2=8:Tx2/3/0/129 Tx2/3/1/164;
!!UN&x2=8:Tx2/4/0/125 Tx2/4/1/165;
!!CA-1:M1/6/d/?y4;   //Battery.dllBy Mop
!!CA-1:D6/2/y1/y4;
!!CA-1&x2=0:M1/3/d/?y5;
!!CA-1&x2=0:D3/2/6/y5;
!!CA-1&x2=1:M1/2/d/?y5;
!!CA-1&x2=1:D2/2/18/y5;
!!CA-1&x2=2:M1/2/d/?y5;
!!CA-1&x2=2:D2/2/32/y5;
!!CA-1&x2=3:M1/4/d/?y5;
!!CA-1&x2=3:D4/2/50/y5;
!!CA-1&x2=4:M1/1/d/?y5;
!!CA-1&x2=4:D1/2/58/y5;
!!CA-1&x2=5:M1/3/d/?y5;
!!CA-1&x2=5:D3/2/76/y5;
!!CA-1&x2=6:M1/1/d/?y5;
!!CA-1&x2=6:D1/2/86/y5;
!!CA-1&x2=7:M1/0/d/?y5;
!!CA-1&x2=7:D0/2/98/y5;
!!CA-1&x2=8:M1/1/d/?y5 M1/2/d/?y6 M1/3/d/?y7 M1/4/d/?y8;
!!CA-1&x2=8:D1/2/112/y5;
!!CA-1&x2=8:D2/2/115/y6;
!!CA-1&x2=8:D3/2/114/y7;
!!CA-1&x2=8:D4/2/113/y8;
!!en:;

!?FU99866;
**x1=城镇类型,x2=建筑编号,x3=生物等级,x4=生物ID,x5=点击方式(0其它1城镇)
!!CA-1:T?y1 B3/x2;
!!FU&y1<>x1|-1:E;
!!CA-1:P?y2/?y3/?y4;
!!POy2/y3/y4:V3/?y5;
!!VRy5:&64;
!!if&y5>0:;
!!CA-1:M1/x3/d/?y6;
!!CA-1:Dx3/2/x4/?y7;
!!CA-1&y7<y6/x5=0:M1/x3/d/y7;
!!CA-1&y6<y7/x5=0:Dx3/2/x4/y6;
!!CA-1&x5=1:Dx3/2/-1/y6;
!!en:;

!?TM50;
!!DO99867/0/8/1:P;

!?OB35; 访问高山堡垒后视为三阶建筑已建造
!!DO99867/0/8/1:P;

!?FU99867;
!!FU99865:P0/x16;

!?FU777711&1000;
!!CA-1:U?y1 T?y2 P?y3/?y4/?y5 O?y6;
!!POy3/y4/y5:V3/?y7;
!!VRy7:&64;
!!FU99865&y7=0:P0/y2;
!!FU99865&y7>0:P1/y2;

!?FU88888&1000;
!!FU99866:P0/43/6/12;
!!FU99866:P1/43/6/26;
!!FU99866:P2/43/6/40;
!!FU99866:P3/43/6/54;
!!FU99866:P4/43/6/68;
!!FU99866:P5/43/6/82;
!!FU99866:P6/43/6/96;
!!FU99866:P7/43/6/110;
!!FU99866:P8/43/6/130;
!!FU99866:P0/40/3/6;
!!FU99866:P1/39/2/18;
!!FU99866:P2/39/2/32;
!!FU99866:P3/41/4/50;
!!FU99866:P4/38/1/58;
!!FU99866:P5/40/3/76;
!!FU99866:P6/38/1/86;
!!FU99866:P7/37/0/98;
!!FU99866:P8/38/1/112 P8/39/2/115 P8/40/3/114 P8/41/4/113;

!?CM1&1000;
!!FU99866:P0/43/6/12/1;
!!FU99866:P1/43/6/26/1;
!!FU99866:P2/43/6/40/1;
!!FU99866:P3/43/6/54/1;
!!FU99866:P4/43/6/68/1;
!!FU99866:P5/43/6/82/1;
!!FU99866:P6/43/6/96/1;
!!FU99866:P7/43/6/110/1;
!!FU99866:P8/43/6/130/1;
!!FU99866:P0/40/3/6/1;
!!FU99866:P1/39/2/18/1;
!!FU99866:P2/39/2/32/1;
!!FU99866:P3/41/4/50/1;
!!FU99866:P4/38/1/58/1;
!!FU99866:P5/40/3/76/1;
!!FU99866:P6/38/1/86/1;
!!FU99866:P7/37/0/98/1;
!!FU99866:P8/38/1/112/1 P8/39/2/115/1 P8/40/3/114/1 P8/41/4/113/1;

********************** AI直接升级生物 **********************
*Fu99868-Fu99869
!?OB98&v9428=1/-1000;
!!FU99868:P;

!?FU99868;
!!CA998:O?y1;
!!OW:C?y2;
!!FU&y1<>y2:E;
!!CA998:T?y3;
;v2=生物1,v3=升级生物1,v4=生物2,v5=升级生物2,v6=建筑标志1,v7=资源类型1
!!VRv2&y3=0:C7/144/13/150/40/5;
!!VRv2&y3=1:C19/170/27/151/39/4;
!!VRv2&y3=2:C33/116/41/152/39/5;
!!VRv2&y3=3:C51/138/55/153/41/1;
!!VRv2&y3=4:C59/141/69/154/38/1;
!!VRv2&y3=5:C77/192/83/155/40/3;
!!VRv2&y3=6:C87/142/97/156/38/4;
!!VRv2&y3=7:C99/194/111/157/37/1;
!!VRv2&y3=8:C129/164/131/158/40/1;
!!UN:J2/?y4;   检测难度等级
!!VRy5&y4<3:S90;130%-80%      AI升级时间限制90
!!VRy5&y4=3:S30;160%                        30
!!VRy5&y4=4:S15;200%                        15
!!VRy6:Sc;
!!FU&y6<y5:E;游戏天数低于设定数值禁止AI升级特殊兵种跟8级生物
!!HE-1:N?y7;
!!DO99869/0/6/1:Py7/v2/v3/v4/v5/v6/43;检测当前英雄身上的部队

!?FU99869;
!!HEx1:C0/x16/?y1/?y2;
!!FU|y1<0/y2=0:E;
!!CA998:B3/9;   检测城堡是否建造
!!FU&-1:E;
!!if&y1=x2:;
!!CA998:B3/x6;建造4级高级巢穴
!!HEx1&1:C0/x16/x3/y2;自动升级特殊进阶兵种
!!el:;
!!if&y1=x4:;
!!CA998:B3/x7; 建造7级高级巢穴
!!HEx1&1:C0/x16/x5/y2;自动升级8级兵
!!el:;
!!en:;



-----------------------------------@@@----------------------------------------

******************** 城镇界面变换def调用 ********************
!?PI;
!!UN:C6057497/4/2425393296;
!!UN:C6057501/2/37008;

!?GM0;
!!UN:C6057497/4/2425393296;
!!UN:C6057501/2/37008;

**FU819:Px1/x2;
!?FU99819;
**x1=城镇类型(0-8),x2=是否更换(0=还原,1=更换,2=特殊) ,z141-z142
!!SN:L^Era.dll^/?y1;
!!SN:Ay1/^RedirectFile^/?y2;
!!VRy3:Sx1 +199638;
!!VRz141:Szy3;
!!VRy4:Sx1 +199648;
!!VRz142:Szy4;
!!VRy5:S1;
!!if&x2=0:;还原
!!SN:Ey2/1/^%Z141.def^/^^;
!!el:;      更换 --存在元素无法变更BUG?
!!if&x2=1:;
!!SN:Ey2/1/^%Z141.def^/^%Z141%Y5.def^;
!!en:;
;塔楼
!!SN&x1=2/x2=0:Ey2/1/^TOTTit2.pcx^/^^;
!!SN&x1=2/x2=1:Ey2/1/^TOTTit2.pcx^/^TOTTit21.pcx^;
!!SN&x1=2/x2=0:Ey2/1/^TZTTIT2.pcx^/^^;
!!SN&x1=2/x2=1:Ey2/1/^TZTTIT2.pcx^/^TZTTIT21.pcx^;
! !SN&x1=2/x2=2:Ey2/1/^TBTWEXT2.def^/^^;   //魔幻墙
! !SN&x1=2/x2=3:Ey2/1/^TBTWEXT2.def^/^TBTWEXT21.def^;
;地下
!!SN&x1=5/x2=0:Ey2/1/^TODDRA2A.pcx^/^^;
!!SN&x1=5/x2=1:Ey2/1/^TODDRA2A.pcx^/^TODDRA2A1.pcx^;
!!SN&x1=5/x2=0:Ey2/1/^TZDDRA2A.pcx^/^^;
!!SN&x1=5/x2=1:Ey2/1/^TZDDRA2A.pcx^/^TZDDRA2A1.pcx^;
;沼泽
!!SN&x1=7/x2=0:Ey2/1/^TOFHYD2A.pcx^/^^;
!!SN&x1=7/x2=1:Ey2/1/^TOFHYD2A.pcx^/^TOFHYD2A1.pcx^;
!!SN&x1=7/x2=0:Ey2/1/^TZFHYD2A.pcx^/^^;
!!SN&x1=7/x2=1:Ey2/1/^TZFHYD2A.pcx^/^TZFHYD2A1.pcx^;

!?FU777711&1000;
!!CA-1:U?y1 T?y2 P?y3/?y4/?y5 O?y6;
!!POy3/y4/y5:V3/?y7;
!!VRy7:&64;
!!if&y7=0:;
!!FU99819:Py2/0;
!!el:;
!!FU99819:Py2/1;
!!en:;


ZVSE 发表于 2021-1-11 02:03:02

所以楼主附上的两个文件是可以直接下载使用的成品了吗?

贤知有您 发表于 2021-1-11 08:44:57

需要Battery.dll
era2.914及era3的版本已经不再兼容此插件

凌茂冲 发表于 2021-1-11 09:52:27

楼主是深度玩家待进阶了

Archer30 发表于 2021-1-11 10:31:14

简单地说就是缺什么找什么,在脚本里搜索.def和.dll文件,然后在封神里找。

.def文件都在 封神\Data\xxx.pac 里,.pac需要用 Snd/Vid/Pac编辑器(也就是MMArchive)打开。
Battery.dll文件在 封神\EraPlugins 里

如贤知所说,Battery.dll已经不再支持。ERA 2.9以后自定义招募栏都是采用Extended Dwelling脚本实现的。可以模仿封魔1.05里的脚本对Battery相关的段落进行重写

水流行险 发表于 2021-2-23 12:29:09

贤知有您 发表于 2021-1-11 08:44
需要Battery.dll
era2.914及era3的版本已经不再兼容此插件

是不兼容。请问如何解决?能否用erm脚本替代它?

XEricSin 发表于 2021-2-23 12:54:20

水流行险 发表于 2021-2-23 12:29
是不兼容。请问如何解决?能否用erm脚本替代它?

请参阅楼上archer说的,用extended dwelling mod重写
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查看完整版本: 【已解决】请问如何把封神里面的33号城镇升级文件的插件提取

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