【求助】原城镇自动建造的建筑师脚本,如何在era2.46中wog选项中打开?
本帖最后由 独孤求败 于 2015-10-11 01:02 编辑现在使用了ermable.exe,却不知道如何打开了?不知道升级带来烦恼多于欢乐吗?http://www.h3wog.com/forum.php?mod=viewthread&tid=52951
您看了最后这几行没有?问题是这个erm没有对应的ert,我怎么用ert呢?
** Left mouse click on any Village Hall (Town Hall / City Hall / Capitol)
** triggers a request about current tasks of an architect.
!?CM1;
!!UN:P90/?y1; // wog option
!!FU&y1<>1:E; // exit if wog option disabled
!!CM:I?y2; // building under cursor
!!FU&y2<10|y2>13:E; // exit if this is not a Village Hall
!!CM:F?y3; // flag
!!FU&y3<>0:E; // exit if this is not a Right Click
!!CA-1:U?y4;
!!FU28054:Py4; // display request
!!CM&v1=0:R0; // disable standard reaction if "Cancel" pressed
** Every turn constructions.
!#TM29:S1/999/1/255;
!?TM29;
!!UN:P90/?y1; // wog option
!!FU&y1<>1:E; // exit if wog option is disabled
!!OW:C?y2; // current player
!!OW:Iy2/?y3; // AI or human
!!FU&y3=1:E; // exit if AI
!!FU28063:Py2;// architects' work for current player
** If a hero comes to enemy town without guards, then the town will be captured.
!?OB98;
!!UN:P90/?y1; // wog option
!!FU&y1<>1:E; // exit if wog option disabled
!!HE-1:N?y2; // hero who comes in the town
!!CAv998/v999/v1000:U?y3; // number of the town
!!FU28044:Py2/y3; // type of a hero-town interaction
!!FU28065&v1=1:Py3; // architect's reaction on capturing of the town
** If a town is attacked and a battle occurs then store the town's number.
!?BA0;
!!UN:P90/?y1; // wog option
!!FU&y1<>1:E; // exit if wog option disabled
!!BA:P?y2/?y3/?y4; // town's position
!!FU28042:Py2/y3/y4; // check if this is a siege
!!FU&v1=-1:E; // exit if check gave "No"
!!CA0/v1:H0/?y5; // hero in garrison
!!CA0/v1:H1/?y6; // hero - a town visitor
!!FU&y5>=0/y6>=0:E;// exit if both the heroes exist
!!VRv2909:Sv1; // store number of this town for later using
** Number of a town under siege (-1 if none)
!#VRv2909:S-1;
** If a siege of a town was successful, the architect of this town must react.
!?BA1;
!!UN:P90/?y1; // wog option
!!FU&y1<>1:E; // exit if wog option disabled
!!FU&v2909=-1:E; // exit if this is not a siege
!!BA:H0/?y2; // hero who attacked the town
!!HEy2:O?y3; // hero's owner (-1 if siege was not successful)
!!FU28065&y3<>-1:Pv2909; // architect's reaction on capturing of town
!!VRv2909:S-1; // end of siege
楼主你说的 原城镇自动建造的建筑师脚本
到底是指哪里的脚本?
版本?脚本名字? 开始就有链接的,一个礼拜前我也发过帖子,不过没有解决问题。 贤知有您 发表于 2015-9-30 15:15
楼主你说的 原城镇自动建造的建筑师脚本
到底是指哪里的脚本?
版本?脚本名字?
http://www.h3wog.com/thread-8654-1-52.html ZVSE
//New WoG script80.erm/Era script "80 wog - JV scripts.erm"
//Thanks to: Bersy the Master Wizard for Era et al
//uses ERM Option Numbers 280-283
== Monster Resources created by J.H. Vogan ( 23 Sept 2007 )
== Uses P280
总之一句话,wog opionwog option在现在的高级玩意中不知道怎么打开了!! 请问ers与ert文件有什么区别吗? 已经解决,ers的编号不能大于100就能生效,无须和erm同名。但是ert要和erm同名。
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