有没有,大神把下面的ERM简化下
ZVSEERMS_ScriptDate=18.4(April).2017
_WARNING_#1=IMPORTANT! This file is not in a plain text format. NEVER use any editor except ERM_S for making any kind of changes!
ERMS_PoweredBy=ERM Scripter v. 2004.6.29.918
;英雄动的时候,设置生物经验
!?HM0; HM就是移动的时候
!!HE0:E?y6/?y7;
!!VRy3&y7=0:S0; !!VRy3&y7=1:S0; !!VRy3&y7=2:S1000;
!!VRy3&y7=3:S1000; !!VRy3&y7=4:S2000; !!VRy3&y7=5:S2000;
!!VRy3&y7=6:S3200; !!VRy3&y7=7:S3200; !!VRy3&y7=8:S4600;
!!VRy3&y7=9:S4600; !!VRy3&y7=10:S6200;!!VRy3&y7=11:S6200;
!!VRy3&y7=12:S8000; !!VRy3&y7=13:S8000;!!VRy3&y7=14:S10000;
!!VRy3&y7=15:S10000; !!VRy3&y7=16:S12200; !!VRy3&y7=17:S12200;
!!VRy3&y7=18:S14700; !!VRy3&y7=19:S14700; !!VRy3&y7=20:S17500;
!!VRy3&x2>20:S17500;
!!HE0:C0/0/d/d/y3/2; !!HE0:C0/1/d/d/y3/2;!!HE0:C0/2/d/d/y3/2;
!!HE0:C0/3/d/d/y3/2; !!HE0:C0/4/d/d/y3/2;!!HE0:C0/5/d/d/y3/2;
!!HE0:C0/6/d/d/y3/2;
!?HM1; HM就是移动的时候
!!HE1:E?y6/?y7;
!!VRy3&y7=0:S0; !!VRy3&y7=1:S0; !!VRy3&y7=2:S1000;
!!VRy3&y7=3:S1000; !!VRy3&y7=4:S2000; !!VRy3&y7=5:S2000;
!!VRy3&y7=6:S3200; !!VRy3&y7=7:S3200; !!VRy3&y7=8:S4600;
!!VRy3&y7=9:S4600; !!VRy3&y7=10:S6200;!!VRy3&y7=11:S6200;
!!VRy3&y7=12:S8000; !!VRy3&y7=13:S8000;!!VRy3&y7=14:S10000;
!!VRy3&y7=15:S10000; !!VRy3&y7=16:S12200; !!VRy3&y7=17:S12200;
!!VRy3&y7=18:S14700; !!VRy3&y7=19:S14700; !!VRy3&y7=20:S17500;
!!VRy3&x2>20:S17500;
!!HE1:C0/0/d/d/y3/2; !!HE1:C0/1/d/d/y3/2;!!HE1:C0/2/d/d/y3/2;
!!HE1:C0/3/d/d/y3/2; !!HE1:C0/4/d/d/y3/2;!!HE1:C0/5/d/d/y3/2;
!!HE1:C0/6/d/d/y3/2;
!?HM2; HM就是移动的时候
!!HE2:E?y6/?y7;
!!VRy3&y7=0:S0; !!VRy3&y7=1:S0; !!VRy3&y7=2:S1000;
!!VRy3&y7=3:S1000; !!VRy3&y7=4:S2000; !!VRy3&y7=5:S2000;
!!VRy3&y7=6:S3200; !!VRy3&y7=7:S3200; !!VRy3&y7=8:S4600;
!!VRy3&y7=9:S4600; !!VRy3&y7=10:S6200;!!VRy3&y7=11:S6200;
!!VRy3&y7=12:S8000; !!VRy3&y7=13:S8000;!!VRy3&y7=14:S10000;
!!VRy3&y7=15:S10000; !!VRy3&y7=16:S12200; !!VRy3&y7=17:S12200;
!!VRy3&y7=18:S14700; !!VRy3&y7=19:S14700; !!VRy3&y7=20:S17500;
!!VRy3&x2>20:S17500;
!!HE2:C0/0/d/d/y3/2; !!HE2:C0/1/d/d/y3/2;!!HE2:C0/2/d/d/y3/2;
!!HE2:C0/3/d/d/y3/2; !!HE2:C0/4/d/d/y3/2;!!HE2:C0/5/d/d/y3/2;
!!HE2:C0/6/d/d/y3/2;
!?HM3; HM就是移动的时候
!!HE3:E?y6/?y7;
!!VRy3&y7=0:S0; !!VRy3&y7=1:S0; !!VRy3&y7=2:S1000;
!!VRy3&y7=3:S1000; !!VRy3&y7=4:S2000; !!VRy3&y7=5:S2000;
!!VRy3&y7=6:S3200; !!VRy3&y7=7:S3200; !!VRy3&y7=8:S4600;
!!VRy3&y7=9:S4600; !!VRy3&y7=10:S6200;!!VRy3&y7=11:S6200;
!!VRy3&y7=12:S8000; !!VRy3&y7=13:S8000;!!VRy3&y7=14:S10000;
!!VRy3&y7=15:S10000; !!VRy3&y7=16:S12200; !!VRy3&y7=17:S12200;
!!VRy3&y7=18:S14700; !!VRy3&y7=19:S14700; !!VRy3&y7=20:S17500;
!!VRy3&x2>20:S17500;
!!HE3:C0/0/d/d/y3/2; !!HE3:C0/1/d/d/y3/2;!!HE3:C0/2/d/d/y3/2;
!!HE3:C0/3/d/d/y3/2; !!HE3:C0/4/d/d/y3/2;!!HE3:C0/5/d/d/y3/2;
!!HE3:C0/6/d/d/y3/2;
!?HM4; HM就是移动的时候
!!HE4:E?y6/?y7;
!!VRy3&y7=0:S0; !!VRy3&y7=1:S0; !!VRy3&y7=2:S1000;
!!VRy3&y7=3:S1000; !!VRy3&y7=4:S2000; !!VRy3&y7=5:S2000;
!!VRy3&y7=6:S3200; !!VRy3&y7=7:S3200; !!VRy3&y7=8:S4600;
!!VRy3&y7=9:S4600; !!VRy3&y7=10:S6200;!!VRy3&y7=11:S6200;
!!VRy3&y7=12:S8000; !!VRy3&y7=13:S8000;!!VRy3&y7=14:S10000;
!!VRy3&y7=15:S10000; !!VRy3&y7=16:S12200; !!VRy3&y7=17:S12200;
!!VRy3&y7=18:S14700; !!VRy3&y7=19:S14700; !!VRy3&y7=20:S17500;
!!VRy3&x2>20:S17500;
!!HE4:C0/0/d/d/y3/2; !!HE4:C0/1/d/d/y3/2;!!HE4:C0/2/d/d/y3/2;
!!HE4:C0/3/d/d/y3/2; !!HE4:C0/4/d/d/y3/2;!!HE4:C0/5/d/d/y3/2;
!!HE4:C0/6/d/d/y3/2;
!?HM5; HM就是移动的时候
!!HE5:E?y6/?y7;
!!VRy3&y7=0:S0; !!VRy3&y7=1:S0; !!VRy3&y7=2:S1000;
!!VRy3&y7=3:S1000; !!VRy3&y7=4:S2000; !!VRy3&y7=5:S2000;
!!VRy3&y7=6:S3200; !!VRy3&y7=7:S3200; !!VRy3&y7=8:S4600;
!!VRy3&y7=9:S4600; !!VRy3&y7=10:S6200;!!VRy3&y7=11:S6200;
!!VRy3&y7=12:S8000; !!VRy3&y7=13:S8000;!!VRy3&y7=14:S10000;
!!VRy3&y7=15:S10000; !!VRy3&y7=16:S12200; !!VRy3&y7=17:S12200;
!!VRy3&y7=18:S14700; !!VRy3&y7=19:S14700; !!VRy3&y7=20:S17500;
!!VRy3&x2>20:S17500;
!!HE5:C0/0/d/d/y3/2; !!HE5:C0/1/d/d/y3/2;!!HE5:C0/2/d/d/y3/2;
!!HE5:C0/3/d/d/y3/2; !!HE5:C0/4/d/d/y3/2;!!HE5:C0/5/d/d/y3/2;
!!HE5:C0/6/d/d/y3/2;
改用!?hm-1应该就可以了 开始以为是英雄每移动一步,部队增加生物经验,觉得经验太多了,结果去查ERM help发现不是增加经验而是设经验为定值?这有什么作用,最高也不到两万经验,这下觉得经验太少了 XEricSin 发表于 2017-4-18 13:04
改用!?hm-1应该就可以了
好的,试下 YangChao01 发表于 2017-4-18 14:10
开始以为是英雄每移动一步,部队增加生物经验,觉得经验太多了,结果去查ERM help发现不是增加经验而是设经 ...
我把最高经验改了17500,所以,20级刚好双剑 529200599 发表于 2017-4-18 15:54
我把最高经验改了17500,所以,20级刚好双剑
哦,怪不得
我的做法是按天增加经验等级,以英雄等级作随机数再乘以一定比例作为增加经验等级
YangChao01 发表于 2017-4-18 16:40
哦,怪不得
我的做法是按天增加经验等级,以英雄等级作随机数再乘以一定比例作为增加经验等级
我这样是根据英雄等级给予带兵的等级,10刚好5级,=>20级10级,等级/2为带兵的等级。 529200599 发表于 2017-4-19 16:53
我这样是根据英雄等级给予带兵的等级,10刚好5级,=>20级10级,等级/2为带兵的等级。
;英雄动的时候,设置生物经验
!?HM-1; HM就是移动的时候
!!HE-1:N?y5 E?y6/?y7;
!!DO8888/0/6/1:Py5/y7;
!?FU8888;
!!VRy3&x2=0:S0;
!!VRy3&x2=1:S0;
!!VRy3&x2=2:S1000;
!!VRy3&x2=3:S1000;
!!VRy3&x2=4:S2000;
!!VRy3&x2=5:S2000;
!!VRy3&x2=6:S3200;
!!VRy3&x2=7:S3200;
!!VRy3&x2=8:S4600;
!!VRy3&x2=9:S4600;
!!VRy3&x2=10:S6200;
!!VRy3&x2=11:S6200;
!!VRy3&x2=12:S8000;
!!VRy3&x2=13:S8000;
!!VRy3&x2=14:S10000;
!!VRy3&x2=15:S10000;
!!VRy3&x2=16:S12200;
!!VRy3&x2=17:S12200;
!!VRy3&x2=18:S14700;
!!VRy3&x2=19:S14700;
!!VRy3&x2=20:S17500;
!!VRy3&x2>20:S17500;
!!VRy1:Sx1;
!!HEy1:C0/x16/d/d/y3/2;
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