【ERM学习】翻译注释英文地图的脚本,不定期更新
本酱完全erm新手,做mod做闷了想学学erm,我想最好的办法就是翻译注释英文图的脚本了吧。在翻译注释别人的脚本的期间一定会获得对自己有帮助的语句之类的,是个很好的学习erm的方法。
因为我是erm新手,翻译注释可以会出很多错误,还望erm高手指正。
现在翻译注释的是【亚历山大大帝】的脚本 地图选项
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!#UN:P5/0; [禁止wog化]
!#UN:P4/1; [禁止拆城]
!#UN:P6/1; [禁止招募指挥官]
!#UN:P3/1; [禁用指挥官]
!#UN:P8/1; [生物经验?不知道是什么]
!#UN:P7/0; [同上不知道是什么]
!#UN:P0; (关闭8级兵招募地)
!#UN:P900/1; [开启生物经验]
!#UN:P906/1; [不能在战斗中获得生物经验?]
!#UN:P2/1; 禁止分兵到地图上
!#UN:K1/1 M1; [禁用生物周]
!#HE85:S2/1 S19/1 S16/1 S17/1;85号英雄获得第二技能
!?PI;
!!UN:J2/?v9002; [获得一个代表难度的变量?: v614]
!!IF&v9002<4:Q1/8/125/1^This scenario has internal built difficulty settings. Please restart at Impossible (200%) difficulty to have AI heros move properly^;
设置城镇外貌?
!!CA76/87/0:I1;
!!CA133/67/0:I3;
!!CA98/142/0:I6;
!!CA11/37/1:I1;
!!CA12/99/1:I2;
!!CA60/26/1:I5;
!!CA129/11/1:I6;
!!CA94/46/0:I1;
[自定义英雄头像]
!!HE85:L1^h83s.pcx^;
!!HE85:L2^h83.pcx^;Alexander
!!HE14:L1^BallonS.pcx^;
!!HE14:L2^BallonL.pcx^;Loynis
!!HE144:L1^h20s.pcx^;
!!HE144:L2^h20.pcx^;
!!HE0:L1^h06s.pcx^;
!!HE0:L2^h06.pcx^;
!!HE2:L1^h17s.pcx^;
!!HE2:L2^h17.pcx^;
!!HE152:L1^h133s.pcx^;
!!HE152:L2^h133.pcx^; 难度选择
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_WARNING_#1=IMPORTANT! This file is not in a plain text format. NEVER use any editor except ERM_S for making any kind of changes!
ERMS_PoweredBy=ERM Scripter v. 2005.9.7.814
!#VRv9001:S0; 生成一些变量
!#VRv704:S0;
!#TM43:S1/1/1/255;43号计时器
!?TM43&1000;当触发43号计时器
!!FU599:P;就会触发599号虚拟事件
!?FU599;当触发599号虚拟事件
!!VRz1:S^Select easy options from below
(skip to play the map at optimal challenge)^;设置“请选择难度”之类的文本
!!VRz2:S^Alexander starts with expert earth and spell power of 2^;
!!VRz3:S^Alexander generals start with expert water and expert wisdom^; v1=2
!!VRz4:S^Free income each first day of the week (n?of week x 20000 gold)^; v1=4
!!VRz5:S^No invasions (very easy) but no Cornucopia or spoils of war!^; v1=8
!!VRz6:S^AI and neutral armies are halved^;v1=16
!!VRz7:S^The balloon does not need mana refueling^; v1=32
!!VRz8:S^Alexander gains +2 spell power and knowledge every week^; v1=64
!!VRz9:S^Alexander moves twice more^;v1=128
!!VRz10:S^Macedonian creatures gain +2 speed^;v1=256
!!VRz11:S^Ares statue gives expert ballistic^; v1=512
!!VRz12:S^Check to select HARD options in next screen^; v1=1024
!!VRv1:S0;
!!VRv2:S0;
!!IF:G0/1/0/1/2/3/4/5/6/7/8/9/10/11/12;生成一个选择框
看不懂
!!VRy-1:S-1; !!VRy-2:S-1; !!VRy-3:S-1;
!!VRy-4:S-1; !!VRy-5:S-1; !!VRy-6:S-1;
!!VRy-7:S-1; !!VRy-8:S-1; !!VRy-9:S-1;
!!VRy-10:S-1;!!VRy-11:S-1;!!VRy-12:S-1;
!!VRy-10:S0;
!!VRy1:Sv1; [设置y1选项?: y1]
!!VRy1:&1; [若 v1=1]
!!VRy-10&y1=1:-1; [在索引中减1 v1=1]一下很多都是这些,大概是选择难度选项的后果吧
!!FU601&y1=1:P;
!!VRy1:Sv1;
!!VRy1:&2;
!!VRy-10&y1=2:-1;
!!FU602&y1=2:P;
!!VRy1:Sv1;
!!VRy1:&4;
!!VRy-10&y1=4:-1;
!!FU603&y1=4:P;
!!VRy1:Sv1;
!!VRy1:&8;
!!VRy-10&y1=8:-1;
!!FU600&y1=8:P;
!!VRy1:Sv1;
!!VRy1:&16;
!!VRy-10&y1=16:-1;
!!FU604&y1=16:P;
!!VRy1:Sv1;
!!VRy1:&32;
!!VRy-10&y1=32:-1;
!!FU605&y1=32:P;
!!VRy1:Sv1;
!!VRy1:&64;
!!VRy-10&y1=64:-1;
!!FU606&y1=64:P;
!!VRy1:Sv1;
!!VRy1:&128;
!!VRy-10&y1=128:-1;
!!FU607&y1=128:P;
!!VRy1:Sv1;
!!VRy1:&256;
!!VRy-10&y1=256:-1;
!!FU608&y1=256:P;
!!VRy1:Sv1;
!!VRy1:&512;
!!VRy-10&y1=512:-1;
!!FU609&y1=512:P;
!!VRy1:Sv1;
!!VRy1:&1024;
!!VRy-10&y1=1024:-1;
!!FU610&y1=1024:P;选择完会触发610号虚拟事件?
!?FU610;当触发610号虚拟事件,一些选择后的提示文本吧
!!VRz1:S^HARD options
(the options selected will obviously invalidate some easy options)^;
!!VRz2:S^No armor of haste but DA Sword is twice stronger ^; v11=1
!!VRz3:S^Macedonian generals can not visit libraries and arenas but move x 2^;v11=2
!!VRz4:S^AI is twice stronger^; v11=4
!!VRz5:S^Invaders movement is doubled^; v11=8
!!VRz6:S^Invaders gain +2 spell power at each invasion (+3 with standard events)^; v11=16
!!VRz7:S^Angels cost 10k/10 gems but stats +10/+100 HP/+2 speed/+1 cast^; v11=32
!!VRz8:S^No living scrolls^; v11=64
!!VRz9:S^Level 8 monsters have increased stats 25% (Herculians included)^; v11=128
!!VRz10:S^Mana cost is increased^; v11=256
!!VRz11:S^No spoils of war from defeating invaders^; v11=512
!!VRz12:S^Back to easy options selection^;v11=1024
!!IF:G0/2/0/1/2/3/4/5/6/7/8/9/10/11/12;
!!VRy1:S-1; !!VRy2:S-1; !!VRy3:S-1;
!!VRy4:S-1; !!VRy5:S-1; !!VRy6:S-1;
!!VRy7:S-1; !!VRy8:S-1; !!VRy9:S-1;
!!VRy10:S-1;!!VRy11:S-1;!!VRy12:S-1;
!!VRy10:S0;
!!VRy2:Sv2;
!!VRy2:&1;
!!VRy10&y2=1:-1;
!!FU900&y2=1:P;
!!VRy2:Sv2;
!!VRy2:&2;
!!VRy10&y2=2:-1;
!!FU611&y2=2:P;
!!VRy2:Sv2;
!!VRy2:&4;
!!VRy10&y2=4:-1;
!!FU613&y2=4:P;
!!VRy2:Sv2;
!!VRy2:&8;
!!VRy10&y2=8:-1;
!!FU614&y2=8:P;
!!VRy2:Sv2;
!!VRy2:&16;
!!VRy10&y2=16:-1;
!!FU616&y2=16:P;
!!VRy2:Sv2;
!!VRy2:&32;
!!VRy10&y2=32:-1;
!!FU618&y2=32:P;
!!VRy2:Sv2;
!!VRy2:&64;
!!VRy10&y2=64:-1;
!!FU619&y2=64:P;
!!VRy2:Sv2;
!!VRy2:&128;
!!VRy10&y2=128:-1;
!!FU720&y2=128:P;
!!VRy2:Sv2;
!!VRy2:&256;
!!VRy10&y2=256:-1;
!!FU722&y2=256:P;
!!VRy2:Sv2;
!!VRy2:&512;
!!VRy10&y2=512:-1;
!!VRv704&y2=512:S99;
!!VRy2:Sv2;
!!VRy2:&1024;
!!VRy10&y2=1024:-1;
!!FU599&y2=1024:P;貌似晕了,这几段不会看
**No tavern for AI if options selected电脑不能招英雄,好像是这样子
!?FU600; no invasions, remove tavern
*Pink
!!VRv9001:S99; disable JV timers
!!CA9/141/0:B2/5 B5/5;
!!CA5/141/0:B2/5 B5/5;
!!CA1/141/0:B2/5 B5/5;
*Green
!!CA22/125/0:B2/5 B5/5;
!!CA5/120/0:B2/5 B5/5;
**Orange
!!CA68/5/0:B2/5 B5/5;
!!CA63/7/0:B2/5 B5/5;
!!CA58/5/0:B2/5 B5/5;
**Purple
!!CA127/4/0:B2/5 B5/5;
!!CA131/8/0:B2/5 B5/5;
!!CA133/4/0:B2/5 B5/5;
**Blue
!!CA19/3/1:B2/5 B5/5;
!!CA15/7/1:B2/5 B5/5;
!!CA12/3/1:B2/5 B5/5;
!!CA62/5/1:B2/5 B5/5;
!!CA68/7/1:B2/5 B5/5;
!!CA74/5/1:B2/5 B5/5;
**Kill AI starting heros
!!HE66:K; Moandor
!!HE65:K; Volkial
!!HE149:K; Kilgor
!!HE111:K; Saurug
!!HE124:K; Merist
!!HE116:K; Alkin
!!HE155:K; Xeron
!!HE54:K; Pyre
!!HE35:K; Neela
!!HE33:K; Thane
!!HE132:K; Monere
!!HE23:K; Kyrree 难度选择的脚本看不下去了,不是新手看的 腓力二世被刺杀,这个脚本就一句
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!#AI:S129/6/1/127/16/1/5000000/3;129号电脑英雄属于青色,为最先行动的英雄,位置127/16/1,AI重要度很重要(不知道干什么用的),标志从此位置开始,在到达后不删除。 红方TM触发器
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!#TM5:S1/999/1/1;红方, 每一天都检查5号TM计时器
!?TM5;若触发5号TM计时器
!!IF:V55/1; 就会开启某个选择框? 红色和青色没有城镇仍可以存活250天
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!#OW:D0/250;
!#OW:D6/250; 设置AI智力
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!#UN:J4/32000; 当电脑酒馆没英雄时不会弹框报错
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!#UN:P904/1;
!#UN:P1/0; towers shoot more 看起来都好无聊
禁飞跳,禁造奇迹
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!#UN:J0/6/1;
!#UN:J0/8/1;
**safe, stupid AI gets it from sky?
!#TM66:S60/999/1/255;
!?TM66;
!!OW:C?v3; (检查当前玩家)
!!FU&v3=0:E; 不是人类玩家
!!DO99/16/155/1:P;
!?FU99;
!!HEx16:O?y2; (检查英雄)
!!FU&y2<>v3:E; (相同英雄)
!!HEx16:M6/0 M8/0;禁飞跳
!#VRz254:S^{GRAIL HUT}^;
!#OB69/82/0:SHz254; 获得神器
!?OB69/82/0;
!!PO998:N?v1;
!!IF&v1=1:M^Go and build the grail in Kabul, what you waiting for?!^;
!!FU&v1=1:E;
!!IF:Q1/8/2/1^If the cheating AI got the grail before you, take this!
"note from mapmaker: I can't understand how stupid AI can sometimes get the grail with only 1 obelisk visited"^;
!!HE-1:A2; 获得神器
!!PO998:N1; 除了地图选项很多都看不懂了。erm不像mod那样花几个小时就能完全搞懂。erm高手应该是熟记大部分erm英文帮助里面的内容吧。。。。。。我改过很多游戏的mod,3d,2d的都有。改个mod对我来说是再简单不过了,脚本是硬伤。没有erm脚本,创意灵感就不能发挥出来。mod的每个人物的角色的能力就只能限制于生物经验特技和普通特技上。 如何在不开启生物经验的情况下获得特殊技能:开启生物经验关了在战斗中获得生物经验,大概这样就行了…… lz刚学不久就挑战这种难度的啊,佩服佩服 老外的脚本还都是从木瓜等脚本中学习借鉴的。不如直接看中文ERM
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