yp81 发表于 2020-10-10 00:25:24

多谢lz分享,加油~

和风之夏 发表于 2020-10-10 07:39:48

坐等大神们汉化,先感谢一下!

流星的承诺 发表于 2020-10-10 08:14:04

座等大神们汉化。。。。。

lima133 发表于 2020-10-15 21:34:12

菜单其实无需汉化,关键是使用有视频教程就好了。

ashyang 发表于 2020-11-2 01:24:44

在线有道翻译都无法解决我英盲的事实

我喜欢英雄无敌 发表于 2021-6-28 08:55:47

额全英文,看不懂

showaye 发表于 2021-10-16 15:19:21

去我的收藏夹吃灰吧!

l852482677 发表于 2022-8-25 19:19:09

哪怕是只修改了一点点,都会无法生成随机地图了。可用玩家会变为0

qxq12 发表于 2022-9-14 22:19:22

坐等大神们汉化,先感谢一下!:deyi:

18640879586 发表于 2022-9-15 00:43:53

多谢楼主无私分享,不过就我这英文水平根本不会用.......

中文中国人 发表于 2024-5-6 22:16:03

By default, zones will always stretch to cover the entire non-underground area of the map. RMG proceeds in two steps. First, zones are laid out without forcing all the space to be occupied. At this stage, zones tend to have regular, circular shapes, and do not cover the whole map: there are usually unoccupied cells next to the border and at the corners of the map. In a second step, all unoccupied cells are claimed by the nearby zones. As a result, these zones may expand significantly, regardless their size setting. When “rock blocks radius” option is enabled, some of the unoccupied cells are filled with obstacles, so they do not contribute to extend the playable area of the nearby zones. It results in zones that are more uniform in size and shape. The “rock block radius” setting controls the relative radius of the playable zone. Default value is 1.0. The smaller the value, the more cells are filled with obstacles, resulting in smaller playable zones, but with more regular shape. However, if the value is too small, the option will be automatically disabled.

53068662 发表于 2024-10-28 10:23:42

非常感谢楼主的分享,找了很久了
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